Killzone 2 showing straight after MS E3 Keynote, July 10th

You heard it here first folks, a fully rendered Helghast with much more complex lighting, geometry, and textures, looks like a flat pop up. :up:

Much simpler models with worse texturing, lighting, and geometry, look better, despite looking totally unremarkable.

928377_20070825_screen001.jpg


This has depth to you? That guy up front? That is what looks good to you? Do you prefer the painted on clouds to a 3d skybox too? Maybe I can buy a bunch of posters for you and you can hang them up to simulate a holodeck :dry:
 
As oppose to everything that's painted on in CoD4, or how about their being volumetric clouds in that scene you claim was a just 2D clouds, or that the ships in the background are fully 3D. You don't like the filter they're applied that's fine, we can just settle on you being a strange and wonderfully unique snowflake.
 
As oppose to everything that's painted on in CoD4, or how about their being volumetric clouds in that scene you claim was a just 2D clouds, or taht the ships in the background are fully 3D.
Things look painted on in CoD4 like posters, or bullet holes, not people Zenien. The people look like people, and in the screenshot I posted, for Killzone 2, they look like cardboard promo stand ups you might find at an EB. And there are no clouds or ships in the scene that I posted, so yeah, not sure what you're talking about, unless they're all blending in with the buildings, which I guess isn't implausible here.
 
블라스;13308218 said:

If you want to try it out before buying it it's now available as freeware on the pc :)

http://trilogyrelease.bungie.org/

the graphics and controls were updated for the marketplace version though so really the only purpose of downloading the free version would be to get a feel for the game mechanics and story
 
If you want to try it out before buying it it's now available as freeware on the pc :)

http://trilogyrelease.bungie.org/

the graphics and controls were updated for the marketplace version though so really the only purpose of downloading the free version would be to get a feel for the game mechanics and story

Wow, thanks!
But I will still buy the XBLA version :up:
 
Things look painted on in CoD4 like posters, or bullet holes, not people Zenien. The people look like people, and in the screenshot I posted, for Killzone 2, they look like cardboard promo stand ups you might find at an EB. And there are no clouds or ships in the scene that I posted, so yeah, not sure what you're talking about, unless they're all blending in with the buildings, which I guess isn't implausible here.

So I'm confused, your really claiming that they're using 2D clouds and enemies, who obviously wouldn't look like cuts outs in an active 3D environment where they move, or something. And ignoring how tons of things in CoD4 was just 2D textures, like fire, grass, the smoke, far away buildings, explosions. Where as Killzone 2 does things like those clouds volumetrically, or how the blood is volumetric and actually uses a physics model to make the blood spill and break up, or how the ships in the opening shot are all 3D. Now the Lightning is 2D, and the explosion trail of the ship going down is 2D mixed with some 3D, but as a whole Killzone is 'faking' much less of what its doing, compared to CoD4.

"omg I don't like how things look in still shots of the game because they use highly advanced screen filters and dof mixed with motion blur to arrive at an image that is very unique in because it makes the much more advanced motels look 'flat' somehow".

They don't look flat. They are using color filters which will harmonize the various colors somewhat, and combined with the AA, that can give it a painted look, but in motion nothing looks flat, it looks incredible, not flat.
 
Even in warzones, there are more colours than black, white, and gray. Oh, and orange for Helghast's eyes. Don't even try to tell me that there is no vegetation, or everything is devoid of colour. That is bull****. I don't want bright and sunny fields, but in war the contrast between the urban destruction and sparse vegetation is still evident. There's hardly a warzone where everything is shades of gray. Unless, of course, that battlefield is in Siberia.

The AI looks almost as stupid as the last game. Especially during the part where the player runs into the room, and the Helghast soldier turns (rather mechanically, another gripe) and waits a few seconds before even shooting. At which point, the player has pretty much already killed them.

EDIT: And yes, past performance is an indication of future results. Unless, of course, you expect a marathon runner who placed near the bottom in his first two meets to suddenly break to the front of the pack the next meet. Logic? Something you're lacking.

Dude, if you're fighting in a bombed-out city, I seriously doubt there's going to be much vegetation around you. In fact, I doubt there's going to be much of anything around you.

And no, past performance isn't an indication of future results. You've obviously never done any investing. Logic? You don't know the meaning of the word.
 
So I'm confused, your really claiming that they're using 2D clouds and enemies, who obviously wouldn't look like cuts outs in an active 3D environment where they move, or something. And ignoring how tons of things in CoD4 was just 2D textures, like fire, grass, the smoke, far away buildings, explosions. Where as Killzone 2 does things like those clouds volumetrically, or how the blood is volumetric and actually uses a physics model to make the blood spill and break up, or how the ships in the opening shot are all 3D. Now the Lightning is 2D, and the explosion trail of the ship going down is 2D mixed with some 3D, but as a whole Killzone is 'faking' much less of what its doing, compared to CoD4.

"omg I don't like how things look in still shots of the game because they use highly advanced screen filters and dof mixed with motion blur to arrive at an image that is very unique in because it makes the much more advanced motels look 'flat' somehow".
No. I'm not complaining about Killzone's way of doing anything. I'm complaining about the end result. And if CoD4 achieved it's end result with nothing more advanced than a collection of sprites, than so be it, because I couldn't care less about that stuff. CoD4's end result, in motion, looks vastly superior to Killzone 2's, despite all this bull**** hype surrounding the game. I'm not even talking solely about still shots, I just provided that one as an example because I thought it was hilariously obvious in that one, even in the videos things just don't look that good. And it's just tiresome to hear you people go on and on about this thing like you've been in a coma for the past 5 years and have no perspective. If you compared this game to others, even in it's own genre, on it's own console, it is not as graphically impressive as you want to make it out to be.
 
Things look painted on in CoD4 like posters, or bullet holes, not people Zenien. The people look like people, and in the screenshot I posted, for Killzone 2, they look like cardboard promo stand ups you might find at an EB. And there are no clouds or ships in the scene that I posted, so yeah, not sure what you're talking about, unless they're all blending in with the buildings, which I guess isn't implausible here.

That Helghast doesn't look like cardboard :confused:

Are you saying that b/c he's facing the player directly?
 
That Helghast doesn't look like cardboard :confused:

Are you saying that b/c he's facing the player directly?

No, I'm saying that because he looks two dimensional. He appears to have no z-axis. Though, more than likely he isn't really 2d, and it's simply a function of subpar lighting.
 
Except it is, and it clearly trumps CoD4 when you go model for model, texture for texture, etc. You might not like how it looks, like I said you can be a special and unique snowflake. But to deny its technical accomplishments over pretty much every console game out yet, is fanboyish. Heck if you listened to the 1UP podcast around E3, they were mentioning how impressed Mark Rein and Criterion were with Killzone 2. Developers were impressed by what Killzone 2 had acomplished, two of the best development houses in the industry.
 
No, I'm saying that because he looks two dimensional. He appears to have no z-axis. Though, more than likely he isn't really 2d, and it's simply a function of subpar lighting.

Well obviously I can't call right or wrong on that, but I'm not seeing that. I dunno, maybe that's just the picture. I remember when the first screens of Doom 3 were appearing in magazines and they looked like crap coz everything had a hard edge to it.

Of course when the game came out the graphics were ballin' :word:
 
I don't see how it's fanboyish. What am I being a fanboy of? CoD4? I don't really want it. Xbox360? Mine died and I have no intention of replacing it, I wasn't too pleased with it in the first place. Wii? Didn't like that too much either. The only console I have any intention of getting in the next two years is actually a ps3. So what exactly am I attacking Killzone 2 in support of? And I don't care if you roll out every gaming site, magazine, and industry insider on the planet and have them all break out into full *********ion for Killzone 2, it still isn't going to look anything more than mediocre to me.
 
I don't see how it's fanboyish. What am I being a fanboy of? CoD4? I don't really want it. Xbox360? Mine died and I have no intention of replacing it, I wasn't too pleased with it in the first place. Wii? Didn't like that too much either. The only console I have any intention of getting in the next two years is actually a ps3. So what exactly am I attacking Killzone 2 in support of? And I don't care if you roll out every gaming site, magazine, and industry insider on the planet and have them all break out into full *********ion of Killzone 2, it still isn't going to look anything more than mediocre to me.

I wouldn't judge a game's graphics based on a photo. I only say that b/c the image can appear somewhat distorted like in my earlier example. I prefer to see in-game footage. From what KZ 2 has shown the graphics look pretty sik.
 
I wouldn't judge a game's graphics based on a photo. I only say that b/c the image can appear somewhat distorted like in my earlier example. I prefer to see in-game footage. From what KZ 2 has shown the graphics look pretty sik.

I'm judging it based on several photos and a video.
 
Just got done watching the E3 extended trailer and mother of god. Killzone 2 looks phenomenal. I'll give Call of Duty 4 best looks right now...but when Killzone 2 releases.....oh yeah....oh yeah. :D

Nothing can touch Killzone 2.
 
Dude, if you're fighting in a bombed-out city, I seriously doubt there's going to be much vegetation around you. In fact, I doubt there's going to be much of anything around you.

So you're claiming that there's going to be absolutely no vegetation or colour of any kind, that every urban battlefield is gray, gray, and more gray? I mean, you could add one torn flag or discarded piece of coloured cloth and it'd provide more colour variation than the whole city level has. But, nope, there's absolutely no colour. It's like watching an old black-and-white film.

Also, in those screenshots that have been posted recently, it's not "bombed out". It's actually quite intact compared to what a bombed-out cityscape would usually look like, and thus you'd expect even the most minute contrast in color or little splash of green vegetation somewhere, anywhere. Instead of this two-tone gray mess.


And no, past performance isn't an indication of future results. You've obviously never done any investing. Logic? You don't know the meaning of the word.

We're not talking about the stock market, we're talking about human competence/talent. People don't magically wake up one day with skills that they did not possess the last. They don't create two mediocre to bad console games and suddenly turn around and make a mind-blowing one. Past events are always strong indicators of things to come in the future.

Hell, they could've improved their capabilities, but you're rarely ever going to see such a drastic step forward. Studios that have proven to be meh at best aren't known for making blockbuster titles the next time around. They gradually get better and improve, not jump right into being great.

Apparently I have a much better grasp on logic than you do, considering how broken and utterly flawed yours has proven to be.
 
So you're claiming that there's going to be absolutely no vegetation or colour of any kind, that every urban battlefield is gray, gray, and more gray? I mean, you could add one torn flag or discarded piece of coloured cloth and it'd provide more colour variation than the whole city level has. But, nope, there's absolutely no colour. It's like watching an old black-and-white film.

Also, in those screenshots that have been posted recently, it's not "bombed out". It's actually quite intact compared to what a bombed-out cityscape would usually look like, and thus you'd expect even the most minute contrast in color or little splash of green vegetation somewhere, anywhere. Instead of this two-tone gray mess.

Ok whatever. Our thoughts on what a battlefield should look like clearly vary greatly.

We're not talking about the stock market, we're talking about human competence/talent. People don't magically wake up one day with skills that they did not possess the last. They don't create two mediocre to bad console games and suddenly turn around and make a mind-blowing one. Past events are always strong indicators of things to come in the future.

Hell, they could've improved their capabilities, but you're rarely ever going to see such a drastic step forward. Studios that have proven to be meh at best aren't known for making blockbuster titles the next time around. They gradually get better and improve, not jump right into being great.

Apparently I have a much better grasp on logic than you do, considering how broken and utterly flawed yours has proven to be.

You're right, we aren't talking about the stock market. But the principle remains the same. Simply b/c the first game wasn't stellar doesn't mean the 2nd game will inevitably follow in its tracks.

KZ: Liberation on the PSP was well-received so there is proof that Guerrilla can put out a good game if it really wants to. The impression I'm getting from you is that you have a personal grudge against Guerrilla for some reason and you just want KZ to fail.
 
Ok whatever. Our thoughts on what a battlefield should look like clearly vary greatly.

It's not about what we think a battlefield should look like, it's what a battlefield actually looks like. And as far as I'm concerned, war doesn't suddenly turn an urban area into a mess of gray and drab. Unless, of course, the city was made that way. With no colour.

You're right, we aren't talking about the stock market. But the principle remains the same. Simply b/c the first game wasn't stellar doesn't mean the 2nd game will inevitably follow in its tracks.

But it does point us in the direction of Guerilla's console developing capabilities. It shows us what Guerilla is capable of. Which is not much, and I doubt that they've gone Jekyl/Hyde on us in such a sudden manner.

KZ: Liberation on the PSP was well-received so there is proof that Guerrilla can put out a good game if it really wants to. The impression I'm getting from you is that you have a personal grudge against Guerrilla for some reason and you just want KZ to fail.

But it was also developed on the PSP. Which is barely on the level of the N64. It's not that hard to make a decent game on a system that has technology that has been out for many, many years. Disregarding the fact that handheld success =! success on consoles. I don't personally have a grudge against Guerilla, it's just that I don't see KZ2 as so hype-worthy as certain fanboys would like it to be.
 
It's not about what we think a battlefield should look like, it's what a battlefield actually looks like. And as far as I'm concerned, war doesn't suddenly turn an urban area into a mess of gray and drab. Unless, of course, the city was made that way. With no colour.

True enough, but if the city's been bombed into the ground I gather there won't be much variation in colour scheme.

But it was also developed on the PSP. Which is barely on the level of the N64. It's not that hard to make a decent game on a system that has technology that has been out for many, many years. Disregarding the fact that handheld success =! success on consoles. I don't personally have a grudge against Guerilla, it's just that I don't see KZ2 as so hype-worthy as certain fanboys would like it to be.

I'd argue that a game is harder to develop for a handheld, especially if it's a game that requires a high framerate b/c the hardware is so limited. It's not like a full blown console where a developer can do almost anything.

And fanboys aside, I'm not suggesting KZ 2 will be good. I'm in no position to say that. But it definitely has potential, and I honestly believe that no one here can judge it appropriately until the game is actually released; or at the very least a demo comes out.
 

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