Killzone 2 showing straight after MS E3 Keynote, July 10th

"What it takes to make a PSP top-down shooter easily translates to making a PS3 FPS, they're fundamentally the same!" - lulz.

If this isn't the most moronic thing I've seen today.

Actually the most moronic thing you should have seen today is you thinking I actually said that, moron.
 
Actually the most moronic thing you should have seen today is you thinking I actually said that, moron.

You actually did say that. :huh:

The core fundamentals of what are required to make Liberation and a good FPS are essentially the same.
x2

explain how the fundamentals to Killzone Liberation are so different from the Fundamentals of a good FPS?

They're both shooters, they both rely on good AI, weapons, level design, mechanics. If you're a good level designer, the two are so close and compatible as to be a non issue, and the people who worked on Liberation were all the Killzone 2 team who shuffled around to work on the PSP version and were then reabsorbed..

But nope, you said nothing like that at all. Actually, your opinion has been so day-and-night throughout the thread that I can't really tell what you actually think. You say one thing, then you contradict yourself, then you say the first again. So I'm just taking the most irrational verbage and using that as your actual opinion.
 
Fundamentals do not equal design. Did you take english classes in high school? Do you want me to parce my words into simpler terms for you? I did not say they were a 1:1 transition, I said that the fundamentals required of both games were essentially the same and that it showed maturity of the studio since things that were glarring flaws of Killzone 1 were actually strengths of Killzone Liberation.
 
Fundamentals do not equal design. Did you take english classes in high school? Do you want me to parce my words into simpler terms for you? I did not say they were a 1:1 transition, I said that the fundamentals required of both games were the same.

Hell, you don't even need to say they're one to one to prove my point. The third quote says it all: "The two are so close and compatible that it should be a nonissue" You know what compatible means, don't you? Easily transferable from one medium to another?

Did you take english classes in high school?
 
English 30 AP.

If you remember, taht third quote was in saying that the transition of talent would be a non issue largely because of how similar the fundamentals are, not that their aren't bigger challenges in console development. It was in response to you saying

No amount of sucess on Handhelds translates to sucess on consoles

Really? That must be why Ready at Dawn, made up of former Naughty Dog Employees, made a good PSP game in Daxter? really?

The wholes in your logic are gaping. You can take a quote out of context if you want, and sure it's easy to take it out of context because I didn't prefece it very well, but it's still out of context.

Talented people will typically be able to translate their talent across closely related style fairly easilly, go ahead, argue otherwise.
 
English 30 AP.

If you remember, taht third quote was in saying that the transition of talent would be a non issue largely because of how similar the fundamentals are, not that their aren't bigger challenges in console development. It was in response to you saying

"No amount of sucess on Handhelds translates to sucess on consoles".

Really? That must be why Ready at Dawn, made up of former Naughty Dog Employees, made a good PSP game in Daxter? really?

I never said the transition of skills never worked for anyone. I admitted that there are people who are talented enough to be successful on both. Hell, actually I highlighted the fact that PSP development would be easier than console development because the tech is lower-end and doesn't require such complex credentials.

Though, it's harder to go from a much less complex artform to a much more complex artform. It requires a bit more finesse and ability than taking a step down.
 
You directly said

No ammount of sucess on handhelds translates into sucess on consoles

as an absolute definitive statement.

I never said it wasn't easier, but that the fundamentals are the same. Liberation is probably one of the most 'console' handheld games ever made in terms of AI. Now obviously the AI has to operate differently in a top down game, but you still have basic things actualyl working and working well, that were broken in Killzone 1. I agree that console games are more complex, but the time money and resources (along with talented people) going towards Killzone 2 dwarf the effort time money and people who were put towards Killzone 2. I'm not saying that means that everything will be fine, as absolute statement.
 
You directly said



as an absolute definitive statement.

And then I admitted that some talent does transfer as the medium changes. Although I brought up the fact that Guerilla has yet to make a good console game. So their situation isn't quite the same as the Naughty Dog guys who DID make good console games before making a good PSP game.

Not to mention that their situation is in reverse. Going from complex to simple(r) is not quite the same as going from simple(r) to complex.

I never said it wasn't easier, but that the fundamentals are the same. Liberation is probably one of the most 'console' handheld games ever made in terms of AI. Now obviously the AI has to operate differently in a top down game, but you still have basic things actualyl working and working well, that were broken in Killzone 1. I agree that console games are more complex, but the time money and resources (along with talented people) going towards Killzone 2 dwarf the effort time money and people who were put towards Killzone 2. I'm not saying that means that everything will be fine, as absolute statement.

You said you'd bet a perma-ban on the game being good? :huh:
 
I still think that the game will be good. If it scores below 80 percent I'll go into self emposed exile. :csad:
 
I just placed a curse on you that will reduce the cup size of every girl who is interested in you, so it's all good.
 
Wasn't that your defining attribute for like ever? Ugh don't tell me you're into personalities now.
 
There are plenty of attractive women out there who aren't Asian. :huh:
 
I still think that the game will be good. If it scores below 80 percent I'll go into self emposed exile. :csad:

Luckily for you, I believe it'll probably score 8.0-8.5 range. :o

If it doesn't at least score that by the sheer force of its graphics (and hype), then I'll be surprised.
 
My God, a hater and a lover agree on something :dry:
 
I know, it's been happening more and more often as of late.

It's all the medication that I've been taking for my schizophrenia, it's making me delusional. That has to be the reason. :csad:
 
So if you guys went on Playstation underground forums you guys could chat with the guys at gurrellia games and ask them how Killzone was coming along. Sadly I missed the chance to talk with any of them but some people were able to copy and paste some of the answers they had to fan questions.

Fans asked what the hell was up with showing the 14 old screens with the doctored up screen shots. Gurrellia responded by saying

They are only the tiniest bit touched up. Short answer is yes. Long answer is that there was a little bit of colour-correction done and some minor polish, but nothing major. Still very close to reality and it looks better in motion in my opinion.

Then there was something about Killzone 2 only using 40% of the Playstation 3 power. I'm not sure if that was from Gurrellia or not though.

What do you guys think about the 40% statement?
 
They said they did minor touchups on the screenshots just like every dev (save for Ubisoft who takes them to totally laughable extremes), I'd say that's pretty honest.
 

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