Splinter Cell: ConViction

I tried in previous games to not kill anyone, but now Fisher has no daughter and the people that trained him are trying to bring him down....

mother ****ers are getting shot....

....and there shall be no mercy for those who stand in the path of his righteousness
 
Yeah, it totally fits with the plot to have Sam be on a murderous rampage. I was actually kind of surprised that the final directive of the demo was to rescue the scientist, to be honest. But I guess Sam's still a good man at the core.
 
This game is basically 'Taken' The Video Game. Which isnt a bad thing, that movie was awesome.

I really do love the new direction.
 
I went to download the demo, but it's only for Gold members, guess I'll have to wait a week to play it.

http://www.joystiq.com/2010/03/19/splinter-cell-conviction-pc-sneaks-out-two-weeks-after-360-vers/

The PC version of the game was delayed two weeks.
I'm glad my Gold membership lasted this long. I think it runs out in June, and I have no intention of renewing it. I tend to play my very few multiplayer games on PC as it is, and there's always the PSN if all else fails.
 
Yeah, that's another middle finger that Microsoft had gone with as LIVE became bigger a deal.

I'm almost amazed that Microsoft allows us the the fortunate privilege of purchasing DLC. My brother's got Gold, so I'm spared.

And yeah, Pat. What I'm hearing at the Ubi forums is that the demo is of an older build, using older models even. I don't really know how true it is, but it makes sense. They're too busy bullrushing to the finish line, and I too have heard that developers hate making demos because they spend much needed time and resources on making it work than working on the finished product.
 
Played the demo. Unfortunately I didn't care for it. It seems much more linear and scripted than previous games. Which is saying quite a bit.
 
Anyone else notice the demo cheats for you?

Depending on which way you choose to enter the warehouse a guard spawns there to give the player a free kill. If you enter the warehouse from the window a guard stands there so you can pull him form the window and if you enter though the door a guard stands there with his back towards you.
 
Or guards are just posted there. Obviously it was a design choice to allow you to obtain an execute for the next area, but I wouldn't call it "cheating."
 
I think you're misunderstanding. The guards aren't posted there until you move to that location. If you go to the window then go to the door there will be no guard at the door. In every play though I played the guard at the door never turned toward the door ensuring that the player can get an easy kill. This is of course a design choice as I was suggesting.
 
I kicked the door open with B every time once I learned I could do that. The guard always turned around for me. :D
 
My mistake. I should have further elaborated.

The guard never turns towards the door as along as you don't kick it in like a mad man. :funny:
 
Is it just me or does everyone else get a very satisfying feeling everytime they play the demo and slam that guys face into the sink?
 
Is it just me or does everyone else get a very satisfying feeling everytime they play the demo and slam that guys face into the sink?

Hah yea. I cant wait to see the other interrogations throughout the game. I think the coolest move in the demo is when Sam throws the dude into the bathroom stall, then knees him to the face.
 
I played the demo and just continue to see this as Ubisoft's continuing downfall. The gameplay is moving in a more action direction. I don't get how some can actually support that. I can't stand that game companies that are making every other genre come towards the Third Person/First person shooter and more action oriented. I can't stand that. I like having variety. Splinter Cell use to be hardcore stealth. Now it seems not to be stealth oriented as much.

Splinter Cell 1-3 were amazing I played them all on my original X-Box. And I just have not been very impressed with Ubisoft as a whole the past few years.

Maybe the full game will be some what better, but again, I tire of this "watering" down that Ubisoft is doing with PoP AC, and this now. But that's me. I hope the full version of the game is good, but I may just put my reserve money for this towards Alan Wake.

I know its a demo so I will not say this represents the full game, but I now am weary of this game.
 
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I played the demo and just continue to see this as Ubisoft's continuing downfall. The gameplay is moving in a more action direction. I don't get how some can actually support that. I can't stand that game companies that are making every other genre come towards the Third Person/First person shooter and more action oriented. I can't stand that. I like having variety. Splinter Cell use to be hardcore stealth. Now it seems not to be stealth oriented as much.

Splinter Cell 1-3 were amazing I played them all on my original X-Box. And I just have not been very impressed with Ubisoft as a whole the past few years.

Maybe the full game will be some what better, but again, I tire of this "watering" down that Ubisoft is doing with PoP AC, and this now. But that's me. I hope the full version of the game is good, but I may just put my reserve money for this towards Alan Wake.

I know its a demo so I will not say this represents the full game, but I now am weary of this game.

Well, we knew this would happen. This type of game was going to segregate some of the old hardcore Splinter Cell fans who didnt want to see the game move in any new direction. Some fans were going to be able to adapt. Others wouldnt. I dont think they have 'watered' it down, they have just progressed into what is popular now. This type of 'spy' is "in". Look what they did with James Bond. Look at Jason Bourne. At Jack Bauer. The movie Taken. That character is "in" and Ubisoft knows that and is tailoring this game to fit that mold. Ubisoft is a business, they are trying to make money. They are trying to deliver a game that many people will pick up. I think the game is going to be a lot of fun, different than Chaos Theory, but fun nonetheless.

Also, what is PoP AC? If you mean Prince of Persia and Assassins Creed, then those a poor examples. The next Prince of Persia game is set to be much closer in style to the original PoP games and how can you say Assassins Creed has been watered down, there's only 2 of them?
 
Well, we knew this would happen. This type of game was going to segregate some of the old hardcore Splinter Cell fans who didnt want to see the game move in any new direction. Some fans were going to be able to adapt. Others wouldnt. I dont think they have 'watered' it down, they have just progressed into what is popular now. This type of 'spy' is "in". Look what they did with James Bond. Look at Jason Bourne. At Jack Bauer. The movie Taken. That character is "in" and Ubisoft knows that and is tailoring this game to fit that mold. Ubisoft is a business, they are trying to make money. They are trying to deliver a game that many people will pick up. I think the game is going to be a lot of fun, different than Chaos Theory, but fun nonetheless.

Also, what is PoP AC? If you mean Prince of Persia and Assassins Creed, then those a poor examples. The next Prince of Persia game is set to be much closer in style to the original PoP games and how can you say Assassins Creed has been watered down, there's only 2 of them?

You are so mistaken. A lot of gamers don't mind change. Including myself. Look at MGS. From the first to the forth there are many big changes in terms of the gameplay, example with MGS3 and the camouflage and eating system. It changed the way you did a lot of things in MGS, but in its core it was still a stealth based game.

To me to explain it is like yea change can be good as long as the core is still there. The core of Splinter Cell IS STEALTH. So if you take that away....then its not Splinter Cell. Change can be good, example in the comic book world, I was glad of some of the changes Nolan made to the Joker in terms of just superficial appearances. But in terms of the character, he was still the Joker. Now if he would have turned the Joker into a man that just loved to hug and kiss puppies....then yes I would be pissed. But having the company come out and say: "Hey the puppy kissing and loving Joker is a new change. And therefore you should love it, if not your just a grumpy pants that can't see into the "future"." Now of course your right some don't like any changes at all. And to me that is bad as the other extreme.

Today too many gamers just nod their head to what the company is saying with out going....well is this change really a step forward? Or backwards? And to me time and time again many games have taken giant steps backwards and yet the companies call them changes and for the better, which I would call developers being lazy.

Am I cool with Splinter Cell having a spinoff that is more action oriented? Yea that's fine, if that is what they claim this to be then yea whatever. Like how Kojima is doing Metal Gear Rising. I'm sure it will be awesome, but its not the mainstay series of Metal Gear Solid. They named it something else and admitted this is an off shoot of the original series. Which the other MGS's will continue to base themselves on stealth/espionage.

Or how Mario has racing games and so forth, that is perfectly fine, but still keep the same series there. Mario always has his platforming, hell even his 2D platforming is still here. Why? Because that is the mainstay of its series.

My point though long winded is some companies are saying they are changing the series, like they sadly are doing with FF the past few games. And they say that get use to the change cuz its all your getting. Just because you change genres which is the core of a game, does not mean its progression. It means they have switched to another oriented type of gameplay, which I'm cool with, but as long as they remember where the series started.

Splinter Cell was a stealth game, and one of the best ever made. And now to almost gut that out is just not what they should do to the mainstay series. Now I 'm not knowledgeable enough to know if this was suppose to be kind of a "offsides" Splinter Cell game like MG Rising. If so then I would understand this more so. But even with Double Agent it just did not seem as stealth based as it use to be.

I am fine with changes if there are two things going on. 1. either they are changing genres and having an off shoot game like Mario Kart or so forth but continue to make what made those games so good to begin with. And if the new genre is even better for it, fine keep it there. 2. They change things in it but keep the core gameplay intact because that is what makes the game.

To me your quote that I have bolder just seems as an attack to those that love variety in our games, and liked certain games for certain reasons. It would be like them in Mario saying he no longer can jump. It just takes away something, now I'm using extreme examples but it is still the same. New Direction does not equal Good. But many companies say that and people just see it as true. And you act as if that people that adapt have a higher understanding. Adapt means you just accept what they give you no matter what. To me thats not good, as always consumers should be able to challenge it and ask for a better product. Not just take what they give you. But to be fair yes sometimes adapting is a good thing lets not kid ourselves. But at the same time its good to be some what stubborn and like core aspects of a game. Don't just cross your arms when ever something changes, and yet don't embrace everything because they claim its better or different.

I'm not saying by any means you cannot love this game or anything. Hell I might like it for what it is. Just like FFXIII I liked the game as a game. But as a FF game it was the worst one I played. So to me it was not an FF game they should have called it Final Fantasy Lite. Then I could see that more so. So yea the full game of Conviction may be awesome, but it compared to what it originally was a "stealth" game it makes me mad.

Businesses want to make money. Really? Yes of course they do. And they still can. The original three Splinter Cell's made a lot of money, and the First two Bourne movies were out then as well as 24 and they were more popular I think then then they are now since 24 has gone downhill and Bourne trilogy is done for now. So that should make NO DIFFERENCE. Sometimes yes it is good to go where popularity lies, but not always with an already created character. Then name this guy Bob instead of Sam, create a new series if your going for a new market. But SC makes money and it always has, so changing it actually may hurt some of its sales as well. And sometimes doing things different and unique make it more popular. Not everything has to be based off of something popular to make money. You can make something popular if you make it good. It's as simple as that. Batman sure as hell was not popular after B&R. But they took a chance and since it was good it has become a cash cow again.

So yes I understand they want to make money, but SC is a solidified popular name that does not need to fit in to be cool because it already was cool and that is why so many loved it to begin with.

The main reason it makes me mad is we have tons of action oriented games.....why keep making more and more and more and more? I as a gamer like variety. I like different genres across the board. I loved going from ME2, to FFXIII, to GoW3, to Heavy Rain and hopefully Conviction. I like variety. But to me some companies mainly the big ones are always trying to make it more action oriented because the masses don't have patience or something. Splinter Cell was one of the best stealth games ever made. And to me it angers me that it is no longer that. If I want an action game I will play COD or GoW. I should be able to say when I want stealth I will play Thief and Splinter Cell and MGS. The greats.

Again I'm not saying you can't like this I'm just explaining my point of view and why I can't stand this as a gaming thing over all.

And for the last part of your quote. I meant the 08 PoP which was holding your hand a lot of the time. Decent game but too easy. And AC to me still felt lacking of challenge. And just seemed automated a lot. But that is me.
 
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To me to explain it is like yea change can be good as long as the core is still there. The core of Splinter Cell IS STEALTH. So if you take that away....then its not Splinter Cell. Change can be good, example in the comic book world, I was glad of some of the changes Nolan made to the Joker in terms of just superficial appearances. But in terms of the character, he was still the Joker. Now if he would have turned the Joker into a man that just loved to hug and kiss puppies....then yes I would be pissed. But having the company come out and say: "Hey the puppy kissing and loving Joker is a new change.

Splinter Cell was a stealth game, and one of the best ever made. And now to almost gut that out is just not what they should do to the mainstay series.

Businesses want to make money. Really? Yes of course they do. And they still can. The original three Splinter Cell's made a lot of money, and the First two Bourne movies were out then as well as 24 and they were more popular I think then then they are now since 24 has gone downhill and Bourne trilogy is done for now. So that should make NO DIFFERENCE. Sometimes yes it is good to go where popularity lies, but not always with an already created character. So yes I understand they want to make money, but SC is a solidified popular name that does not need to fit in to be cool because it already was cool and that is why so many loved it to begin with.

You posted a lot of hot air, so i quoted what was relevant.

For starters it's a little too early to say they have completely thrown stealth out the window. They have definitely made Sam more of an aggressor, but you cant say they have tossed stealth and created a pure action game, we haven't played the full title. Further more, yea the past Splinter Cell titles sold well, around 1 to 2 million units each time, but thats not enough anymore. With the increasing development costs and the state of the economy, you have to do more, i don't think they could do that using the formula for the last titles(which is a bummer because i loved those titles). My reference to the current state of spy films was that, sure Sam was already popular but Ubisoft needs him to be more so, more 'mainstream'. You also have the fact that we have had 4 Splinter Cell titles that featured the same formula, if they were to release another game along the lines of those past games, they'd be criticized for not advancing the series. They were pretty much in a lose lose situation.

I mean i get where you are coming from. You enjoyed the hardcore stealth title that required a lot of patience. So did I, but like i said, i dont think that would of done the kind of numbers Ubisoft needed it to do, so they are giving us a faster paced, 'stealth action game'.

For me to be happy tho, i just want to play a fun game. If this game is far more action than stealth, then so be it. I love the character of Sam Fisher and i dont need him sitting in the shadows for ten minutes for me to still like the character. I just want to play a fun, spy thriller. I think this title will do that.

And to answer this question:

The main reason it makes me mad is we have tons of action oriented games.....why keep making more and more and more and more?

M.O.N.E.Y

It's not a hard concept to understand. Gamers tend to forget about this and they tend to view the gaming industry as more than just a simple business. What's popular right now? Shooters, action titles, etc. So go where the money is and produce those types games. Im not saying you cant be successful doing other genres but there is risk involved with that.
 
You posted a lot of hot air, so i quoted what was relevant.

For starters it's a little too early to say they have completely thrown stealth out the window. They have definitely made Sam more of an aggressor, but you cant say they have tossed stealth and created a pure action game, we haven't played the full title. Further more, yea the past Splinter Cell titles sold well, around 1 to 2 million units each time, but thats not enough anymore. With the increasing development costs and the state of the economy, you have to do more, i don't think they could do that using the formula for the last titles(which is a bummer because i loved those titles). My reference to the current state of spy films was that, sure Sam was already popular but Ubisoft needs him to be more so, more 'mainstream'. You also have the fact that we have had 4 Splinter Cell titles that featured the same formula, if they were to release another game along the lines of those past games, they'd be criticized for not advancing the series. They were pretty much in a lose lose situation.

I mean i get where you are coming from. You enjoyed the hardcore stealth title that required a lot of patience. So did I, but like i said, i dont think that would of done the kind of numbers Ubisoft needed it to do, so they are giving us a faster paced, 'stealth action game'.

For me to be happy tho, i just want to play a fun game. If this game is far more action than stealth, then so be it. I love the character of Sam Fisher and i dont need him sitting in the shadows for ten minutes for me to still like the character. I just want to play a fun, spy thriller. I think this title will do that.

And to answer this question:



M.O.N.E.Y

It's not a hard concept to understand. Gamers tend to forget about this and they tend to view the gaming industry as more than just a simple business. What's popular right now? Shooters, action titles, etc. So go where the money is and produce those types games. Im not saying you cant be successful doing other genres but there is risk involved with that.

First, some that do know me on here, I'm actually in the middle of trying to getting my Masters Degree in Business Management.I'm not saying that makes me a genius by any means or that I know way more but I do know what businesses are out to do at least lol. And I do understand business Yes, everyone knows this. And just to say hey lets make more of what everyone else is doing actually is a simplistic thought process and the complexity lies in that you can't saturate the market too much. Business is not as simple as copy everyone else to a T. Actually making yourself diverse and strong can be a much better selling point then doing what everyone else is doing.

But if you get a lot of companies doing the same thing it does this thing called saturation of the market. Which then actually you lose money because people will go with another title that they like more such as when people think of action they think Halo more so. So if there is so many choices of the same product then companies will lose money. If you have more supply than demand its not a good thing.

These past few years they try to blame a recession which to a degree they can, but at the same time there are many people such as myself that are feeling alienated because they are forgetting about the gamers. They are appealing to the masses, but are forgetting those that actually like to game and not just point and shoot. Prior to the 360 craze and shooter craze consoles sold like crazy, and so did games. Not in mass bulking numbers like COD. To me the answer to that is gamers use to be much more buying diverse games, overall software sells were high its just people had more to chose from.

With sales some just point to COD or Call of Duty saying see!? Look how much they made? Still most titles are a success if they do sell 2 million + copies. Because the real expensive games are still hitting around 60-70 mil to make. Which I doubt SC Conviction has even hit that mark at all. I could be wrong but I think the SC titles sold quite well you had some numbers out there but I don't know exactaly what they were but I know they were pretty high. Mainly because back then they were on more platforms too. So I will not try to say I know the numbers cuz I really don't, I just know they were very popular and did sell well. Or they would have stopped making em and us fans would not still be salivating for more.

A customer has limited money. And to satisfy their action needs if they have many more to choose from its a less probability that they will chose games like SC that are turning more action oriented.

I mean look at MGS4? It sold over 5 million so far, and it was a extremely expensive game but it made profit and is doing well. You can be different. I don't get how you think that only shooters and action games are the only one making money. They do make the most money right now this is true, but there is huge markets out there for the variety of other games. And again if everyone starts making action games and turning games into this then we lose variety and as gamers we lose. And in a sense a big chunk of the market is craving for stealth games, because there is a huge fan base out there for it.

But regardless of this "business" theories and ideas, we could spend hours arguing one way or another. But SC is a popular brand, and I doubt they would have to change much and they still would have sold multiple millions of copies, which still is enough. Not every game has to sell 13 million copies to be considered a success. If they make more then they cost than a business likes that. Of course we always want more, but sometimes at what cost? To me my whole point is the saturation of the market is pushing away another whole market of gamers that like variety.

Now with that out of the way yes, I'm not fully judging the game yet. Even though you make think I am I'm not. I will still wait for reviews and play it for myself even then I will make my judgment. I'm not one of those "trolls" that like to just bash on something based on so little. I am fully aware of this.

I will remain objective my whole point was the feel of the demo got me uneasy. Does that mean I condemn the full version? Of course not I will be playing it or at least waiting for reviews before I make my decision so I'm not going to go off of the demo I rarely do, its like judging a movie off of a trailer not always a good idea.

And the reason this may sting me more is cuz I really do love SC and I love stealth games and there are just so few out there. So I was so wanting this but after playing the demo I'm a little nervous. But with anything I give it a chance.

And remember Pat I aint attacking you on any of this. I'm expressing how I feel its going and the flaws that will be long term with companies continuing to do this. I respect your opinion fully I just don't see eye to eye with you on all the aspects of it.
 
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I mean look at MGS4? It sold over 5 million so far, and it was a extremely expensive game but it made profit and is doing well. You can be different. I don't get how you think that only shooters and action games are the only one making money. They do make the most money right now this is true, but there is huge markets out there for the variety of other games. And again if everyone starts making action games and turning games into this then we lose variety and as gamers we lose. And in a sense a big chunk of the market is craving for stealth games, because there is a huge fan base out there for it.

But regardless of this "business" theories and ideas, we could spend hours arguing one way or another. But SC is a popular brand, and I doubt they would have to change much and they still would have sold multiple millions of copies, which still is enough. Not every game has to sell 13 million copies to be considered a success. If they make more then they cost than a business likes that. Of course we always want more, but sometimes at what cost? To me my whole point is the saturation of the market is pushing away another whole market of gamers that like variety.

Now with that out of the way yes, I'm not fully judging the game yet. Even though you make think I am I'm not. I will still wait for reviews and play it for myself even then I will make my judgment. I'm not one of those "trolls" that like to just bash on something based on so little. I am fully aware of this.

I will remain objective my whole point was the feel of the demo got me uneasy. Does that mean I condemn the full version? Of course not I will be playing it or at least waiting for reviews before I make my decision so I'm not going to go off of the demo I rarely do, its like judging a movie off of a trailer not always a good idea.

And the reason this may sting me more is cuz I really do love SC and I love stealth games and there are just so few out there. So I was so wanting this but after playing the demo I'm a little nervous. But with anything I give it a chance.

And remember Pat I aint attacking you on any of this. I'm expressing how I feel its going and the flaws that will be long term with companies continuing to do this. I respect your opinion fully I just don't see eye to eye with you on all the aspects of it.

Like i said, i totally get where you are coming from. Im tired of playing, more or less, the same game just with a different logo. Like you, i want something different. Its one of the things i LOVED about the orig Splinter Cell games, there wasnt much out there like it. I still think that can be the case with Conviction. And im well aware that action titles aren't the only ones that sell, but ya look at the top sellers as of late, and well you kind of see that trend.

I think we agree more than we disagree. Im with you on the current state of the industry and how over saturation can ruin certain genres. I just don't see these companies caring. Take Activision for example. They will take a franchise and absolutely run it into the ground to the point of extreme over saturation, but they'll make a fortune in the process, so in their eyes, everything is ok, and unfortunately i think more companies are doing this.

But we are kinda heading off topic. IMO, i think Conviction will be a fun title. It might not bring the same fun we had with Pandora Tomorrow or Chaos Theory but i think it'll be a cool game.
 
http://www.joystiq.com/2010/03/23/splinter-cell-conviction-only-46-99-at-amazon-with-the-rig/

Here's a deal that Sam Fisher would come out of hiding for: Amazon is offering pre-orders of Splinter Cell: Conviction for Xbox 360 at the low price of $46.99 for the standard edition. All you need to do in order to get the discount is enter the code SPLINTER at checkout and $5 will be deducted from your total (the retailer is selling the game at an already-discounted $51.99 to begin with). Additionally, the coupon code also works on the PC version, if that's how you like to roll. If you liked the recently-released demo and are looking to get your hands dirty with the full-version, it's the best deal we've seen yet.

Yes, it might seem a little too easy, but we have Third Echelon's assurance that this isn't some sort of elaborate trap. (The "security device" enclosed? Totally not a tracking beacon.)
 

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