Mass Effect

Really? I'm kinda the reverse. My Shepard was a paragon in the first game who represented the absolute best that humanity had to offer. In the second game, while working with Cerberus he slowly declined into a more renegade role as he was corrupted by the Illusive Man, though he showed some signs of redemption in the end when he destroyed the Collector base rather than hand it over to him.

Doesn't that affect your meters though? I play as one paragon and one renegade to try and get the most out of each role. If I play the second one a third time I might try and mix it up.
 
Doesn't that affect your meters though? I play as one paragon and one renegade to try and get the most out of each role. If I play the second one a third time I might try and mix it up.

I played the first on 360, with 100 % paragon and about 25 % renegade, however, I played the second game on PS3 (I prefer the control so I sacrificed on the emails and effects of ME1 sidequests). Therefore I had a clean start for ME2. At the end of the game my paragon score was about 50 %, my renegade score, 100 %. I figure in Mass Effect 3, I will be able to balance it out based on where the story takes Shepard.

I probably will play through again to try a pure renegade and pure paragon run, just for the hell of it. I'd like to get a file where everyone but a couple die (to see the effect on ME3) and one where everyone lives (in my main ME2 file, Jack and Jacob died).
 
My first run was mostly paragon. With my second, I went in with the intention of going full on renegade, but I can't stick to it. Even if she's a hardass, there are things she won't do,
like let those people burn during Zaeed's loyalty mission. I was also planning on siding with Morinth over Samara, but I can't pull the trigger on that one either. That's actually where I've had my game saved for a few days while I try to rationalize it.

Kudos to Bioware for making decisions that require a lot of thought. It's a lot better than the puppy kicker Sith from Kotor.
 
I let the people burn (they were basically murderers anyway) but could not kill Samara. Morinth scared me too much. :(

The toughest decision I've ever had to make is whether or not to give the Illusive Man the Collector base. I never trusted the Illusive Man. I was quite sure that giving him the base would result in either him building a Reaper that ultimately turned on humanity or him using the technology to consolidate his own power.

At the same time, one could not deny that having such weaponry could be crucial in a fight against the Reapers.

I ultimately decided against it. The Protheans and all of the other civilizations used Reaper technology and look where it got them. Plus, as Leigon said, it is dangerous to evolve around a predetermined path that is dictated by technology (the very thing we are fighting). In the end, I found it preferrable to let the galaxy fight the Reapers on their own terms. Plus it was just too much power to give that slimey bastard, the Illusive Man. Though I would like to do a play through where I give it to him, just to see the effect on ME3.
 
In the interest of doing things differently the second time, I think my infiltrator is going to keep the collector base. She can always explode it along with Martin Sheen later if things go south. :awesome:
 
My renegade in the ME1 started off as a huge jerk but not really a murderer. However, by the end of the game I was making straight renegade choices: killing the queen and letting the council die. I figure in the second one, that the effects of being brought back to life would take even more of a toll on his psyche and tip him over the edge.
 
What about all the movie critics that constantly "whine" about how bad the Resident Evil movies are? :whatever:

Who cares about what the critics think of RE? I wasn't talking about them. I was talking about how Jovovich's presence in a film doesn't automatically turn it into cheese, except in the minds of message board users and gamers, who would compare it to RE incessantly.

And then you came along in the very next post and proved my point.
 
Also, I would like to take this opportunity to point out the inherant ridiculousness and contradictory nature of Matt's posts. He shoots down both Jovovich and Brandon Keener as unfit for a Mass Effect movie, despite their credentials (multiple starring roles in feature films, including big budget action movies/ fan favorite voice actor from two, and soon to be three best-selling video games from this very franchise, respectively), only minutes after having suggested sporadic television actress Annie Wersching as the lead in the very same film.

Annie Who? Indeed. I said the same thing.

Good luck finding a studio who will cast a 200 million dollar budget movie with a bunch of video game voice actors. Its why you'll see roles like Wrex, Garrus, and Tali, recast even if they are CGI, covered in makeup, or faceless. Its why animated movies have gone through the trend of using big stars over the past ten years. Because when promoting it you can use the voice actors. "Hey, Seth Rogan is on Leno promoting Monsters vs. Aliens! I should see it!" Studio logic will ensure that real actors are cast in the voice roles.

Keener had a bit part in The Pacific and a bit part in basically every live action role he's had. He's not a guy who the studio would have on the late night circuit and promoting the film when they could have a recognizable actor who will draw a crowd.

I'd rather have someone who can actually act that a glorified model if they go the route of Female Shepard.

Annie Wersching from 24 should play female Shepard.
 
Yawn, Wersching was the female lead for the final two seasons of an immensely popular television series. Keener was a bit part in an HBO mini-series.

As Jovovich, she has done nothing to prove that she has the least bit of talent as an actress.

That being said, its moot. I doubt that they will go with the female version of Shepard, therefore I just threw an actresses name out there who has an insane resemblence to default female Shepard.
 
I let the people burn (they were basically murderers anyway) but could not kill Samara. Morinth scared me too much. :(

The toughest decision I've ever had to make is whether or not to give the Illusive Man the Collector base. I never trusted the Illusive Man. I was quite sure that giving him the base would result in either him building a Reaper that ultimately turned on humanity or him using the technology to consolidate his own power.

At the same time, one could not deny that having such weaponry could be crucial in a fight against the Reapers.

I ultimately decided against it. The Protheans and all of the other civilizations used Reaper technology and look where it got them. Plus, as Leigon said, it is dangerous to evolve around a predetermined path that is dictated by technology (the very thing we are fighting). In the end, I found it preferrable to let the galaxy fight the Reapers on their own terms. Plus it was just too much power to give that slimey bastard, the Illusive Man. Though I would like to do a play through where I give it to him, just to see the effect on ME3.

I kept the facility. It was just too valuable to destroy. It could give scientists insight into how the Reapers work.
 
The question is, is that what the Illusive Man will use it for? That is what makes ME3 and the whole series for that matter so intriguing. Many games give the illusion of choice, but the choices ultimately have no consequence. However, Bioware seems to have created a universe where each of us can have our own story that will play out based on the choices we have made in a unique manner. Hopefully ME3 delivers what has been promised and actually has varying pathes based on what is chosen in the first two games.
 
Really? I'm kinda the reverse. My Shepard was a paragon in the first game who represented the absolute best that humanity had to offer. In the second game, while working with Cerberus he slowly declined into a more renegade role as he was corrupted by the Illusive Man, though he showed some signs of redemption in the end when he destroyed the Collector base rather than hand it over to him.

And that's what's great about the Mass Effect series. That road would a great direction to take too.
 
Guillermo Del Toro should direct this.

Dave Karypshyn or w.e. the ME game/book writers name is should help write it.

Shep should be (i hate to say it, but Christian Bale in Terminator Salvation kept screaming Shepard to me). Gerard Butler in Gamer also reminded me of shep some.. but thats a tough character to cast to do it justice without someone lame like Dwayne Johnson.

garrus... Paul Bettany keeps popping up. (but id also think of him as a good Thane in 2.)

wrex...definately mickey rourke.

ashley williams... tough like shep bc you need to get it just right... like natalie portman style with some angelina jolie in there haha

tali... zoe saldana...eh... penelope cruz works for me.

Joker.....seth green duh.

Liara... its good that age doesnt matter...ashley judd works for me.
 
^ I like a lot of the castings there, glad you said that about ashley rather than picking either of those women cause like you said she's like a mix of them. Paul Bettany I really like especially. A lot of people I've never really thought about but I could see working, cool casting :D

And liking the idea of Del Toro too, at least you would have the knowledge that even if he's never played the game he would get so wrapped up in the world & the games that he would make a brilliant movie rather than just screwing it over with a lazy attempt.
 
Movie Shep would definitely have to be smart ass Shep. The Shep that takes no crap from anybody & I would hope they get him punching a reporter in there somewhere & he should just get Garrus to shoot himself then the budget can be put into the space battle & final bad guy in the first game
 
After watching the special features for Tron: Legacy, I think the technique they used to get Jeff's facial movement for CLU would work well for some of the alien species in a Mass Effect movie. That way they could hire the big name actors they want and still have them on set to interact with everyone else.
 
My renegade in the ME1 started off as a huge jerk but not really a murderer. However, by the end of the game I was making straight renegade choices: killing the queen and letting the council die. I figure in the second one, that the effects of being brought back to life would take even more of a toll on his psyche and tip him over the edge.

I played a straight Paragon Shepard in ME1, but let the Council died because I thought the choice was to either let Council live but at the expense of allowing the Reaper to win, or kill the Reaper but couldn't save the Council, so I went with the former. Later I found out that it doesn't impact the fight against Reaper, but I didn't want to play the ending all over again so I kept it the way it is. I ended up becoming comfortable with the idea of human-run Council in ME2, because it feels like it was a new dawn in the galaxy, although I'm disappointed that there is next to no interaction with them.
 
Wait?!?! What?!?! Are we going to get a director? A cast? How is this going to work?
 
How can they showcase either Mass Effect or Pacific Rim when nothing has been shot for either? :huh:
 
To my knowledge, Mass Effect doesn't even have a writer. :huh:
 

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