Screen Name: Johnny Blaze
Character you have created (include known alias or nicknames here as well): Charaun
Race (What race is your character) (GMs must approve of any race not part of the big 4): Human Athenian (Greece) Lich (Undead)
Racial Traits (triats specific to your race; list can be found in the second post of the OOC thread) (For races not listed, GMs must create traits for that race first before player approval): Lichsight (the eerie glowing red-pin points of light in a lich's empty, black eye sockets see much more accurately than any mortal. The lich has darkvision at a distance of 60 feet. The lich cannot be blinded or impaired by any light no matter how bright, even from a magical source. Likewise, magical darkness does not hamper a lich's vision either. In the eyes of a lich, it is as though neither light nor darkness exist); Fear Aura (Lichs are shrouded in a invisible aura of death and dread. All those withing a 30ft radius are unnaturally shaken to the core and are a bit slower to react because of it; the lich can suppress this aura if it chooses); Paralyzing Touch (with but a simple touch the lich can paralyze a victim by channeling the negative energies coursing through it's body to it's hand. A person who falls prey to this attack will immediately become paralyzed and immobile. So much so that others checking them, even a skilled healer, would think that they are dead. The paralysis lasts for an hour, but can be magically removed as though it were a curse. Due to the touch requiring the focus of negative energies, the lich can only perform this attack once every few minutes.) Damaging Touch (The negative energy flowing through a lich's body is damaging to living creatures; the touch of a lich fills the touched area of a victim with a deathly coldness from the grave that ignites the area in agony equal to the pain caused from any blade strike); Immune to cold attacks, electrical attacks, negative energy attacks, disease, aging, poisons, polymorph, and paralysis & can only be harmed by magic and/or magical weapons; Being undead, the lich does not need to eat, sleep, or breath and is beyond the physical wants and desires of mortals
Character Class (Somewhat similar to the classes in the CAH RPG, but with some differences) (Choose One): Mystic (wizard)
Patron Deity (only required for those under the Paladin heading or who are a priest, cleric, or other divine agent; others may choose one if they wish to flesh out their character more) (Your Patron Deity MUST be from the pantheon significant to your character's culture, I.E. no Odin worshiping Egyptian Priestess): None, but pays homage to the demon lord, Orcus
Magic (if your character is a Mystic, choose one of the following schools of magic to specialize in. NOTE: A player will only be able to cast spells that deal with their school, forsaking all others, so choose carefully) (Descriptions of the schools and notes on magic can be found in a reserved post in the OOC Thread): Necromancy (4 points), Evocation (2 points)
Speech Color and/or Font (actually say what you're using, don't go "Like this", or what not): Dark Red, Impact
Character Alignment (Good/Evil/Neutral): Evil
Character Personality(Give information on how your character acts, what he/she believes in, how they handle situations): Charaun is powerful lich who has been alive for centuries. As such he is a very arrogant being, convinced that his power and status cannot be bested. He is only out for his own ends, and cares nothing of any lives that get ruined along the way. Coming from wealth in his days as a mortal, Charaun is an articulate creature and is well-versed in the ways of regal protocol and etiquette. Charaun is not fond of the company of the living, preferring to surround himself with undead minions, monsters, and demons. Despite this quirk, he is not above interacting with mortals. A consummate schemer, Charaun is constantly hatching dark plots and nefarious acts.
Charaun is obsessed with power and is constantly searching for more. He is an intelligent being, and loves to play the role of manipulator, often getting adventurers to do his dirty work for him. He has been known to enter towns magically cloaked as a normal man of prestige, and hire adventurers to find items of great value for him. Despite this fact, Charaun is not above getting his hands dirty. He'd just rather not waste his precious time if he can help it.
Charaun is a hateful being and is able to hold a grudge for many years, as evidence from his continued hatred of the families of the men who were behind driving him out of Athens. 
He has also grown quite fond of being a corrupter of goodly folk, especially holy men. He enjoys twisting their hearts and minds and turning them from the righteous path and towards the darkness. This trait is one Charaun must have picked up from his dark master, Orcus.
Origin Info/Details (don't be blunt, be as thorough as possible): Once a mighty sorcerer in the City-State of Athens, Charaun's lust for power knew no bounds. Coming from a wealthy family in high standings of the city, Charaun's father was able to send him to study at the Athenian Academy of The Art, one of the most prestigious schools of magic in all of Europa. There he learned under some of the best wizards in all the land and proved to be a quick study. After many years of hard, never-ending work Charaun graduated at the head in his class and soon after joined a rather infamous group of adventures called the Swords of Ares.
The Swords of Ares were a band of morally challenged mercenaries who took any job that paid well enough, no matter how vile. All that mattered to them was the rewards, and that was not lost on Charaun. In fact it was a sentiment he wholeheartedly agreed with. The Swords adventured for many years, and sometime during those years Charuan fell under the sway of the Demon Prince of the Undead, Orcus. Under the tutelage of Orcus and his minions, Charaun became a master of the necromatic arts, learning many long forgotten evil rituals. 
Including a ritual long forgotten on the mortal realm: the secret path to lichdom. 
Charaun left the Swords and returned to his family's estate, murdering his parents and siblings and sacrificing them to Orcus. Now in control of the entire family fortune, Charaun went about collecting the necessary items required for his transcendence into unlife. At the end of his search Charaun employed his old company, the Swords of Ares, to find for him the final item he would need. The Swords completed their task, and returned with the item. Upon receiving the item, Charaun delivered his payment...a swift death.
Charaun completed the ancient, infernal ritual that took his own life, but arose moments later as a creature of undeath. 
Charaun spent the next few decades locked away in his secluded manor, furthering his studies of arcane lore. To protect his interests, Charaun brought his former adventuring troupe back as undead minions under his command, renaming them the Swords of Orcus. Eventually though, Charaun's twisted experiments brought the wrath of all of Athens down on him and he was forced to flee. 
Now Charaun makes his home in the ominous castle of Warlock's Rest, hidden deep within the Black Forest of Germany atop the Feldberg mountain. Here in his fortress, Charaun continues to seek out knowledge and artifacts. He is occasionally confronted by foolish adventurers who have heard tale of the vast treasures he has acquired and come to seek them out. Most fall prey to the myriad of traps and monsters which inhabit his castle, though the truly skilled ones are honored by being slain by the lich himself. Those that fall in the castle are soon brought back as undead servants, slaves to Charaun's will. 
Charaun does not leave the Rest often, but when he does it is always for a purpose (searching for a new knowledge, getting revenge on a hated foe, manipulate/inlist others to his causes, etc). Most of the time however he can be found deep in the Castle's catacombs inside his laboratory, or in his grand library filled with hundreds of ancient tomes and scrolls, continuing his dark experiments and plotting, always plotting, for more power.
Attributes (Select one from each category) (some races are greater or weaker than a human in specific categories and will be noted below):
Strength Level: Normal Human
Speed/Reaction Timing Level: Normal Human
Endurance at MAXIMUM Effort/Durability: Undead Lich (He does not tire, he does not feel pain the way humans do, and is susceptible only to magic weapons and spells)
Agility: Normal Human
Intelligence: Super-Genius
Fighting Skill: Trained
Resources: Extreme
Notable Equipment (Items your character has on them of relevance, such as thieving tools if they're a rogue, holy items if they're a priest, magic weapons and/or armor, magic items, etc; we assume you're character has basic stuff, like rations, waterskin, and a torch or lantern; be as specific as possible as well as realistic as possible, I.E. if your character is carrying a ton of stuff their mobility and endurance will be sorely hindered; also keep in mind that magic items are rare, expensive, and difficult to make) (For ideas for notable equipment, and magic items, check out the link below the app): Bone Staff (staff carved out of the blackened rib bone of a red dragon and adorned with an onyx human skull with a pair of rubies in the eye sockets; able to loose a cone of fire from the skull's eyes akin to the breath weapon of a red dragon with a range of 60ft); ring of freedom of movement (allows bearer to move and attack normally through areas and spells that would otherwise impede movement, such as being underwater and walking through a bog, and spells such as web and solid fog); ring of mind shielding (protects against detection of thoughts, detection of lies, and detection of alignment); Amulet of Teleportation (a golden necklace worn around the neck with a rune carved stone in the shape of a small circle; allows the wearer to teleport to a location up to ten miles away. The location in question must be visually known by the wearer or the magic will not work.); Phylactery (magical artifact used to hold a lich's soul. If his body is ever destroyed, Charaun's spirit will immediately return to his phylactery, no matter where Charaun in upon his "death." The phylactery is protected by powerful magics and is impossible to destroy by conventional means. If the phylactery is ever destroyed, the next time Charaun is killed he will be gone forever. What Charaun's phylactery is remains unknown to all but the lich himself.)
Weaknesses (If your character has any specific weakness, such as a vampire's weakness to sunlight (among other things) and Faerie's weakness to iron, list them here): If his body is destroyed, Charaun is not dead. Instead his spirit will return to his phylactery, a magical artifact used to house the lich's soul. Here it will wait until a new body is within range, be it dead or living, and then will attempt to take possession of it. If the phylactery is destroyed then the next time the lich is killed the lich is destroyed forever.
Being a lich, only magical weapons and spells may truly harm him. A normal weapon striking a lich would be akin to a weapon striking a piece of cold, hard stone.
Supporting Characters (Does your character have a significant other? A mother? Friend? Who are they, what do they have to do with your character?): The Swords of Orcus (Anastasia - female elven vampire priestess of Orcus; Hilarion - male human death knight soldier; Kallisto - female elven vampire assassin); Nightshade (adult shadow dragon ally); various other minions and monsters under his thrall
Describe using proper English grammar what you think you can bring to the RPG: Experience in role-playing, a castle filled with amazingly tempting treasures, and a truly evil villain that can be a bane to heroes all throughout the known world and beyond.
How many times do you intend on posting a DAY IN the RPG: As many as need be, life permiting.
Do you know how to post pictures on the hype boards: Yes
Sample Post (Minimum Four paragraphs containing dialogue):
Charaun walked through the still smoldering rubble that was once mighty Athens. The suns morning rays illuminating the disaster for all to see. Most of the buildings were gone, including major structures such as the Parthanon and the Athenian School of The Art. Around the lich were scores of bloated corpses, those who weren't able to escape his wrath.
Behind Charaun walked his general, the death knight Hilarion. His heavy boots crunching the stones beneath his feet loudly.
"It is a beautiful thing, is it not?"
"It is a masterpiece, my Lord", replied Hilarion as he moved through a pillar of smoke and ash.
"After all the years planning my vengeance against those that drove me out", speak the lich as he bends down and picks up the severed hand of a child. 
Charaun gazes emotionlessly at the appendage, twirling it about in his hand before casually tossing it aside.
"To see it finally come to fruition is a satisfying thing."
A deep roar brought Charaun's and Hilarion's gaze upward to see a large red dragon soar overhead. Firastekles, a red wyrm from nearby Sparta, was given the duty of scouting the area and keeping curious souls away as Charaun surveyed the scene.
"When the world belongs to me, I shall make this my capital", states the lich as he looks around at the death surrounding him.
"But enough musing, I came hear for a reason."
Charaun's eyes began to glow with purple energy, and vapors of it began to whisp out of his empty eye-sockets. A loud thunder crack boomed as black clouds slowly began to materialize overhead, blotting out the sun.
The Crown of Horns, wresting comfortably on his forehead, began to pulsate with an eerie purple light. And soon Charaun's entire form radiated with that dark illumination.
Charaun spread his arms out wide, and a bolt of green lightning cut through the heavens. Evil energy pulsed from the lich, spreading out from his being and washing over the entire city. 
For minutes this went on with Charaun remaining fixed like a statue. But soon a stiring to his left caught Hilarion's gaze. The death knight turned and saw the body of a small boy, his entire right side burnt and charred, slowly rise to his feet. 
Behind him one of the city guards, mangled from the claws of a dragon, used his spear to help rise.
All around them, the dead of Athens slowly rose from their slumber. But no more life could be seen in them. There eyes were as black as coals, and they shambled about aimlessly. 
Words were replaced with grunts and snarls as the animalistic shells began to get a feel for their surroundings.
Charaun cackled with delight as the scene unfolded before him.
"And now my damnation of this pathetic city is complete. May Orcus feast on their worthless souls for all eternity."
"Come", commanded Charaun to Hilarion.
"It is time we returned to the Rest. We have a war to prepare for."
"As you command, my Liege."
Charaun moved to stand next to Hilarion and placed a hand on his shoulder. Then his amulet around his kneck began to glow, and both he and Hilarion disappeared in a flash of light.
Firastekles roared once more as it passed over the city, it's undead inhabitants now infesting the entire area.
The drake had done it's job. It had kept watch over the area while the lich used it's magic. Now it was time to return home to Sparta and it's horde, which was now significantly larger.
The dark clouds still lingered though over the city that was once Athens. What was once the center of learning in the Mediterranean was now nothing more than a necropolis.