Hitman: Absolution

Status
Not open for further replies.
lotta clues were given as to what some of the gameplay will be like. More improvised weapons, better unarmed combat, and now a instinct system that helps the player navigate and time plans.
 
Last edited:
Yea 47 seems to be adopting some far more brutal melee kills which is amazing. Also love the idea of the improvised weapons considering 47 no longer has the support of the Agency.
 
I wonder what the melee combat will be like. Do you think it could be something similar to Arkham Asylum, with context sensitive attacks? I love how 47 went up the stairs and through the hall and quickly took everyone out that was in his way.
 
Last edited:
i am liking this new dimension of having to be on the run, but i hope they haven't removed the aspect of being a hunter as well, and stalking a target and killing them in new and spontaneous ways. more scripted gameplay kind of scares me.
 
i am liking this new dimension of having to be on the run, but i hope they haven't removed the aspect of being a hunter as well, and stalking a target and killing them in new and spontaneous ways. more scripted gameplay kind of scares me.


I dont think they'll completely abandon the hunter aspect, but having the scripted sequence is deff something new, i think it'll add a little more to 47's character. I mean we are dealing with a guy who is one of the best killers on the planet, he can easily take out individuals in a straight up battle.
 
I wonder what the melee combat will be like. Do you think it could be something to Arkham Asylum, with context sensitive attacks? I love how 47 went up the stairs and through the hall and quickly took everyone out that was in his way.

I think that would be a cool way to do it. Like say you are holding some cord and are near a railing, pushing the attack button should have 47 strangle the enemy with the cord then toss him over the railing, essentially hanging the guy, i think that would be a neat way to do it. One thing i was calling for in this new game was better hand to hand combat, looks to see thats happening.
 
As long as there's still many ways to complete a mission, I don't care too much about scripted stuff.
 
i am liking this new dimension of having to be on the run, but i hope they haven't removed the aspect of being a hunter as well, and stalking a target and killing them in new and spontaneous ways. more scripted gameplay kind of scares me.

Yea to me that was when the game peaked. It wasn't a stealth game so much as it was a thriller. I hope they don't do a Splinter Cell Conviction thing with wall hopping and bang bangs that get boring after 40 minutes.
 
As long as i get to unpack a W2000 sniper rifle from a briefcase and shoot someone in the face, ill be happy.

Im hoping at some point the game has you taking out high ranking members of the Agency. Assuming Diana is working with you maybe she hands you intel about the people setting you up, forcing you to go after them. That way you can still have the same gameplay as you did in previous games where you have to stalk your target.
 
Hot damn the game looks stunning! I like that Agent 47 is using more improvised weapons and the instinct view sounds like an interesting new feature. Very excited to see some gameplay footage.
 
Man I wish that they would show the whole demo, but it does looks great so far.
 
It's too short dammit. :csad:

However, it's great to see the game in-motion anyway. I hope they announce soon when in 2012 is the game coming out.
 
You can finally use cover! That just made this game so full of win. The graphics/detail are great as well as the AI changes they made.
 
You can finally use cover! That just made this game so full of win. The graphics/detail are great as well as the AI changes they made.

Yep that was another thing i wanted them to bring into the series. The game is sounding amazing at this point. I hope we get to se some extended footage soon.
 
Interview

GM: Let’s talk a little bit about disguises. How do they work? Are you able to change into just about anything?

IOI: There is a lot of differentiation within the A.I. especially when it comes to disguises. Of course you have to find the right disguise, stealing womens clothing for example doesn’t work. You also need to find the right size of an outfit before you can take it, since in theory if you could take anyone’s disguise you would just dilute the game and make it meaningless. And let’s face it, wearing clothes which belonged to a fat guy wouldn’t make you blend in very well. There are also some other added bonuses to wearing certain disguises. As an example, if you manage to get yourself a S.W.A.T. outfit, it would actually make you a bit tougher since it has extra armor.

GM: During our demo when saw Agent 47 escape from the cops, the game seemed to transition into an action mode of sorts, like a blockbuster movie. The music got louder, and it seemed that the pace of the game picked up as well. Was this something that you did intentionally?

IOI: Yes, we want to be able to pace the game differently at certain key moments. That helicopter encounter during the getaway is linear in nature, because we want the player to feel pressure; they are hunted, and they are on the run. But as you play the game, the A.I. is able to keep up with your style of playing. Let’s say you are playing in stealth and decide go into action, the game will pick up pace and begin to play as action movie. However if you retreat back into stealth and hide, the game will go back to more of a thriller like feel. Whether it be sound, music, or lighting, everything is geared to be a seamless transition. Even silent assassins sometimes get into situations where they need to “put the hammer down” so to speak, but these staged moments are very open so there are still a lot of things that you can do within the encounters.

GM: So then, how scripted is the game? You mentioned in the demo that players will be able to do things their own way, how ever they choose to play the game.

IOI: It’s true. There are some scripted moments, but in general how you play the game is up to you. What you saw in the demo is all optional; there are many different ways and situations to go about completing a certain mission. If you take a disguise in the library for example, the game would play totally different compared to the demo we showed. There are also a lot of smaller story arcs within the game and narratives that you’ll pick up as you progress through. These will help you a bit if you don’t know what to do; listening and watching to those interactions will give you some ideas on how you can move further ahead.
We also wanted to play on what the player might be thinking, feeling and experiencing as they play the game, and make it more personal. Maybe as you play the library level, you really start to hate the arrogant Sargeant who is bent on getting you. So you can choose to isolate and kill him off without anyone noticing, making your own “hit” which is independent of the main objective. At that point the rest of the level will obviously play out differently since the Sarge is not around anymore. Of course there is always the action route if you don’t want to play in stealth. But then expect SWAT to show up and getting out of the library will be quite difficult. There is a wide spectrum on what you can do, as we want players to each have a different experience and tell their friends how they played their own story. And you get to see the game from different angles, which adds a lot of replay value.

Full interview at the link

The game is sounding incredible.
 
Last edited:
sounds like there are more ramifications to your decisions now. sounds terrific.


Yea i also love the idea of the 'organic' hit. I mean its something thats been in the series, but seeing how its presented here seems really cool. Like the demo they showed, the goal was to get through the library but if you wanted to take out the ranking official, that was something you could do. You could, create your own hits so to speak.

I cant wait to hear about the more classic Hitman type levels, the ones where you have a mark to eliminate. Im assuming the story will begin with 47 on the run from the Agency forcing him to track down Diana who in turn gives him some of the high ranking officials from the Agency to take down. That way there can be the mix of the 'on the run' type elements as well as the classic stalk your prey elements.
 
I really hope this game is long as ****, to make up for how long it's been. Anyways, it's great to see the devs taking what works in the series and applying it to a much larger scale, like making disguises a bit more detailed in how they can aid/hurt you. It's a pity that many developers don't follow suit, and go for the "throw some gimmicks on the wall and see what sticks" tactic
 
Status
Not open for further replies.

Users who are viewing this thread

Latest posts

Forum statistics

Threads
202,286
Messages
22,079,297
Members
45,880
Latest member
Heartbeat
Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"