Killzone 2 showing straight after MS E3 Keynote, July 10th

Now at worst what we've seen of Killzone 2 so far suggests that the shooting would be at worst average, where as the design and atmosphere seem just as good and better then th original Killzone. Love it or hate it, Killzone 1 has a lot of people who feel that the atmosphere and visual design work is bar none some of the best in the industry. Look at Half Life 2, incredibly basic shooting mechanics but that doesn't stop it.

Now it is you who is understating facts. Half-Life 2's core shooting mechanics may be almost obsolete, but the real draw of the game was how it managed to mix things up and keep it all fresh - whether you're gunning your way past Combine soldiers, riding a boat through the canals with a killer chopper on your tail, playing with traps in Ravenholm, going at 80 mph running enemies over, fighting multiple striders, invading prisons with antlions, going berserk with the gravity gun...it's staggering. Variety was Half-Life 2's trump card and Gabe Newell knew that when he played through multiple scenarios during the game's E3 presentations.

Suffice it to say that your mentioning of Half-Life 2 as an example of a good game with simpleton shooting is not even relevant, because that wasn't the game's main strength to begin with. And realistically speaking, there is no way Killzone 2 can match the sheer variety of Half-Life 2.

As far as multiplayer goes. CoD2 didn't have incredible multiplayer, but CoD4 just might.

That's ridiculous. Sure, Call of Duty 2's multiplayer mode was quite simple, but it was incredibly intense and amazingly fun. And it's popularity on Live servers even a year after it's release is a testament to it's quality. As for the multiplayer, it's clear that Infinity Ward have kicked things up more than just a couple of notches with the whole perks customization system. And you can be damn sure they have further refined the already solid shooting mechanics. Oh and it will all be running at 60 fps. Meaning Call of Duty 4 will be twice as smooth and responsive as Killzone 2. :)

CoD4, while being over-rated for the graphics awards...

I wish there was some kind of 'smack' button on the internet for every single time anyone used that annoying and tired old phrase.


Anyways, I'll give substance to your moot point when Killzone 2 will run at 60 fps, because if you take that factor into account, then most of Killzone 2's gee-whiz-bang features aren't that impressive compared to Call of Duty 4's engine, because all that detail was achieved after making a sacrifice of running at half the speed of COD4.

...will probably have battle intensity to rival Killzone, perhaps even more so for some people because CoD4 is so strictly based in real life thus would stand a chance of resonating more with your average person, but at its heart it's still based on the tired and beaten path of CoD gameplay. You'll see previewers bringing this up all the time, so let's see what CoD4 really ends up delivering, just like Killzone 2.

The tired and beaten path was the whole WW2 aspect of the COD games. Otherwise, COD2 simplicity doesn't detract from the fact that it was (and maybe still is) one of the most polished shooters in the genre. And I don't know what previews you've been reading, but from what I've seen so far journalists have seemed to be more than genuinely excited for Call of Duty 4 in their glowing previews.

And frankly Cod2 gameplay was never anything special, so singing the praises on a prettier CoD4 might be a bit premature.

Funny you say that, because if you're using the whole 'predecessor' argument, then you 'prematurely singing praising on a prettier' Killzone 2 after the screw up that was the first Killzone makes apparent your double standard. Of course, I immediately expect you or someone else to shout 'Liberation' any moment now, but that wasn't an FPS now, was it? And even if we do admit Liberation for a second here, it still doesn't change that fact that Call of Duty 2 was obviously and noticeably more favorably reviewed and received by gamers than Liberation so it's a moot point either way.

And if you're simply going by the developers' pedigree, then Infinity Wards' only two games so far alone have a cumulative total of more than 100 Game of the Year and Editor's Choice awards. Guerrilla Games has made just one good game that wasn't even an FPS to begin with, and even that wasn't as highly acclaimed as either of IW's COD games.

Killzone comes out 08, we barely know anything about it, so let's wait for more details before preemptively crucifying Killzone 2.

I believe people are allowed to post their impressions of the game be they positive or negative. Otherwise, people should be likewise discouraged in this thread from showing similarly positive gestures and enthusiasm towards the game in light of the "let's wait for more" argument.
 
And as an aside, anyone dissing Resistance is an idiot because it is a fantastic console shooter, overall it's definitely better then the original Halo which is no small feat, but it's not balanced enough in AI or design charm for someone to say that it out "Halo's" Halo 1 or 2.

That made me laugh, especially since I just came back from the newsstand after going through a GamePro issue with Halo 3 on the cover that has some of the most respected developers in the industry showering praises on the first Halo with words like "Genius" and "Revolutionary". Heh. I'll pay attention to this amusing drivel of yours when Resistance is even remotely as fondly remembered or highly acclaimed as the first Halo.

On the other hand, let's just say that Resistance is better than the first Halo for a moment here...even so, it took them four years and significantly more powerful hardware to outdo a shooter that is a generation old? That's just pathetic and it doesn't say much about Insomniac's talents as a developer either considering. It's been more than half-a-decade since Halo took the gaming world by storm, and for some game to have finally caught up to it's level only recently isn't exactly an accomplishment worthy of boasting about. In fact, it's downright shameful to do so.
 
Now it is you who is understating facts. Half-Life 2's core shooting mechanics may be almost obsolete, but the real draw of the game was how it managed to mix things up and keep it all fresh - whether you're gunning your way past Combine soldiers, riding a boat through the canals with a killer chopper on your tail, playing with traps in Ravenholm, going at 80 mph running enemies over, fighting multiple striders, invading prisons with antlions, going berserk with the gravity gun...it's staggering. Variety was Half-Life 2's trump card and Gabe Newell knew that when he played through multiple scenarios during the game's E3 presentations.

Well actually the main draw isn't how they mixed things up (not Half Life 2 anyway) but that's another discussion.

Suffice it to say that your mentioning of Half-Life 2 as an example of a good game with simpleton shooting is not even relevant, because that wasn't the game's main strength to begin with. And realistically speaking, there is no way Killzone 2 can match the sheer variety of Half-Life 2.

Actually Half Life's main strength is the art direction, atmosphere, narrative, and level design.

Killzone 2 will probably be more of a pure shooter then Half Life 2, obviously, but you can be a pure shooter and be a good game. Killzone is almost garanteed to have better shooting then Half Life 2, but every product is about striking a different balance, and having basic shooting wasn't Killzones' problem.

What hurt Killzone 1 wasn't shooting mechanics, it was technical problems, AI, and level design. Those are the things that need to be addressed, because it's those things that made Killzone 1 a bad game instead of a very good one.

That's ridiculous. Sure, Call of Duty 2's multiplayer mode was quite simple, but it was incredibly intense and amazingly fun.

So then why can't Killzone 2 be simple but intense and amazing fun. We haven't seen the breathe of whatever game mechanics Killzone has to offer. Nor can we see how much they might mix things up' from a 10 minute segment.

And it's popularity on Live servers even a year after it's release is a testament to it's quality.

Popularity/quality. Everyone knows this. it just happened to be in the right place at the right time, the game was just another WW2 shooter, albeit a good one as oppose to a bad one.

As for the multiplayer, it's clear that Infinity Ward have kicked things up more than just a couple of notches with the whole perks customization system. And you can be damn sure they have further refined the already solid shooting mechanics. Oh and it will all be running at 60 fps. Meaning Call of Duty 4 will be twice as smooth and responsive as Killzone 2. :)

And it's clear that Guerilla has taken to heart the criticisms of the original Killzone from what precious little we've seen so far ion the aspects that we've been able to see. A complaint about 'Straightforward shooting', however, isn't one of them. Why do you think controlling the ant lions in Half life 2 was so fun, it wasn't because the mechanic had particular depth, it was because of how well they pulled off the nuance of it and the atmosphere. Doom 3 had terrible atmosphere and nuance and top of being a 'graphics only' game, that's not a problem with Killzone 2 by the looks of it.


I wish there was some kind of 'smack' button on the internet for every single time anyone used that annoying and tired old phrase.

It's not even doing half of what Killzone is, granted it's also doing it at 60fps, so it's close but not up there with Killzone 2.

Anyways, I'll give substance to your moot point when Killzone 2 will run at 60 fps, because if you take that factor into account, then most of Killzone 2's gee-whiz-bang features aren't that impressive compared to Call of Duty 4's engine, because all that detail was achieved after making a sacrifice of running at half the speed of COD4.

CoD4 has a ton of sacrifices that were made to get it to run at 60. Sorry Phaser but you're looking at the glass half empty on purpose. The fact is Killzone 2 is far more advanced then CoD4 even taking into account the 30 versus 60.

The tired and beaten path was the whole WW2 aspect of the COD games. Otherwise, COD2 simplicity doesn't detract from the fact that it was (and maybe still is) one of the most polished shooters in the genre.

CoD2 is hardly one of the most polished shooters in the genre. having played the game it feels like every other heavilly scripted WW2 shooter. The beaten path of CoD isn't just the WW2 setting it's the gameplay, Killzone 2 is light years ahead of something like a CoD2 which ultimately is the exact same fire fight over and over and over and over every time you play through. There's linear and then there's CoD linear.

Funny you say that, because if you're using the whole 'predecessor' argument, then you 'prematurely singing praising on a prettier' Killzone 2 after the screw up that was the first Killzone makes apparent your double standard.

Actually if you'd read my posts, my comments thus far have been centered solely on the visuals and atmosphere. Granted I wouldn't expect you to grasp such a distinction when it gets in the way of you hating on something. My post that you're replying to it very honest and up front about the whole thing.

Of course, I immediately expect you or someone else to shout 'Liberation' any moment now, but that wasn't an FPS now, was it? And even if we do admit Liberation for a second here, it still doesn't change that fact that Call of Duty 2 was obviously and noticeably more favorably reviewed and received by gamers than Liberation so it's a moot point either way.


Funny you hould bring Liberation up Phaser. because while you are correct taht Liberation isn't an FPS, it does show Guerilla games has matured as a studio past their work in the original Killzone. Game balance, level design, AI, are all strengths of Liberation.

Secondly about your review bit.

Sure, CoD2 was given higher rating then it deserved because of being at the right place at the right time, but even ignoring that. How well do you think CoD2 would have been reviewed if it was missing its entire Multiplayer component and the final 6 or so levels of the game when it was reviewed.

Because Liberation was reviewed missing the final chapter of a narrative dirven story and its entire multiplayer component.

And if you're simply going by the developers' pedigree, then Infinity Wards' only two games so far alone have a cumulative total of more than 100 Game of the Year and Editor's Choice awards. Guerrilla Games has made just one good game that wasn't even an FPS to begin with, and even that wasn't as highly acclaimed as either of IW's COD games.

I'm not going on developer pedigreed, and certainly Infinity has a MUCH better track record, those I guess you now think that CoD4 is better then half Life because Valve never garnered over 100 editors choice awards. If you're going to use such sloppy logic, don't bring up stuff like this in the first place.

I believe people are allowed to post their impressions of the game be they positive or negative. Otherwise, people should be likewise discouraged in this thread from showing similarly positive gestures and enthusiasm towards the game in light of the "let's wait for more" argument.

I didn't say people could have or share their opinions, but there are things like game mechanics that are still very much under wraps with this game, they haven't revealed anything to do with multiplayer, vehicles, items, etc, heck we've only seen 2 guns.

As an aside we have heard that the weather will actively be used against you in Killzone 2 and that you need to pay attention to changing weather conditions. I wonder how far they'll go with that idea.
 
That made me laugh, especially since I just came back from the newsstand after going through a GamePro issue with Halo 3 on the cover that has some of the most respected developers in the industry showering praises on the first Halo with words like "Genius" and "Revolutionary". Heh. I'll pay attention to this amusing drivel of yours when Resistance is even remotely as fondly remembered or highly acclaimed as the first Halo.

On the other hand, let's just say that Resistance is better than the first Halo for a moment here...even so, it took them four years and significantly more powerful hardware to outdo a shooter that is a generation old? That's just pathetic and it doesn't say much about Insomniac's talents as a developer either considering. It's been more than half-a-decade since Halo took the gaming world by storm, and for some game to have finally caught up to it's level only recently isn't exactly an accomplishment worthy of boasting about. In fact, it's downright shameful to do so.

Well considering that nothing has out Halo'd Halo in the console space yet aside from say Resistance (debatable but it's definitely a better game then Halo 1, and Halo 2 has 'issues' but then again so does Resistance so it's mirky territory) , that's not a small accomplishment. Granted Half Life has always been better then Halo. Certainly Resistance isn't as Revolutionary by any means but I never said that it was.
 
Actually Half Life's main strength is the art direction, atmosphere, narrative, and level design.

In hindsight, those are just complementary elements. They can't have carried a game the length Half-Life 2 with it's basic shooting mechanics on their own if there wasn't enough variety to keep the player challenged and interested. After all, if you're talking art direction, visual design and narrative, you've said so yourself that the first Killzone had those elements in spades. Then how come it didn't benefit from those elements the way HL2 did?

Oh, wait, so then why can't Killzone 2 be simple but intense and amazing fun. Because you think it can't be, right.

Can you blame me? Forgive me for being a realistic here considering Guerrilla has yet to make a decent FPS, and their only good game to date, Liberation, isn't all that amazing either. And the videos of the game barely have anything more than straightforward shooting action. In my estimation, if the game really had a lot more going for it than what the developers seem to be showing, we'd have seen at least some of it by now. That is also part of the reason I am skeptical about Killzone 2 and it's Doom III syndrome.

We haven't seen the breathe of whatever game mechanics Killzone has to offer. Nor can we see how much they might mix things up' from a 10 minute segment.

Watch the first Rainbow Six Vegas 10 minute demonstration from E3 2006 - they practically showed the entire game in a nutshell. Or just the last 10 minutes (after the Source Engine tech demo) from the 20 minute demonstration of the Half-Life 2 at its first E3. Newell elaborately showed off five different set pieces and scenarios: Ravenholm, the assault with Barney, the antlions, the car sequence and the strider conclusion. Even Call of Duty 4 has shown multiple scenarios from the game - the opening chapter with the ghilly-suit snipers, the 'Black Hawk Down' sequence and the ship assault. There is plenty you can show in 10 minutes, that is to say, if you actually have as many things to show.

Popularity/quality. Everyone knows this. it just happened to be in the right place at the right time, the game was just another WW2 shooter, albeit a good one as oppose to a bad one.

That is nothing but an ill-conceived excuse trying to downplay the achievements of a good game. Because if there really was any shred of substance in your argument, then Call of Duty 2 wouldn't have been as favorably reviewed on the 360 because there was no 'system launch' factor there.

And it's clear that Guerilla has taken to heart the criticisms of the original Killzone from what precious little we've seen so far ion the aspects that we've been able to see it. A complaint about 'Straightforward shooting', however, isn't one of them. Why do you think controlling th ant lions in Half life 2 was so fun, it wasn't because the mechanic had particular depth, it was because of how well they pulled off the nuance of it and the atmosphere. Doom 3 had terrible atmosphere and nuance and top of being a 'graphics only' game, that's not a problem with Killzone 2 by the looks of it.

Why are you so insistent on bringing up Half-Life 2 when Killzone 2 has neither a similar design or the sheer variety of HL2? Secondly, controlling the antlions wasn't anything 'so fun' because there was hardly any controlling them to begin with. They were little more than hostile cannon fodder foot soldiers that the player can safely attack with and use as decoys. In fact, I'd go as far as saying the atmosphere and nuance you're talking about here has nothing to do with it. The merit of the whole sequence is that it gave you a nice change of pace from the usual guns'n artillery shooting action and kept the gameplay fresh and interesting.

It's not even doing half of what Killzone is, granted it's also doing it at 60fps, so it's close but not up there with Killzone 2.

What Killzone 2 has in graphical horsepower and staggering detail, Call of Duty 4 more than makes up for it with with it's immense scope, bigger environments, more characters on-screen all at 60fps.

CoD4 has a ton of sacrifices that were made to get it to run at 60. Sorry Phaser but you're looking at the glass half empty on purpose. The fact is Killzone 2 is far more advanced then CoD4 even taking into account the 30 versus 60.

That is clearly open to debate. If Infinity Ward reduces the size of the levels, the number of characters on-screen and bring it down to 30 fps, it won't be hard to beef up the level of detail to Killzone 2 levels. It's just a matter of scaling the features with the hardware to match the type of game you want to make. Otherwise, saying Killzone 2 is 'far more advanced than COD4', a game that snatched multiple Graphics/Technology awards from Killzone 2, is just mindless hyperbole.

CoD2 is hardly one of the most polished shooters in the genre. having played the game it feels like every other heavilly scripted WW2 shooter.

Uh, so? Being heavily scripted has little to no bearing as to how polished a shooter is. Both Half-Life 1 and 2 are heavily scripted, F.E.A.R is heavily scripted, but that doesn't take anything away from the fact that they are some of the best games in the genre. And if you can't even discern the level of quality difference between COD2's shooting action from other generic WW2 shooters, then no amount of words is going to help you understand it.

The beaten path of CoD isn't just the WW2 setting it's the gameplay, Killzone 2 is light years ahead of something like a CoD2 which ultimately is the exact same fire fight over and over and over and over every time you play through. There's linear and then there's CoD linear.

And in spite of the linearity and repetitiveness, Call of Duty 2 was still a great game because the scope of the levels and the incredibly refined shooting mechanics still made it fun and interesting (a lot to say for a WW2 shooter). Which is exactly my point.

Of course, you can say that if COD2 can be linear and repetitive and lack variety but still be good if it has great shooting action, why can't Killzone 2? The problem here is that the bar would have raised significantly by the time Killzone 2 hits stores, what with gamers having already played Crysis, Bioshock, Halo 3 and Call of Duty 4 by this point, all of which deliver what Killzone 2 seems to offer and a lot more.

Actually if you'd read my posts, my comments thus far have been centered solely on the visuals and atmosphere. Granted I wouldn't expect you to grasp such a distinction when it gets in the way of you hating on something. My post that you're replying to it very honest and up front about the whole thing.

Then perhaps if you had read my posts you wouldn't have bothered writing such a uselessly lengthy reply to it that doesn't even properly address the main and original point in my posts - what Killzone 2 has besides the visual trickery and eye-candy? How exactly does it's gameplay measure up to competing shooters?

Funny you hould bring Liberation up Phaser. because while you are correct taht Liberation isn't an FPS, it does show Guerilla games has matured as a studio past their work in the original Killzone. Game balance, level design, AI, are all strengths of Liberation.

Secondly about your review bit. Sure, CoD2 was given higher rating then it deserved because of being at the right place at the right time, but even ignoring that.

Again, this argument of yours belongs in the garbage bin because the PC version of COD2 was also similarly favorably reviewed as the 360 version and there was no excuse of 'right place, right time' on that platform.

How well do you think CoD2 would have been reviewed if it was missing its entire Multiplayer component and the final 6 or so levels of the game when it was reviewed. Because Liberation was reviewed missing the final chapter of a narrative dirven story and its entire multiplayer component.

Yeah well it didn't. And that's all that matters. You certainly didn't give this kind of hypothetical consideration and leniency to the similar cases of Halo 2 or Fable that had entire levels and features chopped off, so why should Killzone get the partisan treatment? Oh wait, no need of answering that rhetorical question.

I'm not going on developer pedigreed, and certainly Infinity has a MUCH better track record, those I guess you now think that CoD4 is better then half Life because Valve never garnered over 100 editors choice awards. If you're going to use such sloppy logic, don't bring up stuff like this in the first place.

Actually it isn't sloppy logic, because cumulatively speaking Half-Life and Half-Life 2 have even more GOTY and Editor's Choice awards than COD 1 and 2. And it's a well-known fact that the Half-Life series is far more acclaimed than the Call of Duty games, by both gamers and developers. If you're going to go on the offensive, at least look up the facts before making a fool of yourself like this, dear.

I didn't say people could have or share their opinions, but there are things like game mechanics that are still very much under wraps with this game, they haven't revealed anything to do with multiplayer, vehicles, items, etc, heck we've only seen 2 guns.

Whatever. My point is that if there is no problem with people sharing their enthusiasm for Killzone 2, then likewise there should be no problem with people expressing concern and skepticism either.
 
Well considering that nothing has out Halo'd Halo in the console space yet aside from say Resistance, that's not a small accomplishment.

Perhaps you failed to understand that the second paragraph was just a momentary admission of your argument, not a complete acknowledgment. Because the fact still remains that Resistance is nowhere near as successful, revolutionary, critically acclaimed, memorable or respected as Halo. In light of all this, saying that it is the better game is an ideal example of the fanboy mentality - downright laughable and ridiculous.
 
In hindsight, those are just complementary elements. They can't have carried a game the length Half-Life 2 with it's basic shooting mechanics on their own if there wasn't enough variety to keep the player challenged and interested. After all, if you're talking art direction, visual design and narrative, you've said so yourself that the first Killzone had those elements in spades. Then how come it didn't benefit from those elements the way HL2 did?

I already covered this and it's a fairly basic and obvious point. I'm not sure why you're asking the question when I've provided the answer twice now.

Can you blame me? Forgive me for being a realistic here considering Guerrilla has yet to make a decent FPS, and their only good game to date, Liberation, isn't all that amazing either. And the videos of the game barely have anything more than straightforward shooting action. In my estimation, if the game really had a lot more going for it than what the developers seem to be showing, we'd have seen at least some of it by now. That is also part of the reason I am skeptical about Killzone 2 and it's Doom III syndrome.

We've already seen some of it by now, we know there will be mini bosses and boses like the heavy who demand a particular strategy, I've gone into how health probably works, the focus on team mates lifted from Liberation, the weather aspect so on so forth.

Watch the first Rainbow Six Vegas 10 minute demonstration from E3 2006 - they practically showed the entire game in a nutshell.

It's a good thing they designed that sequence with doing that in mind. Something like Killzone, or Halflife probably couldn't be summed up in a similar way without jumping around to other points in the game. Oh... right...

Or just the last 10 minutes (after the Source Engine tech demo) from the 20 minute demonstration of the Half-Life 2 at its first E3. Newell elaborately showed off five different set pieces and scenarios: Ravenholm, the assault with Barney, the antlions, the car sequence and the strider conclusion. Even Call of Duty 4 has shown multiple scenarios from the game - the opening chapter with the ghilly-suit snipers, the 'Black Hawk Down' sequence and the ship assault. There is plenty you can show in 10 minutes, that is to say, if you actually have as many things to show.

There is CoD4 showing multiple scenarios.

That is nothing but an ill-conceived excuse trying to downplay the achievements of a good game. Because if there really was any shred of substance in your argument, then Call of Duty 2 wouldn't have been as favorably reviewed on the 360 because there was no 'system launch' factor there.

There was the first good not flawed FPS factor going for it, unlike Perfect Dark which was not what people wanted and not a stellar game for the 360 in spite of user expectations, so CoD2 was the solution to that for both the hardcore and enthusiast gamer alike. It wasn't an amazing game. Pretty good for a WW2 game definitely, but not worthy of all those editors choice awards, granted maybe it did deserve them in the FPS realm in the wake of PDZ.

Why are you so insistent on bringing up Half-Life 2 when Killzone 2 has neither a similar design or the sheer variety of HL2?

To elaborate on a point that I've already established twice now. That you supported when you said that even simplistic mechanics can still be rewarding provided they are executed well. Now you maintain that Half Life 2 mixed things up a lot, but when you look at what it actually 'mixed up' and the timespan the game encompasses, it can hardly be said that Half Life 2 constantly mixed things up. Now the roller coaster of Episode 1 is a bit of a different story.

Secondly, controlling the antlions wasn't anything 'so fun' because there was hardly any controlling them to begin with. They were little more than hostile cannon fodder foot soldiers that the player can safely attack with and use as decoys.

That you just reinforced.

In fact, I'd go as far as saying the atmosphere and nuance you're talking about here has nothing to do with it. The merit of the whole sequence is that it gave you a nice change of pace from the usual guns'n artillery shooting action and kept the gameplay fresh and interesting.

Enhanced and made workable by the atmosphere and nuance of Half Life 2, sorry but atmosphere, nuance, and level design, has everything to do with why Half Life works. Otherwise the you would see people always say "that sequence in Half Life 2 was so much fun". Everything works because of the total pakage yes, but it's the atmosphere, and cinematic qualities that sell Half Life 2, not them mixing it up per say when how they mix things up is very simple changes of situation.

What Killzone 2 has in graphical horsepower and staggering detail, Call of Duty 4 more than makes up for it with with it's immense scope, bigger environments, more characters on-screen all at 60fps.

Guerilla has already said there will be much bigger levels then the one seen in the demonstration and more enemies on screen. So wait and see, it's only the third level. Maybe you didn't even watch the video, but that city is huge and entirely loaded at once, taking up around 2 gigs of data through all the geometry and textures. I've seen everything on CoD4 and you're exagerating just a bit.

That is clearly open to debate. If Infinity Ward reduces the size of the levels, the number of characters on-screen and bring it down to 30 fps, it won't be hard to beef up the level of detail to Killzone 2 levels. It's just a matter of scaling the features with the hardware to match the type of game you want to make. Otherwise, saying Killzone 2 is 'far more advanced than COD4', a game that snatched multiple Graphics/Technology awards from Killzone 2, is just mindless hyperbole.

If you really want I could post up CoD4 stuff and dissect it very easily. Aside from textures you'd have a hard time doing that with Killzone 2.

Uh, so? Being heavily scripted has little to no bearing as to how polished a shooter is. Both Half-Life 1 and 2 are heavily scripted, F.E.A.R is heavily scripted, but that doesn't take anything away from the fact that they are some of the best games in the genre. And if you can't even discern the level of quality difference between COD2's shooting action from other generic WW2 shooters, then no amount of words is going to help you understand it.

I already said it is one of the best WW2 shooters out there, but it doesn't exactly feature anything but very stiff AI and sequences.

And in spite of the linearity and repetitiveness, Call of Duty 2 was still a great game because the scope of the levels and the incredibly refined shooting mechanics still made it fun and interesting (a lot to say for a WW2 shooter). Which is exactly my point.

You're free to your opinion.

Of course, you can say that if COD2 can be linear and repetitive and lack variety but still be good if it has great shooting action, why can't Killzone 2? The problem here is that the bar would have raised significantly by the time Killzone 2 hits stores, what with gamers having already played Crysis, Bioshock, Halo 3 and Call of Duty 4 by this point, all of which deliver what Killzone 2 seems to offer and a lot more.

In your opinion which you are unable to substantiate as fact.

Then perhaps if you had read my posts you wouldn't have bothered writing such a uselessly lengthy reply to it that doesn't even properly address the main and original point in my posts - what Killzone 2 has besides the visual trickery and eye-candy? How exactly does it's gameplay measure up to competing shooters?

Neither game is out yet.

Again, this argument of yours belongs in the garbage bin because the PC version of COD2 was also similarly favorably reviewed as the 360 version and there was no excuse of 'right place, right time' on that platform.

Blow back effect, and it was coming off some terrible WW2 era shooters. It was seen as the 'redeeming' WW2 game.

Yeah well it didn't. And that's all that matters. You certainly didn't give this kind of hypothetical consideration and leniency to the similar cases of Halo 2 or Fable that had entire levels and features chopped off, so why should Killzone get the partisan treatment? Oh wait, no need of answering that rhetorical question.

The difference between those games is that you are taking reviews of Liberation in that state, and Liberation got those missing features added in later. Rendering your argument to the garbage bin as you like to say.

Actually it isn't sloppy logic, because cumulatively speaking Half-Life and Half-Life 2 have even more GOTY and Editor's Choice awards than COD 1 and 2. And it's a well-known fact that the Half-Life series is far more acclaimed than the Call of Duty games, by both gamers and developers. If you're going to go on the offensive, at least look up the facts before making a fool of yourself like this, dear.

This entire point is meaningless though as I never brought up the developers track records. Killzone 2 is a very new game for a very different Guerilla then the team that made Killzone 1. CoD4 is a new CoD game taking place in a modern setting.

Whatever. My point is that if there is no problem with people sharing their enthusiasm for Killzone 2, then likewise there should be no problem with people expressing concern and skepticism either.

You would have a problem if people shared then enthusiasm by saying it will be better then Halo 3, or X FPS. However if you were to take no issue with someone saying that (which has been almost proven here that you WOULD take issue with someone saying Killzone will be better then just about any FPS coming out between then and now) then you're point might be valid. As is, it's not, and a product of your slanted double standard.

I've come to realize that you must miss nuance in conversations, based off of the last time you didn't pick up on simple logic and people basically threw up their hands and walked away.

Perhaps you failed to understand that the second paragraph was just a momentary admission of your argument, not a complete acknowledgment. Because the fact still remains that Resistance is nowhere near as successful, revolutionary, critically acclaimed, memorable or respected as Halo. In light of all this, saying that it is the better game is an ideal example of the fanboy mentality - downright laughable and ridiculous.

Resistance is nowhere near as:

Successful - It's a launch title for the PS3 a system that is very expensive. It has still sold near 1 million copies in America. But you can't expect it to be as successful as Halo for reasons I'll get into pretty quickly.

revolutionary - Agreed, which plays into why it isn't as sucessful. Halo set a new standard for Console FPS games and we've seeen console FPS games copying Halo for a while now. Resistance isn't revolutionary, it's just a very good console FPS (better then 95 percent of the rest) that is in the vein of Halo. Thus it's not redefining the standard and wouldn't be as revolutionary.

critically acclaimed- Agreed, which plays into the revolutionary critique and the fact that it was seen as derivative when it was first shown, and bore a lot of the PS backlash all the way through and even past release.

memorable - Story isn't nearly as cinematic, Nathan hale isn't nearly as iconic as Master Chief. Memorable plays into all the first three categories.

respected - Agreed. But aside from the main character being less Iconic, and the game being made in the same vein as the game that came out years ago and hasn't been topped, all that has nothing to do with the quality of the game.

It's very possible for a game to be lower in all these categories because of circumstance and partly because of the knee jerk reaction of the game itself as well as its own issues but still be better then the game that came before it.
 
And as an aside, anyone dissing Resistance is an idiot because it is a fantastic console shooter, overall it's definitely better then the original Halo which is no small feat, but it's not balanced enough in AI or design charm for someone to say that it out "Halo's" Halo 1 or 2.
Well congratulations Insomniac! A person who doesn't understand the FPS genre thinks you've outdone a six-year-old game!
 
So liking having Deus Ex, Half Life, and CounterStrike as my favorite shooters (Bioshock will probably be added some day once I get a copy if everything about it is true) means I 'don't understand the FPS genre'.

I'm fine with having better taste then WHF.
 
So liking having Deus Ex, Half Life, and CounterStrike as my favorite shooters (Bioshock will probably be added some day once I get a copy if everything about it is true) means I 'don't understand the FPS genre'.

I'm fine with having better taste then WHF.
You also like:

Killzone.
Cold Winter.
Resistance.

and dislike:

Riddick.
Halo.
Serious Sam (not positive).

Which is appalling.

And please. Team Fortress is WAY better than Counter-Strike. Enjoy playing "Dust" and going to hell, though.
 
I've called the original Killzone a mess, it's far from my favotie FPS game and more of the time I don't even like it all that much except for a third of the game.

Cold Winter was great Goldeneye style fun for the 9.99 I payed for it.

I like Halo.
Serious Sam from waht I played felt like a classic Doom rip off.
 
You like Halo? I was sure you didn't. Oh well, that's all irrelevant since you said Resistance is better. :o
 
No no I said Resistance is better then Halo 1. Halo 2 has a bad campaign but far better Multiplayer. I even said that save for Resistance I haven't seen a console (pure) FPS better then Halo (that being Halo 1 and 2). I'm pretty I'll end up liking Bioshock more then Halo, but well see.

I don't exactly have much time to play games these days anyway. So it will be a while before I get around to Bioshock unfortunately.
 
The only reason somebody wouldn't like Bioshock is because they're afraid of water.

Or they are an ass****.
 
No no I said Resistance is better then Halo 1. Halo 2 has a bad campaign but far better Multiplayer. I even said that save for Resistance I haven't seen a console (pure) FPS better then Halo (that being Halo 1 and 2). I'm pretty I'll end up liking Bioshock more then Halo, but well see.

I don't exactly have much time to play games these days anyway. So it will be a while before I get around to Bioshock unfortunately.

Oh my *****.

Riddick is the best game of all time. Better than Halo, and sure as d*ck better than Resistance.
 
Oh my *****.

Riddick is the best game of all time. Better than Halo, and sure as d*ck better than Resistance.

Better than Halo 1, that's for sure. Definitely not better than Halo 2. Riddick is arguably the greatest sleeper game ever.
 
So many people have to die... SO MANY... f***ing... PEOPLE!!!! SO little... TIME!!!!!!
 
Zenien, Phaser, it's all speculation at this point.

We can say KZ 2 looks great, but looks aren't everything. Simple.

But b/c the first game wasn't a smash hit does not mean that the second game will follow in its footsteps. It seems as if people here are saying b/c Killzone 1 sucked, it logically follows that Killzone 2 will suck. :dry:
 
Hey Gamera, have you noticed how Danial Craig's James Bond is basically exactly the same as Andrew Sterling (Main character) in Cold Winter? :P
 
But b/c the first game wasn't a smash hit does not mean that the second game will follow in its footsteps. It seems as if people here are saying b/c Killzone 1 sucked, it logically follows that Killzone 2 will suck. :dry:
The only game series I know of that did a postive turn-around (without switching developers) was Hitman 1 (crap) to Hitman 2.
 
Hey Gamera, have you noticed how Danial Craig's James Bond is basically exactly the same as Andrew Sterling (Main character) in Cold Winter? :P

Huh, but only younger I guess :huh:
I never noticed that before...

I must buy "Cold Winter" again! :cmad:
 

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