Gamesradar just posted an article about "What the reviews will say".
It´s not a review, and it all comes down to how do you regard Gamesradar, but knowning Guerilla, i believe it to be more or less accurated.
They say they played the first 5 levels, and it´s a solid FPS, just not the masterpiece everyone is talking about.
The action in the levels they played wasnt earth-shattering or even consistently exciting. But, with satisfying weapons, rewarding shooting mechanics and a rich atmosphere, we can still see this making a bang with PS3 owners.
They list the good and not so good things about it:
What the reviews will like
Graphics ****es will love it
Whether its the brooding oppression brought by the lightning-scorched sky, the impressive smoke and dust effects or the startling enemy animation; the game is sometimes jarringly bleak but always darkly beautiful
but its still a bit brown.
The cover system works brilliantly
Its definitely the games most successful mechanic. Similar to the system used in PC shooter FEAR, it works by holding L2 while pressed up against objects in the environment and then peering over or around to shoot things with the analogue stick and R2. Hiding behind cover and popping up to bring the hurt to the Helghast reminds us of playing a particularly bleak version of Time Crisis. And it provides a welcome tactical and methodical edge to Killzones firefights.
The motion controls dont feel forced
Yep, as hard as it is to believe that statement, the motion controls in the game work fairly well. Theyre simple and feel pleasingly responsive, reminding us of Metroid Prime 3: Corruptions excellent switch flipping sections.
Its got a brilliant flamethrower
Better than the one in Halo 3 or Dead Space or any game we can think of actually, Guerrillas flame-grilling weapon extraordinaire is perfect for barbecuing baddies. Its not only fun to see the Helghast burn like evil smores, but the guns rapid, incisive flames and impressive range makes it consistently engaging to fire.
The viewpoint is incredibly immersive
From the reload animations, the way your gun rests on obstacles - rather than passing through them - or the way your hands desperately cling onto the rungs of ladders, you always feel like youre in the shoes of an actual person, rather than a disembodied gun.
What the reviews won´t like
The objectives
Blow up communication towers, plant explosive charges, defend Johnny Useless team-mate, Guerrilla have more brutally killed the box rather than thought outside it for most of the games objectives.
The level design
While levels are fairly linear in the way theyre laid out, usually offering clear, channelled progression, we still got lost quite a bit. Pressing up on the d-pad points you in the right direction, but, if level design were clearer, youd naturally know where to go.
Your AI team-mates
Aside from enjoying running in front of your gun, getting shot and needing to be constantly revived, your team-mates constantly grate by dropping relentlessly tiresome F bombs
A lack of memorable set pieces
The first five levels feel like a bit of a slog at times, with many trench fights or pitched battles in city squares. The pacing just cant match something like Half-Life 2 and, as a result, the action gets tedious at times.
Its very gamey
Many battles with the Helghast end with you having to trigger some sort of event - like having to walk to a certain point to activate a new stream of enemies or a new setpiece. Its all a bit entrenched in contrived game logic. That, and the story is a load of clichéd sci-fi pap.
http://www.gamesradar.com/f/killzone-2-what-the-reviews-will-say/a-2009010616181421045