Halo Halo 5: Guardians

I guess I'm above pro. You sell your ****** req packs that you get for breathing.. and you'll have enough in no time. The armor isn't even needed. It's all cosmetic. It literally adds nothing to you other than looks.

Yea I sold some last night and made out like a bandit
 
Yeah. People apparently hold on to EVERYTHING. I sell everything below blue color rank.

Yea I wish you could do that in Battlefield. I don't know how many battle packs iv opened only to get s**t id NEVER use. But then again, there is no "purchase" system in BF4 the way there is in Halo 5.
 
Played this on Legendary with some friends yesterday. Man, the AI is frikkin vicious. There were so, so many deaths.
 
I can't say. Never really played the others on Legendary. But according to my friends, Legendary in Halo 5 is pretty brutal, compared to the other games.
 
I actually thought it was the easiest Legendary campaign, by far.
 
Then we were clearly doing something wrong.
 
It can still be a challenge in spots, but compared to other Halo games, it's the most forgiving. I think it has to do with the revive.

I solo'd it in 8:47. Most Legendary solos take me about 15-20+.
 
Like Halo: Reach, I think Halo 5: Guardian's difficulty is increased with more players. I've been having a much easier time playing Legendary solo than I did playing Legendary co-op, just like my experience in Halo: Reach.

I'm still having a blast playing the campaign. I think the story was stronger in Halo 4, but I enjoy playing through this campaign more.
 
I can't say. Never really played the others on Legendary. But according to my friends, Legendary in Halo 5 is pretty brutal, compared to the other games.
I'm not the best at Halo Legendary on solo so I expect to struggle!
 
I actually thought it was the easiest Legendary campaign, by far.

Like Halo: Reach, I think Halo 5: Guardian's difficulty is increased with more players. I've been having a much easier time playing Legendary solo than I did playing Legendary co-op, just like my experience in Halo: Reach.

I'm still having a blast playing the campaign. I think the story was stronger in Halo 4, but I enjoy playing through this campaign more.
Really? All the Halos I've done I've found easier with a team rather than solo, but maybe that's because I'm not great at it while my friends are decent.

It can still be a challenge in spots, but compared to other Halo games, it's the most forgiving. I think it has to do with the revive.

I solo'd it in 8:47. Most Legendary solos take me about 15-20+.

Is it a self-revive? Did you take any short-cut routes? I always hear you're supposed to do that on Halo Legendary runs to avoid fighting every single enemy.
 
Really? All the Halos I've done I've found easier with a team rather than solo, but maybe that's because I'm not great at it while my friends are decent.
Well, all of them besides Halo: Reach and Halo 5: Guardians were easier with friends in my experience. I couldn't believe how fast my friends and I blew through Halo 4's campaign until I found out Bungie made Halo: Reach harder with the more people you played with.
 
Well, all of them besides Halo: Reach and Halo 5: Guardians were easier with friends in my experience. I couldn't believe how fast my friends and I blew through Halo 4's campaign until I found out Bungie made Halo: Reach harder with the more people you played with.
Do you have the benefit of enemies staying dead as long as one of your team remains alive? That made it much easier on some of them as you would eventually whittle them down even if it took hours. :woot:

When you say harder do you mean the difficulty adjusts in a linear way to take into account that there are 2 or more players or that it ramps up even more than that so that solo is the quickest way to beat it? (assuming the friends you play with are of equal skill).
 
Do you have the benefit of enemies staying dead as long as one of your team remains alive? That made it much easier on some of them as you would eventually whittle them down even if it took hours. :woot:

When you say harder do you mean the difficulty adjusts in a linear way to take into account that there are 2 or more players or that it ramps up even more than that so that solo is the quickest way to beat it? (assuming the friends you play with are of equal skill).
Oh yeah, we did that a lot in Halo: Reach and Halo 5: Guardians. But it never got boring or too frustrating. :woot:

For Halo: Reach, the difficulty would increased with each new player in the game. That means the enemy A.I. would be smarter, stronger, and tougher to kill. For a big Halo fan like me, it was easier to play through both Halo: Reach and Halo 5: Guardians solo than it was in co-op.
 
I love that kind of gameplay where it's way too difficult at first but you can gradually take out a couple of enemies by everyone focusing on them before going down and then you gradually gain momentum taking out more and more each time you respawn.

I'll play through the campaign solo on casual first and then see if I can get a good group for the co-op.
 
I love that kind of gameplay where it's way too difficult at first but you can gradually take out a couple of enemies by everyone focusing on them before going down and then you gradually gain momentum taking out more and more each time you respawn.

I'll play through the campaign solo on casual first and then see if I can get a good group for the co-op.
Yeah, best to start on Easy or Normal, unless you're a avid Halo player so you can at least start on Heroic.
 
Yeah. Probably easy so I can get through the whole campaign quickly and see all the story in a day.
 
It is only hard because they don't understand the infrastructure of their own console. Well that and it is underpowered.
cod games are consistently 1080p, 60fps. as was halo 5. i'm pretty sure blops 3 had splitscreen. 343i is an in house studio. so there's no way they didn't implement it because of not knowing the infrastructure or the limitations of the console.
Also, they never should have promised it if they weren't going to include it. I bought an Xbox One to play Halo 5 with my kid brother the way we have played every other single Halo game. They promised the couch co-op would be there. Then they ripped it out.
they promised splitscreen before the game released?
 
Damn I can't find a good slot of time to get this campaign done. Don't want to do it one or 2 hours at a time.
 
I just got the game, using the buy 2 get 1 free deal from Target. :awesome:
 
cod games are consistently 1080p, 60fps. as was halo 5. i'm pretty sure blops 3 had splitscreen. 343i is an in house studio. so there's no way they didn't implement it because of not knowing the infrastructure or the limitations of the console.
They have said they learned a lot about the infrastructure of the system making Halo 5, and are not ruling out splitscreen in the future. This happens every time. No matter who is making the game, the use of the console gets better over time.
 

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