November Rain
Single Mother
- Joined
- Sep 27, 2005
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- 13,322
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well i'm not sure when this thread became more orientated around the actual quality of the effects shots because they have never really come into question, at least from my point of view.
i feel spidey's swinging is good, not great.
There certainly has been limited maturity within it across the duration of the films, as i thought as time went on, the quality of his swinging would surely improve, while personally i feel it peaked at the end of the first film and shots so far from the third kinda cement this.
now, i realise there isn't a real life example of a spider-mad people can base their work on but This hasn't stopped the animation teams who have worked on spidey's swinging in the past. the 90s show although not consistently tended to have high levels of bringing across spidey's agility through the air while swinging. I know some of you will say, it's animation it's different but barring some bad shots of extended zero gravity, when it was good, it was really good.
another example would be the naughties mtv spiderman which has a high consistency of webswinging, there are very few bad shots of it there and at its best brings a whole new level of interpretation of how beautiful the effect can look when brought to life. There are very few times when i would see a scene and believe what i was seeing was beyond what could be brought to the big screen (thus making it humanly feasible, or at least look humanly feasible).
I listed my concerns around page 4 or five but it seems that the points i bring up are being ignored by the majority who are happy being complacent. Instead it's become more about the quality of the cgi which has never been an issue with me personally. My favourite scene that is relevant is the first time he actually tries it and arguably cgi-wise it's the worst one
so i'm a lil bemused. A little part of me wished i had addressed each issue individually in a seperate thread, especially when it comes to his landings and his leg lunges at the end of swings but meh, I just hope some of you are getting what i'm trying to put accross.
i feel spidey's swinging is good, not great.
There certainly has been limited maturity within it across the duration of the films, as i thought as time went on, the quality of his swinging would surely improve, while personally i feel it peaked at the end of the first film and shots so far from the third kinda cement this.
now, i realise there isn't a real life example of a spider-mad people can base their work on but This hasn't stopped the animation teams who have worked on spidey's swinging in the past. the 90s show although not consistently tended to have high levels of bringing across spidey's agility through the air while swinging. I know some of you will say, it's animation it's different but barring some bad shots of extended zero gravity, when it was good, it was really good.
another example would be the naughties mtv spiderman which has a high consistency of webswinging, there are very few bad shots of it there and at its best brings a whole new level of interpretation of how beautiful the effect can look when brought to life. There are very few times when i would see a scene and believe what i was seeing was beyond what could be brought to the big screen (thus making it humanly feasible, or at least look humanly feasible).
I listed my concerns around page 4 or five but it seems that the points i bring up are being ignored by the majority who are happy being complacent. Instead it's become more about the quality of the cgi which has never been an issue with me personally. My favourite scene that is relevant is the first time he actually tries it and arguably cgi-wise it's the worst one
so i'm a lil bemused. A little part of me wished i had addressed each issue individually in a seperate thread, especially when it comes to his landings and his leg lunges at the end of swings but meh, I just hope some of you are getting what i'm trying to put accross.