What we need to think about is what we DO have. One of the things I love most about the RPGs is the community. This network of people who I count as good and trusted friends, some of whom I've been fortunate enough to meet in person.
Oh, yeah. I'd say MB is one of my best friends, including the people I know off the net.
Yeah, the people here are great.
When I look at the Hype RPGs, I see this community of talented, creative people, some of the best writers I know.
I love them as well as some of my own family.
So maybe rather than saying "the long-running superhero RPGs are dying, so the whole RPG concept is dying", we need to think a little bit about how to refocus our energies. To once again use a hackneyed comic book analogy, people often first get into comics through the big superhero ongoings, but as their tastes mature and diversify, many find themselves more drawn into limited series from Vertigo and the like, stuff that's more original and creator-focused. So perhaps what we need to do is start developing concepts for limited, single-season RPGs. They CAN be superhero RPGs, perhaps based around a single arc or scenario. But they can be anything else, too.
The Hype Murder Mystery has been a huge hit, both times.
We could do a cops and robbers style heist story.
We could do a Western.
Star Wars
Star Trek
We're working on a zombie story right now, and that's stalled a bit, but refining the concept could make it work in future.
Anything that can substain players
Sure
Naturally, nothing like "Metropolis: The Superman RPG!"
And start using the RPG Proposal board more for suggesting games, getting players onboard, getting approval, then just going and STARTING them.
But with more of an approach of you're not selling a concept, you're selling a specific story. A story that is told, and done, then its finished, and people move onto something else.
I think that concept has legs.
Everyone can get a chance to play their favorites at one time or another
Something that incorperates multiple players, not just something like "Darkseid has enslaved humanity, and only ____ and ____ are left."
Unless it's the DCU
Yeah, so to return to MB's example, "The Superman RPG" might be a no-go, but a "The Last Days of Superman" pitch about how the world is definitely going to end in X manner of days, and Superman desperately wants to stop it might be more of a good sell
Yeah. Because then, you have people like Batman and Green Lantern trying to help him.
I think actually, MB, that concept COULD work
just don't mention specifically who is left.
The world is conquered by Darkseid. Some now work for him. A small ragtag group of heroes and villains fight as an underground resistance force trying to restore freedom to the world."
that story ends when Darkseid is defeated. Its got its own continuity.
Yep. And it's controlled by the person who went and suggested it
So there isn't multiple people trying to scramble to figure out an end.
Yep, the GM would really need to take an active role in the direction of the story.
It literally puts a Game Master in control, like a D&D game
While at the same time being flexible in accepting its a game, not a solo fanfic.
My question is, how would World Of Heroes survive if this occurred?
My Arkham Asylum concept I pitched a while back, for example. I think maybe it didn't drum up enough interest because I pitched it as an ongoing, rather than a short-term story building up to a single climactic event.
To answer your question, MB, I think that you keep both around. Just like Vertigo didn't replace the DCU, having these games doesn't necessarily kill the long-running games. Part of me thinks, however, perhaps we SHOULD give World of Heroes a big spectacular finale, end with a bang and say "That's the story done. Keyser's Joker and wiegeabo's Sinestro and whoever else had their beginning, middle and end in that little world, and now that's over, and we can move onto something else, with someone else's Joker and someone else's Sinestro." But I think that would be very hard to get popular support for, and the backlash could be losing more players rather than gaining more people up for short-term games.
Well, yeah. I was assuming we'd have to restart WOH anyway, just because of all of the continuity at this point. It's gotten near impossible to keep from getting confusing.
But then, and I don't want to sound like a total selfish dick here, I personally don't want DC to go out on an apologetic whimper like Marvel did before its reboot.
I sort of see your point, but I think people also realize that it could be highly beneficial to switch out characters in the event of a new WOH.
If THIS was the last season of DC, that would be depressing.
Well, see, that hasn't been tried before.
Knowingly going into a season knowing that it'll be the last.
What I want is to go into a season in advance, knowing "this is the last season", and try and really work into really bringing all the multiple-season character arcs to a head and making a big climactic finale that really ENDS THE STORY. I mean, compare the last season of, say, "Heroes", where the plug was pulled due to low ratings, with the last season of, say, "The Shield", where they went in knowing this was the end and they were going to finish their story.
I think it could be very interesting to see where people would take it.
Because you have nothing to lose.
Anyone could die, anyone could come back to life
Someone could become good, someone could become evil
And could that be a bad thing?
People doing crap because they know it's going to be overwritten
Well, don't be quick to say that about our writers
We have some damn good "writers"
I only put that in quotations due to the TV show analogy
In reality, we're all players
Writer, actor, director, and producer
Yep
Players are writers and actors, GM and AGM's are directors and producers
Which is how we should kind of make it work.
Actors get their say to try whatever they feel is best, but it's the GM's that guide the narrative flow of the game.
Not to the extreme of, say, a Michael Bay.
...
"EXPLOSIONS! The RPG"
I'm gonna pitch that.
BOOOOOOM!
That's every post. We write big, epic story sized posts and it always ends with an explosion
There is more than one kind of explosion.
SKIDOOOOOOOOOOOOOWHABLOOOOOOSH!
VAMOOOOOOSH!!"
SHOOOOM!
What were we talking about again?
No idea
Seriously, though, there are alot of good ideas here about how to keep the games from becoming stale. I disagree with Keyser's earlier sentiment, I don't think we'll die an agonizing death. As long we keep our heads about us, the RPG's can't die. They can be reshaped in a number of good ways.
I did say "under the current model" they would die. Which was setting the stage to suggest with some new approaches they could survive and even thrive.
Ahh. Okay, sorry. My mistake.
I was a little taken aback by the idea that all hope seemed lost, I'll admit.
APOLOGY NOT ACCEPTED!
No! You bastard! How can I die with a clear conscience?!?!
I can help you with the die part.
Settle down. We'll duel after we're done with this.