Haha. At least you can admit to wanting a Spidey Clone. This thing is a LONG way off, Spidey threads have started, MAYBE a year and half off from release... typically following an E3 showing or official site being put up. At this point, Marvel Universe Online is likely three years from actual release. MMOs take a long time, a lot of people and a lot of money. If they're still hiring.. well... yeah.
But sharing what I want in this game... that's GOLD!
1) I want an MMO
ARPG, that's right, Massively Multiplayer Online
Action Role Playing Game. Auto Assault does this well with some real time aiming supplimented by character skill and character equipment. I'm not lookng for turn based action with Spider-Man types, Quicksilver Types, teleporters or having Hulk have to 'wait' to flee. flee. City of Heroes is also close to capturing a very action-oriented feel, but it can be further distilled into something doable by JUST a controller (though a keyboard for typing would be ideal.
2) I want a non-cannon slightly altered Marvel Universe where creators can manipulate things slightly to account for gameplay. Secret identities are still secret, and both the Avengers training program and Xavier's Institute have more of an open door policy (and exist). MMO designers should feel free to pull upon aspects of past and present, especially classic Marvel Universe. They should not be bound to the exact state of affairs in the MU when they are designing the game since so many things could be retconned out by the time the game is released three years later. We don't want programmers spending all their time doing AoA designs and maps for a few players that are going to be gone in six months when they could be developing real lasting content ofr everyone. Marvel Online should be the 515 universe or something like that.
3) A fully realized scale Marvel New York. I mean, all of Manhattan as a single continuous zone with so many things to do in its just staggering. Subzones for NYC in Long Island, Queens and a vast Morlock Tunnels "Dungeon." I'm not sure that can even be done, but I would sure love it if it were. Perhaps all that pedestrian traffic is just too much to portray over even a broadband connection, but that'd be my ideal. Landmarks abound, Four Times Square (real life place could be FF base), Wakandan Embassy, Avengers Mansion, all locations for various in game functions from getting equipment and healing, to levelling and travelling.
4) I'd like to have Secret identies included in some way shape or form. Even as just a costume and display name change, even if no advancement gameplay is available.
5) I'd like to play as established Marvel Heroes and not just knock-offs or B-String original characters. I think a system should exist for players to 'rent' big Marvel heroes periodically, as part of the game world or for instanced missions. Very Popular characters (Spidey, Wolvie) require a large number of rent points for, say, two hours, while less popular charcters (Prowler, Maverick) may indeed be very cheap.
6) I think additional zones should include: Salem Center with Xavier Institute subzone, A large (and relatively empty) American West map with a Hulkbuster base subzone and Vault subzone, Genosha as a dangerous adventureland, Wakanda as a dangerous adventureland, Latveria as a VERY dangeorus adventureland, Savage Land as an adventureland, Krakoa, Atlantis and Asgard as high level adventure zones, perhaps a Skrull Invasion Planet warzone. And a moving Shield Helicarrier Subzone. Yeah.
7) Classless System. Yes, I want to have trees and costs, similar to the recent MURPG where you get a definite number of character creation points and use them to buy specific powersets, and then learn specialities allowing you to do certain feats with that basic power. These powers can be equipped with advantages/boosts that make them more expensive, or challenges that make them less expensive. The character can take challenges that'll earn them a few more character creation points, but come back to haunt them as their character progresses.
Players then expend XP to level up their powers, but advantages or get rid of disadvantages on their grew powers and skills. Social Skills that coax out more info is a lot cheaper than flight, which is cheaper than the versatile stretching, which is cheaper than, say The Phoenix Force (or a piece of Jean, according to Endsong). This also precludes levels, as each players has a set of abilities and powers that each have their own level and level up meter, based on how much the character uses them to complete missions. Also, a 'combat effectiveness' algorithm screens characters during character creation to keep novice players from gimping themselves and cannot be overridden unless the player has a toon who reaches a high combat-effectiveness by 'levelling up' in the game.
8) This is getting long, eh? Anyway, I want expansions that follow that to include not only the whole of mutantdom (Savage Land, Muir Island, Alpha-Beta-Delta-Omega classifications, Phoenix recurring storyline, multiple Xavier institutes, Astral Plane), later the whole of Cosmic and Spacedom (Galactus, Heralds, Planet Hulk, Kree-Skrull conflicts, Shi'ar Empire), and random bits of civillian and technical life (Reed's Inventing, Stark's Suit tailoring, 'info gathering' missions at cocktail parties, clubs and other such 'fun' civillian venues, player vehicles and vehicle combat), but eventually include some
9) Multiple Mini-events for different sections of the world ( a New York event wouldn't have to involve everyone, either would a mutant event, or an Avengers event or a secret war (which happen surprisingly often with 60 or so characters at a time

). But with these exclusive 'mini-events' occuring every few weeks, it warms people up for the quarterly "Big One." Galactus comes to town. Sentinels hunt ALL Superhumans. Shi'ar Invade earth... these types of things involve any and all players and tyipcally involve some sort of update, however small.
10) Plenty of powers. Plenty. Yeah... that's all...
11) Impressive telepathy and magic-user sytems that are more involved than punching someone or hitting them with an optic blast. Telepathy requires unlocking closed things (minigame perhaps?) and magic using involves resources and takes time, and managing powerful dangerous forces (meters). I'd like things of that nature.