Marvel Ultimate Alliance 2: Fusion (360, PS3, Wii, DS)

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XML1 had unique characters, because everyone had only four power attacks. I have missed that. You didn't have to search a correct power, you just had to press one button. Thanks to that, combat felt more natural.

Yes indeed, and that also allowed for less copy-pasting of powersets. Characters should really only two or three attacks anyway... There should be other ways of making them feel like their comic counterparts, such as more customization options, different combat animations (especially for tanks), unique throws and combos, etc. The developers seem to think a large number of abilities makes up for lack of actual diversity in playable characters, but it's hard to find more than two powers you want to use with any given character in MUA. Spider-Woman for instance only has one I use actively (Venom Blast). Take the Hulk, for instance... Why not just give him Thunder Clap, a charged punch attack, and Hulk Smash (a radial) as his ultimate attack, plus the boost where he grows in size and a rage meter? That's the Hulk right there, no need for frills. Just make sure no one else gets Thunder Clap...

Just like in writing, keeping things tight will make them ultimately better.
 
I like having more options. Imagine how much Thor would've sucked if his only offensive attack were his very first slam attack and you could never get his vastly superior hammer throw.

Hammer Throw, a hammer slam, and the lightning power as his ultimate attack would work. Mjolnir's Might should be his hard attack, that's the kind of polishing this game requires... Instead of everyone using their fists and feet, why not the weapons they're most known for, like the nunchuks in Moon Knight's case?
 
Provided they give you only those powers you want. Suppose some dev decides that Thor's best power was that first hammer slam that doesn't even do radial damage? Then you've nerfed Thor for people like me, who open up almost every fight with a speed buff and then alternate between melee attacks and hammer throw.
 
XML1 had unique characters, because everyone had only four power attacks. I have missed that. You didn't have to search a correct power, you just had to press one button. Thanks to that, combat felt more natural.
XML1 didnt have many unique characters. It had lots of clones and that was a big complaint about it. Iceman and Magma had the exact same powerset just with different visuals of course. Ditto for Gambit and Jubilee. How in the world are any of these characters similar enough that they have the same exact powers? The moveset for that game consisted of 2 attack powers, 1 boost and 1 Xtreme attack. 2 attacks simply wasnt enough and its a good thing they bumped that number up to 6 in XML2
 
Well, we're assuming here that the developers would figure out that Mjolnir's Might makes more sense as a hard attack than a straight-up ability... It's powerful, yes, but kinda clunky to use. I much prefer the hammer throw. We really have no way of controlling what goes on the developers' minds (I wish) so I'm speculating on what would make a better game, with better characters, and for that purpose let's just assume they'd go with Hammer Throw as his primary power. Anyone who reads the comics would take that route, anyway.
 
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XML1 didnt have many unique characters. It had lots of clones and that was a big complaint about it. Iceman and Magma had the exact same powerset just with different visuals of course. Ditto for Gambit and Jubilee. How in the world are any of these characters similar enough that they have the same exact powers? The moveset for that game consisted of 2 attack powers, 1 boost and 1 Xtreme attack. 2 attacks simply wasnt enough and its a good thing they bumped that number up to 6 in XML2

Though I agree that she was pretty much an Iceman clone, Magma's attacks didn't have the freezing effect. Jubilee was a poorly executed character, yes, but Gambit also had the staff attacks going. However, apart from these examples everyone else felt pretty unique... And how are you going to give Cyclops six different powers? Making crap up the way the developers did in XML2, that's how. Radioactive optic beam? Come on.
 
Eh, ultimately, I just don't see limiting the powers as a good thing. People will decide which powers they like best and use those. No need for the devs to step in and say, "Okay, this is all Thor really needs so this is all you get." Ideally, each character would have at least 2 offensive moves, 2 buffs, 2 radial moves, etc. and you could just pick which ones suit your play style best. I see what you're getting at, since fewer moves would cut down on duplication and I myself only used one or two powers per character once I'd gotten used to that character, but I still like having some more options to explore with each character.
 
I agree with both points
I think some characters had too many moves
as some heroes, I was always wanting to do one thing and either having to keep my eyes off the screen as I tried to remember which icon ws for which move, or just using whichever move I had on tap (luckily the game was easy enough that it rarely mattered)
but I also think the characters need ore AI options and stat upgrades
they need to bring back the individual stat leveling (melee, health, defense, energy, etc)
and when in AI mode, you shuold be able to set your heroes to more than just agressive, defensive, etc, you should be able to set them as long range or short or defend/heal or use only powers or use only combos, like that
 
Maybe two is a little too... well, little... But six to eight attacks, for most characters, is really stretching it. It could maybe be done in a case-by-case basis. I see that working, especially for some characters that could use more than two boosts (like Invisible Woman), or others like Hawkeye who need versatility in their attacks. Giving everyone the same large number of abilities, however, is not good. Like I said before, that's when the developers start making stuff up like they did in XML2 to build upon Cyclops' powerset.
 
Though I agree that she was pretty much an Iceman clone, Magma's attacks didn't have the freezing effect. Jubilee was a poorly executed character, yes, but Gambit also had the staff attacks going. However, apart from these examples everyone else felt pretty unique... And how are you going to give Cyclops six different powers? Making crap up the way the developers did in XML2, that's how. Radioactive optic beam? Come on.
You dont have to use all 6 of Cyclops' powers. What they need to do is remove the requirement involving putting at least 1 point into a power in order to get access to another, but thats it. The great thing is more options is better bc you can level up and choose the powers based on how you want to play. The characters are capable of so much that only having 2 attack powers severaly cripples them. Look at Storm. Why should she only be able to throw a lightning bolt and a gust of wind? What about her ability to create hail storms and other forms of weather manipulations? What about a telepath like Jean? Telepathy and telekinesis are such broad powers that cover a range of abilities which are capable of so much. You cant just map these to 2 different functions. If they go back to the XML1 model, the developers will hear alot of b-tching and rightfully so.
 
right
there's no reason Cyke should have 9 different types of beams (radiation beam? really?)
he just needs the basic wide, thin, refracting and maybe piercing, but have them be more powerful and more upgradable
in XML1, by the time you got Legend Blast, Cyke was taking down sentinels in one blast!
and that's the way it should be
Storm needs a lot of moves, on the other hand, especially becuase she shouldn't be as good at melee as, oh I dunno, the Thing? Luke Cage? Hulk?
hopefully all these balancing issues will be worked out by the time the game comes around in....whenever it is going to come out.
 
Something that should definitely be brought back from XML1 is the way powers evolved into more powerful versions when fully upgraded. That was very, very cool to witness.
 
They haven't built the school back yet? Wow. I guess they're serious this time.
They've changed into a business named Graymalkin Industries, and work as police consultants in all mutant/unusual matters.
 
Something that should definitely be brought back from XML1 is the way powers evolved into more powerful versions when fully upgraded. That was very, very cool to witness.

I agree. That's also one thing that I think XML 1 made the best; Having less spots to put points on -> You actually notice that your character is more powerful. In MUA, leveling up was boring because the changes were so minimalistic. You had to put about four points at once to see the difference during the gameplay. XML 1 had none of that. That game even had evolving powers. Optic Beam started piercing, Iceman's cold beam changed to freeze beam, Beast's boost suddenly gave him an ability to make insane jumps.

Maybe five powers could be enough, think of JLH's system.
 
Something that should definitely be brought back from XML1 is the way powers evolved into more powerful versions when fully upgraded. That was very, very cool to witness.

I definitely agree with that as well, it was way more interesting that way
 
right
there's no reason Cyke should have 9 different types of beams (radiation beam? really?)
he just needs the basic wide, thin, refracting and maybe piercing, but have them be more powerful and more upgradable
in XML1, by the time you got Legend Blast, Cyke was taking down sentinels in one blast!
and that's the way it should be
Storm needs a lot of moves, on the other hand, especially becuase she shouldn't be as good at melee as, oh I dunno, the Thing? Luke Cage? Hulk?
hopefully all these balancing issues will be worked out by the time the game comes around in....whenever it is going to come out.

Damn, I don't even remember that, and I played through XML twice. I did remember powers upgrading somewhat, with Iceman and Storm becoming seriously overpowered. I hope they decide to go to a case-by-case basis. Wolverine shouldn't have much, but Storm or Iron Man should have at least 8 attacks. Everyone else should only have 6. I seriously hated having to pay for points distribution in XMLII, cuz I found out the top power I had to get 3 other moves to use sucked, and I'd wasted 4 points. And I hope they decide at some point to make XML games OR Avengers games, so they don't have 20+ in a game. I know JLH wasn't the ****, but I like how they kept it around 10.

Having an X-men team of Cyclops, Beast, Phoenix, Iceman, Angel, Cable, Wolverine, Colossus, Gambit, Storm, Nightcrawler, and some others I might've missed(none that are repetitive, though).

An Avengers team on the other hand, would be Giant Man, Wasp, Hulk, Iron Man, Captain America, Vision, Thor, Spider-Man, Quicksilver, Scarlet Witch, etc...(and I apologize for not having as many Avengers, but I'm more of an X-men fanboy:grin:)

I know it'll never happen, but I'd prefer a more focused experience, not one that trys to cater to everyone.
 
storm, iceman and phoenix should all be over powered when fully leveled up... they're pretty damn powerful X-men...

iceman and phoenix are both omega mutants... iceman seemed to have lost that status after Mday.. but in the last manifest destiny comic, he mentioned feeling his abilities were better then ever... which would mean they should technically be back at omega level.....
 
An Avengers team on the other hand, would be Giant Man, Wasp, Hulk, Iron Man, Captain America, Vision, Thor, Spider-Man, Quicksilver, Scarlet Witch, etc...(and I apologize for not having as many Avengers, but I'm more of an X-men fanboy:grin:)

I know it'll never happen, but I'd prefer a more focused experience, not one that trys to cater to everyone.

If it ever does happen, it should be: Black Knight; Black Widow; Captain America; Falcon; Hawkeye; Henry Pym; Hercules; Hulk; Iron Man; Quicksilver; Scarlet Witch; Thor; Tigra; Vision; Wasp; and Wonder Man.

No pre-Disassembled characters keeps it simpler.
 
I think it's pretty clear who you mean by that, and I agree :cwink: He should've been in the first game already.

Iron Fist should have been in the first game, but so should have other characters. So here's hoping for this one....
 
Yeah, unfortunately I think the GD's will go for the more "mainstream" canon of comicbook knowledged to draw their characters from
like if Psylocke is in, for example, do you think she'll be the psychic knife weilding ninja (Jim Lee era X-Men type) or the telekenetic/kitana-using "new" Psylocke?
It's hard to say at this point
I sure hope we see a little something from NYCC next week so we can all stop speculating so much
 
Probably a bit of both, to be honest.

Now that Captain Britain is starring in his own comic, it'd be great if he could make it onto the roster.
 
If it ever does happen, it should be: Black Knight; Black Widow; Captain America; Falcon; Hawkeye; Henry Pym; Hercules; Hulk; Iron Man; Quicksilver; Scarlet Witch; Thor; Tigra; Vision; Wasp; and Wonder Man.

No pre-Disassembled characters keeps it simpler.
I'll go with your Avengers team, since I'm a mutie lover anyways.:oldrazz:
 
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