"Every other console is outdated as of today."

TheGrayGhost

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My friend went to the Nintendo Fusion tour. These are his comments:

Why do I say they are all outdated? I just got back from the Fusion Tour in Pittsburgh. It was noon-4 (actually played Wii till 5 when Hawthorne Heights went on) and since it was a college event fall festival thing, the line for Wii was pretty short. I got to play the Wii about 10 times today and it certainly lives up to the hype, and then some.

You will never believe it until you feel it for yourself. I drove an hour and a half to go and the whole ride up I was questioning if it wasn't going to live up to the hype and if I was wasting time and money. I actually expected it NOT to live up to my expectations, but fortunatly I was wrong.

First of all no picture can prepare you for how TINY the console is when you see it in person. You won't believe your eyes when you see that little box sitting under glass. It looks like a cable modem or something! Also the atmosphere in the Wii tent was one of wonder and fun. Nobody was able to talk their first time playing because it was so intense; a fresh experience indeed! Secondly Metroid Prime and Tony Hawk's Downhill Jam wetr absent but it didn't matter. The ones of us that want to play metroid, zelda, mario, etc are buying the system anyhow. This event was for the 'myspace' crowd that were all misinformed casual gamers. So Wii Sports is just a simple game right? Why'd they have to pack it in? Well you will appreciate it when you actually play it.

The first game I played was Wii Boxing, against some kid I didn't know. On my way in the tent I saw Excite Truck, a game I was only mildly interested in until I saw it. All of the lines on the HUD and menus, the numbers, etc are crystal clear! It was almost like when I play my 360 on my 720p LCD, except the textures were a little muddier and a little less "plastic" looking. But I was plesantly surprised by how good the art and general smoothness of the graphics were. Not necessarily a leap, but I'll get to that. I started boxing this kid and it was INTENSE! I actually got a little flustered playing it. The Wiimote is so small and fits so perfectly in your hand that you don't even know it is there hardly - same with the nunchuck. I had a huge grin on my face while I was playing, I haven't had that feeling for years! Also when I was done my arms were sore!!! Read below:

-- Some of you think that the Wii will suck because your arms will get tired. YOU ARE WRONG! In theory that might be the case, but in practice you have WAY more fun. It was a workout and it felt great! I can't wait to get into some out of control matches with my buddies! --

So I get back in line and since Excite Truck looked way more fun that I expected, I went for that next. It was pretty clean looking and the screenshots don't do it justice. The graphics are just right, not too flashy so you feel like you are watching a movie, but certainly not gamecube or xbox graphics. Also the only part that looks "plastic" are the menus. The textures are all more natural. The game itself took me about 30 seconds to figure out the sensitivity but after I did I started haulin' a**! The speed really is what makes the game, and there were some pretty good sized jumps on the demo level. I only crashed once early on, then I started to get the hang of it. It left me certain that I would buy the game.

Next up, Bowling. I was surprised that it really felt like real bowling, except without the sweet smelling shoes! Had a lot of fun with this one.

Wii shooting demo, Its hard because of the sensitivity but it is so intuitive, by the end of the demo I was a champ.

Warioware was the highlight of my Wii time today. It was so fun and I can't wait to play this game. Totally silly and it really shows off the potential of the Wiimote to change gaming. I beat the demo, Im sure all these games were nerfed for the public. It was still a blast! I didn't feel silly, I embraced the silliness. Don't worry about looking like a fool playing the Wii, you will look cooler to everybody else because you don't care about making a fool of yourself to have fun. This game was all about fun, in the most silly way.

I got to play tennis too and by this time I was glad about Wii Sports being a pack in, I was having a blast playing against total strangers. I suck at tennis in real life but this game made me want to first but a Wii to play all the sports games, then go out and play some more in real life.

No baseball for me, I went back to some of the others because they were too addictive, I never wanted to leave. So here I am, at home winding down and being even more excited for November 19th. My 360 feels outdated, it is old technology after playing the Wii. It is a dinosaur of types, meanwhile a newer more crafty beast is on the rise, one whose babies grow in its stomach. The Wii is like the first mammals, little rats which gave rise to us humans, they survived and multipled - and the dinosaurs died out. The Wii actually will succeed at providing greater innovation than the DS, and the DS is one of the greatest systems ever created at this point.

Worry not my friends, Nintendo was right when they said "sometimes what the customers think that they want, is not what they really want." Oh and I got a nifty Wii Rock sticker and a button! Good times.

There you have it.

EDIT: Oh, snap, I thought I posted this in the Nintendo forum. I guess I still have the Miscellaneous Games bookmarked.
 
Only a month or so to go :up:

I cant wait.
 
One of the very few things that is really annoying me abou tthe Wii is the people stating how excited they are that they can get a workout from playing the Wii. I'm sorry, but if you think that short arm movements with almost no weight constitutes a workout, then they have serious problems.
 
Buncha asinine fanboy rambling. Nintendo fans are the biggest hypocrites on the face of this planet. They knock on the 360 and PS3 for have more of the same old, uninnovative games yet get their pants wet over the prospect of every other Zelda game which has been basically the same since Ocarina of Time except with a couple of new gameplay mechanics and a fresh coat of paint. :down:
 
I have to agree. I'm looking forward to the Wii, and plan to buy one on day one, but some of the hype is actually turning me off to the system. The only "outdated" console I see is the Wii.
 
thats what they all say
 
Who's "they"? And what do "they" all say, that the Wii outdates other consoles, or that "they" are tired of hearing that nonsense? :confused:
 
Zordon said:
Who's "they"? And what do "they" all say, that the Wii outdates other consoles, or that "they" are tired of hearing that nonsense? :confused:
the second one:ninja:
 
LOL Nintendo fanboys don't seem to live in reality.

Now wii looks interesting and all, and I will buy one eventually when it has some good (non cartoony) games.....but at most, it's an interesting novelty. It will never, imo, usurp either ps or x box as the console kings.

Nintendo still can't seem to shake off the kiddy image. a lot of gamers today don't give a damn about mario, zelda and whatnot, so mainly the ones crying out how great it is are the same ones who did the same with n64, game cube and others.


I don't like the ps3, im a 360 fan to the core, but reality is the fanbase alone will help ps3 win this gen (even though it will be very close), and 360 will come second. wii will be the novelty that everyone thinks is kinda cute, but after ten or so minutes, goes back to playing Halo 3 and Bioshock.
 
Fenrir said:
Buncha asinine fanboy rambling. Nintendo fans are the biggest hypocrites on the face of this planet. They knock on the 360 and PS3 for have more of the same old, uninnovative games yet get their pants wet over the prospect of every other Zelda game which has been basically the same since Ocarina of Time except with a couple of new gameplay mechanics and a fresh coat of paint. :down:

That's quite a superficial view.

Yes, most of the elements that comprise a Legend of Zelda game remain intact with each new title, but the series still manages to contstantly and boldly reinvent itself, offering a fresh spin on how we play the game. If you can't see the differences between A Link to the Past, Ocarina of Time, Majora's Mask, and Wind Waker, I highly suggest that you play them again (or for the first time.)
 
Horrorfan said:
Nintendo still can't seem to shake off the kiddy image. a lot of gamers today don't give a damn about mario, zelda and whatnot, so mainly the ones crying out how great it is are the same ones who did the same with n64, game cube and others.

Then why are they some of the most successful and quality franchises in the gaming industry? You may not give a damn about them, but you can't speak for everyone.

Look, if freakin Nintendogs can outsell Halo 2, the only reason to have owned an Xbox console, then I think Nintendo is doing ok.
 
TheGrayGhost said:
Then why are they some of the most successful and quality franchises in the gaming industry? You may not give a damn about them, but you can't speak for everyone.

Look, if freakin Nintendogs can outsell Halo 2, the only reason to have owned an Xbox console, then I think Nintendo is doing ok.

I'm not bashing nintendo, they dominate the handheld market, but even you have to admit, home console wise, they haven't exactly been selling like gangbusters, coming in third to relativly new companies to the gaming scene, where they have been into it forever and still fall behind.


And Nintendogs is exactly why they don't do as well with consoles. It's a younger, less mature audience they appeal to primarily. Im not saying that's the only audience, obviously it's not, but its the reason they will always be third in the home console race.
 
And how many copies would that be ?
 
@Horrorfan. Yeah, I see what you're saying, and I respect that you're trying to keep this discussion as orderly and objective as possible, but we still disagree. I don't think Nintendo's so-called "kiddy image" has anything to do with Nintendo being third in the console race. I think they are third because they have not followed their business strategy with their handhelds: disruption.

And you can read all about the power of dirsuption and Nintendo's new business strategy here: http://thewiikly.zogdog.com/article.php?article=42&ed=4&p=1. It is a fascinating read. Here are a few excerpts:

Wii Fallacy #6: Wii’s business strategy is market expansion.

Short Answer: No, the business strategy is disruption. The key to market expansion is, first, disruption. This is what Nintendo talks about when they mention “tearing down the wall” between gamer and non-gamer.

Long Answer: It is amusing to watch Microsoft and Sony employees say that Nintendo’s business approach is to simply grow the market. In other words, if Nintendo has the most marketshare, it is by expanding the pie rather than fighting over the wedge. Due to this belief, people say that the Wii will succeed only in getting girls and the elderly to play video games.

It amazes me that Nintendo has emerged with an innocent lamb image. Analysts weren’t even interested in talking about Nintendo because the company was not even competing. “The war is between Microsoft and Sony!” we heard. While this is true, the traditional console war is between Sony and Microsoft. But only until recently is it emerging that Nintendo is becoming a serious threat to both Sony and Microsoft. While Peter Moore joked and praised the Wii, now he fears it. Underneath that wool, people are beginning to smell a tiger ready to pounce.

Microsoft and Sony have built technological Towers of Babel with their consoles. And along comes Nintendo pulling the rug from underneath them. This is the sheer carnage a disruption strategy can unleash.

The definition of ‘disruption’ is to stop and confuse what is currently going on. The sustaining business model for the console video game market is more horsepower and prettier graphics. Nintendo wants to disrupt this. Iwata said, “The time when horsepower alone made the important difference is over.” With the DS successfully disrupting the handheld market, what will the PSP’s successor become? A PSP with better graphics and more horsepower is not the answer. So Sony is at a loss as their business model got smashed. If Nintendo succeeds with the Wii, not only will the Wii outsell its competitors, but Microsoft and Sony would be paralyzed as ‘more horsepower and prettier pictures’ will not be the answer to the next generation of consoles.

Nintendo is not only smashing their old business model to reach non-gamers and those who stopped playing. Nintendo is also smashing its competitors’ models as well. We do not see the offense that disruption can bring. But Microsoft and Sony are beginning to see it… and fear it.

From an interview with Clayton Christenson, author of the book: “The Innovator’s Dilemma”.

The disruptive technology almost always takes root in a very undemanding application, and the established market leaders almost always try to cram the disruption into the established application. In so doing, they spend enormous amounts of money and fail.This is how Kodak is addressing digital photography. It's trying to make a digital camera good enough so that it can be used interchangeably with the film camera in the same application, which makes digital photography very expensive. The reward for Kodak is that whenever they sell a digital camera, they will also sell film. It's a huge investment, very aggressive—with no growth.

Sony saw the threat of the motion controller and put it into the Playstation 3 controller. But the Playstation model is still the same sustaining one. No wonder Nintendo is laughing at Sony.

Eric Shmidt says,

Business model disruption is much tougher to deal with. Imagine a situation in which community-based wireless networks could route cell phone calls. That would dramatically change the revenues of the cellular phone industry. These companies have high fixed costs. They have a billing structure. That kind of business model change would be very disruptive.

It takes a CEO change to deal with a disruption in business model. There are very few examples of companies whose executives correctly foresaw and maneuvered their company through a transformative business model event. There are some exceptions, but they're quite rare.


Dramatic changes occur with disruption. Most companies do not survive the change. Nintendo has already dealt with disruption in business model by changing their CEO from Yamauchi to Iwata.

From ”The Industrialized Revolution” Christensen's ultimate mission is to empower a legion of leaders not just to shepherd a single disruptive innovation but to become serial disruptors. He admits it has never been done before. "Many successful companies have disrupted once. A few, including IBM, Intel, Microsoft, Kodak, and Intuit have disrupted several times. But as far as I know, no company has been able to build an engine of disruptive growth and keep it running and running."

Nintendo is aiming itself to become a company to build an engine of disruptive growth and keep it running. The successor of the DS will not be a DS-2. The successor of the Wii will not be a Super Wii. Nintendo now views success as a death march and, once successful, will in turn disrupt the game industry in the next console cycle.

No matter how big and rich Microsoft and Sony might be, no matter how many other industries they can leverage to the video game industry, and no matter how smart their managers are, they are too big, too bloated to survive disruption… let alone serialized disruption.

The reason why Nintendo keeps talking about ‘growth’ is, first, to phrase their business plan appropriately (Nintendo’s disruption is growth to Nintendo but a major threat to Microsoft and Sony). While Nintendo has been clear in revealing its business plans, the company has made great lengths to ensure not to trigger the paranoia of Microsoft and Sony… because paranoia is the defense against disruption.

But the more important reason why Nintendo keeps pinning their company’s plans into ‘new market growth’ is because of the sequel to “The Innovator’s Dilemma” which is “The Innovator’s Solution”.

In “The Innovator’s Solution”, Clay Christensen defines disruptive innovation in business into two types: low end disruption and new market disruption.

Low end disruption is new lower cost offerings to existing over-served customers. These over-served customers are the weak end of another company’s customer base. The big company shrugs the upstart off and then pay the ultimate price when the challenger’s technology improves as they start destroying the big company’s primary market from below just like terminates bringing down a mansion.

What Nintendo is doing is offering what Christensen calls “New market disruption”. When a challenger rolls out a product or service previously unavailable is ‘New market disruption’. By doing so, the challenger creates an entirely new market. Just as E*Trade or Schwab turned students into stock jocks, Nintendo aims to turn non-gamers and lapsed gamers into active gamers. This ‘new market disruption’ is a type of disruption that leads to long-term growth.

The Microsoft and Sony employees are wrong to say that Nintendo is aiming to run for girls and the elderly to ‘expand’ the market. What is right to say is that Nintendo is disrupting not only themselves but the entire game industry in attempt to become the serialized disruptor for never-ending growth.

No company has ever done this before. Nintendo aims to be the first.

Schumpeter once called this ‘creative destruction’. Nintendo calls this ‘the New Generation’.

And yet, none of this was disruptive. The Wavebird is a magnificent evolution of the controller. But it is not disruptive as the DS’s touch screen or Wii-mote. The Gamecube modem and even online play from other consoles such as Xbox Live are competitive with sustaining technologies. None of it was disruptive. A disruptive use of online is the WiiConnect24 with a console powered on to the Internet all the time.

Jaded gamers need to grow beyond their emotionalism. Gamecube and Wii are different beasts because there are two entirely different business strategies at work behind them. For the record:

Various “Light Tennis” Pong clones- Sustaining and competing
Game and Watch- Disruptive and market growing
NES- Disruptive and market growing
Gameboy- Disruptive and market growing
SNES- Sustaining and competing
Gameboy Color- Sustaining and competing
N64- Sustaining and competing
Gameboy Advance- Sustaining and competing
Gamecube- Sustaining and competing
DS- Disruptive and market growing
Wii- Disruptive and market growing

Do you see the pattern? The previous Nintendo console the Wii will have most in common with, in the end, will be the NES.

Stop seeing the forest for the trees. Look beyond the hardware and see the business strategy that produced it in the first place.

Wii Fallacy #5: Virtual Console is like Xbox Live Arcade even in costs!

Short Answer: Virtual Console is a platform. Xbox Live Arcade is a service of Xbox Live.

Long Answer: Apple’s Ipod has many competitors. But the true threat of the Ipod is not that the hardware has a 70% marketshare. The threat of the Ipod is that it is a new platform in itself. The Ipod is more than the hardware. It is the Itunes store. It is all the various accessories for the Ipod. Apple has been quietly building up an entertainment platform with first music, now movies, and soon most television.

One of the differences between a platform and a service is that the content must be altered by the latter. The games on the Virtual Console will not require alteration. The costs for putting old games onto the Virtual Console are so small it is not worth mentioning. The Virtual Console is not a console, it is not a handheld. It is a whole new platform just like the Itunes store. It will be tied into all future Nintendo hardware such as the next incarnation of the DS.
 
What has 2 thumbs and loves Nintendo?

THIS GUY!

Hmm...it doesn't work as well when you type it out :mad:
 
Since I know some of you won't click on the link, I will force-feed the information to you.

Lesson #1:

Wii Fallacy #1: DS succeeded because Nintendo dominates the handheld market

Short Answer: No. PSP was outselling the DS in EVERY market until disruptive software began to hit.

Long Answer: Luke Smith, an editor at 1up, wrote an editorial on his blog titled: “How to Develop for the Nintendo Wii” (apparently Nintendo has no clue how to develop for their own console).

[Wii] wasn't a console for us (us meaning those of us on the show) -- it's a console for the mass market…

This means the reporters are out of touch with the market. How about we start getting reporters who are in touch with the market? Why must we suffer the ordeal of niche nerds populating the game reporters’ jobs anyway? This might be a reason why Nintendo is giving more time to mainstream news reporters.

The DS's success is due to Nintendo's consistent dominance in the handheld sphere, not because of its inclusion of the touch screen. New Super Mario Brothers isn't successful because it has two screens -- it's successful because it's a new Mario game.

In my previous article, I talked about Nintendo’s disruption strategy. The DS is said to stand for many things. To us, it stands for ‘Dual Screens’. To publishers, it was said to stand for ‘Developer System’. But I suspect the true name of the DS is “Disruption System”.

Disruption is not all about hardware. The bulk of Nintendo’s disruption strategy depends on software. New Super Mario Brothers was as disruptive a title as Brain Age or Nintendogs. Here is why:

While Sony and Microsoft throw money on hardware, Nintendo has quietly been throwing money at software. The research and development money is being gobbled up by aggressively expanding the Japanese and American development studios. Look at the flow of DS’s titles released compared to the GBA (and even the PSP).

The main difference between PSP and DS games is not because DS games are “innovative” and PSP games are not. The difference is that PSP is full of ports or semi-ports while the DS is full of genuine new games. While the GBA was full of SNES ports, the DS only has one N64 port (Mario 64 DS). Yoshi’s Island 2 is the legitimate sequel to the SNES Yoshi’s Island. Tetris DS is the successor to handheld Tetris. Star Fox DS is the sequel to the Star Fox franchise. Advanced Wars DS is the successor to the GBA line of Advanced Wars. The DS games do not pretend to be a ‘port’ or some derivative ‘handheld’ game that has no impact on its franchise. The DS games are the full iteration of their respected franchises. If I want to play the sequel to Yoshi’s Island, I have to own a DS. Period.

If Nintendo was following the old line of ‘sustaining strategies’, we would have seen many N64 ports on the DS from Starfox 64 to, maybe, even Zelda: Ocarina of Time. New games would almost all be 3d like the N64. A new handheld Mario should have been a 3d Mario game. Since Nintendo is following ‘disruptive strategies’, they did not do this. Nintendo made a new 2d Mario game which has not been done in fifteen years. Even worse, this new 2d Mario was not the complex Super Mario World or Super Mario Brothers 3. It was simplistic to appeal to new users as well. The game sells not because of Nintendo nerds, as the trolls say. The game sells because it appeals to the hardcore gamer as well as to the casual gamer. Brain Age and Nintendogs players often upgrade to New Super Mario Brothers. We must look at New Super Mario Brothers as a disruptive title just as Brain Age and Nintendogs.

It's not innovative, it doesn't make you say "wow" at its unique incorporation of the DS's added functionality -- it's a new Mario game (and one that is wildly inferior to Super Mario Bros. 3 or Super Mario World.)

And yet, it is one of the best selling Mario games ever made. Of course, it won’t outsell Super Mario Brothers 3 (how can it? No game has ever outsold Super Mario Brothers 3). In Japan, it is inching closer to Super Mario World’s sales. It is clearly outselling the handheld ports of Super Mario Brothers 3 and Super Mario World. This is a mass market game (this ‘mass market’ which Luke said he is not a member of. Why should the mass market listen to non-mass market reporters?)

…did Nintendo's DS sell well because it has a 'touch screen' (here's a clue: No) or because it was a Nintendo handheld and they've been dominating that space for years?

They certainly don't have that track record in the home console space of late, do they?


I think the above quote sums up much of the shallow thought process concerning Nintendo. Many people have trouble understanding the concept of “market” and think of it as a plot of land that companies “war” over. Marketshare is little more than a pie chart.

The DS is outperforming the GBA’s sell rate. How could this happen with increased handheld competition? Even if there was no PSP, the DS sales would be just as high (or higher). It shows that the disruption strategy is working not just against the PSP but against the GBA as well.

Those who talk of the console and handheld markets as if there were separate continents fail to understand the DS’s disruption business strategy. As Luke’s words illustrate, all they understand is hardware, not software. They confuse disruption with ‘innovation’ and think the two are the same (they aren’t). Listening to this reporter is like watching the blind lead the blind.
 
Lesson #2:

Wii Fallacy #2: Hardware is the “innovation” of the Wii.

Short Answer: Software is the defining experience, never the hardware. The ‘disruption’ is not in the controller but the user experience.

Long Answer: The idea of ‘innovation’ brought from hardware has greatly confused many people. Consider this passage from Game Informer’s recent editorial on “Will Wii be disappointed again?”

Even though the cartridge format allowed for the lack of loading times, it caused third party titles to be $10 more on average – even when first party titles dropped to $59.99 months after launch. Sure, Nintendo innovated quite a bit with their 64-bit system with such notables as introducing the analog stick and the Rumble Pak, but the console struggled throughout its lifespan.

‘Missing the forest’ for the trees means getting so caught up with the details that you miss the larger picture. This is an excellent illustration of why many people do not even get the N64 era correct.

Nintendo’s business strategy was still relying on technological competition. What is striking is that around that time, when everyone sang praise of Mario 64, Miyamoto admitted the game was a failure to the Tamagotchi craze. Here was Mario 64, made with cutting edge 3d technology, outsold by a pet raising game made with dot matrix graphics. These would be the seeds for the later Nintendogs but also of making titles for the mass consumer.

Nintendo was not trying to disrupt the market with the N64. Nintendo was in competition with both the Saturn and Playstation and saw itself as such. This is clearly shown in the marketing as one commercial has Sony and Sega representatives kidnapping Nintendo employees to find out about Star Fox 64 (and admitting defeat once the rumble pack came out). The rumble pack was intended to defeat Sony and Sega in the marketplace, not to disrupt that market.

Let me use this example. Sony adding an Eye Toy to its Playstation line is not disrupting the market. If Sony based its next Playstation console entirely around the Eye Toy, then yes, that would be market disruption. Disruption occurs when one cedes the sustaining business strategies and opt for new ones. The last time Nintendo disrupted the video game market was with the introduction of the NES.

Many promises were made including online via modem and broadband adaptors, SD card support, wireless controllers, and innovative gameplay with connectivity via the Game Boy Advance. I was beyond excited.

And yet, none of this was disruptive. The Wavebird is a magnificent evolution of the controller. But it is not disruptive as the DS’s touch screen or Wii-mote. The Gamecube modem and even online play from other consoles such as Xbox Live are competitive with sustaining technologies. None of it was disruptive. A disruptive use of online is the WiiConnect24 with a console powered on to the Internet all the time.

Jaded gamers need to grow beyond their emotionalism. Gamecube and Wii are different beasts because there are two entirely different business strategies at work behind them. For the record:

Various “Light Tennis” Pong clones- Sustaining and competing
Game and Watch- Disruptive and market growing
NES- Disruptive and market growing
Gameboy- Disruptive and market growing
SNES- Sustaining and competing
Gameboy Color- Sustaining and competing
N64- Sustaining and competing
Gameboy Advance- Sustaining and competing
Gamecube- Sustaining and competing
DS- Disruptive and market growing
Wii- Disruptive and market growing

Do you see the pattern? The previous Nintendo console the Wii will have most in common with, in the end, will be the NES.

Stop seeing the forest for the trees. Look beyond the hardware and see the business strategy that produced it in the first place.
 
Lesson #3:

Wii Fallacy #3: Third Party support could fall apart. It happened on the Gamecube!

Short Answer: Support will drop for any system if it flops. But the comparison with the Gamecube is very poor. While last generation, the development costs were fairly even among the consoles, this generation will not be. The Wii is very attractive to publishers due to its lower development costs. This is a major carrot designed by Nintendo to get third parties to come back and is offered as a solution to the current financial squeeze many companies are in (money was the reason EA shut down E3).

Long Answer: Again, from the “Will Wii Be Disappointed Again?” editorial:

Developers have touted how easy it is to get their games running on Wii, yet very few exclusive titles are being made for it. Developers are mostly porting current-gen games over to Wii and adding Wii specific controls to games. For original titles, third party developers, have to devote complete development teams for making games specifically for the Wii, which is costly.

Not as costly as the art demanding costs for PS3 and Xbox 360.

For third party developers the size of Electronic Arts and Ubisoft who have the funding to be able to devote to that sort of gamble it’s a bit easier.

Here is where the author’s argument falls apart. Smaller companies with financial problems who exited the home console game business, such as Majesco, are now able to return with Wii.

It is common for many gamers to hate EA. But, from the business perspective, there is much to admire about EA. They did not become the number one publisher by being stupid. Keep in mind that publishers control and understand the business, not the game developers or game reporters. They will be the first ones to react to new fluctuations within the business (if they didn’t, their companies would go under long ago).

Midway Games says they have six Wii games in development. EA has increased the number of games since E3 2006. Ubisoft, originally intending three games, increased the number to nine. Meanwhile, PS3 games are being cancelled. I ask you, which way is the wind blowing?
 
Lesson #4:

Wii Fallacy #4: Friend codes, less online features, and Wii Channels will destroy the console!

Short Answer: Nintendo’s controversial approach to online is to connect gaming to the outside world.

Long Answer: Weather Channel. News Channel. Messaging system. Notes system. Friend codes. What in the world is going on with Nintendo?

The stigma of video games comes from the bubble realm the games create. They are huge immersive worlds players enter alone in dark rooms drinking soda. Let us admit the truth: many of the gamer stereotypes are true. Just look at the gamers! Many of them are pale, bleary eyed addicts who never leave their rooms.

Miyamoto says,

“People’s idea that video games were American grade school kids with their face pressed up against the TV made us want to design the new controller. Boring things will become interesting. But, I can’t say any more.” - (Digital Interactive Entertainment Conference 2005)

Gamers are seen as bubble boys: trapped in their rooms entrenched in digital media separating them from people and the outside world. In order for the game industry to grow, this stigma has to end. From the controller to the online features, Nintendo is aiming to combat the stereotype.

From IGN.

One area that Wada seems to be impressed with is a particularly controversial side of Nintendo's Online plan. In his comments posted at Impress Game Watch yesterday, Iwata states that Nintendo is going through with the idea of letting players connect only to players whom they've met in real life. While it's unclear how strict Nintendo plans to be with this idea (Animal Crossing DS is reported to allow for play amongst strangers), Wada applauds the move in his comments today, stating "It gives the image of taking the real world seamlessly into the virtual world." This new structure could lead to a number of changes in the current network gaming system, with Wada suggesting "the means of building a community will be completely different, and support and services will also change."

When we look at friend codes, we see only the burdensome codes. But the key word, at least from Nintendo’s perspective, is friends. The point of friend codes is… well… friends. Think of Nintendogs or Metroid Prime Hunters ‘bark’ or ‘hunt’ ability where the DSes will talk to each other when in range. This is an example of gaming entering the real world.

What is most fascinating is that Nintendo and Sony now have two different visions of gaming. Kutaragi, at his TGS speech, talked about real world maps entering games. In other words, the real world gets sucked into video games. No wonder Afrika, with its life-like animals, was shown at the end. Instead of bringing the real world to gaming, Nintendo prefers to take gaming to the real world. Friend codes demands users interact with the real world in some level. The Weather Channel only has use to people who go outside. The messaging system is, of course, communication with the outside world (even to cell phones and computers!). Nintendo’s Brave New World is the real world unlike Sony’s vision of worldwide digital Maya.
 
Lesson #5

Wii Fallacy #5: Virtual Console is like Xbox Live Arcade even in costs!

Short Answer: Virtual Console is a platform. Xbox Live Arcade is a service of Xbox Live.

Long Answer: Apple’s Ipod has many competitors. But the true threat of the Ipod is not that the hardware has a 70% marketshare. The threat of the Ipod is that it is a new platform in itself. The Ipod is more than the hardware. It is the Itunes store. It is all the various accessories for the Ipod. Apple has been quietly building up an entertainment platform with first music, now movies, and soon most television.

One of the differences between a platform and a service is that the content must be altered by the latter. The games on the Virtual Console will not require alteration. The costs for putting old games onto the Virtual Console are so small it is not worth mentioning. The Virtual Console is not a console, it is not a handheld. It is a whole new platform just like the Itunes store. It will be tied into all future Nintendo hardware such as the next incarnation of the DS.

This quote is from IGN on May 11, 2005:

The stance Square Enix takes on the new networking plan in relation to Revolution is the most intriguing. "What increased our interest further," states Wada [CEO of Square-Enix] regarding the networking plan, "is that the next step is already being prepared for Revolution." Nintendo's networking plan is, according to Wada, "not just a portable, not just a console -- it's exactly what we wanted in that it's the birth of a completely new platform."

Wada finishes off on the note of support from Square Enix: "From here on, we'll have to challenge ourselves with content in response to what Nintendo offers. We would like to give strong support."


If you do not believe Wada, believe Kojima when he explains his new stock-training DS game:

“Video games have been changing during the past one to two years. The recent trend is towards training software which brings affluence to life rather than drama. Although we’ve been releasing games for the hardcore audiences up until now, we’re really about taking on new challenges.”

Xbox Live Arcade is a service of Live. Every game obeys certain rules such as being under 64 mb, running in high-definition, as well as having Leadership boards and multiplayer over Live. All of this is means added work.

Jeff Tunnel revealed the rising costs of Xbox Live Arcade:

"Creating an Xbox Live Arcade game is taking most studios 6-12 months. Costs are currently ranging from USD $100,000 to USD $300,000," revealed Tunnell.

"The industry standard arms race will quickly make the top end $300,000 budget a cheap product."

"Right now, I wouldn't consider attempting to make an XBLA game with a USD $100,000 budget. Development kits and Certification would eat up half of that, not leaving much for the actual game development," he said.


Development kits and Certification eat up $50,000! And this is before any work is done! The reason why there is a lack of Xbox Live Arcade games is because of these added costs. Microsoft never set up the business model of Xbox Live Arcade to become the ‘digital distribution’ of retro titles as many people perceive today. Rather, Microsoft saw Arcade as a supplement to Live.

The Virtual Console is a platform in itself. As it absorbs new games and more libraries, it could become the largest gaming platform ever created. And the Virtual Console is not the Gaming Heaven of well-behaved games (I suppose Gaming Hell would be the landfill in Alamogordo, New Mexico where millions of demonic E.T. cartridges are buried). As a platform, the Virtual Console will be filled with retro titles as well as new ones.

Iwata said in Tech-On:

"Of course, content-rich games have their own merit, and I have no intention of discrediting them. Such games are important in their own right, and will continue to be in demand. Still - think about it - eating French cuisine or a full dinner each day would quickly lead to boredom, wouldn't it? You'll want a simple bowl of rice and soup every now and then. Our intention with the Wii is to propose an alternate approach to gaming business, as the gaming industry is currently far too single-minded”

An alternative approach to gaming business was not Microsoft’s proposal with Xbox Live Arcade. Microsoft wants Live to become a platform in itself as a type of ‘gaming Windows’. The pent up demand for “bowl of rice” games had to surprise even Microsoft. Like a broken business model, a broken clock is unintentionally correct at least a couple of times.

What about the price of Virtual Console games? Nintendo has done market testing for the purpose of finding the price to sell the maximum number possible. People scoff at this. “What! It is too high! 99 cents per NES game please!”

Let me tell you a story. I had a friend who made a database software product that was sold digitally through the Internet. He put the price of the product as $5. Sales were dismal. He raised the price to $10. Sales became better. So he decided to raise the price even more to $15! And then, finally, to $20 where he achieved maximum sales. People assume lower price means more sales but not always. Cheap prices often infer cheap quality. The game prices are set to sell the maximum number possible.
 
Lesson #6:

Wii Fallacy #6: Wii’s business strategy is market expansion.

Short Answer: No, the business strategy is disruption. The key to market expansion is, first, disruption. This is what Nintendo talks about when they mention “tearing down the wall” between gamer and non-gamer.

Long Answer: It is amusing to watch Microsoft and Sony employees say that Nintendo’s business approach is to simply grow the market. In other words, if Nintendo has the most marketshare, it is by expanding the pie rather than fighting over the wedge. Due to this belief, people say that the Wii will succeed only in getting girls and the elderly to play video games.

It amazes me that Nintendo has emerged with an innocent lamb image. Analysts weren’t even interested in talking about Nintendo because the company was not even competing. “The war is between Microsoft and Sony!” we heard. While this is true, the traditional console war is between Sony and Microsoft. But only until recently is it emerging that Nintendo is becoming a serious threat to both Sony and Microsoft. While Peter Moore joked and praised the Wii, now he fears it. Underneath that wool, people are beginning to smell a tiger ready to pounce.

Microsoft and Sony have built technological Towers of Babel with their consoles. And along comes Nintendo pulling the rug from underneath them. This is the sheer carnage a disruption strategy can unleash.

The definition of ‘disruption’ is to stop and confuse what is currently going on. The sustaining business model for the console video game market is more horsepower and prettier graphics. Nintendo wants to disrupt this. Iwata said, “The time when horsepower alone made the important difference is over.” With the DS successfully disrupting the handheld market, what will the PSP’s successor become? A PSP with better graphics and more horsepower is not the answer. So Sony is at a loss as their business model got smashed. If Nintendo succeeds with the Wii, not only will the Wii outsell its competitors, but Microsoft and Sony would be paralyzed as ‘more horsepower and prettier pictures’ will not be the answer to the next generation of consoles.

Nintendo is not only smashing their old business model to reach non-gamers and those who stopped playing. Nintendo is also smashing its competitors’ models as well. We do not see the offense that disruption can bring. But Microsoft and Sony are beginning to see it… and fear it.

From an interview with Clayton Christenson, author of the book: “The Innovator’s Dilemma”.

The disruptive technology almost always takes root in a very undemanding application, and the established market leaders almost always try to cram the disruption into the established application. In so doing, they spend enormous amounts of money and fail.This is how Kodak is addressing digital photography. It's trying to make a digital camera good enough so that it can be used interchangeably with the film camera in the same application, which makes digital photography very expensive. The reward for Kodak is that whenever they sell a digital camera, they will also sell film. It's a huge investment, very aggressive—with no growth.

Sony saw the threat of the motion controller and put it into the Playstation 3 controller. But the Playstation model is still the same sustaining one. No wonder Nintendo is laughing at Sony.

Eric Shmidt says,

Business model disruption is much tougher to deal with. Imagine a situation in which community-based wireless networks could route cell phone calls. That would dramatically change the revenues of the cellular phone industry. These companies have high fixed costs. They have a billing structure. That kind of business model change would be very disruptive.

It takes a CEO change to deal with a disruption in business model. There are very few examples of companies whose executives correctly foresaw and maneuvered their company through a transformative business model event. There are some exceptions, but they're quite rare.


Dramatic changes occur with disruption. Most companies do not survive the change. Nintendo has already dealt with disruption in business model by changing their CEO from Yamauchi to Iwata.

From ”The Industrialized Revolution” Christensen's ultimate mission is to empower a legion of leaders not just to shepherd a single disruptive innovation but to become serial disruptors. He admits it has never been done before. "Many successful companies have disrupted once. A few, including IBM, Intel, Microsoft, Kodak, and Intuit have disrupted several times. But as far as I know, no company has been able to build an engine of disruptive growth and keep it running and running."

Nintendo is aiming itself to become a company to build an engine of disruptive growth and keep it running. The successor of the DS will not be a DS-2. The successor of the Wii will not be a Super Wii. Nintendo now views success as a death march and, once successful, will in turn disrupt the game industry in the next console cycle.

No matter how big and rich Microsoft and Sony might be, no matter how many other industries they can leverage to the video game industry, and no matter how smart their managers are, they are too big, too bloated to survive disruption… let alone serialized disruption.

The reason why Nintendo keeps talking about ‘growth’ is, first, to phrase their business plan appropriately (Nintendo’s disruption is growth to Nintendo but a major threat to Microsoft and Sony). While Nintendo has been clear in revealing its business plans, the company has made great lengths to ensure not to trigger the paranoia of Microsoft and Sony… because paranoia is the defense against disruption.

But the more important reason why Nintendo keeps pinning their company’s plans into ‘new market growth’ is because of the sequel to “The Innovator’s Dilemma” which is “The Innovator’s Solution”.

In “The Innovator’s Solution”, Clay Christensen defines disruptive innovation in business into two types: low end disruption and new market disruption.

Low end disruption is new lower cost offerings to existing over-served customers. These over-served customers are the weak end of another company’s customer base. The big company shrugs the upstart off and then pay the ultimate price when the challenger’s technology improves as they start destroying the big company’s primary market from below just like terminates bringing down a mansion.

What Nintendo is doing is offering what Christensen calls “New market disruption”. When a challenger rolls out a product or service previously unavailable is ‘New market disruption’. By doing so, the challenger creates an entirely new market. Just as E*Trade or Schwab turned students into stock jocks, Nintendo aims to turn non-gamers and lapsed gamers into active gamers. This ‘new market disruption’ is a type of disruption that leads to long-term growth.

The Microsoft and Sony employees are wrong to say that Nintendo is aiming to run for girls and the elderly to ‘expand’ the market. What is right to say is that Nintendo is disrupting not only themselves but the entire game industry in attempt to become the serialized disruptor for never-ending growth.

No company has ever done this before. Nintendo aims to be the first.

Schumpeter once called this ‘creative destruction’. Nintendo calls this ‘the New Generation’.
 
Lesson #7



Wii Fallacy #7: Wii Channels is filler on the console. The feature has no purpose.

Short Answer: Wii Channels provides a modular architecture that is disruptive to the traditional console OS.

Long Answer: From Sci-Fi Tech’s blog:

From everything that we've learned about it, Wii Channels appears to be a pretty weak offering from Nintendo. Fortunately, people aren't going to buy the Wii to surf the Web or look at photos; they're going to buy it for the games. There's still the distinct possibility that Nintendo will announce an online gaming feature in the near future, but as it stands the Wii's Channels and online system are pretty underwhelming. One would think that the success of the Xbox Live online system would inspire Nintendo to take a similar route. However, Nintendo has been clear from the start that the Wii is taking a different path from the big boys, and for the most part the company's choices have been spot-on. Let's just hope they don't screw up what could be another selling point by aiming just at non-gamers.

Once again, the focus of Nintendo’s strategy is not non-gamers but disruption which allows market expansion. All this talk about going after non-gamers is putting the cart (non-gamers) before the horse (disruption).

From Christensen’s interview at MIMC:

When asked about Linux and Google, he discussed how Linux is more modular than Windows and that you can fit it in an appliance or tailor it to an application better. What I realized is that the open source development model encourages a more modular design than many traditional development models, but the customizability of the source code eases application-specific tuning breaking the modularity barrier if you want. This model encourages platform designs that can be molded by small groups for their purposes. Modular architecture is an advantage for certain disruptive products and in mature industries. Interdependent architectures have advantages when you are pushing out every ounce of performance.

Xbox Live and PS3’s OS are well connected and are like a Windows for the system. But Wii Channels is entirely modular. You can arrange the Wii Channels to be nothing but Virtual Console games. Or you can arrange the Wii Channels to just have the browser. Each channel is a ‘module’. This will allow specific tasks to be performed better (while PS3’s browser may be free, you get what you pay for).

Yet hundreds of thousands of people were playing with “channels” for a Nintendo system as far back as 2004. How could this be?

Exclusive only to Japan was the GBA Movie Player. Like the Play Yan, the GBA Movie Player could play movies and music. Unlike the Play Yan, the GBA Movie Player had a photo gallery, the ability to play emulation of old Nintendo and Genesis games, you could have notes, the OS was set up almost like channels, and you could multi-task with music in the background. Does any of this sound familiar to you?

How popular was importing the GBA Movie Player? Extremely high. Some people imported solely for Ouedan. I imported for the GBA MP and threw in Ouedan as a bonus. Nintendo has to have noticed these sales (just as they have noticed the Ouedan import sales). What makes the GBA MP such a great deal is that it is around $30 and relies on your flash memory (of whatever size) for the rest. I use 512 mb card.

At E3 2005, when Nintendo announced the internal 512 mb flash memory and Virtual Console, I looked strangely at my GBA MP with its loaded games and 512 mb. Hmm… When Nintendo announced the Wii having a photo gallery, reading text, and the ability to play music and movies off of flash memory, I looked at my GBA MP much more suspiciously. Sure, it can’t tell the weather or give me the news, but it is also not connected to the Internet. The similarities are uncanny and go beyond Nintendo’s own Play Yan. What is Nintendo up to?



Everyone I have shown my GBA MP to instantly fell in love with it. I put a part of Lord of the Rings on there and they go, “OMG!!! Your DS is playing movies!” Then they look at their PSPs and cry. They look on in amazement how the DS is shoved in my back pocket and I’m using it as a music player. But the thing that always seals the deal with them instantly importing the GBA MP is the emulation capabilities. The worst thing about emulation has always been the controllers. But you are using the Gameboy Advance or DS’s buttons and D-pad which are the quality we know and love. After playing Guardian Legend, Blaster Master, Sonic the Hedgehog, Super Mario Brothers 3, and practically any other game, they swear it is the coolest thing ever. They love the idea of a portable Dragon Warrior (or any of its sequels). Then they see it can play all the original Gameboy games as well. “It is portable nirvana,” one person said. But after looking at these Wii Channels, I now reply, “No, it is the third incarnation of the DS. Wait and see.”

There are many gamers complaining about the Wii Channels. “Why is Nintendo doing this?” they demand. Many theories abound. Most of these revolve on some sneaky way to entice those ‘non-gamers’ into the magical land of video games. This matches the PR spin yet it is nothing of the sort. Wii Channels was made because it was easy. They are already using flash memory. How difficult is it to get that flash memory to display photos? It is so easy that I could probably program it to do so. Even the Weather Channel and News Channel probably did not take too much work. One of the essential requirements of the Blue Ocean Strategy is to break the cost and value relationship. All these Wii Channels are in there because they cost very little to nothing to include. The DVD playback was planned but was scrapped due to added costs.

My GBA MP is used primarily for emulation, movies, and music. So I am very curious about the Wii’s music and movie capabilities from the flash memory. While it is doubtful there won’t be anything truly cinematic coming from the flash memory, it is an easy way to put content onto your television. Can the Wii multi-task with music while you browse the Internet, for example?
 

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