Star Ocean developers worked some magic on Final Fantasy XIII-2
by
Arthur Gies 
(10 hours ago)
28

Did that almost reasonable 24-month turnaround time between
Final Fantasy XIII and the just-released-in-Japan
Final Fantasy XIII-2 rock your understanding of reality? Who could blame you? The development time of the last "direct" sequel was also pretty short -- two years between
Final Fantasy X and
X-2 -- but it was five years between
Final Fantasy XII and
XIII. Did Square-Enix make some dark sacrifice to summon the new game so quickly?
You'll probably need to talk with Tri-Ace about that. According to Tri-Ace programmer Yuichiro Kitao (courtesy of Twitter), the
Star Ocean/Valkyrie Profile developer assisted with design, programming, and art on the all-too-rare
Final Fantasy sequel. Animal sacrifice may have also been involved, but that's not the kind of thing you talk about on Twitter. That's okay, Square-Enix; even Santa had the elves for help with that Christmas(ish) miracle.
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FFXIII-2 first week sales roughly a third of FFXIII's first week sales
by
Jordan Mallory 
(1 hour ago)
35

Final Fantasy XIII-2, the latest sequel-sequel from the androgyny JRPG veterans at
Square Enix, has closed its first week of sales in the land of the rising sun, with somewhat mixed results. The PS3 version of the title has sold 524,000 units according to
Andriasang's translation of Media Create's extremely Japanese sales data, making it the number 1 selling title for the period. This is in stark contrast to the 360 version of the game, which entered the charts at number 48 with a comparatively minuscule 10,000 units sold.
Having the number 1 game in Japan is definitely nothing to be ashamed of, but the accomplishment seems somewhat less impressive when compared to
Final Fantasy XIII's combined first-week sales of 1,502,000 copies, nearly three times
XIII-2's combined 525,000. Media Create attributes the drop in sales to a drop in interest among Japanese female gamers: 22.2 percent of women surveyed were interested in
XIII-2, down nearly ten points from
XIII's 31.3 percent Japanese female interest rate.
It's also possible that the interest decline among Japanese women was negligible at best, considering that the game was
the best selling gaming in the country.