No Man's Sky

So apparently there is a problem with the pre-order ship that breaks the game:

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So apparently there is a problem with the pre-order ship that breaks the game:

[YT]Kjs-rz2gQRE[/YT]

I got the hyperdrive blueprint from a random alien after the starting system, so you're still able to get it if you use the pre order ship, you can also use resources to sell and save for a new ship that does have a hyperdrive if need be, so it's not gonna stop your progress, just slow it.
 
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Yup; it’s not a game breaker at all. Happened to me. It’s a slightly unfortunate aggravation if you happen to have purchased a ship without one, but it’s easily worked around. Most ships will have a hyperdrive already in them; you just need to refuel it. The only ships that I’ve seen that do NOT have a hyperdrive are the crashed ones you come across. I have yet to see any purchasable ships that do not have a hyperdrive installed.
 
Do you do anything else really besides going to planets and collecting resources? I know you fight sentinel bots and stuff on them, but is there any kind of driving plot or conflict?
 
Do you do anything else really besides going to planets and collecting resources? I know you fight sentinel bots and stuff on them, but is there any kind of driving plot or conflict?

You can interact with and build reputation with a few different alien race factions and learn their language, you'll eventually start getting attacked by pirates in space and encounter space battles, for plot there's not much other than following the path to the center or to find the atlas stations and space anomolies that provide some lore and can speed up your travels. Managing your gear is also something you do, your suit, ship, and gun all have inventory slots for upgrades and storage of resources and you'll be constantly upgrading and often replacing your equipment and ship.
 
Do you do anything else really besides going to planets and collecting resources? I know you fight sentinel bots and stuff on them, but is there any kind of driving plot or conflict?
There is a story, but it's intentionally vague and fed to you bits at a time to make those moments more poignant, and the game is all about those moments. Without giving spoilers, you are a traveler who wakes from a crash not knowing where you are or what you're doing. Through a series of discoveries, you learn that the closer you get to the center of the Galaxy, the more you learn about yourself and mysterious forces and ancient things around you.

The majority of the game is about collecting resources to get to the center of the Galaxy, but if you're willing to explore, there is more to it. Each planet has outposts and mysterious signals you can follow, as well as massive monoliths that guide you and feed you more.

There are factions of aliens that you can develop relationships with. Each interaction gives you the chance to improve or hinder those relationships.

You can battle (or avoid) sentinels, pirates, and even destroy space freighters for loot (at the risk of angering factions). You can also buy, sell, and trade with aliens or on a galactic market.
 
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Decided this isn't for me. Been having a great time with Rebel Galaxy instead.
 
I'm excited for Elite to finally make it to PS4.
 
I see the reviews have rolled out and they arent great. It currently has a Metacritic of 69
 
I'm glad I waited - based on the reviews, it doesn't seem like something that would interest me.
 
It's a terrific concept with a middle-of-the-road execution. The variety is really surface deep. It's a cosmetic variety, with each world essentially having the EXACT same thing to do. For me I had a feeling this is what the game would be so I'm enjoying the great things the game does offer. It's a great game to listen to a podcast or music to.
 
^yeah, it was the "sameness" that the reviews kept mentioning that caught my attention.

If it feels like you are pretty much doing the same thing, just in different environments, I feel that I'd get bored with that relatively quickly. especially with a thin story/narrative behind it.
 
I think it will get better with time because this is a game that will live and die on its updates. I would advise anyone who doesn't have it to wait.
 
It sounds to me like this game is this generation's Fable, a lot of promises that the developers could ultimately never live up to, resulting in an average game that is disappointing due to the hype.
 
Fable was still pretty fun, there was a ton to do, just all the activities were a bit shallow.

The problem with NMS is there isnt a ton to do other than mine and craft. i guess there might be some base building coming but i dont see the point in building a base, isnt there really no way to get back to any of the planets you've visited.
 
Yeah, after the VideoGamerTV review, I don't think I'll be getting this. Also apparently a lot of problems on the PC.
 
It sounds to me like this game is this generation's Fable, a lot of promises that the developers could ultimately never live up to, resulting in an average game that is disappointing due to the hype.

Peter Molynuex straight up lied though, didn't he? Other than being able to meet fellow players on a planet (which seems more like a string of misunderstandings), I can't think of anything Hello Games has said would be in the game that isn't. I'm genuinely asking if they have, because I always felt like Hello was pretty minimal on the details. It never seemed to me like they were promising anything beyond the basics, and the hype people built up was due to the procedural generation and the assumptions based off the mystery surrounding the game.

That being said, it sounds like No Man's Sky is what they said it would be and little, if anything else. The procedural generation thing is amazing and still blows my mind, but I get the impression once the novelty of that wears thin I'll get bored pretty quick.

I would still like to give No Man's Sky a shot, but not any time soon. I'll wait and see what else gets added, maybe in a year or so it'll be worth looking into again. And if not, No Man's Sky is just the first big step in this direction for gaming -no doubt there will be far better games utilizing this technology in the next few years.
 
I just watched the Gamespot review. It has spoilers, so be careful. They basically talked about how bad the game was for 5 mins, spent a min on its qualities, then 7/10. It made no sense. :funny:
 
I just watched the Gamespot review. It has spoilers, so be careful. They basically talked about how bad the game was for 5 mins, spent a min on its qualities, then 7/10. It made no sense. :funny:

I think it comes down to people having an easier time b****ing and moaning about flaws than they do talking about what they enjoyed regardless of whether they liked something or not. I've found the game to be very enjoyable and relaxing to play, it is kinda repetitive and I hope they fix that, but it doesn't keep me from enjoying upgrading my equipment and exploring or occasionally fending off space pirates. I think a lot of people spent too much time thinking about what the games concept had the potential to be rather than setting their expectations based on what we knew actually was in the game.
 
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Fable was still pretty fun, there was a ton to do, just all the activities were a bit shallow.

The problem with NMS is there isnt a ton to do other than mine and craft. i guess there might be some base building coming but i dont see the point in building a base, isnt there really no way to get back to any of the planets you've visited.



Trigger :o
 
So I want to buy this game, but I'm hearing the PC port is a mess.
 

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