Resistance: The Fall of Man (threads Merged)

What do you think Resistance will score?

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Avalanche said:
Wow. The game maker or breaker in action. Muzzle flash. How could we not now like the above game with it's muzzle flash. :whatever:

Resistance is just awful without it.

ITS GOT NOTING TO DO WITH MUZZLE FLASH.

ITS THE TOTAL LACK OF AMBIENT LIGHTING IN RESISTANCE THAT I HAVE A PROBLEM WITH.

AND DONT GIVE ME B.S THAT IT DOSENT MATTER TO THE GAME. THIS IS A NEXT GEN GAME THAT IS LACKING BASIC LIGHTING THAT WAS STANDARD IN GAMES 5 YEARS AGO.
 
STOP SHOUTING AT ME. I CAN HEAR YOU WITHOUT THE CAPS!!!

I personally don't think the game has a lack of ambient lighting. I've seen it on some previous shots. Add to that, in the build IGN saw, they claimed it had one of the most natural lighting systems there is. That comment had to come from somewhere. They didn't just pluck it out of thin air.

And yes, to a very small extent, lighting does matter. I just wish people would start harping on about it as though the game suddenly isn't worthy of attention. There's a hell of a lot more to this game than muzzle flash.
 
LargoUsagi said:
well i guess ill just wait and see because every week i check the prices change and im not goin to spend more than 400 on a new system cuz im building a new PC for the next gen pc games and i allready have bought the xbox360

well then you are an artard... the ps3 has been either $500 or $600 for the past 6 or 7 months, maybe more. no more, no less.

and if you're willing to spend a few hundred bucks on a graphics card and whatever else for your PC to play 3 or 4 games (at best) until the specs are upgraded for the next big game, then your say in console prices has really no gravity in this discussion, because if you're a pc gamer that's willing to spend all that it takes to play these pc games, then complain about spending $500 on a console that's guaranteed to have at least hundreds of games for it over the next 5 to 10 years... well. then...
 
i still haven't seen a real world example of muzzle flash lighting the environment, in bright conditions. and that's after about 4 pages. but i have seen it have a miniscule colouring effect when inches away from something. ambiant lighting follows the rule (source intensity) / (distance squared) = light that hits the object. then that light is going to be subject to the effect of the material it has hit, dimming it even more. dim stuff can be seen with sensitive enough film or digital equivalent. but everything else would be over bright in the situation of the original picture in question.
 
resistance-fall-of-man-20060914005217343.jpg

this shot clearly shows ambiant lighting.
 
Danalys said:
i still haven't seen a real world example of muzzle flash lighting the environment, in bright conditions.

See the thing is, the levels in Resistance are not set in any "bright conditions" either. Looks you still have that knack of yours in going off-tangent about things that aren't related to the topic at hand. :confused::up:
 
Fenrir said:
See the thing is, the levels in Resistance are not set in any "bright conditions" either. Looks you still have that knack of yours in going off-tangent about things that aren't related to the topic at hand. :confused::up:
everything i've seen has been bright enough. everything that's countered my position has been far darker conditions or last gen lighting, with effects over ampped to show of the effect. the same happens with every new effect but we maybe getting past that now. you only think i go off tangent because you do not see the relevence. but if you indulge me you may see the relevence.
 
Danalys said:
everything i've seen has been bright enough. everything that's countered my position has been far darker conditions or last gen lighting, with effects over ampped to show of the effect.

Granted Resistance is brighter than the games it is being compared to (with the exception of Far Cry and Half-Life 2) but still it is nowhere near as bright to the point where you can't see the lighting effects of the muzzle flash.

the same happens with every new effect but we maybe getting past that now. you only think i go off tangent because you do not see the relevence.

Honestly I don't. Where is the relevance?

but if you indulge me you may see the relevence.

You're a chick aren't you? That just sounded...wrong. :dry:
 
that's probably because at your age it's women who are more intelligent generally. it's just a polite way of saying something.

you're still using engines that don't reflect reality in those situations to make your case. do you not see how this is a mistate? if we judged interms of them all the time we'd never get anything more realistic or naturalistic.

in a situation like this i cannot tell you the relevence straight out. you need some background first, or you need to see real life examples. real life examples have been shown. altho it is hard to find pictures of somethings. so if that isn't working you either need to learn who to trust, or do A-level standard physics yourself. learn about camera exposures etc. because that's the only way your position can be disproved. the burden of proof is on the claim maker. you claim that in that situation a muzzle flash would light the surrounding area, over that distance. that is what needs to be proved, if anything is to be proved.
 
Danalys said:
that's probably because at your age it's women who are more intelligent generally. it's just a polite way of saying something.

Probably intelligent enough to take a joke. If you're any indication, it's a pity that they get dumber as they grow up. :o

you're still using engines that don't reflect reality in those situations to make your case. do you not see how this is a mistate? if we judged interms of them all the time we'd never get anything more realistic or naturalistic.

I've shown real-life examples of guns firing blanks and how "bright" they can be.

in a situation like this i cannot tell you the relevence straight out. you need some background first, or you need to see real life examples. real life examples have been shown. altho it is hard to find pictures of somethings. so if that isn't working you either need to learn who to trust, or do A-level standard physics yourself. learn about camera exposures etc. because that's the only way your position can be disproved. the burden of proof is on the claim maker. you claim that in that situation a muzzle flash would light the surrounding area, over that distance. that is what needs to be proved, if anything is to be proved.

Oh, so Ms Condescending-UE3-too-slow-for-FPS is out to give me a lesson now? Ever wonder why I don't trust you?
 
Avalanche said:
I personally don't think the game has a lack of ambient lighting. I've seen it on some previous shots. Add to that, in the build IGN saw, they claimed it had one of the most natural lighting systems there is. That comment had to come from somewhere. They didn't just pluck it out of thin air.

Then post some images that show the game has an ambient lighting model in place.

And yes, to a very small extent, lighting does matter. I just wish people would start harping on about it as though the game suddenly isn't worthy of attention. There's a hell of a lot more to this game than muzzle flash.

The problem is that the lighting is just one of the many things that is seen to be wrong with the game.

This game is nothing but wild claims that are not backed up by any of the media released for it.

Its not about being biased or overly critical. Its about being sick of the bull**** Hype.

Show me the awesome animations.

Show me the amazing A.I

Show me the ground breaking visuals

Show me the next gen multiplayer.


So far they are yet to do any of that. If they can manage to show these things at TGS along with more than a few seconds of gameplay at a time Then I am more than willing to go easy on them.

The fact still remains that they have no excuse for not having an ambient light model in at the the very least the Screens at this late stage of development. Seeing that the game is due in a few weeks I see very little chance of it being any better than it already is.
 
Danalys said:
in a situation like this i cannot tell you the relevence straight out. you need some background first, or you need to see real life examples. real life examples have been shown. altho it is hard to find pictures of somethings. so if that isn't working you either need to learn who to trust, or do A-level standard physics yourself. learn about camera exposures etc. because that's the only way your position can be disproved. the burden of proof is on the claim maker. you claim that in that situation a muzzle flash would light the surrounding area, over that distance. that is what needs to be proved, if anything is to be proved.

*EDIT*
 
i've always been giving you a lesson. it's finding the right aproch that's difficult.

when it comes to lighting it's relative brightness that counts. they are bright in very dark places, but that's only because there is nothing brighter to make that brightness insignificant.

not every joke is funny to everyone. you hear the same kind of joke enough and they get boring.
 
Axid said:
It also clearly shows feet going in the wrong direction

No. They are going in the right direction. Its just that the PS3 is so amazing its the first time they have been able to show feet going in the right direction and we are just not used to seeing it like that :dry:
 
Fenrir said:
See the thing is, the levels in Resistance are not set in any "bright conditions" either. Looks you still have that knack of yours in going off-tangent about things that aren't related to the topic at hand. :confused::up:

I know, every screen and video so far has been indoors or in overcast weather.
 
Mentok said:
Yet more wisdom from you.

"You need to go out into real life to see how things really work"

:o

Right. This coming from the person who claimed UE3 was too slow to handle FPS games. You also claimed that a list showing UE3 Development projects was 'False' because you hadnt seen it before.

You also claimed that light cant be reflected in the daytime.

I wonder why no one but LIZARD listens to you?

my point was that at it's present speed it can't with the graphical fidelity of gears of war. that i mentioned that it will speed up shows, that i believe FPSs will be possible. i was comparing the engines as it stood at that time. i doubted the list for a minute, easily corrected. i'm not a man who holds onto falsity with subborness.

i've never claimed that "light cant be reflected in the daytime." i claimed that some light that is reflected isn't bright enough to be seen in those conditions.
 
Danalys said:
i've always been giving you a lesson. it's finding the right aproch that's difficult.

Pity that most of the time you don't have ****ing clue as to what you're talking about.

when it comes to lighting it's relative brightness that counts. they are bright in very dark places, but that's only because there is nothing brighter to make that brightness insignificant.

Exactly. That is what I've been saying all along. The brightness level in the Resistance pictures is apparently not high enough to mute the lighting effects of muzzle flash. If only you paid attention to your own scholastic babble every once in a while, things would be simpler for both of us.

not every joke is funny to everyone. you hear the same kind of joke enough and they get boring.

Really? I wonder what kind of crowd you seem to hang out with that you've had enough of such jokes. :dry:
 
Axid must be mistaking feet for something else.
overcast skies. i know them well. i also know what fire looks like under them.
 
don't mistake your own lack of clue what i'm talking about for me not having a clue Fenrir.

i claim it is high enough you claim it isn't. considering how lit up everything is in the picture we are discussing, i'm thinking i'm right. also you never said any such thing.

used to hang around with people just like you.
 
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