LEGO Spidey
Sidekick
- Joined
 - Mar 8, 2004
 
- Messages
 - 1,400
 
- Reaction score
 - 0
 
- Points
 - 31
 
XML1 had unique characters, because everyone had only four power attacks. I have missed that. You didn't have to search a correct power, you just had to press one button. Thanks to that, combat felt more natural.
Yes indeed, and that also allowed for less copy-pasting of powersets. Characters should really only two or three attacks anyway... There should be other ways of making them feel like their comic counterparts, such as more customization options, different combat animations (especially for tanks), unique throws and combos, etc. The developers seem to think a large number of abilities makes up for lack of actual diversity in playable characters, but it's hard to find more than two powers you want to use with any given character in MUA. Spider-Woman for instance only has one I use actively (Venom Blast). Take the Hulk, for instance... Why not just give him Thunder Clap, a charged punch attack, and Hulk Smash (a radial) as his ultimate attack, plus the boost where he grows in size and a rage meter? That's the Hulk right there, no need for frills. Just make sure no one else gets Thunder Clap...
Just like in writing, keeping things tight will make them ultimately better.
						
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 He should've been in the first game already.
		