Resistance: The Fall of Man (threads Merged)

What do you think Resistance will score?

  • 1/10

  • 2/10

  • 3/10

  • 4/10

  • 5/10

  • 6/10

  • 7/10

  • 8/10

  • 9/10

  • 10/10

  • 1/10

  • 2/10

  • 3/10

  • 4/10

  • 5/10

  • 6/10

  • 7/10

  • 8/10

  • 9/10

  • 10/10


Results are only viewable after voting.
Status
Not open for further replies.
Well according to these guys Resistance won't suck....

mms://zdmedia.wmod.llnwd.net/a111/o1/1UP/1upshow_0312_320x180.wmv


Oh yeah and all this bull s**t about me losing it and saying that Gears of War are dumb asses its true, I mean seriously I love how you guys are defending this game and saying oh my god I can't believe you said Gears of War is stupid.

Dude you guys don't even listen to yourselves when you are typing, you're always using the same excuse of "Oh Resistance has this gen A.I." oh and flanking from a blind side isn't this gen:down screw that, my Area 51 game has better A.I. than that. I mean at least they stay behind their cover and aren't dumb assess who leap over their cover and come running at you at full speed only to get mowed down by a hail of bullets.

Resistance A.I. isn't ******ed where they walk straight into gun fire or when they walk into a snipers scope. I mean come on I know you guys are liking this game and I feel bad being a *****e about it but you guys have to realize you guys are protecting it like I’m protecting Resistance.

You can say things about Resistance but when I turn them around and point at Gears you bit my finger and change the topic. Gears is just brute force, and seeing somebody whose walking in front of you and allowing them to come up from behind you when you know they are back there but not turning around is stupid.

F.E.A.R. flanks you from your blindside also, and you guys are like Oh My GOD they aren't stupid look at what they can do. But that whole when the door explodes thing is what confused me the most.

Resistance does the exact same thing where when upon shooting one of their allies who is reloading their gun really quickly to try and kill you but is getting owned. The creature grabs a crate and slides it over in-front of him so the bullets are hitting the crate. He just saved his ally; yeah tell me a game that does that:down
 
You know what, screw this I'm not stooping down to your guys level, Gammy i'm sorry about being a jerk and telling you guys Gears of War sucks, I don't care. Make fun of me for liking Resistance but you know what I hope it makes you guys feel superior. Screw that I'm interested in the game so what, why can't you guys except that. I'm excepting that you like Gears of War over Resistance. Its stupid to compare games because they are diffrent and have so many diffrent variables that you need to look past it all.

I want to appologize to everyone who I hurt saying that Gears of War sucks, I hope its a game that can reach all of your highest expectations.:)

Here is a cool Ted Price blog, its a good read.

Update on Resistance: Fall of Man, Blu-Ray, and more

Hi everyone,

Ted Price here from Insomniac Games. We’re joining the party a little late with this blog, but as a result we’ve got lots to share when it comes to Resistance: Fall of Man. As I hope most people know by now, Resistance is a brand new first person shooter launching with the PS3 in a couple of very short months. While there’s lots of information making its way to the web, I and others from Insomniac are hoping to use this blog to tell you more about the game and its development as we finish it up.

Where we are with Resistance: Fall of Man

So where are we right now? We’re currently fixing bugs, testing the game and putting in lots of polish. Every day it seems like another totally sweet effect goes in or the lighting improves for a level or we tweak the details to make the game look and run even better. Everyone is working extremely hard to put in all of the “gravy” we’ve planned. As we near the end, we’re also testing the bejesus out of the game – for single player, co-op and multiplayer. We’re continuing to tune difficulty and add some cool unlockables.

For all of you on the forums:

Rather than give you a list of game features, I’d like to spend our first blog answering some questions and directly addressing topics that have been coming up on the IGN forums. Last week, two threads showed up analyzing the interview that a bunch of us did for IGN. Watching these threads grow has been pretty gratifying for us here at Insomniac. Obviously people are very interested in Resistance – some love it so far, some seem a bit skeptical. But we all knew we’d be under the microscope as one of the most visible games on the PS3 and it’s cool to see so many raging debates.

Within those threads from last week the two topics most heavily debated are the result of my somewhat ill thought-out answer to a pretty open-ended question during the IGN interview.

Could Resistance have been created on…uh, Gameboy?

The first topic is whether or not I was blowing smoke when I said “It would have been very, very difficult to create Resistance on any other platform. What I should have said was, “It would have been very, very difficult to create Resistance as designed on any other platform.” You make your design choices based on what you have available and the PS3 and Xbox360 are very different machines with different strengths. We designed Resistance with the PS3’s strengths in mind. In several other interviews and presentations I’ve elaborated on what we think those strengths are and why we think the machine is pretty damn amazing.

But as many of the IGN posters have correctly pointed out, with enough redesign and enough time almost any game could be made to run on any platform. This has been proved in the past and is being proved right now by other franchises purportedly being created for PS3, PC and Xbox360 simultaneously. (And I’ll bet there are PSP and DS versions in the works for plenty of those games as well.) Certainly there will be differences between all of those SKUs – differences that will be analyzed as thoroughly as they were for SKUs on previous generations of hardware.

Just for fun, I’ll elaborate a bit more on the initial choice we made. Even though we as a company haven’t released a game on a non-Sony platform, there are plenty of people at Insomniac who have. So when it came to making a choice between PS3 and Xbox360, we didn’t go in blind. Certainly our experience working with Sony on PS1 and PS2 helped, but being independent we had to do what we thought was best for our games. And we had to choose one system because our current philosophy is to create technology specialized for one platform - enabling us to get the most out of it. We chose the PS3 because we believe that it has the best long-term potential of any next gen platform. The amount of raw processing power that it offers and the fact that we can get “down to the metal” on the platform fits our programming style. We like the fact that right out of the box, using the SPUs allows you to do some incredible things. But what we like even better is that as we refine our technology – technology we’ve designed specifically for the types of games we make, we’ll be able to see bigger and bigger wins using the Cell.

The question at the heart of the debate is whether or not the PS3 is more “powerful” than the Xbox360 and there is no way I will get sucked into that one. Sure, I and others here at Insomniac have our own opinions (and are admittedly biased) but no matter what I say and no matter what people see at launch, the debate will continue long after the PS3 has been released. And since different games focus on different things it may be very hard to make true "apples to apples" comparisons. To all of us at Insomniac the most important question has always been, “is the game fun?”

The 20Gb debate

The second topic that has been surfacing a lot lately is our support of Blu-ray as a medium. Yes it is true - we are currently using more than 20 gigs. And yes, we do compress our level data. The fact that we store so much on disc is actually not that surprising when you look at the numbers. Consider that even with compression, each of our “levels” (or loaded areas) has more than 300 megs of unique data. And keep in mind that we’re also streaming data during level playthroughs. It doesn't take too much level data before you've gone past what can be stored on a dual-layer DVD. And between single player and multiplayer we have a lot of level data (over 40 different large loaded areas) – yes, more than will fit on a dual layer DVD.

We also include a lot of data in the form of game movies in both HD and PAL formats, high quality audio streams for all supported languages and some of those Insomniac “extras” that our fans have come to expect.

I realize that some people will still be skeptical unless we provide an actual layout of the disc. But for now I wanted to give you some better info.

More answers

And finally, two bonus answers to other questions that always seem to come up:

Question:
Aren’t you guys owned by Sony?

Answer:
We’re 100% independent though we’ve been working directly or indirectly with Sony for over 10 years now. A huge amount of trust exists between the two companies, which I believe is unique in this industry. Sure, we could work on the Xbox360. Sure we could work with EA or Microsoft. But even though we’ve had those opportunities, we’ve stuck with Sony (and they’ve stuck with us). Not trying to sound like a fanboy here but the folks we work with at Sony are all honest, extremely hardworking, fair, loyal and creative. And they really know games. It’s been a great partnership.

Question:
Didn’t Ratchet & Clank use Naughty Dog’s engine?

Answer:
When we were moving from the PS1 to the PS2, Jason Rubin from Naughty Dog called me up and said “Hey, do you want to take a look at what we’re doing?” It was a completely selfless gesture since they had already gotten a strong start on developing technology for Jak & Daxter. But we’ve been friends for a long time and our companies had always been very close since we used to work side by side on the lot at Universal Studios.

So Al Hastings (our CTO) and I went over to Naughty Dog and checked out their stuff. It was really impressive. We ended up bringing back code for a couple of their core background object renderers and incorporating it into our own engine (which was comprised of over 10 different renderers).

During development of our next game (Ratchet & Clank: Going Commando) we gave them code for our occlusion system. After Going Commando, I don’t remember sharing code between the companies for the PS2 though we certainly shared ideas and compared notes on future designs. And, of course, our respective engines diverged pretty significantly.

Wrapping up

Some final words: We at Insomniac pay close attention to what everyone is saying on forums (thanks for the great post, powerkevin9). And while it’s occasionally hard to listen to the haters, we appreciate a healthy argument as much as anyone else. We definitely love the feedback – positive or negative. At this point we’re pretty darn stoked about the game and we’re doing our best to make sure that when Resistance hits the shelves it rocks!

Next time, more about the game…

Ted
 
Compression, right now, is at (about, don't quote me) 7:1 lossless. So you're telling me they created 140 gigs of content for this game? Yeah, sure. I feel sorry for the select few who fall for this stuff :dry:
 
I'm closing this piece of ****, its nothing more than a f**king fight waiting to happen. Its a disease that is corrupting these boards. I'm just going to close it. If you want it open say something but I see no need in continuing it. It's not serving its purpose and i've hurt to many people's feelings.
 
AgentDenton said:
Compression, right now, is at (about, don't quote me) 7:1 lossless. So you're telling me they created 140 gigs of content for this game? Yeah, sure. I feel sorry for the select few who fall for this stuff :dry:

Believe what you want, i'm not starting an argument. Its pointless and stupid, Insomniac aren't corporate *******s and they have no reason to lie. So whatever, i'm going to believe what I want to believe and you believe what you want to believe.

Thats the way it should be.
 
Actually, yeah, that blog pretty much proved that they are indeed "corporate *****es". And they have a pretty big financial investment to be "lying" about, so they have a reason. And they say they've created 140+gigs of content, which is an obvious lie, so that portion isn't even up for disagreement. Fail :dry:
 
THE LIZARD#1 said:
Well according to these guys Resistance won't suck....

mms://zdmedia.wmod.llnwd.net/a111/o1/1UP/1upshow_0312_320x180.wmv

What if I tell you that those very guys said Gears of War was the best game at E3, and as such, far surpasses even your puny Resistance?

Oh yeah and all this bull s**t about me losing it and saying that Gears of War are dumb asses its true, I mean seriously I love how you guys are defending this game and saying oh my god I can't believe you said Gears of War is stupid.

Actually you're the dumbass here. You're too insecure about your petty little Resistance to even hail a word of praise without dragging Gears into it. I pity you.

Dude you guys don't even listen to yourselves when you are typing, you're always using the same excuse of "Oh Resistance has this gen A.I." oh and flanking from a blind side isn't this gen:down screw that, my Area 51 game has better A.I. than that. I mean at least they stay behind their cover and aren't dumb assess who leap over their cover and come running at you at full speed only to get mowed down by a hail of bullets.

Now you're making **** up. Are you really that desperate? There's not a SINGLE instance in the entire E3 demo where the Locust DON'T play it safe. The only one who's leaping over cover and rushing is the player. :confused:

Resistance A.I. isn't ******ed where they walk straight into gun fire or when they walk into a snipers scope. I mean come on I know you guys are liking this game and I feel bad being a *****e about it but you guys have to realize you guys are protecting it like I’m protecting Resistance.

And I dare you to show me ONE SINGLE MOMENT where the Locust "walk into gunfire". As for "walking into sniper's scope", if it's the gif that was posted a while ago you're talking about, that is MOST DEFINITELY taken from a multiplayer match, since I've yet to see a single player game show the player's name in the corner of a screen after he makes a kill. :dry:

You can say things about Resistance but when I turn them around and point at Gears you bit my finger and change the topic. Gears is just brute force, and seeing somebody whose walking in front of you and allowing them to come up from behind you when you know they are back there but not turning around is stupid.

Like I said, Cliffy was playing using God mode, which is why he could do all that run-n-gun crap.

F.E.A.R. flanks you from your blindside also, and you guys are like Oh My GOD they aren't stupid look at what they can do. But that whole when the door explodes thing is what confused me the most.

Uhh...what?

Resistance does the exact same thing where when upon shooting one of their allies who is reloading their gun really quickly to try and kill you but is getting owned. The creature grabs a crate and slides it over in-front of him so the bullets are hitting the crate. He just saved his ally; yeah tell me a game that does that:down

What video is that from? Seriously, I want to see it if it's A.I or just a scripted event.
 
^Wow you say you're a follower of the game.

I'll find it, hold on. I'll prove you wrong, Gears does do that.
 
And please, no youtube links. That **** doesn't run well on my connection.
 
Dude whatever i'm not going to galavant and look for all of the flaws in this game, but i'll give you the one that you mainly asked for when the locust guy leaps over the wall.

Dude Cliffy B. pulls out a shot gun and the guy comes over and doesn't shoot nor melee he leaps right in-front of Cliffy B. and stands there for at least a second before getting blown to hell.

Direct Feed IGN 1.

But dude in case you didn't know, this is a Resistance thread. Not Halo vs Resistance, not Gears of War vs Resistance. A Resistance thread. Stop posting gear's in my thread, I haven't corrupted your guys threads in a while.
 
omg04ef9.jpg

omg01qb5.jpg

omg03oa7.jpg


New footage here:

btw full resistance clips here, a couple more to come on tuesday


http://www.gamevideos.com/video/id/5855

http://www.gamevideos.com/video/id/5854

http://www.gamevideos.com/video/id/5852

http://www.gamevideos.com/video/id/5851

http://www.gamevideos.com/video/id/5857

1UP interview here:

http://www.superherohype.com/forums/showthread.php?t=249522
 
THE LIZARD#1 said:
Dude whatever i'm not going to galavant and look for all of the flaws in this game, but i'll give you the one that you mainly asked for when the locust guy leaps over the wall.

Dude Cliffy B. pulls out a shot gun and the guy comes over and doesn't shoot nor melee he leaps right in-front of Cliffy B. and stands there for at least a second before getting blown to hell.

Direct Feed IGN 1

Man, that was just an animation lag after he jumps over cover. You see him just about to make his move before Cliffy shoots him. :dry:
 
omg04ef9.jpg



YAY......SAME PICS FROM A FEW MONTHS AGO......BUT DARKER. I LOVE THE BLOCKY CHARACTER MODELS (THE SHOULDER AREA IS 'GOLDENEYE' QUALITY)......THEY JUST SCREAM "PS3 POWER" AND "22GB OF HD CONTENT". :up:
 
Fenrir said:
Man, that was just an animation lag after he jumps over cover. You see him just about to make his move before Cliffy shoots him. :dry:

Well don't I feel like a dumbass, see thats why I told you don't trust demos:(
 
THE LIZARD#1 said:
Well don't I feel like a dumbass, see thats why I told you don't trust demos:(

Or perhaps it is you who is not to be trusted here. :ninja:
 
THE LIZARD#1 said:
Well don't I feel like a dumbass, see thats why I told you don't trust demos:(


IT'S ABOUT DAMNED TIME YOU FIGURED IT OUT. :mad:


:p
 
Zenien said:
I really liked what I saw in that first clip. For all the Resistance bashing going on in this thread, I think it's going to be well received.
 
Yeah but hey check out the direct feed 2 and you'll see what i'm talking about, the guy leaping over the wall three times before finally choosing a side? Or what about him getting up and running across the room and not diving for the nearest cover? That one is not a glitch.
 
Status
Not open for further replies.

Staff online

Latest posts

Forum statistics

Threads
202,360
Messages
22,092,670
Members
45,887
Latest member
Barryg
Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"