Horizon Horizon: Zero Dawn

As long as this game is great, I couldn't care less if it's a "true" RPG, MMORPG, JJRPAGHALKJLF or whatever...
 
Its running at 2160 vertical pixels? Whats the game's native horizontal pixel resolution? Full UHD 4k is 3840p × 2160p.
Akk, sorry, I typed the wrong number. They're starting at 1440 (I think) and then using checkerboard upscaling to hit 2160.
 
Game Source - Horizon Zero Dawn - Entrevista a Angela Gillespie (Senior Producer, Guerrilla Games)

 
I can't wait to get this next week.
 
Horizon's combat and AI look way better than the Witcher's ever did.
No it doesn't. It looks like a worse Tomb Raider.

Look at this hit detection. The beams are going through her and not always counting as hits. So the game has some sort of odd mechanic or it just doesn't count all the hits that nail you:

[YT]DaCxfXYBsnI[/YT]

Can't remember if there is cursing in it so I can't post it. But the stealth also looks rather weak in the Videogamertv review. Head sticking out of the grass while you stab enemies next to each other, while they don't notice.
 
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Haha, it doesn't matter if those quests are "parodys" in The Witcher; they're still there as unnecessary padding.

Here is an article that goes in to detail about the issues you have with the game:

http://www.forbes.com/sites/insertc...you-hate-about-open-world-games/#66f22d326209

If you don't feel like reading it: in short, the worry of the "Ubisoft method" is unfounded, as many other reviews also claim.
Using that theory, all side quest in every game are unnecessary padding... the reason why the Witcher is considered in such a high regard is the writing is always on point. They provide mini-story arcs, multiple ways to solve the problems and aren't there to kill time.

I have seem multiple reviews mention how the game suffers from the Ubisoft formula and in this case, it is people I usually agree with. Namely Videogamertv and Eurogamer.

http://www.eurogamer.net/articles/2017-02-19-horizon-zero-dawn-review

You'd be forgiven for going into this one expecting something a little different. For developer Guerrilla Games, at least, Horizon Zero Dawn sees a remarkable change in both pace and tone, a well-earned break from over ten years of stoic service on the gritty battlefields of Killzone and a step away from the crushed concrete and exposed steel mesh of Helghan towards something brighter, breezier, more open. Horizon Zero Dawn is a sumptuous, slow-burning adventure that stretches its 30 hour tale across a vast and beautiful map that's light years away from the killing fields of Guerrilla's first-person shooter series. It's an open world game of admirable scope and craft.

And yet there's something wearisomely familiar about it all.

Perhaps that's down to this being Guerrilla's first big open world, the studio lacking some of the confidence to forge its own path, for you'll have seen much of Horizon Zero Dawn elsewhere. This is a genre piece that's a little too generic: Horizon Zero Dawn is too liberal with what it borrows, and often too literal to boot. The result ends up feeling like an imitation of something you'll have played countless times before, and often in finer form.

Then it goes on to look at elements they say are lesser takes on the Witcher 3 and Far Cry. I am sure it is a good game. I just don't think I am going to be playing it for a while.
 
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I consider Witcher 3's combat damn near perfect.
 
I consider Witcher 3's combat damn near perfect.
I quite love it. I built a sword and signs build and it was some of the most fun I have had in terms of combat. It isn't Platinum Games at their best, or the Souls/Borne games at their best. It isn't Ninja Gaiden Black. But it is pretty great imo.
 
As long as this game is great, I couldn't care less if it's a "true" RPG, MMORPG, JJRPAGHALKJLF or whatever...

wtf? who perpetuated this "true" RPG crap? it's either an rpg or it's not, and horizon zero dawn is guerilla's first rpg game
 
wtf? who perpetuated this "true" RPG crap? it's either an rpg or it's not, and horizon zero dawn is guerilla's first rpg game

That would be me. The resident RPG nerd here.

I don't consider the Witcher 3 a proper role playing game either so no that is not the measure.

-if it has a dodge or roll button, and/or if the conflict resolution requires "twitch reflexes" = not a RPG because it trivializes your character's build

- if stats/attributes (character advancement) aren't primary determiner of conflict resolution = not a RPG because again, it trivializes your character's build

Both games have similar issues, if I were to pick up your game save and completely ignore your character's build, not a lot about the game would actually change. When video games do get this right, you often have something special on your hands.

If this game is a RPG then so is Mad Max because conceptually, they aren't all that different. My issue with this is primarily a personal one. It sets the wrong expectations for me that this game will never live up to.
 
Using that theory, all side quest in every game are unnecessary padding... the reason why the Witcher is considered in such a high regard is the writing is always on point. They provide mini-story arcs, multiple ways to solve the problems and aren't there to kill time.

I have seem multiple reviews mention how the game suffers from the Ubisoft formula and in this case, it is people I usually agree with. Namely Videogamertv and Eurogamer.

http://www.eurogamer.net/articles/2017-02-19-horizon-zero-dawn-review



Then it goes on to look at elements they say are lesser takes on the Witcher 3 and Far Cry. I am sure it is a good game. I just don't think I am going to be playing it for a while.
If these types of side missions are considered padding for one game, then yes, they have to be considered padding for others; otherwise you're just picking and choosing in an obvious attempt to try to support your particular argument, which ironically has the opposite effect.

We're obviously on opposite ends of this particular spectrum, so we can just agree to disagree.
 
That would be me. The resident RPG nerd here.

If this game is a RPG then so is Mad Max because conceptually, they aren't all that different. My issue with this is primarily a personal one. It sets the wrong expectations for me that this game will never live up to.

Not trying to argue with you, but wouldn't you rather base your expectations on gameplay videos, in detail descriptions about the game, reviews and so on than simply what genre it's branded as? I mean, you clearly know already it's not an RPG in your eyes so how could it simply being called an RPG set the wrong expectations?

Is the game worse because people call it an RPG? It's the same game no matter the branding. I wouldn't care as long as it's a good game.
 
Not trying to argue with you, but wouldn't you rather base your expectations on gameplay videos, in detail descriptions about the game, reviews and so on than simply what genre it's referred to? I mean, you clearly know already it's not an RPG in your eyes so how could it simply being called an RPG set the wrong expectations?

Is the game worse because people call it an RPG? It's the same game no matter the branding. I wouldn't care as long as it's a good game.

The game gets announced as an open world RPG, the expectation is set there. I then see gameplay videos and interviews/reviews confirming its essentially just an open world game of the ubisoft variety with decent writing and the illusion of C&C because the game only has one ending. I'm not saying its going to be a bad game, but as an RPG it's incredibly limited and it's something I am personally not willing to pay full price for.
 
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skyrim is considered to be one of the greatest games of all time. of ALL TIME.

If you buy into the hype, sure. but the writing is awful, the core systems are functionally broken and the combat is atrocious. Sure its big and there's a lot to do, but that doesn't really work in the game's favor considering how shallow it is. I would rather not further derail the thread. If you would like to go into further detail about Skyrim's issues, you can send me a PM.
 
If you buy into the hype, sure. but the writing is awful, the core systems are functionally broken and the combat is atrocious. Sure its big and there's a lot to do, but that doesn't really work in the game's favor considering how shallow it is. I would rather not further derail the thread. If you would like to go into further detail about Skyrim's issues, you can send me a PM.
i don't buy into the hype at all, i don't care for skyrim never played it but the fact is is that it is one of the goats.

anyways yeah, back to sony's new rpg known as horizon zero dawn
 
I never saw this as an RPG. It always looked like an open world action game with RPG elements which pretty much is how a good majority of games in the genre are approached these days
 
I never saw this as an RPG. It always looked like an open world action game with RPG elements which pretty much is how a good majority of games in the genre are approached these days

The majority is a bit of a stretch considering the recent CRPG boom and the resurgence of roguelikes over the last few years unless I misunderstood your post.
 
Probably. I do think that most action games these days contain more RPG elements than in the past. Leveling system and experience, nonlinearity, open world, character customization, dialogue choices, etc... Obviously some games delve more heavily into it than others but I do see that as a trend that's become commonplace especially this gen. My exposure to Horizon has been limited but I was under the impression it would be the same as well. I never saw or expected a full blown RPG here
 
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