ProjectPat2280
SELLING...PERFECTION
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I never can take advantage of deals like that because im FAR too impatient. I want the game when i want the game.
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You can get release date shipping, and it'd still be around $15 dollars cheaper than getting it at a walk-in Gamestop. It usually gets there relatively early when I use that option
Like i said, i totally get where you are coming from. Im tired of playing, more or less, the same game just with a different logo. Like you, i want something different. Its one of the things i LOVED about the orig Splinter Cell games, there wasnt much out there like it. I still think that can be the case with Conviction. And im well aware that action titles aren't the only ones that sell, but ya look at the top sellers as of late, and well you kind of see that trend.
I think we agree more than we disagree. Im with you on the current state of the industry and how over saturation can ruin certain genres. I just don't see these companies caring. Take Activision for example. They will take a franchise and absolutely run it into the ground to the point of extreme over saturation, but they'll make a fortune in the process, so in their eyes, everything is ok, and unfortunately i think more companies are doing this.
But we are kinda heading off topic. IMO, i think Conviction will be a fun title. It might not bring the same fun we had with Pandora Tomorrow or Chaos Theory but i think it'll be a cool game.
I think you're misunderstanding. The guards aren't posted there until you move to that location. If you go to the window then go to the door there will be no guard at the door. In every play though I played the guard at the door never turned toward the door ensuring that the player can get an easy kill. This is of course a design choice as I was suggesting.
Splinter Cell 1-3 were amazing I played them all on my original X-Box. And I just have not been very impressed with Ubisoft as a whole the past few years.
To me to explain it is like yea change can be good as long as the core is still there. The core of Splinter Cell IS STEALTH. So if you take that away....then its not Splinter Cell. Change can be good, example in the comic book world, I was glad of some of the changes Nolan made to the Joker in terms of just superficial appearances. But in terms of the character, he was still the Joker. Now if he would have turned the Joker into a man that just loved to hug and kiss puppies....then yes I would be pissed. But having the company come out and say: "Hey the puppy kissing and loving Joker is a new change. And therefore you should love it, if not your just a grumpy pants that can't see into the "future"." Now of course your right some don't like any changes at all. And to me that is bad as the other extreme
Splinter Cell was a stealth game, and one of the best ever made. And now to almost gut that out is just not what they should do to the mainstay series. Now I 'm not knowledgeable enough to know if this was suppose to be kind of a "offsides" Splinter Cell game like MG Rising. If so then I would understand this more so. But even with Double Agent it just did not seem as stealth based as it use to be.
Anyone watch the 'Stealth Trailer' over at Ubisoft?
That looked like hardcore, classic Splinter Cell goodness to me. The ability to ghost still seems present, it's just there's more action to be had.
I don't understand. Why did you quote me if you are just restating what I said?
Yea i just saw that and you are right. That's classic Splinter Cell. I kind of figured people would jump to conclusions based on a 5 minute demo, they always do.
Yea i just saw that and you are right. That's classic Splinter Cell. I kind of figured people would jump to conclusions based on a 5 minute demo, they always do.
http://splintercell.us.ubi.com/conviction/#/home/7132/
To let you know you've got someone on your side. I hear you, man.
I think after that, though...the demo stops holding the players hand. Getting past the guards in the main room, and up that pipe...and then the guards in the lower level, are a nicer challenge.
I do hear that level is vastly different in the final version. I think one trailer shows an interrogation option in the level too.
I think that was the point, as a tutorial level. They're giving players a freebie to be able to toss a guy through a glass window, or toss him down a second floor window.
What'd you think about both versions of Double Agent? The Xbox and the 360?
I'd agree with you, except...from what I've seen...they are not taking away the stealth. Only not brutally punishing you for not being a ghost. And even then, playing the demo on Realistic, it seems impossible to play the game without a stealth mentality. The punishments in the previous Splinter Cell games however, all of them, were ****ing brutal. It seems less so now.
But, I'd be the first one pissed off they'd taken away the stealth. But, from what I've seen it's still there.
I'd like to point out that Metal Gear Solid 4 did the same thing, only I'm not sure if ConViction will be as good at it. I'll decide once I play the final game. But, MGS4 can be played like a 3rd person shooter if you want to. Or you can ghost it.
Double Agent was just as much a stealth game as all the others. What's the difference between DA and the rest? Mostly sundrenched levels...and that was only the 360 version.
Yea i just saw that and you are right. That's classic Splinter Cell. I kind of figured people would jump to conclusions based on a 5 minute demo, they always do.
http://splintercell.us.ubi.com/conviction/#/home/7132/
I kinda don't get what the stealth video is supposed to prove though. Sneaking though that level didn't show any incentives to playing stealthily or discouragements for engaging enemies. I could get though the demo without engaging anyone (except those you are forced to) but that doesn't mean that the game mechanics or level design doesn't encourage the opposite. Which I believe is the argument of "hardcore" fans if I'm not mistaken. I havent followed the debate much.
We designed the demo with one main objective in mind: make it exciting and fun to play for as much people as possible; even for gamers who had never played Splinter Cell before but were into action games. With that in mind, we adapted the level design (less enemies, more projected texts, tutorials) as well as the AI for this demo to meet this objective. We also ran a lot of playtests and worked in conjunction with Microsoft’s people who have been really resourceful on this matter, and we feel that we found the right balance for a lot of gamer to have fun with this demo and still find it challenging.
Ahhhhh launch trailer:
http://xbox360.ign.com/dor/objects/...ion/videos/splintercell_trl_launch_32310.html
Amazing.