Sly Cooper 4 anyone?

Discussion in 'Sony' started by Sebastos, Jun 13, 2010.

  1. MagnarTheGreat Web Ninja

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    I bought Bentley's Hackpack to tide me over until it's delivered. It's quite a lot of fun if you like twin-stick shooters. The tokens you win from playing the games unlock little artifacts from all of the Sly games, including Thieves in Time. [blackout]There's also 8-bit art renditions of the Sly characters as prizes.[/blackout]

    Unfortunately the trophies are only showing up in offline mode right now and not online mode for me. From what I understand this sometimes happens when Sony's online trophy database hasn't been updated. I hope it's that and not a bug. Works now. There's no platinum trophy for the game, though.
     
    #151 MagnarTheGreat, Feb 6, 2013
    Last edited: Feb 6, 2013
  2. MagnarTheGreat Web Ninja

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    Finished Bentley's Hackpack! There's an end credits sequence you trigger by [blackout]getting 311 tokens and getting the arcade key prize. Use the arcade key in the locked arcade machine to see the Sly characters rocking out![/blackout]

    [​IMG]

    You get the game's only gold trophy for doing this, and in pursuit of it you should acquire most of the other trophies as well. It was a fun challenge. The motion controlled stages weren't so bad once you accustom yourself to them. $3 well spent.

    I started playing Sly Cooper: TiT. It's a lot fun so far. Very faithful to the previous games with some welcome additions. More thoughts later.
     
  3. GamerSlyRatchet Registered

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    I was wondering what was the reward for completing that.

    What are some of the other treasures you can get? Anything interesting or noteworthy?
     
  4. MagnarTheGreat Web Ninja

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    -Pixel art of the Sly characters
    -some of the weapons like Sly's cane and Carmelita's shock pistol
    -a lot of other stuff like those

    I think I'm about half-way through SC:TiT. The third hub world is the best so far, I love the verticality that was lacking in the previous hub maps. [blackout]'Bob' Cooper is hilarious.[/blackout] :oldrazz: Nothing too difficult so far except for the boss battles, but the frequent checkpoints prevent it from ever really getting nearly frustrating. Here's a tip for the third hub world: [blackout]getting the 30 clue bottles here enables you to crack a safe where you get the Clockwerk Eye, which makes it easier to find the clue bottles in the other maps according to the object description. Haven't tried it out yet though.[/blackout] There's also a mission that's straight out of [blackout]God of War--the wall climbing.[/blackout] I do wish that the game was more difficult though, and it could have used some new blocking mechanics in what passes for the combat system to compensate.
     
  5. GamerSlyRatchet Registered

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    Yeah, I heard about that.

    Possible sequel hook, maybe?
     
  6. MagnarTheGreat Web Ninja

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    "Finished" Sly Cooper: Thieves in Time (Sly 4). What a blast! Will try for the Platinum trophy now. The game felt like they took the best parts of the previous three games and worked that into the game. So while it's not the innovative jump that was Sly 1 to Sly 2, nor is it as difficult, it's still the second best Sly game to me...and it's not made by Sucker Punch. Sly 3 felt at times like a party mini-game collection, as though Sucker Punch used up most of their best ideas in Sly 2. They later made the Infamous games, which I got bored with more than a third through the first game and never finished it.

    SC:TiT is divided into a prologue section, 5 hub maps, and an epilogue mission. The main style of play is a platformer. Sly and most of his ancestors primary attack weapon is a cane. Carmelita uses a shock pistol. Bentley uses his wheelchair to attack using spins or throwing bombs. Murray uses his fists, slams the ground, or throws nearby objects or enemies. There are other attacks, some of which are purchased by acquiring coins. Sly himself acquires 5 different costumes, all with unique gameplay elements such as slowing time or archery. The game also employs stealth mechanics so that enemies do not detect you.

    There are lots of collectibles. Finding all the clue bottles gain you access to the hub world's safe, which contains a special object that for example boosts the number of coins that are dropped or reduces the damage you take (the latter of which makes the game even easier). There are treasures you find that you have to race back to the hideout (with a timer) and test your platforming skills. There are the very hard to find Sly masks. The trophies have a good variety to them from the more difficult--completing certain mini-games perfectly to completing other conditions, such as playing as Carmelita and shooting a lot of prehistoric penguins with your shock pistol. That was an odd but amusing one.

    The game involves time travel, but don't expect Primer here. It's a not very serious take on it and serves as an excuse to play as Sly's ancestors as well as the hub world settings. Following in the footsteps of Sly 2, [blackout]there is betrayal, as the Penelope character reveals her true nature after being both a villain and an ally in Sly 3[/blackout]. Sly rescues most of his ancestors and defeats the various villains who are allied with [blackout]Le Paradox, the skunk mastermind[/blackout] behind the erasure of Sly's ancestors' historic exploits. It follows a formula, but it packs so much charm and humor at parts that it's easily forgiven. More western-developed games need this, particularly outside of the low-budget or indie space. The visuals are great, as the game runs at 60 frames-per-second in most cases on the PS3, though certain hub worlds tax their engine. The music might very well be the best IMO in the series, though it's been years since I've listened to the old soundtracks. There's a secret ending to the game from what I've heard for getting all the trophies, so I'm onto getting there now.

    Complaints I have are that it is easier than the previous 3. In the instances of the mini-games, this is a good thing, but I wish the platforming and combat were more difficult and robust outside of the mostly very great boss battles and going for the platinum trophy. The last boss battle is underwhelming. The combat needs more defensive moves besides simply running away. The game is also unfortunately pretty linear, only rarely do you have the choice of playing two new separate story missions in an order you choose, though you can replay past missions or simply venture out into the hub world and explore for clue bottles, coins, treasures, and masks.

    I hope there isn't a 7+ year wait for the next game, I wouldn't mind a 3 years wait from now, if it's seen again. The game's price dropped recently at Best Buy and Amazon to $30, and with you get both the PS3 and PS Vita version. I have zero regrets at getting it for $40. If not seen again then I hope Sony has a new cartoony platform with a similar charm and spirit behind it. It totally bums me out that this genre isn't competitive. Cherish it when and while you can.

    Influences/for fans of: previous Sly Cooper games, Mario, Batman, James Bond, classic 1980s-90s cartoons like Duck Tales or Teenage Mutant Ninja Turtles
     
    #156 MagnarTheGreat, Feb 20, 2013
    Last edited: Feb 20, 2013
  7. GamerSlyRatchet Registered

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  8. MagnarTheGreat Web Ninja

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    ^The Second Funniest Podcast has a bunch of spoilery interviews with the people behind the game, including a producer, animators, the lead designer, as well as the voice actor for Sly, as well. There's four episodes so far.
     
  9. GamerSlyRatchet Registered

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    Yeah, I've been hearing them. There's some interesting facts, thought I'm a bit annoyed that
    they haven't talked about why Dimitri was cut from the game and why did they make Penelope evil
    .
     
  10. Project862006 Registered

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    got this game for Christmas and recently been playing it up to the prehistoric level this game is a damn fun time this has always been one of my fav video game series
     
  11. GamerSlyRatchet Registered

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    I've finally been playing this game. Up to the beginning of the Medieval England chapter so far. Treasure and clue bottle hunting is definitely very fun.
     
  12. MagnarTheGreat Web Ninja

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    Sony posted a teasing image on their PlayStation Facebook page related to Sly Cooper about a week ago (I missed this):

    [​IMG]

    Add-on content for SC:TiT or a new game greenlit?!?
     
  13. Project862006 Registered

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    finished game what a great game with a cool ending disappointed we did'nt get to see Henriette cooper but maybe for sequel
     
  14. zenith16 Registered

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    • [​IMG]
      Sucker Punch Talks Letting Go Of Sly Cooper

      video feature
      on Jun 25, 2013 at 11:08 AM
      114 Views
      [​IMG]

      1
      In this video feature, the developers of Infamous look back on the studio's history and talk about leaving the kid-friendly Sly Cooper series behind.
      ... More
    source: GI
     
  15. MagnarTheGreat Web Ninja

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    WTF they released Bentley's Hack Pack (I enjoyed the hell out of it for $3 when it came out) for iPad. Yes, the Apple iPad.

    http://www.slidetoplay.com/news/sly-cooper-tie-in-game-hits-ipad/

    I just hope they're gearing up for a new game announcement this year so it can come out for PS4 in 2015 or 2016.
     
  16. GamerSlyRatchet Registered

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  17. MagnarTheGreat Web Ninja

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    Sly Cooper...movie you say?!? Will follow and see more details.

    Kind of wish that if they were to use that type of animation, they'd style it differently like cel-shaded (and more colorful) or something. The characters are also wearing pants now. Unexpected but I can roll with it. Murray looks a bit weird but maybe it'll be better in motion. Here's hopin'.

    For reference, these were the video promos for Sly Cooper: Thieves In Time:

    Sly Cooper
    Bentley
    Murray
    Carmelita
     
    #167 MagnarTheGreat, Jan 28, 2014
    Last edited: Jan 28, 2014
  18. Sgt.Pepper Nowhere Man

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    It's so weird, I haven't about a Sly Cooper movie until now. Judging on the trailer, the animation doesn't look too bad but I wish, as MagnarThe Great said, they could have kept the signature cel-shaded look. The character models of Sly and Bentley looks alright, but Murray.......words can't describe how ugly it is.
     
  19. MagnarTheGreat Web Ninja

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    Heh I liked the teaser trailer. Seeing it all in motion and with the voice acting helped a lot. Still rather cel-shaded animation but I'm not gonna ignore the project.
     
  20. MagnarTheGreat Web Ninja

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    ^ Interview with more details.

    Gamesbeat
     
  21. GamerSlyRatchet Registered

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    The trailer did look a bit better, but Murray's design is just flat out awful.
     
  22. Doc Ock The Spider-Totem Awakens

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    Ratchet and Clank, Heavenly Sword, and now Sly Cooper?! I never thought it possible. This is fantastic!
     
  23. DarthSkywalker Regular As Clockwork (he/him)

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    The movie trailer looks pretty great imo. I am definitely excited. :)
     
  24. Doc Ock The Spider-Totem Awakens

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    Even though it doesn't have a cel-shaded style of the games it does look fantastic in its on way.
     
  25. Octoberist point blank

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    Well now the movie looks generic.
     

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