Isildur´s Heir
Avenger
- Joined
- Dec 21, 2002
- Messages
- 19,493
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There is potential, lots of it, from the smallest thing to big ones, but the question is, will the product be able to do it?what kind of potential are you talking about?? seriously....short of dodegeball and WiiFit knockoffs, what else is that piece of **** peripheral good for?
No, i don´t thing so, not at least for the 1st year, and not with tons for updates to it.
One of the first things Kinect needs to do is to have one hell of a mic, so it can hear whispers.
The whispers part is, imo, very important, that is, if MS wants the voice commands to be usable, because, not only will many people find it weird to be talking at full voice to a TV screen; imagine someone playing at night, with people sleeping in the next room, and all of a sudden you have to shout....
Second, in every game, the character you are controlling have to do everything you do in real life; if you sit, he sits; if you jump, he jumps; if you scratch your butt.......you get the picture.
That is because the all controller-free gaming doesn´t make much sense, that is not what is important in Kinect; the way better slogan would be: YOU ARE THE GAME or GET INSIDE THE GAME or YOU ARE THE CHARACTER.
For example, take a shooter.
You go to a table where a lot of guns are, and the character automatically picks them up.
He puts the assault rifle and put it on his back, but all the other weapons are nowhere to be seen.
When you press a button, you take out your weapons.
Now imagine this:
A third person shooter.
You go to a table where the weapons are.
Insted of picking them up automatically, you have to reach you arm and pick them, not only that, but you have to put them on you, which means that you have to make the movement of putting the pistol on the holdster.
If you put it in the back of your pants, the character will put the pistol there, if you put it on your boot, the character will do it also and so on.
When you need to fire the weapons, insted of pressing a button, you have to reach for where the weapon is and take it out.
Imagine the kind of immersion it would have, you would quickily forget that you are not holding anything, because you are making the movements you see on screen.
And this is just the tip of the iceberg.
I´ll get back when i have the time