Spider-Man: Edge of Time

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Again, that still doesn't really fill me with happiness. Looking at something comparitively doesn't make it better.

I was just trying to be a little light-hearted about it, but thanks for taking it overly seriously. :dry:

If SD was repetitive, then so is every single game in existence. Technically speaking, EVERY game is repetitive. It's the developer's job to make sure it doesn't FEEL repetitive, which as much as I loved it, it kinda did. Big difference between being and feeling repetitive.

I'm thinking the next game will probably be free-roaming as well. I actually wouldn't mind it if the games alternate between free-roam and liner, to keep things fresh. Whether the games will be any good under Activision....
 
Even if it's just about a year or so, they can still make a game that's very fun to play. But I highly doubt that it's going to be "deep". Which is sad because that's what Spidey really needs now.
 
The only way this game would be awesome is if they reuse nearly everything from past spider-man games that worked, and then add new stuff ontop.

(These are examples I don't think these are the best parts.)

-City from SM3
-Combat from WoS
-Character models from SD

Then everything else would be new, like...

-Voice acting
-Some animations
-Missions
-Some characters

That's the ONLY way I can see it working.
 
The only way this game would be awesome is if they reuse nearly everything from past spider-man games that worked, and then add new stuff ontop.

(These are examples I don't think these are the best parts.)

-City from SM3
-Combat from WoS
-Character models from SD

Then everything else would be new, like...

-Voice acting
-Some animations
-Missions
-Some characters

That's the ONLY way I can see it working.

Honestly, I thought Spider-Man's combat in WoS was better suited for a fighting game, 100 hand punches, flying kicks with fiery effects?, it was a bit much, but oh well, to each his own i guess :o
 
I would make that list

combat from Batman Arkham Asylum but with more acrobatic movement and animations

Parkour from Prototype

More acrobatic type stuff, like being able to seamlessly pole swing in the middle of leaping from rooftops, slide on powerlines etc. Make it more than running, jumping and swinging.
 
I would make that list

combat from Batman Arkham Asylum but with more acrobatic movement and animations

Parkour from Prototype

More acrobatic type stuff, like being able to seamlessly pole swing in the middle of leaping from rooftops, slide on powerlines etc. Make it more than running, jumping and swinging.

Agreed, the movement in all the Spidey games have never felt right. For starters there has never been any weight to him. They also have never really captured his agility. Dude can go from standing, to a wall to the ground in a blink.
 
Agreed, the movement in all the Spidey games have never felt right. For starters there has never been any weight to him. They also have never really captured his agility. Dude can go from standing, to a wall to the ground in a blink.

Good to see somebody else noticed that as well, Spidey in game IMO never really had good transitioning from ground to wall, and the way the camera reacts to it crippled it even worse. Spidey should be able to transition smoothly without anything hindering him. His agility in the previous games was only displayed when you activate his Spider-sense and it allowed him to dodge, he should be able to dodge whenever. In the heat of battle, his spider-sense makes him well aware of all impending danger.
 
Yeah, there should be fluidity to everything he does. I remember the CGI intro movie to the first Spider-Man movie game, and it had him backflipping from roof top to roof top, using chimney pipes to direct his trajectory and guide him through,hopping, wall bouncing and running etc, stuff like that. Thats such an important part of Spidey that has just never been met.
 
Yeah, there should be fluidity to everything he does. I remember the CGI intro movie to the first Spider-Man movie game, and it had him backflipping from roof top to roof top, using chimney pipes to direct his trajectory and guide him through,hopping, wall bouncing and running etc, stuff like that. Thats such an important part of Spidey that has just never been met.

I was never a big fan of him having a punch and kick button, I think it should just be one button. Hell, he's called The "Amazing" Spider-Man, so with that being said, whenever your fighting enemies, you should expect to see some thing amazing being performed, in Arkham Asylum, countering and attacking enemies always yielded something different as far as how he dealt with enemies. Punch and Kick buttons force you to memorize specific patterns to do combos when in reality you could have went through the whole game using the same combo. I use Assassin's Creed in context with Spider-Man because of the way Ezio is able to travel from rooftop to rooftop in fluid motion, the camera never has a hard time keeping up with him, when he gets into a fight, the camera provides you a view that allows you to see enemy placement so you don't end up getting struck from behind. Activision has been doing Spidey games for years and they still haven't manage to fix the camera issues.
 
I was never a big fan of him having a punch and kick button, I think it should just be one button. Hell, he's called The "Amazing" Spider-Man, so with that being said, whenever your fighting enemies, you should expect to see some thing amazing being performed, in Arkham Asylum, countering and attacking enemies always yielded something different as far as how he dealt with enemies. Punch and Kick buttons force you to memorize specific patterns to do combos when in reality you could have went through the whole game using the same combo. I use Assassin's Creed in context with Spider-Man because of the way Ezio is able to travel from rooftop to rooftop in fluid motion, the camera never has a hard time keeping up with him, when he gets into a fight, the camera provides you a view that allows you to see enemy placement so you don't end up getting struck from behind. Activision has been doing Spidey games for years and they still haven't manage to fix the camera issues.

I was hoping no-one brought up A/Creed so I could, but you already did... great minds think alike I guess. XD

Anyways yeah, the animation in the Spider-Man games has always looked really... statue-esque if you know what I mean, especially when it came to crawling walls and climbing over obstacles. Now if they worked hard to make the wall crawling and other stuff as fluid as the parkour moves in Assassin's Creed... well, that'd be one more step towards a better game.

But, I do think that the web swinging was well done and fluid in WoS.
 
Iv never thought the web swinging was right, even in SM2. It was as tho gravity didnt exist while he was swinging.

I think iv given up on wanting to see a Spidey game that can rival Arkham Asylum. The dev's under Activision just dont care enough. They think if they give us a lot of villains and costumes that we'll be happy. I mean thats ALL Shattered Dimensions was. An excuse to give us costumes and villains with absolutely NO thought as to why we were going up against them.
 
I think iv given up on wanting to see a Spidey game that can rival Arkham Asylum. The dev's under Activision just dont care enough.

You've got that wrong. The CEO doesn't care enough as long as the company is making enough money and his shareholder's are happy. I'm sure the Dev's actually really give a care, but they're being told "OMG MAKE A GAME 1NCE A YEAR FOR THE MONIEEEEEEEEEEES$$$$!" and that's just not enough development time to make something that quality.

And it really sucks that that's the case but it is. I bought SD, WoS, all the other games and found plenty of fun in them...but I hear ya. I wish we'd get THE quintessential Spidey game. I firmly believe that SM2 was the closest they came. I played the hell out of that game if just for the webslinging. alone..and out of all the SM games out there, as far as the webslinging, SM2 definitely had the most realistic gravity. It's not easy to turn and move on the fly when you are going real fast unless you shoot the lines correctly. The other games you can basically just float on a webline like you're in space or something.
 
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You've got that wrong. The CEO doesn't care enough as long as the company is making enough money and his shareholder's are happy. I'm sure the Dev's actually really give a care, but they're being told "OMG MAKE A GAME 1NCE A YEAR FOR THE MONIEEEEEEEEEEES$$$$!" and that's just not enough development time to make something that quality.

And it really sucks that that's the case but it is. I bought SD, WoS, all the other games and found plenty of fun in them...but I hear ya. I wish we'd get THE quintessential Spidey game. I firmly believe that SM2 was the closest they came. I played the hell out of that game if just for the webslinging. alone..and out of all the SM games out there, as far as the webslinging, SM2 definitely had the most realistic gravity. It's not easy to turn and move on the fly when you are going real fast unless you shoot the lines correctly. The other games you can basically just float on a webline like you're in space or something.

Yea good point. I cant fault the dev's when they are being told they have one year to put out a Spider-Man game. I mean Arkham Asylum was in development for about 3 years before it released.
 
Yea good point. I cant fault the dev's when they are being told they have one year to put out a Spider-Man game. I mean Arkham Asylum was in development for about 3 years before it released.

yeah one thing about Activision, it's definitely quantity over quality when it comes to Spider-Man games. At this rate, we're gonna be getting alot more of these mediocre games until their contract expires. I really wish a more credible developer would pay to have Spidey taken from them, but that's wishful thinking. Activision was going full steam at first, and it seems like now they're just on fumes, milking what little they can.
 
yeah one thing about Activision, it's definitely quantity over quality when it comes to Spider-Man games. At this rate, we're gonna be getting alot more of these mediocre games until their contract expires. I really wish a more credible developer would pay to have Spidey taken from them, but that's wishful thinking. Activision was going full steam at first, and it seems like now they're just on fumes, milking what little they can.

When it comes to all of their games I'd rather say.
 
That's why Activision will crash and burn once Call of Duty drops.
 
Man, some of you guys should really learn the difference between a developer and a publisher. I mean, Beenox did a good job and you could tell there was some care put into the game. That they weren't given enough time to make it a classic in is hardly their fault.

And while I'm not going to argue that this next game would benefit from more time in development, the bunch of you that are acting like you can't make a good game in about a years time are wrong. Prince of Persia: Warrior Within/Two Thrones were made in about a year. GTA: Vice City was made in a year and Assassin's Creed: Brotherhood was made in a year. Not to mention all the yearly sports games.

Again, I agree that this new game should not be released this year. The smart thing would be to release it in conjunction with the new movie instead of a tie-in game. But I'm not going with the notion that the game will be **** because of it.
 
Man, some of you guys should really learn the difference between a developer and a publisher. I mean, Beenox did a good job and you could tell there was some care put into the game. That they weren't given enough time to make it a classic in is hardly their fault.

And while I'm not going to argue that this next game would benefit from more time in development, the bunch of you that are acting like you can't make a good game in about a years time are wrong. Prince of Persia: Warrior Within/Two Thrones were made in about a year. GTA: Vice City was made in a year and Assassin's Creed: Brotherhood was made in a year. Not to mention all the yearly sports games.

Again, I agree that this new game should not be released this year. The smart thing would be to release it in conjunction with the new movie instead of a tie-in game. But I'm not going with the notion that the game will be **** because of it.

Those games you mentioned may have been made in a year, but I can assure you the storyline, gameplay and what not were the only things refined. Brotherhood plays just like 2 with a few new features, GTA: VC played like GTA 3 with refined features, and both PoP games you mentioned played like the previous with more moves and powers, the foundation was already set because those games were a part of a series. Spider-Man on the other hand really has no continuation in a majority of his games, the film games are in their own universe and each of the comic book inspired games happen within it's own universe.
 
An excuse to give us costumes and villains with absolutely NO thought as to why we were going up against them.

I agree with everything you're saying except this. Villains had a piece of a dangerous artifact that could destroy the universe, they were planning on using it for evil deeds, Spidey had to stop them. That's reason enough. The dialogue between them and the background info further served as good characterization.
 
Those games you mentioned may have been made in a year, but I can assure you the storyline, gameplay and what not were the only things refined. Brotherhood plays just like 2 with a few new features, GTA: VC played like GTA 3 with refined features, and both PoP games you mentioned played like the previous with more moves and powers, the foundation was already set because those games were a part of a series. Spider-Man on the other hand really has no continuation in a majority of his games, the film games are in their own universe and each of the comic book inspired games happen within it's own universe.

Well considering this is a Beenox game as well it might be a continuation of SD, which would put it in the same position as the games I mentioned. They're not gonna build a new game from the ground up with this one. They have the foundation and just need to build upon that. It probably won't be a classic but I was just proving that it doesn't need to be **** just because it have such a short time in development.

SD with refined features might not be the ideal but it will probably be what we're getting.
 
Well considering this is a Beenox game as well it might be a continuation of SD, which would put it in the same position as the games I mentioned. They're not gonna build a new game from the ground up with this one. They have the foundation and just need to build upon that. It probably won't be a classic but I was just proving that it doesn't need to be **** just because it have such a short time in development.

SD with refined features might not be the ideal but it will probably be what we're getting.

alot of the talk as of recent in this thread has been building a Spider-Man game from the ground up, also there has been some people that suggest using existing elements. If they want to pull themselves out of mediocrity, the best thing to do is to build it from the ground up. The games you mentioned earlier were all successful because they managed to do something unique that pretty much set their games apart. GTA offered free roam and it was practically based on gangster, mafia films, PoP offered time control, acrobatics and adventure, Assassin's Creed offered stealth, acrobatics and the ability to travel through ancient Rome and stuff. Each game managed to do something different, Spider-Man needs to have a mildstone as far as games
 
I agree with everything you're saying except this. Villains had a piece of a dangerous artifact that could destroy the universe, they were planning on using it for evil deeds, Spidey had to stop them. That's reason enough. The dialogue between them and the background info further served as good characterization.

No it doesnt. The villains made NO sense to the overall story. They just showed up and stumbled into the tablet. Beenox put absolutely ZERO thought into the villains of the game. They just tossed a bunch of enemies at us thinking thats what we wanted. Its like what Rocksteady was saying with Batman, there arent any villains in the game that dont directly relate to the story they are telling. Beenox needs to learn a thing or two, or 15.
 
alot of the talk as of recent in this thread has been building a Spider-Man game from the ground up, also there has been some people that suggest using existing elements. If they want to pull themselves out of mediocrity, the best thing to do is to build it from the ground up. The games you mentioned earlier were all successful because they managed to do something unique that pretty much set their games apart. GTA offered free roam and it was practically based on gangster, mafia films, PoP offered time control, acrobatics and adventure, Assassin's Creed offered stealth, acrobatics and the ability to travel through ancient Rome and stuff. Each game managed to do something different, Spider-Man needs to have a mildstone as far as games

I wasn't arguing whether or not they should build it from the ground up, or that this would be a game with unique never before seen features. I was just saying that in a years time, making a good game where the foundations is already there isn't an impossibility as some has suggested.

I agree with everyone else that the brand should take a couple of years of and come back with an AAA game built from scratch, but that is not going to happen.

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ProjectPat2280 said:
No it doesnt. The villains made NO sense to the overall story. They just showed up and stumbled into the tablet. Beenox put absolutely ZERO thought into the villains of the game. They just tossed a bunch of enemies at us thinking thats what we wanted. Its like what Rocksteady was saying with Batman, there arent any villains in the game that dont directly relate to the story they are telling. Beenox needs to learn a thing or two, or 15.

The villains was one of the most well made things about Shattered Dimensions. Sure some of them just stumbled into the tablet but the overall story was just padding. The characterization of the villains is what matter and that was spot on. You have to judge things for what it is, Arkham Asylum and Shattered Dimensions doesn't have that much in common besides being superhero games. Besides not every villain in AA had a good place in the story, Poison Ivy come to mind. Some throwaway stuff about plants going bananas because she was injected with venom. I'll take Juggernaut stumbling over a fragment every day. A lot of the things in SD was tongue-in-cheek, Deadpool just having a fragment, Kraven getting it of the internet and so on. Not exactly screaming "take me serious."
 
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No it doesnt. The villains made NO sense to the overall story. They just showed up and stumbled into the tablet. Beenox put absolutely ZERO thought into the villains of the game. They just tossed a bunch of enemies at us thinking thats what we wanted. Its like what Rocksteady was saying with Batman, there arent any villains in the game that dont directly relate to the story they are telling. Beenox needs to learn a thing or two, or 15.

How the villains are intergrated into the story? I'd agree. But overall? I doubt they just grabbed a bunch of random picks and just tossed them in the game. There obviously were some factors into picking which ones worked for certain universes and which ones didn't, how they can be unique from one another, etc. Arkham was also guilty of cramming some villains in it. What was the point of Poison Ivy beyond telling you where you can the plant? What did Killer Croc had to do with the Joker's plan at all? Why was Zsasz used for a role that any generic henchman could have filled?

You really want to see a poorly made selection of characters? Go look at the cast list for the Spider-Man musical.
 
How the villains are intergrated into the story? I'd agree. But overall? I doubt they just grabbed a bunch of random picks and just tossed them in the game. There obviously were some factors into picking which ones worked for certain universes and which ones didn't, how they can be unique from one another, etc. Arkham was also guilty of cramming some villains in it. What was the point of Poison Ivy beyond telling you where you can the plant? What did Killer Croc had to do with the Joker's plan at all? Why was Zsasz used for a role that any generic henchman could have filled?

You really want to see a poorly made selection of characters? Go look at the cast list for the Spider-Man musical.

I'll say that the villains in Shattered Dimensions were just thrown in, there were only a few that were never before seen, Vulture was in a previous game, and so was Kraven and Electro. Either way, it wasn't executed that well, each dimension offered a different enemy in the same way Megaman offers a different enemy that corresponds to the level. At least with Arkham Asylum they executed in a more reasonable way, you go down to the lower levels of Arkham leading to the sewers, just the setting alone called for Killer Croc to make his appearance, all the villains that were included fit in well with the game. And to my understand, Zsasz was pretty much a henchman, generic? no, but a henchman none the less. And we're talking about villains in SD, let's not even get into the movie based games where there were multiple villains that had absolutely nothing to do with the film, now I know some people are saying "well they had to in order to make the game more interesting" but, Scorpion's appearance in SM3 contradicts his appearance in SM1 and does an even worse job of modifiying his backstory to fit in with the tone of the game, it was just a mess.....a hot mess:cmad:
 
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