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Guild Wars

Hey everyone IM BACK! AND IM PLAYING GW AGAIN! Yes I just made an account and its only a level 5 right now but Im going to level it some more! :D
 
Okay HUGE Wootination!

I just finished my Ele's three Protector titles ^_^

She now has Protector in Tyria, Cantha and Elona, and is two away from finishing GWEN. I can start on Hard Mode soon with her.. ^_^

My other to-do lists are:

Ele Level 20 - Norn & Elite Iceforged Armor, Finish GWEN
Mesmer Level 20 - Finish Night Fall, do all of Proph, Monumental Armor
Monk Level 20 - Norn & Asura Armor
Ranger level 6 - Survivor Title, Norn Armor
Paragon - PLay for fun!


and since it took me a year to just get my Ele through all three games :/ most of my goals are a bit far off >.<;
 
Heh, title farming can be a real time sink sometimes. :woot:

My Warrior is 6 Hard Mode Canthan missions away from Legendary Guardian and some of the remaining missions are just flat out crazy. I did Arborstone most recently and missed masters by 3 minutes after having to repeatedly resurrect fallen comrades in the last room. :csad:

Soon, very soon, I'll be putting a "Fissure of Woe" Obsidian suit on my Legendary Survivor Paragon. 2.6 million XP on the survivor title track and climbing. I wonder I can keep that going while I reclaim the temple of war... :cwink:
 
Actually for my titles, I finished 4 Masters missions and 3 in Factions in about 3 days, my Alliance is very helpful with Missions...my issue is that because I'm an officer in my guild, half the time I get side-tracked from my own missions/quests to help someone else. Or I log on and an hour later realize that I never moved from that spot and have been chatting in AZ or guild chat the entire time >.<;

My Guild Leader finally told me to just say 'no' to other peoples missions/quests so I can focus on my own, and then I'm training myself to not always visit in the game and to play it ;)

As for other title tracks...the ones introduced in EoTN are a bit of a grind, But it's to appease the people who've already finished all the games/done everything till GW2 ;) Almost like a 'Here! Play with this knot for a bit and leave us alone!'
None of the other title tracks like Drunkard or Sweet tooth appeal to me. Maybe if I was through all the games and I'd done everything else I'd be able to do a 'leisurely' title like that.
 
Nice work twylight, now try and get it all done before GW2 comes out :dry:
 
As for other title tracks...the ones introduced in EoTN are a bit of a grind
The Eye of the North titles aren't too bad. If you focus on any one of the reputation titles and spend the books on them they soon hit rank 10. Legendary Delver is a little different and can be boosted fairly effectively farming Snowmen. The only one that I'd say is tricky is Mastery of the North. Exploration, Vanquishing and Hard Mode Dungeon completion all bundled up in one title.

But it's to appease the people who've already finished all the games/done everything till GW2 ;) Almost like a 'Here! Play with this knot for a bit and leave us alone!'

Hardly. :woot: Titles came in with Factions and some more experimental aspects of them used in Nightfall formed a pretty strong rationale for building on them in Eye of the North (PvE skills and rank buffs etc). The Devs aren't throwing this at you to say "Here! And leave us alone! (while we build the sequel)" They're actually just responding to something that people really hooked into in Nightfall and offered more along the same lines in the interests of making a game that you can enjoy as much as possible for as long as possible.
 
Nice work twylight, now try and get it all done before GW2 comes out :dry:

I am, darn it! :cmad:

The Eye of the North titles aren't too bad. If you focus on any one of the reputation titles and spend the books on them they soon hit rank 10. Legendary Delver is a little different and can be boosted fairly effectively farming Snowmen. The only one that I'd say is tricky is Mastery of the North. Exploration, Vanquishing and Hard Mode Dungeon completion all bundled up in one title.

I'll give you that ^_^

Hardly. :woot: Titles came in with Factions and some more experimental aspects of them used in Nightfall formed a pretty strong rationale for building on them in Eye of the North (PvE skills and rank buffs etc). The Devs aren't throwing this at you to say "Here! And leave us alone! (while we build the sequel)" They're actually just responding to something that people really hooked into in Nightfall and offered more along the same lines in the interests of making a game that you can enjoy as much as possible for as long as possible.

Well, I hate to say I don't enjoy them, because I do. It just gets to be a grind after a while of levelling up in the titles, especially ones that effect skills and whatnot. I do groupd the Faction titles in their own area away from NF and EoTN in that ANet put them there so the players could impact the environment. So maybe they weren't doing it for that specific reason, but it does take up time and energy and not require them to come up with other things.
That doesn't mean they slighted in EoTN though, ;) Some of the sub quest strings are amazing. O.O But I do think to a certain extent, ANet is sort of shifting the focus to titles and tracks, the entire favor system was redo for that reason. (Granted it was to even out playing times) but the focus for titles is there.
 
I gotta ask how good is Guild Wars?
Can I use a laptop that plays WoW without a problem?
 
Sure can, I use a laptop to play and it works just fine. GW can get quite addictive at times, but unlike WoW it's the sort of game you can put down for weeks or months and come back to it. It's free online so you don't have to worry about renewing any subscriptions. That and the community is quite nice, find yourself a nice guild and you are set.
 
That doesn't mean they slighted in EoTN though, ;) Some of the sub quest strings are amazing. O.O But I do think to a certain extent, ANet is sort of shifting the focus to titles and tracks, the entire favor system was redo for that reason. (Granted it was to even out playing times) but the focus for titles is there.

Actually, the favour system change had more to do with the ongoing dissatisfaction over PvE content being accessible or not based on PvP wins and losses. By making favour title-based we now now have a system where PvE content is governed by PvE actions rather than competitive arena matches. :cwink:

I gotta ask how good is Guild Wars?
Can I use a laptop that plays WoW without a problem?

Probably, but you can answer that question for yourself. Go to Guild Wars.com and try out a trial version. This will be the same as a full version, with the one limiting factor being the amount of time you get to spend playing the game.

There have also been buddy keys supplied with various Guild Wars products, so put feelers out on the Hype and maybe someone might be able to find an old buddy key to spare. Again, this is another way to access a temporary trial version.

The client software is a very small installation. It will stream content to a DAT file that would eventually expand to around 3GB if you keep playing, so keep in mind that any long load times you might experience when first getting into the game would become non-existent with an up-to-date DAT file.
 
Actually, the favour system change had more to do with the ongoing dissatisfaction over PvE content being accessible or not based on PvP wins and losses. By making favour title-based we now now have a system where PvE content is governed by PvE actions rather than competitive arena matches. :cwink:

I was under the impression, from everything I've read on various forums one of the main reasons was because of the uneven-ness of the favor dispersion. However I've also heard the argument that it was done to unify the game world wide and cut down on the regional wars. Either/or it doesn't really matter. I never had an issue with favor being based on PvP, but then, I enjoy watching the PvPs. ^_^

And..do you have an eye twitch? :huh:
 
Eye twitch? What from playing GW for to long lol :csad:
 
I was under the impression, from everything I've read on various forums one of the main reasons was because of the uneven-ness of the favor dispersion. However I've also heard the argument that it was done to unify the game world wide and cut down on the regional wars.

Those observations are correct actually and those circumstances were part of the reason for change. Personally, I view them as a subset of the the whole PvE-favour-governed-by-PvP problem, which your post alludes to with the issue of two territories dominating, while others hardly got a look-in. :cwink:

And..do you have an eye twitch? :huh:

No. My default frame rate is 75hz and I get around 30 FPS in-game, so screen flicker isn't bad enough to induce eye twitch problems. :woot:
 
I am downloading Guild Wars now...
Any thoughts on it?

Suggestions on anything?
 
Got a question
What versions of Guild Wars are there?

I am downloading Guild Wars Factions....is that simply the latest version of the game? Basically a upgrade from the basic?
 
No, Guild Wars doesn't do versions, they did what they called 'campaigns' which are basically stand alone games that can be crossplayed with each other. In fact each one is pretty much cross-seeded with each other. Each one has 'theme' to it with the character looks reflecting that theme.

The 'original' campaign/game was Guild Wars although the players nicknamed it 'Prophecies' so you'll hear it called that or 'Proph.' That game took place in Tyria with the 'core' professions of Warrior, Elementalist, Necromancer, Monk and Ranger. It has a very European country side feel to it.

Then came Guild Wars Factions, which takes place on the continent of Cantha, and during which you chose sides or which 'Faction' you'll play for :)
In addiciton to the core professions it introduces two new and exclusive professions to that game; Assassins and Ritualists. It has a very Asian feel to it. It does have references to NPC's from Prophecies in it. This is by far the easiest and fastest one to get through, many people use it to quickly level characters.

The last campaign to be put out was Guild Wars Night Fall, it takes place in Elona and introduces in addition to the Core professions, two new and, exclusive to the game, classes Paragon and Dervish. It has a very Northeastern African feel to it. :) Heroes are also introduced in this campaign, which allows you to have your own personal set of personalized of, for lack of a better term, near NPC henchmen. However you can control their skills if you'd like :)

Most recently ANet released an extension/expansion pack titled: Guild Wars: Eye of the North You'll see this referenced as 'GWEN' or 'EOTN' Which actually expanses on the original map of Tyria, but can be used as an expansion for any of the campaigns.

Incidentally if you play this weekend there is an event for Factions you'll run into. The Canthan New Year is this weekend :)

WarBlade could probably add more :/ that's just the most basic I can boil it down to without being sidetracked into Elite Missions, Factions, Heroes, dungeons etc..etc.. :)
 
Just to clear it up, what is the simplest character to play, this way I can guage the game a little faster and not have to really decifer the goods and bad...
 
Also...please just shoot me..I forgot Mesmers in my list of core professions. *hugs her three forgotten Mesmer characters*


Hmm...as for ease of use, it depends...

I'd say most any of the core professions depending on what you've played in other games.

Monks can heal or smite *though most people won't want to be with you if you're a smiter*
Warriors are..well....melee...
Elementalists are mostly played as pure nukers and I'll be honest since I play as one..pretty much a mindless class if you go fire. You can nuke anything but are squishy in terms of being killed.
Rangers I am told are a ton of fun to play and in my Alliance/Guild have a HUGE following. That might be your best bet.
Necromancers are the whole curse/dead thing. They can make little minions and whatnot...
Mesmers hex, energy drain, life drain. A bit harder to play than most.

However it all depends on what you're used to.

If you're using Factions I suggest staying away from Assassin and Rit.
 
Ditto on twylight's comments, I also prefer Rangers with monk as secondary class. Most of the fun with rangers is inventing builds to work with different situations. I would not suggest Mesmer as a starter class, they can be very difficult to manage for a newbie but used correctly they can be one of the most powerful classes in the entire game. Really it's just a case of trial and error, you will find your own prefered character class after trying them all out and will no doubt stick with it. Add me to your friends list and if you are online while I am and am free to help I can show you around.

In Game Name: Fox Avangarde
 
WarBlade could probably add more
Not so much. To be honest you gave a pretty decent overview of the campaign basics. I'd probably get side tracked on talking about the 2 year gaps between campaigns and how some plot threads are picked up 'later on,' so you can meet certain NPC characters at several points in their lives etc.

But anyway, the focus is on Cantha, so a quick run down there might be in order. The start point is the island of Shing Jea, colloquially referred to as "n00b Island" and various other player-made titles (it's the starter area of Factions). Completing that will get a character to mainland Cantha, which can turn into a bit of a run around grind-fest through a huge maze of a city. Once out of that the story splits and you choose a side between Luxon or Kurzick (running around on a fossilized sea of jade or a petrified forest of stone trees respectively).

Bear in mind however that Factions is frequently regarded as the most flawed of the campaigns. Prophecies is a marathon of a story, and that proved too long for the taste of some (especially the PvP player base), then ArenaNet responded with Factions which went a long way in the other direction employing a meteoric level progression and a short campaign, artificially lengthened with a bit of back and forth travel. Nightfall is what I'd consider a stand alone Guild Wars campaign at it's most refined and the best Guild Wars experience on offer, although that's just my personal opinion. Eye of the North is an expansion for any of the campaigns, however it acts more of a continuation of the Prophecies campaign than the other two.

For starter purchases I'd recommend Nightfall on its own or the Guild Wars Platinum Edition which is a combined Prophecies and Eye of the North package.

Just to clear it up, what is the simplest character to play, this way I can guage the game a little faster and not have to really decifer the goods and bad...

Cantha can be a bit inhospitable for inexperienced melee fighters once the mainland story line kicks in. Don't try Assassin as a first character. :oldrazz: I'd be inclined to suggest Elementalist as a decent starting point. That's your basic sorcerer-type spell caster with most of their power themed after earth, air, fire and water. A basic play style consists of lurking in the back lines of your group and nuking the snot out of anything that moves. Advanced skill usage/selection lets Elementalists expand their options to front line tank duties and a whole lot more.
 
Im level 15 now and I can see this thread has come back to life!
 

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