t:

The Eye of the North titles aren't too bad. If you focus on any one of the reputation titles and spend the books on them they soon hit rank 10. Legendary Delver is a little different and can be boosted fairly effectively farming Snowmen. The only one that I'd say is tricky is Mastery of the North. Exploration, Vanquishing and Hard Mode Dungeon completion all bundled up in one title.As for other title tracks...the ones introduced in EoTN are a bit of a grind
But it's to appease the people who've already finished all the games/done everything till GW2Almost like a 'Here! Play with this knot for a bit and leave us alone!'
t: Titles came in with Factions and some more experimental aspects of them used in Nightfall formed a pretty strong rationale for building on them in Eye of the North (PvE skills and rank buffs etc). The Devs aren't throwing this at you to say "Here! And leave us alone! (while we build the sequel)" They're actually just responding to something that people really hooked into in Nightfall and offered more along the same lines in the interests of making a game that you can enjoy as much as possible for as long as possible.
Thank You but you should realy work on you being Stoned all the time.Grats

Nice work twylight, now try and get it all done before GW2 comes out![]()
The Eye of the North titles aren't too bad. If you focus on any one of the reputation titles and spend the books on them they soon hit rank 10. Legendary Delver is a little different and can be boosted fairly effectively farming Snowmen. The only one that I'd say is tricky is Mastery of the North. Exploration, Vanquishing and Hard Mode Dungeon completion all bundled up in one title.
Hardly.t: Titles came in with Factions and some more experimental aspects of them used in Nightfall formed a pretty strong rationale for building on them in Eye of the North (PvE skills and rank buffs etc). The Devs aren't throwing this at you to say "Here! And leave us alone! (while we build the sequel)" They're actually just responding to something that people really hooked into in Nightfall and offered more along the same lines in the interests of making a game that you can enjoy as much as possible for as long as possible.
That doesn't mean they slighted in EoTN though,Some of the sub quest strings are amazing. O.O But I do think to a certain extent, ANet is sort of shifting the focus to titles and tracks, the entire favor system was redo for that reason. (Granted it was to even out playing times) but the focus for titles is there.
I gotta ask how good is Guild Wars?
Can I use a laptop that plays WoW without a problem?
Actually, the favour system change had more to do with the ongoing dissatisfaction over PvE content being accessible or not based on PvP wins and losses. By making favour title-based we now now have a system where PvE content is governed by PvE actions rather than competitive arena matches.![]()

I was under the impression, from everything I've read on various forums one of the main reasons was because of the uneven-ness of the favor dispersion. However I've also heard the argument that it was done to unify the game world wide and cut down on the regional wars.
And..do you have an eye twitch?![]()
t:
Heroes are also introduced in this campaign, which allows you to have your own personal set of personalized of, for lack of a better term, near NPC henchmen. However you can control their skills if you'd like


Not so much. To be honest you gave a pretty decent overview of the campaign basics. I'd probably get side tracked on talking about the 2 year gaps between campaigns and how some plot threads are picked up 'later on,' so you can meet certain NPC characters at several points in their lives etc.WarBlade could probably add more
Just to clear it up, what is the simplest character to play, this way I can guage the game a little faster and not have to really decifer the goods and bad...
I'd be inclined to suggest Elementalist as a decent starting point. That's your basic sorcerer-type spell caster with most of their power themed after earth, air, fire and water. A basic play style consists of lurking in the back lines of your group and nuking the snot out of anything that moves. Advanced skill usage/selection lets Elementalists expand their options to front line tank duties and a whole lot more.