Goldeneye is such a licensing mess that we'll probably never see it again.![]()
Truck you, you mothertrucking piece of ship!
I hope you choke on your own ship, rock sucker!



Goldeneye is such a licensing mess that we'll probably never see it again.![]()
You are a pay maggot who eats ship and virginia.Truck you, you mothertrucking piece of ship!
I hope you choke on your own ship, rock sucker!
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sandwraith said:I really hope you get to play as the opposing faction in the game's multiplayer modes. They have such cool gear. Reminds me of WW1/Warhammer 40000
Yeah, I guess. The guy up front looks like a cardboard cut out that would pop up during a tutorial level or something.
Anyways, what happens when my teammates die in this? Are they just dead like Halo, or do I have to run around and resurrect them like Gears?
Pre-rendered? Or just your imagination?
I already covered this and it's a fairly basic and obvious point. I'm not sure why you're asking the question when I've provided the answer twice now.
We've already seen some of it by now, we know there will be mini bosses and boses like the heavy who demand a particular strategy, I've gone into how health probably works, the focus on team mates lifted from Liberation, the weather aspect so on so forth.
It's a good thing they designed that sequence with doing that in mind. Something like Killzone, or Halflife probably couldn't be summed up in a similar way without jumping around to other points in the game. Oh... right...
There is CoD4 showing multiple scenarios.
There was the first good not flawed FPS factor going for it, unlike Perfect Dark which was not what people wanted and not a stellar game for the 360 in spite of user expectations, so CoD2 was the solution to that for both the hardcore and enthusiast gamer alike. It wasn't an amazing game. Pretty good for a WW2 game definitely, but not worthy of all those editors choice awards, granted maybe it did deserve them in the FPS realm in the wake of PDZ.
To elaborate on a point that I've already established twice now. That you supported when you said that even simplistic mechanics can still be rewarding provided they are executed well. Now you maintain that Half Life 2 mixed things up a lot, but when you look at what it actually 'mixed up' and the timespan the game encompasses, it can hardly be said that Half Life 2 constantly mixed things up. Now the roller coaster of Episode 1 is a bit of a different story.
Enhanced and made workable by the atmosphere and nuance of Half Life 2, sorry but atmosphere, nuance, and level design, has everything to do with why Half Life works. Otherwise the you would see people always say "that sequence in Half Life 2 was so much fun". Everything works because of the total pakage yes, but it's the atmosphere, and cinematic qualities that sell Half Life 2, not them mixing it up per say when how they mix things up is very simple changes of situation.
Guerilla has already said there will be much bigger levels then the one seen in the demonstration and more enemies on screen. So wait and see, it's only the third level. Maybe you didn't even watch the video, but that city is huge and entirely loaded at once, taking up around 2 gigs of data through all the geometry and textures. I've seen everything on CoD4 and you're exagerating just a bit.
If you really want I could post up CoD4 stuff and dissect it very easily. Aside from textures you'd have a hard time doing that with Killzone 2.
You're free to your opinion.
In your opinion which you are unable to substantiate as fact.
Neither game is out yet.
Blow back effect, and it was coming off some terrible WW2 era shooters. It was seen as the 'redeeming' WW2 game.
The difference between those games is that you are taking reviews of Liberation in that state, and Liberation got those missing features added in later. Rendering your argument to the garbage bin as you like to say.
This entire point is meaningless though as I never brought up the developers track records. Killzone 2 is a very new game for a very different Guerilla then the team that made Killzone 1. CoD4 is a new CoD game taking place in a modern setting.
You would have a problem if people shared then enthusiasm by saying it will be better then Halo 3, or X FPS.
However if you were to take no issue with someone saying that (which has been almost proven here that you WOULD take issue with someone saying Killzone will be better then just about any FPS coming out between then and now) then you're point might be valid. As is, it's not, and a product of your slanted double standard.
I've come to realize that you must miss nuance in conversations, based off of the last time you didn't pick up on simple logic and people basically threw up their hands and walked away.
Resistance is nowhere near as:
Successful - It's a launch title for the PS3 a system that is very expensive. It has still sold near 1 million copies in America. But you can't expect it to be as successful as Halo for reasons I'll get into pretty quickly.
revolutionary - Agreed, which plays into why it isn't as sucessful. Halo set a new standard for Console FPS games and we've seeen console FPS games copying Halo for a while now. Resistance isn't revolutionary, it's just a very good console FPS (better then 95 percent of the rest) that is in the vein of Halo. Thus it's not redefining the standard and wouldn't be as revolutionary.
critically acclaimed- Agreed, which plays into the revolutionary critique and the fact that it was seen as derivative when it was first shown, and bore a lot of the PS backlash all the way through and even past release.
memorable - Story isn't nearly as cinematic, Nathan hale isn't nearly as iconic as Master Chief. Memorable plays into all the first three categories.
respected - Agreed. But aside from the main character being less Iconic, and the game being made in the same vein as the game that came out years ago and hasn't been topped, all that has nothing to do with the quality of the game.
It's very possible for a game to be lower in all these categories because of circumstance and partly because of the knee jerk reaction of the game itself as well as its own issues but still be better then the game that came before it.
No you've provided the answer to why Killzone failed (technical problems, A.I), but failed to address my point about why atmosphere and art direction didn't benefit Killzone the way you say it benefited HL2 as it's 'main strength'. You don't even understand that they are two completely different questions.
The Heavy simply looks like heavy infantry, kind of like the Hunters in Halo. The shooting action also looks bland, particularly in the video where the player is repeatedly pressing the same button to open some kind of shields on a huge ray gun (or whatever it was) and then shooting to destroy it.
What I've seen of Killzone 2 so far simply looks the same old recycled material from the E3 demonstration with little to no variety, unlike COD4.
Hence my complaint. Oh and the fact that objectively, one still can't completely trust Guerrilla after two mediocre games and a single good one that wasn't even an FPS, no matter what you say about them 'growing and learning as a developer'.
I'm a pragmatist and I don't believe in promises until I see some kind of result. And to this point, Killzone 2 simply looks like its gameplay doesn't have half the muscle of its visuals.
Wrong. Even if it can't be completely summed up in one demonstration, it's ridiculously easy to show off the variety in the game if it has any. Again, look at the demonstrations for Bioshock and Crysis. They showed plenty that helped point out what set them apart from other shooters. Killzone 2 hasn't. Most of Guerrilla's presentations is just raving about the technology of the game. Again, Doom III syndrome.
Yes.
Did you fail basic reading comprehension? Was there any kind of system launch factor for the PC version of COD2? Where does PDZ count in the PC version of COD2 receiving just almost just as many positive reviews and Editor's Choice awards as it's 360 cousin? You're deliberately sticking your head in the sand because you want to downplay the achievements of what is obviously a great game on the basis of ill-conceived circumstantial excuses. You're really reaching here.
I've already given numerous examples of how HL2 'mixed things up'. And there are a couple more that I didn't mention. I can give you a point-by-point summary of the entire game and how it constantly pushes you into different scenarios.
So going by your argument if atmosphere and art direction can sell HL2, again, why weren't those elements even half as beneficial to KZ? Obviously you're putting a lot of emphasis on the impact of art direction and atmosphere here, but only when it is in the case of HL2. More double standards.
That city sure looks huge, but that doesn't mean it is the entire level. The actual level might very well be only a part of the city while the rest is just scenery. Just like the helicopter insertions in GRAW where you see this massive city stretched on across for miles and miles, but it's not the actual level now is it? But you can easily see in the COD4 video particularly the one with the rocket launcher and the enemy tankers half a mile away with enemies shooting at you that the levels are actually as expansive as they seem to be.
You can and it would be nothing but mindless jabber. The people who gave COD4 (there are quite a few of them and they are pretty well-known) Best Graphics/Technology over Killzone 2 have seen and played the game in person, while you and I have not, which is why their opinion and their analysis holds infinitely more weight than yours. In fact, just read this recent hands-on preview at Gamespot and see how the guy can't stop endlessly praising both the actual game and its visuals. Pretty much all the Killzone 2 previews I've read thus far is generally little more than gawking at the eye-candy.
Well your apparent failure to highlight the distinction of KZ2 and constant "wait and see" comments based on currently unfulfilled promises only strengthens my position. And yes, it is an undeniable fact that on the basis of all the information we have right now, all of the shooters that I have mentioned - Crysis, Bioshock, Halo 3 and COD4 have a lot more to offer than KZ2.
Of course, I am not passing a conclusive judgment here. I am merely posting my impressions of how KZ2 ranks up against competing shooters thus far in terms of actual gameplay, which is to say, not very good.
Oh, you mean COD2 coming off "terrible" WW2 shooters like Brothers In Arms: Road to Hill 30 and it's sequel, Earned in Blood, both of which were highly acclaimed and favorably reviewed WW2 PC FPSs, both of which were released before COD2? In fact, Earned in Blood hit stores just 20 days before COD2, so it can easily be argued that COD2 was actually coming off some great WW2 shooters. Not to mention that it was the true sequel to the first COD that won innumerable GOTY awards, which results in weighted expectations for the game to surpass it's illustrious predecessor. Why don't you actually check up on your facts before making inane claims like that? 'Redeeming WW2 game' my ass.
It would be rendered to the garbage bin when you actually bring me reviews of Liberation with the added content, otherwise your entire point is easily dismissed on the basis of the added content not having enough merit to warrant a new review or revise the old score.
Ah, but you did argue with me on the point, going even so far as accusing me of using "sloppy logic" on the basis of an example you were yourself ignorant of. Of course you didn't bring the point up, I did, but you tried to prove me wrong anyway and are now backpedaling because the attempt blew up in your face. Amusing.
Hah, we've already had THE_LIZARD#1 make countless number of posts like that saying Resistance would be better than Halo, Gears and whatnot and I didn't bother to waste my time writing entire page long rebuttals to him.
I already provided a very good example above that proves you wrong.
Of course, the difference between someone maintaining that Killzone 2 would be better than every single competing FPS is that the person in question has given a final verdict on the matter and it would be incredibly easy to tear his arguments down on the basis of fact and suffice it to say, I would.
But, my comments in this thread are only my impressions based on the current information available, the status quo, and I am more than willing to withdraw them if KZ2 shows its bite is just as deadly as its bark.Even my assertions of COD4 ending up as the better shooter than KZ2 are filled with words like "might" and "likely", implying an estimation rather than a definite outcome.
I rarely come to this forum anymore. I've got a full-time job, studies, games to finish and movies to watch. I only bothered posting because it was a weekend, otherwise I simply wouldn't bother since I would only end up arguing about games instead of playing them, as some hypersensitive whiner takes issue with what I said and everything goes to text-war from there.
Besides, it's ironic that you seem to bring up past 'defeats' to reinforce point, because if we were to take that into account, then you've bailed out infinitely more than I did, so what does that say about your failure to grasp simple logic?Actually I've only brought up 1 'defeat' where it was glarringly obviopus to the other 8 people in the thread that you either legitimately didn't understand simple logic or there was some sort of a language barrier, or you were making a grand play to avoid being 'wrong' by pleading some form of ignorance. And sorry, but I only bail on you because I eventually get sick of your constant blathering and smug egomania.
Whatever excuse you come up with in response to that, consider it an answer on my behalf as well.
If only our circumstances were the same.
After all, nothing is more amusing than you jumping on me for saying I miss nuance in conversation, when you have repeatedly shown your constant failure to compose a grammatically correct post without endless editing and still have mistakes in them. Let's just put it this way - I'll learn to notice the "nuance" in your posts when you learn how to properly compose them.
Oh I have poor written grammar, no denial there. However when you deliberately miscontrue and omit things like you do, Phaser, well, it makes your excuses a little weak.
If that is your justification, then Halo's example is even more extraordinary because it almost single-handedly saved a console that everyone and their dog had already condemned to be the next DC before it's release and went on to sell a record number of copies. The odds were far more unfair to Halo than they were to Resistance.
The FPS kingdom on consoles was pretty much subpar before Halo came along. The FPS genre was flooded by the time Resistance came.
Thus we come to an agreement that Resistance was nowhere near as revolutionary as Halo and was in fact, derivative. I just can't see how anyone spin this into a positive argument for Resistance being better than Halo.
Seen as derrivative, Phaser, seen as derrivative. And it's about as derrivative of Halo as most other FPS games in the vein of Halo that we've seen these days. All that still means Resistance can be a better game pound for pound then Halo, it just means it won't have the same impact.
Great games overcome the burden of negativity and the baggage of bad press, not use them as excuses for their failures. Halo, a no-name title was launching as the premiere launch game of a console from a company that everyone hated and had already condemned to failure beforehand. The first Half-Life was swept aside as another wannabe using a dated engine in comparison to the likes of more anticipated titles Quake 2 and SiN. Nobody paid attention to Riddick because it was a licensed game based on a film that sucked, a developer no one gave a damn about and an actor few people liked. The fact that Resistance came nowhere near to reaching the levels of acclaim that Halo did is only a testament to its own failures and shortcomings. Period.
Actually Resistance has overcome the burden of Negativity for those that have played it. It has scored very well and sold very well on the limited Userbase of the PS3. The difference between Resistance and Halo, or the original Half Life is that Halo and the original Half Life redefined FPS games for their time, Resistance did not but that doesn't make it a failure. It's a rare thing when a game reshapes the industry, and certainly that has nothing to do with a game coming out much later being better or worse.
Ergo, one can easily use those points (far better story, cinematics and an iconic main character) as proof of again why Halo is significantly superior to Resistance.
If you want to twist them to that end sure. But Halo wasn't supperior because of it's story, cinimatics, or main character, and it certainly didn't reshape console FPS shooters on that basis, so on second thought, no.
Who gives a flying **** the quality of Resistance here? The topic is that Resistance, regardless of how good or otherwise anyone thinks it is, is simply nowhere near the level of Halo, let alone be the better game. And all the points I mentioned are just some of the reasons why it is not.
Actually it's very much at the heart of the arguement that you are failling to grasp. Nowhere near the level of halo respective to each games time? Sure. But taken on their own merits and throwing their own acomplishments relative to the market they were both in at the time? Resistance is the better game.
Pfft, petty excuses yet again. It's hard to imagine there is anyone actually dumb enough to maintain that Resistance could still be better than Halo in spite of being an inferior product in all those aspects, especially after you've just made a point about how "everything works because of the total package" in the case of HL2, so how the hell can Resistance be a dud in so many aspects compared to Halo and still be the better game? It's downright pitiful how you switch and apply different standards as you see fit.
Half Life strikes a very unique balance that no other games in the industry can replicate. The problem for your arguement is that I am not applying different standards at all. And Halo 1, for what it got right, wasn't perfect in every respect at all. So there goes that arguement right there. Half Life suceeds because of the percarious balance it strikes, but other games can be similarly uneven in differing respects and still be a great or amazing game.