Gods & Men: The Ancient Myths RPG: Chapter 1 OOC Thread

Screen Name: Johnny Blaze

Character you have created (include known alias or nicknames here as well): Charaun

Race (What race is your character) (GMs must approve of any race not part of the big 4): Human Athenian (Greece) Lich (Undead)

Racial Traits (triats specific to your race; list can be found in the second post of the OOC thread) (For races not listed, GMs must create traits for that race first before player approval): Lichsight (the eerie glowing red-pin points of light in a lich's empty, black eye sockets see much more accurately than any mortal. The lich has darkvision at a distance of 60 feet. The lich cannot be blinded or impared by any light no matter how bright, even from a magical source. Likewise, magical darkness does not hamper a lich's vision either. In the eyes of a lich, it is as though neither light nor darkness exist); Fear Aura (Lichs are shrouded in a invisible aura of death and dread. All those withing a 30ft radius are unnaturally shaken to the core and are a bit slower to react because of it; the lich can surpress this aura if it chooses); Paralyzing Touch (with but a simple touch the lich can paralyze a victim by channeling the negative energies coursing through it's body to it's hand. A person who falls prey to this attack will immediately become paralyzed and immobile. So much so that others checking them, even a skilled healer, would think that they are dead. The paralysis lasts for an hour, but can be magically removed as though it were a curse. Due to the touch requiring the focus of negative energies, the lich can only perform this attack once every few minutes.) Damaging Touch (The negative energy flowing through a lich's body is damaging to living creatures; the touch of a lich fills the touched area of a victim with a deathly coldness from the grave that ignites the area in agony equal to the pain caused from any blade strike); Immune to cold attacks, electrical attacks, negative energy attacks, disease, aging, poisons, polymorph, and paralysis & can only be harmed by magic and/or magical weapons; Being undead, the lich does not need to eat, sleep, or breath and is beyond the physical wants and desires of mortals


Character Class (Somewhat similar to the classes in the CAH RPG, but with some differences) (Choose One): Mystic (wizard)

Patron Deity (only required for those under the Paladin heading or who are a priest, cleric, or other divine agent; others may choose one if they wish to flesh out their character more) (Your Patron Deity MUST be from the pantheon significant to your character's culture, I.E. no Odin worshipping Egyptian Priestess): None, but pays hommage to the demon lord, Orcus

Magic (if your character is a Mystic, choose one of the following schools of magic to specialize in. NOTE: A player will only be able to cast spells that deal with their school, forsaking all others, so choose carefully) (Descriptions of the schools and notes on magic can be found in a reserved post in the OOC Thread): Necromancy

Speech Color and/or Font (actually say what you're using, don't go "Like this", or what not): Dark Red, Impact

Character Alignment (Good/Evil/Neutral): Evil

Character Personality(Give information on how your character acts, what he/she believes in, how they handle situations): Charaun is powerful lich who has been alive for centuries. As such he is a very arrogant being, convinced that his power and status cannot be bested. He is only out for his own ends, and cares nothing of any lives that get ruined along the way. Coming from wealth in his days as a mortal, Charaun is an articulate creature and is well-versed in the ways of regal protocal and etiquette. Charaun is not fond of the company of the living, prefering to surround himself with undead minions, monsters, and demons. Despite this quirk, he is not above interacting with mortals. A consumate schemer, Charaun is constently hatching dark plots and nefarious acts.

Charaun is obsessed with power and is constantly searching for more. He is an intelligent being, and loves to play the role of manipulator, often getting adventurers to do his dirty work for him. He has been known to enter towns magically cloaked as a normal man of prestige, and hire adventurers to find items of great value for him. Despite this fact, Charaun is not above getting his hands dirty. He'd just rather not waste his precious time if he can help it.
Charaun is a hateful being and is able to hold a grudge for many years, as evidence from his continued hatred of the families of the men who were behind driving him out of Athens.

He has also grown quite fond of being a corrupter of goodly folk, especially holy men. He enjoys twisting their hearts and minds and turning them from the righteous path and towards the darkness. This trait is one Charaun must have picked up from his dark master, Orcus.

Origin Info/Details (don't be blunt, be as thorough as possible): Once a mighty sorcerer in the City-State of Athens, Charaun's lust for power knew no bounds. Coming from a wealthy family in high standings of the city, Charaun's father was able to send him to study at the Athenian Academy of The Art, one of the most prestigeous schools of magic in all of Greece. There he learned under some of the best wizards in all the land and proved to be a quick study. After many years of hard, never-ending work Charaun graduated at the head in his class and soon after joined a rather infamous group of adventures called the Swords of Ares.

The Swords of Ares were a band of morally challenged mercenaries who took any job that paid well enough, no matter how vile. All that mattered to them was the rewards, and that was not lost on Charaun. In fact it was a sentiment he whole-heartedly agreed with. The Swords adventured for many years, and sometime during those years Charuan fell under the sway of the Demon Prince of the Undead, Orcus. Under the tutelage of Orcus and his minions, Charaun became a master of the necromatic arts, learning many long forgotten evil rituals.
Including a ritual long forgotten on the mortal realm: the secret path to lichdom.

Charaun left the Swords and returned to his family's estate, murdering his parents and siblings and sacrificing them to Orcus. Now in control of the entire family fortune, Charaun went about collecting the necessary items required for his transcendance into unlife. At the end of his search Charaun employed his old company, the Swords of Ares, to find for him the final item he would need. The Swords completed their task, and returned with the item. Upon receiving the item, Charaun delivered his payment...a swift death.
Charaun completed the ancient, infernal ritual that took his own life, but arose moments later as a creature of undeath.

Charaun spent the next few decades locked away in his secluded manor, furthering his studies of arcane lore. To protect his interests, Charaun brought his former adventuring troupe back as undead minions under his command, renaming them the Swords of Orcus. Eventually though, Charaun's twisted experiments brought the wrath of all of Athens down on him and he was forced to flee.

Now Charaun makes his home in the ominous castle of Warlock's Rest, hidden deep within the Black Forest of Germany atop the Feldberg mountain. Here in his fortress, Charaun continues to seek out knowledge and artifacts. He is occasionally confronted by foolish adventurers who have heard tale of the vaste treasures he has aquired and come to seek them out. Most fall prey to the myriad of traps and monsters which inhabit his castle, though the truly skilled ones are honored by being slain by the lich himself. Those that fall in the castle are soon brought back as undead servants, slaves to Charaun's will.

Charaun does not leave the Rest often, but when he does it is always for a purpose (searching for a new knowledge, getting revenge on a hated foe, manipulate/inlist others to his causes, etc). Most of the time however he can be found deep in the Castle's catacombs inside his laboratory, or in his grand library filled with hundreds of anceint tomes and scrolls, continuing his dark experiments and plotting, always plotting, for more power.


Attributes (Select one from each category) (some races are greater or weaker than a human in specific catagories and will be noted below):

Strength Level: Normal Human

Speed/Reaction Timing Level: Normal Human

Endurance at MAXIMUM Effort/Durability: Undead Lich (He does not tire, he does not feel pain the way humans do, and is suceptable only to magic weapons and spells)

Agility: Normal Human

Intelligence: Super-Genius

Fighting Skill: Trained

Resources: Extreme

Notable Equipment (Items your character has on them of relevance, such as thieving tools if they're a rogue, holy items if they're a priest, magic weapons and/or armor, magic items, etc; we assume you're character has basic stuff, like rations, waterskin, and a torch or lantern; be as specific as possible as well as realistic as possible, I.E. if your character is carrying a ton of stuff their mobility and endurance will be sorely hindered; also keep in mind that magic items are rare, expensive, and difficult to make) (For ideas for notable equipment, and magic items, check out the link below the app): Bone Staff (staff carved out of the blackened rib bone of a red dragon and adorned with an onyx human skull with a pair of rubies in the eye sockets; able to loose a cone of fire from the skull's eyes akin to the breath weapon of a red dragon with a range of 60ft); Ring of Freedom of Movement (allows bearer to move and attack normally through areas and spells that would otherwise impede movement, such as being underwater and walking through a bog, and spells such as web and solid fog); Ring of Mind Shielding (protects against detection of thoughts, detection of lies, and detection of alignment); Amulet of Teleportation (a golden necklace worn around the neck with a rune carved stone in the shape of a small circle; allows the wearer to teleport to a location up to ten miles away. The location in question must be visually known by the wearer or the magic will not work.); Phylactery (magical artifact used to hold Charaun's soul. If his body is ever destroyed, Charaun's spirit will immediately return to his phylactery, no matter where Charaun in upon his "death." The phylactery is protected by powerful magics and is impossible to destroy by conventional means. If the phylactery is ever destroyed, the next time Charaun is killed he will be gone forever. What Charaun's phylactery is remains unknown to all but the lich himself.)


Weaknesses (If your character has any specific weakness, such as a vampire's weakness to sunlight (among other things) and Faerie's weakness to iron, list them here): If his body is destroyed, Charaun is not dead. Instead his spirit will return to his phylactery, a magical artifact used to house the lich's soul. Here it will wait until a new body is within range, be it dead or living, and then will attempt to take possession of it. If the phylactery is destroyed then the next time the lich is killed the lich is destroyed forever.
Being a lich, only magical weapons and spells may truly harm him. A normal weapon striking a lich would be akin to a weapon striking a piece of cold, hard stone.

Supporting Characters (Does your character have a significant other? A mother? Friend? Who are they, what do they have to do with your character?): The Swords of Orcus (Anastasia - female human vampire priestess of Orcus; Hilarion - male human death knight soldier; Kallisto - female elven vampire assassin); Nightshade (adult shadow dragon ally); various other minions and monsters under his thrall

Describe using proper English grammar what you think you can bring to the RPG: Experience in role-playing, a castle filled with amazingly tempting treasures, and a truly evil villain that will be a bane to heroes all throughout the known world and beyond.

How many times do you intend on posting a DAY IN the RPG: As many as need be, life permiting.

Do you know how to post pictures on the hype boards: Yes

Sample Post (Minimum Four paragraphs containing dialogue):

The man waddled through the old library, adorned in the robes of a beggar, large shelves of dusty books and scrolls surrounding him. The library's elequent design work shined in the moon light beaming in from the great windows, and of the flickering flame of lanterns hanging along pillars and walls. The beggar was alone in the library as it was closed for the night hours ago. How he got in was a mystery, but, nevertheless, the beggar was perusing a section of books on ancient Babylonian rituals when a voice cut through the silence of the library like a blade.

"So, it would appear are assumptions were correct."

The beggar turned to regard a rather plump, clean-shaven human male dressed in fine robes and holding an iron staff.

"Yes", came another's voice from the other side of the room, "it seems as though our trap was a successful one."

The beggar spun to regard another human, more lithely built than his comrade, with a full graying beard, but still dressed in fine robes.

The beggar put the down the tome he had taken out and looked at both men, recognizing them as the mages they were.

"You're time is at an end, vile one", stated the corpulent one as he clutched tightly his staff.

The beggar looked at both of his would-be killers and laughed loudly, an inhuman laugh that sent shivers down the mage's spines.

"So", said the beggar with a smirk, "you thought to lure me out and trap me, eh?"

"Yes", the slender man calmly replied, "we are not foolish enough to challenge you in your lair where you are nigh invincible. So, with the promise of ancient knowledge, we lured you out to where we would be on even terms."

The beggar reared his head back and laughed loudly once again, in a mocking manner.
"Hahahahahahahahahahahahahahahahaha! You pathetic little creatures!"

"Do you honestly have the audacity to think that you are equal to me", roared the beggar as he tore off his ragged cloak to reveal regal, yet tattered robes, and ripped off the human flesh used to disguise his face and arms, revealing him to be a shriveled, decaying, dead thing.
The need for disguise gone, the lich revealed his true form.

The fat man visibly wavered at the sight of the dread creature as it stared at him with it's hateful eyes...eyes as black as the deepest abyss, yet burning with small pinpoint pyres of crimson.

"Do not be afraid", shouted the slender man to his chubby companion, "together we have the might to defeat the lich once and for all!"

"HA! You are a fool, Andreas", replied the lich, the man seemingly not rattled that the lich knew his true name.
"Both you and your fat friend will die here tonight. Even in the unlikely chance that you were to destroy me here, I will return, and my vengeance will be terrible."

"What are you talking about creature", asked the portly one as he took a small step forward.

"Why, Andreas did not tell you", questioned the lich as he grinned a disgustingly evil smile towards Andreas before turning to regard the fat one, "this body is but a vessel. It matters not if you destroy it, I will return."

"Now enough of this babble", sneered the lich, "I have more pressing matters to attend to than to waste time dealing with a witless hunter and his hapless lackey. It was a mistake to allow you to live those decades ago, Andreas, a mistake a shall now rectify."

"You slaughtered my comrades, creature, and left me alive to tell the tale. I have had years to remember that horrid night and to plot your downfall", Andreas spoke as he glared at the lich with contempt, "no, it is you who will be destroyed this night."

ShazamApproved.jpg
 
oh and JB, considering that Roorish has the Celestial Parchment, that may make for an intersting arc if Charauin ever decides he wants it.
 
Since Charaun is always after more power, it could indeed lead to something. He might very well send minions out to retrieve it sometime down the road. :up:
 
Gods & Men: The Ancient Myths RPG: SEASON I

Screen Name: byrd_man

Character you have created (include known alias or nicknames here as well): Prince Darius The Bold

Race/Culture: Centaur (greece)

Racial Traits

Centaurs: Nature Sense (Centaurs are creatures of the wilds, living in tribes in tune with nature. As such, they have a vast knowledge of local flora and fauna in their tribal lands. Even in foreign lands, centaurs can usually tell if a plant is edible or not, or if it might have other properties by the smell, taste, look, or feel of it); Hunter's Stealth (Centaurs are natural hunters, stalking and killing game and animals for their very survival. As such, they have become adapt at moving silently through forested areas, provided they are not overly dense or the forest floor covered by items that would make moving silently impossible, such as thousands of dead leaves that crunch under their hooves); Being isolationists, centaurs are leery of humanoids, especially those who dwell in the cities and the so-called "modern" world. This paranoia is strong enough to keep most tribes as far away from towns as possible; average life span of 350 years.


Character Class (Somewhat similar to the classes in the CAH RPG, but with some differences) (Choose One): Fighter (the quintessential melee masters and weaponed warriors; fighters include soldiers, barbarians, gladiators, martial artists, rangers, and all general warriors)


Speech Color and/or Font (actually say what you're using, i.e. Arial Black; don't go "Like this", or what not): Blue, Tahoma, and Bolded

Character Alignment (Good/Evil/Neutral): Neutral to all humans and every other race excluding his fellow Centaurs.

Character Personality (Give information on how your character acts, what he/she believes in, how they handle situations): Darius has a certain smugness that comes with being royality, he's often seen as cold and calculating. But, infront of family and close friends. He tends to lighten up and show his insecurities. With his time with Chiron,he has learned to embrace human culture more and enjoys the human's music and human works of art.

Origin Info/Details (don't be blunt, be as thorough as possible):

Born to King Phillip of the centaurs a 125 years ago, Darius quickly earned his title "bold" Darius wasn't even 20 when he and his friend, David, were caught by human horse traders. It was Darius who fought the traders off and killed every last one of them, saving himself and David from death in the process. When he turned 50, Phillip sent him off to northen Greece to learn with one of the world's greates teachers, a fellow Centuar named Chiron. Darius learned much from Chiron, battle, death, life, love, and art. Darius returned at age 100 a diffrent colt that had left. 25 years later, King Phillip is on his deathbed. The centaurs, one a proud race, are now dying away slowly. There only hope rest on Darius' broad shoulders as he and his friend David venture out into the world, there mission: Find more of there kind to make sure the race lives on to see another day.

Attributes (Select one from each category) (some races are greater or weaker than a human in specific categories and will be noted below or in the racial traits section of the OOC thread):

Strength Level: Same as a man - top half; same as a horse - lower half

Speed/Reaction Timing Level: As fast as a horse; reaction time same as a man.

Endurance at MAXIMUM Effort/Durability: Slightly more sturdy than a man and the endurance on par with a horse.

Agility: Less agile than a man and a bit clumsy in close spaced areas such as towns built for men.

Intelligence: Above average. As a pupil of Chiron Darius became well versed in battle strategies, combat, human culture, and even art.

Fighting Skill: Expert in sword play and close quarters combat, master of the longbow and archery

Resources: Minimal

Notable Equipment

A broadsword, a battle axe he recived from Chiron, a wooden log bow passed down in his family from generation to generation, a quiver containing two dozen arrows.

Weaknesses: He's vunerable to swords, arrows, and a host of other things.

Supporting Characters (Does your character have a significant other? A mother? A Friend? Who are they, what do they have to do with your character?): Darius' bodyguard and childhood friend, David.

Describe using proper English grammar what you think you can bring to the RPG: I can bring a halfway decent storyteller with a growing intrest in the fantasy genre.

How many times do you intend on posting a DAY IN the RPG: As much as needed.

Do you know how to post pictures on the hype boards:

20060612desolacecentaurxs1.jpg



Sample Post (Minimum Four decent-sized paragraphs containing dialogue):

"Darius, we must hurry. Time is of the esscence."

I look back at the small villiage one last time, every candle has gone out as daylight fast approaches through the woods. I hear a cry of a young foal go out from one of the houses and my heart aches with grief. I know that foal's cry, I held him in my arms the day he was born. He's third in line for the throne.

"Little Marcus, but David. I cannot leave my wife and son like this, Marcus hasn't even gotten his first winter coat yet."

David gives me a solom look as he looks back towards the woods.

"If we don't go, sir. The Centaurs will cease to exsist. Many a young foal wiill be without winter coats..."

"As always, you have found the right words. Come then, let's go."

With that, the two of us head into the woods and northward towards man's world and the unkown.

"Ya hear that? Sounds like horses. Get the ropes ready."

Horse wranglers. They kidnap our half-brothers and use them like common slaves. If there is one thing I can do without shame or remorse. It's kill horse wranglers.

"No human. You will not take another life."

An arrow flys through the air and strikes the human dead in his chest. That's when David draws his spear and charges.

"Ahhh!"

Most of the wranglers run in fear. One of them stays with his sword drawn.

"Come on, ya freaks!"

I put the bow aside and draw the axe.

"If that is what it takes."

My four legs gallop in full sprint as the human gets ready to defend me.

"Ahh!"

I don't know if it's fear or nerves, but his sword misses me entirely. But my axe, she never misses.

Thunk!

I go back to the human's body and remove the axe from his skull.

"Come, David. We still have miles ahead of us."

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Rome
The Blessid Observatory

Here, nestled in Rome is the location of the Blessid Observatory. Home to the Sacred Tabernacle of the Righteous and Innocent Knights Errant, the Blessid Observatory houses the most extensive library in the history of the known world. It is also where the high council of the Knights Errant sit to proclaim orders. The Blessid Observatory is also where all banking records are kept and where young squires are trained to become knights in both scholarly, artistic, and physical endeavours.

To become a knight errant of the tabernacle one must perform three symbolic feats. One must brave the Pit of Darkness, an enchanted cavern hidden beneath the Blessid Observatory that forces one to live their darkest fears. Behind the Blessid Obervatory is the Courtyard of Courage. It is a never ending maze designed to test one's physical prowess. Lastly, at the top of the Blessid Observatory is the Tower of Truth. Where one must test their mental acuity against various knights.

The Blessid Obervatory is guarded by an unseen number of Knights Errant at all times and requires the password to be spoken before one is allowed to enter its gates.
 
So, the Knight Errants are a group of Roman knights, correct?
 
So, the Knight Errants are a group of Roman knights, correct?
kinf of like green berets of the roman army at least in skill. But their errant knights so its not like a platoon or anything.
 
kinf of like green berets of the roman army at least in skill. But their errant knights so its not like a platoon or anything.

Ok, so the Observatory is where all the Roman banking records are kept from throughout the Empire, correct?

Also, just have to make sure, is it meant to be spelled Blessid, or were you meaning Blessed?
 
Ok, so the Observatory is where all the Roman banking records are kept from throughout the Empire, correct?

Also, just have to make sure, is it meant to be spelled Blessid, or were you meaning Blessed?

The Sacred Tabernacle of the Righteous and Innocent Knights Errant are akin to the Templars, having gained a large amount of power by establishing a banking system throughout the Roman Empire. Their main goal is the protection of Rome, her citizens, and those who make beneficial use of her infrastructure such as roads.

They are errant knights who go on quests to accumulate knowledge and wealth for the organization itself. They are obligated to perform good works to and protect those who require it and in return may demand lodging, food, and other amenities from villages and towns they come across in their travels without charge.

At the end of a knight's journey they return to Rome where they are stationed at the Blessid Observatory before begning another quest.

Their ranks are drawn from the Roman Army's elite, but does not shy away from recruiting soldiers from conquered armies after a proper indoctrination. As such they are always in the forefront of scientific, artistic, and war technologies.

Their chief goal is the protection of Rome, but are afforded a great deal of latitude in how these activites are performed. As such they may be considered autonomious from the Roman Army, but they would never make such a claim.

They are lead by a council of 7.
 
oh and I like the way Blessid sounds as opposed to the proper spelling which would change the pronunciation. But good catch!
 
The Blessid Observatory: Nestled in the heart of Rome sits the grand structure that is the Blessid Observatory. Home to the Sacred Tabernacle of the Righteous and Innocent Knights Errant, the Blessid Observatory houses the most extensive library in the history of the known world. It is also where the high council of the Knights Errant sit to proclaim orders. The Blessid Observatory is also where all banking records of the Roman Empire are kept, and where young squires are trained to become knights in scholarly, artistic, and physical endeavours.

To become a knight errant of the tabernacle one must perform three symbolic feats. Firstly, one must brave the Pit of Darkness, an enchanted cavern hidden beneath the Blessid Observatory that forces one to live their darkest fears. Behind the Blessid Obervatory is the Courtyard of Courage, the second test, which is a never ending maze designed to test one's physical prowess. Lastly, at the top of the Blessid Observatory is the Tower of Truth, where one must test their mental acuity against various knights.

The Blessid Obervatory is guarded by an unseen number of Knights Errant at all times, and requires the password to be spoken before one is allowed to enter its gates.


Ok, how about this slight revision?
 
Places of Interest Update

Added: The Blessid Observatory
 
Just want to say "Thanks" to Drakon for adding the Chapter 1 OOC Thread to the title. You da man. :)
 
With a lengthy discussion with the stuffed animals that I consider my closest advisors (particularly Mr. Triceratops), I've decided to make a slight change in the magic system with regards to Druidic magic. I'll notify everyone when it has been made.
 
With a lengthy discussion with the stuffed animals that I consider my closest advisors (particularly Mr. Triceratops), I've decided to make a slight change in the magic system with regards to Druidic magic. I'll notify everyone when it has been made.

Cool. Sounds like a plan. :up:
 
oh and I like the way Blessid sounds as opposed to the proper spelling which would change the pronunciation. But good catch!
Uhm, it doesn't really change anything. :confused: The e is just a little flatter while the i is a little more pronounced.
 
Gods & Men: The Ancient Myths RPG: SEASON I

Screen Name: Green Lantern

Character you have created (include known alias or nicknames here as well): Sil-Kano, self-exiled lord of Tiveden forest; Slieken is the name he goes by while exiled.

Race/Culture (What race is your character, and, if human, what culture does your character hail from, for example is your character Roman, Athenian, Celtic, Norse, Spartan, Persian, etc) (GMs must approve of any race not part of the big 5: Human, Elf, Dwarf, Halfling, and Orc): Norse Elf

Racial Traits (traits specific to your race; a list can be found in the second post of the OOC thread) (For races not listed, GMs must create traits for that race first before player approval):
Low-Light Vision (able to see twice as far as a human can in torchlight, starlight, moonlight and similar poorly lit conditions and is able to distinguish color and detail); Resistant to Magical Enchantment (spells from the Enchantment school of magic do not affect them as well as it would a man); Elves do not sleep but enter a state of deep meditation called Reverie; average life span of 500 years

Character Class (Somewhat similar to the classes in the CAH RPG, but with some differences) (Choose One): Ranger (Fighter)


Patron Deity (only required for those under the Paladin heading or those who are a priest, cleric, or other divine agent; others may choose one if they wish to flesh out their character more) (Your Patron Deity MUST be from the pantheon significant to your character's culture, I.E. no Odin worshipping Egyptian Priestess) (Elves and Dwarves have their own pantheons which are briefly detailed under the Mounting Heavens of Celestia with the race's evil deities mentioned in the Nine Hells of Baator): Ullr, the norse god of hunters, trackers and archers

Speech Color and/or Font (actually say what you're using, i.e. Arial Black; don't go "Like this", or what not): Verdana, bold green for speech, Verdana bold green, italic for thoughts

Character Alignment (Good/Evil/Neutral): Good

Character Personality (Give information on how your character acts, what he/she believes in, how they handle situations): Born into high nobility of the Tiveden clan of forest elves, Sil-Kano is a born leader. He is able to inspire nearly anyone, especially in the heat of battle, and his charisma allows for him to garner respect and obedience from most. He is extremely brave, and as such he tends to be overly reckless in terms of personal safety. He will go to almost any length to make sure the kind of heart aren't slighted.

Origin Info/Details (don't be blunt, be as thorough as possible):
Sil-Kano was born into the carefree life of nobility. Destined to inherit the throne from his father, Sil-Kano spent his days traversing the forested lands of his home. At his coming of age he was married to beautiful elven maiden; Kalina, and three years later they gave birth to a daughter, Tirianar. Their lives were seamlessly perfect for several years following, until one cold autumn day. Whilst out hunting with his sister, Nenia, Sil-Kano saw smoke billowing from the center of the forest, where the Elvish city was hidden. They arrived back at the village too late, as the palace was naught more than ash and embers along with their families who had been inside. Mournfully, but ready to accept his destiny Sil-Kano called the elves to council for coronation. This council was interrupted by a scarred dark haired elf, who was proven through the blood ceremony to be Aran's long lost brother Waari. He lay claim to the throne, and ordered Sil-Kano to imprisonment for the murders of the royal family. Rather than serve the sentence for the person he was sure was the real murderer, Sil-Kano imposed himself to exile. Donning the garbs of a ranger, he took on a new identity in his quest to clear his own name and to avenge his family.

Attributes (Select one from each category) (some races are greater or weaker than a human in specific categories and will be noted below or in the racial traits section of the OOC thread):

Strength Level: Strong elf, slightly weaker than a normal human.

Speed/Reaction Timing Level: Peak elf, very quick

Endurance at MAXIMUM Effort/Durability: Slightly lower than normal for a human

Agility: Much more agile than a peak man

Intelligence: Slightly below genius

Fighting Skill: He's an expert with a blade, and a master with a bow

Resources: Large

Notable Equipment (Items your character has on them of relevance, such as thieving tools if they're a rogue, holy items if they're a priest, magic weapons and/or armor, magic items, etc; we assume you're character has basic stuff, like rations, waterskin, and a torch or lantern; be as specific as possible as well as realistic as possible, I.E. if your character is carrying a ton of stuff their mobility and endurance will be sorely hindered; also keep in mind that magic items are rare, expensive, and difficult to make) (For ideas for notable equipment, and magic items, check out the link below the app):
His sword, Urndagnir (roughly translates to bane of the orc) has been handed down from father to son for the past ten thousand years as the sons have come of age (112 years old) he also carved his bow out of ashwood. He's adorned in light leather armor dyed in shades of green, and wears a dark green hooded cloack.

Weaknesses (If your character has any specific weakness, such as a vampire's weakness to sunlight (among other things) or a Faerie's weakness to iron, list them here): A minor fear of fire stemming to his wife and daughter's deaths.

Supporting Characters (Does your character have a significant other? A mother? A Friend? Who are they, what do they have to do with your character?): Kalina, wife (deceased); Tirianar, daughter (deceased); Waara, uncle; Aran, father (deceased); Tari, mother (deceased); Nenia, sister ((Note name meanings are taken from the Tel' Quessir language of the Elves from Tolkien's works. Kalina means light, Tiranar is bright sun, Waara is filth, Aran is king, Tari is queen and Nenia is water of weeping. Sil-Kano is Shining Commander and Slieken is just a shortened form of Sil-Kano. ))

Describe using proper English grammar what you think you can bring to the RPG: I love playing in RPGs, be it text based; video game; or pen and paper; Slieken is a character whom I have played as and written about for years in different formats (he's been a Middle-Earth elf, my own universe, and now Norse) and have had the chance to develop. I'm glad to be able to have the chance to share him with others.

How many times do you intend on posting a DAY IN the RPG: At least one I hope.

Do you know how to post pictures on the hype boards: Yes, and I'll sketch up Slieken later.

Sample Post (Minimum Four decent-sized paragraphs containing dialogue):

A golden haired elf was kneeling in a glade, staring at tracks made naught hours before by a large black bear.

"Come Nenia, the bear traveled north, it's not far ahead of us now."

The elf beckoned to another, his fraternal twin sister; to follow him as he quickly followed the path made by the bear.

"There, brother. She lies in the clearing just ahead."

The female elf pointed to a large black bear drinking from the stream in the clearing. Her brother notched an arrow in his ashwood bow, and drew back the hemp string. The arrow flew straight and buried itself into the bear's neck. The bear roared in pain and fury and turned to search for it's attacker. Both Sil-Kano and Nenia blended into the underbrush as two more arrows flew and found their marks in the bear's throat. The bear growled again, but obviously slowed in its approach. Two more arrows found their marks, and the bear fell forward with a thud. Before they could celebrate their kill and thank the god of the hunt, Ullr, though, Nenia let out a gasp of fear.

"Brother! To the east! Look!"

Sil-Kano looked to the east, towards the center of the forest. His normally brave features were overcome with fear and dread, as he started to run back towards the elven village and his family's palace. The sight of smoke billowing from what could be his home inspired speed the likes of which he couldn't have foreseen. When he and Nenia reached the village however, grief overcame them. The palace of their family was naught more than burned timber. Toror, chief counselor to the king and his family lay his hand on Sil-Kano's shoulder, turning him away from the ruins.

"Sil, I'm so sorry."

"Were they? Kalina? Tarianar?"

"... I... I'm sorry Sil. Their bodies were found minutes ago. Along with your mother and father's. I'm so sorry."

"What happened? Who did this?"

"... They think it was an accident, sire."

"The people, how much do they know?"

"Most saw us carry King Aran's body from the ashes, sire. They await an announcement from you, as you are now thier king."

"Yes, I see. Gather the council immediately. We should have haste in this matter."

As Toror went off in search of the council of Iantian to perform the blood ceremony to confirm the heir's place at the throne, Sil-Kano collapsed to his knees and wept for his parents, wife and daughter, all taken before their time.


 
Gods & Men: The Ancient Myths RPG: SEASON I

Screen Name: Green Lantern

Character you have created (include known alias or nicknames here as well): Sil-Kano, self-exiled lord of Tiveden forest; Slieken is the name he goes by while exiled.

Race/Culture (What race is your character, and, if human, what culture does your character hail from, for example is your character Roman, Athenian, Celtic, Norse, Spartan, Persian, etc) (GMs must approve of any race not part of the big 5: Human, Elf, Dwarf, Halfling, and Orc): Norse Elf

Racial Traits (traits specific to your race; a list can be found in the second post of the OOC thread) (For races not listed, GMs must create traits for that race first before player approval):
Low-Light Vision (able to see twice as far as a human can in torchlight, starlight, moonlight and similar poorly lit conditions and is able to distinguish color and detail); Resistant to Magical Enchantment (spells from the Enchantment school of magic do not affect them as well as it would a man); Elves do not sleep but enter a state of deep meditation called Reverie; average life span of 500 years

Character Class (Somewhat similar to the classes in the CAH RPG, but with some differences) (Choose One): Ranger (Fighter)


Patron Deity (only required for those under the Paladin heading or those who are a priest, cleric, or other divine agent; others may choose one if they wish to flesh out their character more) (Your Patron Deity MUST be from the pantheon significant to your character's culture, I.E. no Odin worshipping Egyptian Priestess) (Elves and Dwarves have their own pantheons which are briefly detailed under the Mounting Heavens of Celestia with the race's evil deities mentioned in the Nine Hells of Baator): Ullr, the norse god of hunters, trackers and archers

Speech Color and/or Font (actually say what you're using, i.e. Arial Black; don't go "Like this", or what not): Verdana, bold green for speech, Verdana bold green, italic for thoughts

Character Alignment (Good/Evil/Neutral): Good

Character Personality (Give information on how your character acts, what he/she believes in, how they handle situations): Born into high nobility of the Tiveden clan of forest elves, Sil-Kano is a born leader. He is able to inspire nearly anyone, especially in the heat of battle, and his charisma allows for him to garner respect and obedience from most. He is extremely brave, and as such he tends to be overly reckless in terms of personal safety. He will go to almost any length to make sure the kind of heart aren't slighted.

Origin Info/Details (don't be blunt, be as thorough as possible):
Sil-Kano was born into the carefree life of nobility. Destined to inherit the throne from his father, Sil-Kano spent his days traversing the forested lands of his home. At his coming of age he was married to beautiful elven maiden; Kalina, and three years later they gave birth to a daughter, Tirianar. Their lives were seamlessly perfect for several years following, until one cold autumn day. Whilst out hunting with his sister, Nenia, Sil-Kano saw smoke billowing from the center of the forest, where the Elvish city was hidden. They arrived back at the village too late, as the palace was naught more than ash and embers along with their families who had been inside. Mournfully, but ready to accept his destiny Sil-Kano called the elves to council for coronation. This council was interrupted by a scarred dark haired elf, who was proven through the blood ceremony to be Aran's long lost brother Waari. He lay claim to the throne, and ordered Sil-Kano to imprisonment for the murders of the royal family. Rather than serve the sentence for the person he was sure was the real murderer, Sil-Kano imposed himself to exile. Donning the garbs of a ranger, he took on a new identity in his quest to clear his own name and to avenge his family.

Attributes (Select one from each category) (some races are greater or weaker than a human in specific categories and will be noted below or in the racial traits section of the OOC thread):

Strength Level: Strong elf, slightly weaker than a normal human.

Speed/Reaction Timing Level: Peak elf, very quick

Endurance at MAXIMUM Effort/Durability: Slightly lower than normal for a human

Agility: Much more agile than a peak man

Intelligence: Slightly below genius

Fighting Skill: He's an expert with a blade, and a master with a bow

Resources: Large

Notable Equipment (Items your character has on them of relevance, such as thieving tools if they're a rogue, holy items if they're a priest, magic weapons and/or armor, magic items, etc; we assume you're character has basic stuff, like rations, waterskin, and a torch or lantern; be as specific as possible as well as realistic as possible, I.E. if your character is carrying a ton of stuff their mobility and endurance will be sorely hindered; also keep in mind that magic items are rare, expensive, and difficult to make) (For ideas for notable equipment, and magic items, check out the link below the app):
His sword, Urndagnir (roughly translates to bane of the orc) has been handed down from father to son for the past ten thousand years as the sons have come of age (112 years old) he also carved his bow out of ashwood. He's adorned in light leather armor dyed in shades of green, and wears a dark green hooded cloack.

Weaknesses (If your character has any specific weakness, such as a vampire's weakness to sunlight (among other things) or a Faerie's weakness to iron, list them here): A minor fear of fire stemming to his wife and daughter's deaths.

Supporting Characters (Does your character have a significant other? A mother? A Friend? Who are they, what do they have to do with your character?): Kalina, wife (deceased); Tirianar, daughter (deceased); Waara, uncle; Aran, father (deceased); Tari, mother (deceased); Nenia, sister ((Note name meanings are taken from the Tel' Quessir language of the Elves from Tolkien's works. Kalina means light, Tiranar is bright sun, Waara is filth, Aran is king, Tari is queen and Nenia is water of weeping. Sil-Kano is Shining Commander and Slieken is just a shortened form of Sil-Kano. ))

Describe using proper English grammar what you think you can bring to the RPG: I love playing in RPGs, be it text based; video game; or pen and paper; Slieken is a character whom I have played as and written about for years in different formats (he's been a Middle-Earth elf, my own universe, and now Norse) and have had the chance to develop. I'm glad to be able to have the chance to share him with others.

How many times do you intend on posting a DAY IN the RPG: At least one I hope.

Do you know how to post pictures on the hype boards: Yes, and I'll sketch up Slieken later.

Sample Post (Minimum Four decent-sized paragraphs containing dialogue):

A golden haired elf was kneeling in a glade, staring at tracks made naught hours before by a large black bear.

"Come Nenia, the bear traveled north, it's not far ahead of us now."

The elf beckoned to another, his fraternal twin sister; to follow him as he quickly followed the path made by the bear.

"There, brother. She lies in the clearing just ahead."

The female elf pointed to a large black bear drinking from the stream in the clearing. Her brother notched an arrow in his ashwood bow, and drew back the hemp string. The arrow flew straight and buried itself into the bear's neck. The bear roared in pain and fury and turned to search for it's attacker. Both Sil-Kano and Nenia blended into the underbrush as two more arrows flew and found their marks in the bear's throat. The bear growled again, but obviously slowed in its approach. Two more arrows found their marks, and the bear fell forward with a thud. Before they could celebrate their kill and thank the god of the hunt, Ullr, though, Nenia let out a gasp of fear.

"Brother! To the east! Look!"

Sil-Kano looked to the east, towards the center of the forest. His normally brave features were overcome with fear and dread, as he started to run back towards the elven village and his family's palace. The sight of smoke billowing from what could be his home inspired speed the likes of which he couldn't have foreseen. When he and Nenia reached the village however, grief overcame them. The palace of their family was naught more than burned timber. Toror, chief counselor to the king and his family lay his hand on Sil-Kano's shoulder, turning him away from the ruins.

"Sil, I'm so sorry."

"Were they? Kalina? Tarianar?"

"... I... I'm sorry Sil. Their bodies were found minutes ago. Along with your mother and father's. I'm so sorry."

"What happened? Who did this?"

"... They think it was an accident, sire."

"The people, how much do they know?"

"Most saw us carry King Aran's body from the ashes, sire. They await an announcement from you, as you are now thier king."

"Yes, I see. Gather the council immediately. We should have haste in this matter."

As Toror went off in search of the council of Iantian to perform the blood ceremony to confirm the heir's place at the throne, Sil-Kano collapsed to his knees and wept for his parents, wife and daughter, all taken before their time.
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