No Man's Sky

I remember the days when I could actually play a game for 30 hours because I had no life whatsoever.
 
No Man's Sky US street date broken, putting retail copies in the wild ahead of review code




9 hours ago
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Update August 5, 2016: Some retailers in the US have been breaking the street date for No Man's Sky, selling the space exploration game early to...
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Hello Games confirm short PC delay for No Man's Sky





3 hours ago
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Update August 3, 2016: There was recently some confusion about the PC release date for No Man's Sky, as it had seemingly been changed from August...
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source: PCGamesN
 
So, I read an article on this and it raised an interesting point:

Despite all the pre-release hype (and even despite the leaked copies), I still don't know what the hell you do in this game...Is there is a story? Apparently the purpose is to reach the center of the universe...what happens after that? How do the game mechanics work? What is No Man's Sky? Literally all I know is 18 quintillion planets. But...why?
 
So, I read an article on this and it raised an interesting point:

Despite all the pre-release hype (and even despite the leaked copies), I still don't know what the hell you do in this game...Is there is a story? Apparently the purpose is to reach the center of the universe...what happens after that? How do the game mechanics work? What is No Man's Sky? Literally all I know is 18 quintillion planets. But...why?

I think you're asking all the wrong questions. In terms of goals, this game falls more into the category of something like Minecraft, there's no story, there's potential goals you can complete and consider to be an ending, in Minecraft it's "The End", in NMS it's "The Center", but they aren't really the ending of the game, it's more about adventure and Survival. I think the Star Trek intro sort of sums up the attraction of NMS very well, "To explore strange new worlds, to seek out new life, and new civilizations, to boldly go where no one has gone before". It's not about the "end", there is no story, it's all about the adventure.
 
The journey is its own reward.
 
I think you're asking all the wrong questions. In terms of goals, this game falls more into the category of something like Minecraft, there's no story, there's potential goals you can complete and consider to be an ending, in Minecraft it's "The End", in NMS it's "The Center", but they aren't really the ending of the game, it's more about adventure and Survival. I think the Star Trek intro sort of sums up the attraction of NMS very well, "To explore strange new worlds, to seek out new life, and new civilizations, to boldly go where no one has gone before". It's not about the "end", there is no story, it's all about the adventure.


the simplest explanation your just exploring going to planet bumping into things . There will be objectives in the game to collect things and do stuff . but that's pretty much what your doing.
 
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Was reading some stuff on the first huge patch, and it sounds promising. Questions I have had about customizing your own ship addressed. As is the future promises of your own freighter.
 
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Can Sony sue retailers who broke the street date?

I don't think No Man's Sky is meant to be a traditional linear game. I think after you reach the center you are just meant to keep going around discovering new planets naming them and creatures in the Atlas, making trade deals with faction, defend your allies from pirates, etc. All while trying to upgrade your gear and ships to get the best stuff.
 
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Hello Games has released patch notes for the Day One patch. For those that were concerned about issues highlighted by the leaked play throughs, you will be relieved. There's also some mention of things to come that sound pretty awesome.

The Three Paths – there are now new, unique “paths” you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.

The Universe – we changed the rules of the universe generation algorithm. Planets have moved. Environments have changed biomes. Galaxies have altered shape. All to create greater variety earlier. Galaxies are now up to 10x larger.
Diversity – Creatures are now more diverse in terms of ecology and densities on planets.

Planets – we’ve added dead moons, low atmosphere and extreme hazardous planets. Extreme hazards include blizzards and dust storms.
Atmosphere – space, night time and day skies are now 4x more varied due to new atmospheric system, which refracts light more accurately to allow for more intense sunsets.

Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it’s effects have been reduced further…
Terrain generation – caves up to 128m tall are now possible. Geometric anomalies have been added. Underwater erosion now leads to more interesting sea beds.

Ship diversity – a wider variety of ships appear per star system, and are available to purchase. Cargo and installed technology now vary more, and ships have more unique attributes.

Inventory – ship inventories now store 5 times more resources per slot. Suit inventories now store 2.5 times more per slot. This encourages exploration and gives freedom from the beginning. We’re probably going to increase this even further in the next update, for people in the latter game phases, and will allow greater trading potential.

Trading – trading is deeper. Star systems and planets each have their own wants and needs, based off a galactic economy. Observing these is the key to successful trading. We still working on adjusting this based on how everyone plays, but all trading values have been rebalanced across the galaxy, giving a greater depth. A bunch of trade exploits were uncovered and have been removed
Feeding – creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.

Survival – recharging hazard protection requires rare resources, making shielding shards useful again. Storms can be deadly. Hazard protection and suit upgrades have been added. Liquids are often more dangerous

Graphical effects – Lighting and texture resolution have been improved. Shadow quality has doubled. Temporal AA didn’t make it in time, but it’s so close
Balancing – several hundred upgrades have had stat changes (mainly exo-suit and ship, but also weapon), new upgrades have been added.

Combat – Auto Aim and weapon aim has been completely rewritten to feel more gentle in general, but stickier when you need it. Sentinels now alert each other, if they haven’t been dealt with quickly. Quad and Walker AI is now much more challenging, even I struggle with them without a powered up weapon.

Space Combat – advanced techniques have been introduced, like brake drifting and critical hits. Bounty missions and larger battles now occur. Pirate frequency has been increased, as well as difficulty depending on your cargo.

Exploits – infinite warp cell exploit and rare goods trading exploit among other removed. People using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves ¯\_(シ)_/¯

Stability – foundations for buildings on super large planets. Resolved several low repro crashes, in particular when player warped further than 256 light years in one session (was only possible due to warp cell exploit above).

Space Stations – interiors are now more varied, bars, trade rooms and hydroponic labs have been added

Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight

Ship scanning – scanning for points of interest from your ship is now possible. Buildings generate earlier and show up in ship scans

Flying over terrain – pop-in and shadow artefacts have been reduced. Generation speed has been increased two fold (planets with large bodies of water will be targeted in next update)

Writing – The Atlas path has been rewritten by James Swallow (writer on Deus Ex) and me. I think it speaks to the over-arching theme of player freedom more clearly now. Early mission text has been rewritten to allow for multiple endings.

I grew up reading Carmack’s .plan files for Quake, so it’s fun to be writing one of my own :)

Next up we’re adding the ability to build bases and own giant space freighters. Temporal AA and my new cloud rendering tech should be coming soon too. It will really change the game again, and enhance it visually.

http://www.no-mans-sky.com/2016/08/update-1-03/
 
So soon.
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My new couch is being delivered on Tuesday. I get No Man's Sky and a comfy cough to play on same day. Bye bye productivity.
 
Watch Hello Games' Sean Murray play an hour of No Man's Sky


4 hours ago
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Remember when Sean Murray told everyone to stop watching early streams and discover things for yourself instead? Well he's just done an hour of...
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source: PCGamesN&
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No Man's Sky : It's 'Not a Multiplayer Game -- Don't Go Looking for That'

Posted Aug 08, 2016



In a series of Twitter posts, No Man's Sky developer Sean Murray has reiterated that the game is "not a multiplayer game".
He further states that players should not go into it looking for that experience. The comments come on the eve of the PlayStation 4 release of No Man's Sky and within the same week as the PC release (August 12th).
In other posts, Murray stated that, due to the size of the universe, it would be highly improbably that players would run into one another. "Pretty much zero", according to one post. There are features and easter eggs to give players an indication when another is in the universe but that NMS is more about "cool moments" than interaction with others.
This isn't exactly new information, but it is a reminder of what to expect.
Learn more about No Man's Sky on our portal page or on the official site.
Source: IGN

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Read more at http://www.mmorpg.com/newsroom.cfm#oMwRM5hezcPmgQET.99


source:MMORPG.com
 
Played for about an hour and a half tonight. The game is pretty damn beautiful. It does NOT hold your hand. At all. So I spent most of my time wandering around the starting planet, getting supplies. You start out being able to only hold a few things, so be mindful and learn what resources are important.

Sentinels are a pain to fight right now, but they're avoidable.

The first planet I was on was pretty generic, but the second planet almost took my breath away. I landed on the planet, hopped out of my ship and turned around to see a massive valley below me with an ocean on the horizon. Massive, armored worm-like creatures were slowly flying in the sky. Three gigantic moons filled half the sky behind a gorgeous cloud-filled sunset. I just stood there taking it all in...until a raptor-like creature attacked me, lol.

The day one patch isn't installing for me (I assume their servers are slammed right now) which is causing a few minor problems, but hopefully it'll be good to go tomorrow.

Overall, the game runs really smoothly. Flying the ship will take some getting used to, but looks to be fun once you get rid of the junker you start out with. Looking forward to playing some more after work. I think we got a special and important game here.
 
The first planet I was on was pretty generic, but the second planet almost took my breath away. I landed on the planet, hopped out of my ship and turned around to see a massive valley below me with an ocean on the horizon. Massive, armored worm-like creatures were slowly flying in the sky. Three gigantic moons filled half the sky behind a gorgeous cloud-filled sunset. I just stood there taking it all in...until a raptor-like creature attacked me, lol.

.

That sounds incredible! And to think you can visit everything you can see, hard to fathom!
 
Amazon said My copy could be delayed till Friday..Nah. If I don't have it by 4 pm today I'll go get it and return the Amazon copy.
 
So it plays pretty seamlessly in regards to hitting planet after planet.
 
is this going to have VR support? i feel like PSvr might make the game worth it, ive been on the fence since they announced no multiplayer.
 
Man I wish I didn't work 12 hours today and tomorrow.
 

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