Star Wars (Respawn Entertainment)

I won't judge until we know more info and see a gameplay trailer. EA being the publisher doesn't automatically equal bad and faithless. I have concerns about dlc and possible loot management but that doesn't equal to the whole game being rotten.

I enjoy Star Wars Battlefront II and feels it's underrated and overshadowed by the loot controversies
 
I won't judge until we know more info and see a gameplay trailer. EA being the publisher doesn't automatically equal bad and faithless. I have concerns about dlc and possible loot management but that doesn't equal to the whole game being rotten.

I enjoy Star Wars Battlefront II and feels it's underrated and overshadowed by the loot controversies
I mean how can you not be a bit biased or skeptical? Especially, if your concern about EA's history of botching their latest Star Wars games via micro-transactions. Because it really made Battlefield II into a rotten game and turned some of the fan-base away.
 
EA sucks. Respawn doesn't. It really is a question of how much time Respawn has here.
 
can't say I have faith until I know more about the game and seen gameplay footage.

I'm definitely interested, cuz I do want a new single player SW game ( where you play as a Jedi ).
 
I mean how can you not be a bit biased or skeptical? Especially, if your concern about EA's history of botching their latest Star Wars games via micro-transactions. Because it really made Battlefield II into a rotten game and turned some of the fan-base away.

I am skeptical but don't believe some issues ruin a whole game. The microtransactions controvery is a big stain but I enjoy Battlefront II's story campaign, graphics and gameplay.

Besides DC Universe Online, I play Battlefront II online the most. I love all the modes
 
EA sucks. Respawn doesn't. It really is a question of how much time Respawn has here.

Respawn has only made 1 good game with a singleplayer campaign, Titanfall 2. On the other hand they made that POS Titanfall 1, and cancelled Titanfall 3 so they could make a battle royale shooter, because apparently we dont have enough of those damn things. Respawn hasnt proven themselves to be any better than Bioware and EA.
 
Respawn has only made 1 good game with a singleplayer campaign, Titanfall 2. On the other hand they made that POS Titanfall 1, and cancelled Titanfall 3 so they could make a battle royale shooter, because apparently we dont have enough of those damn things. Respawn hasnt proven themselves to be any better than Bioware and EA.
Bioware aren't the issue with their games. That is still EA. And I fully admit EA could really screw this up. But the quality of these studios are not the issue. EA owns them, they can do what they want with them. When you tell Bioware they basically have to make a game like Anthem in 14 months, what happened is going to happen. It was the same with Andromeda. If that happened here, that will be an issue.
 
More star wars games with single player campaigns is always welcomed but every time I'm on dc universe online, I wish there was a new console star wars mmo as a successor to Knights of the Old Republic or Star Wars Galaxies.

I admit I wouldn't trust EA with an mmo like that though
 
Bioware aren't the issue with their games. That is still EA. And I fully admit EA could really screw this up. But the quality of these studios are not the issue. EA owns them, they can do what they want with them. When you tell Bioware they basically have to make a game like Anthem in 14 months, what happened is going to happen. It was the same with Andromeda. If that happened here, that will be an issue.

reading those reports on Anthem and MEA, it's clear Bioware has its own issues aside from EA.

so, imo, the blame's not entirely on EA. Bioware had 5 or 6 years of unproductive work on Anthem where they jerked the project around due to bad management and indecision. That wasn't all EA's fault. EA was promised a "ground breaking" game (Dylan) all those years ago. When expectations weren't being met, they enforced a deadline based on their fiscal calendar, telling Bioware to deliver on the game they promised EA by March 2019.

If anything, you could say enforcing that deadline actually helped Bioware get their **** together in that last 14 months. It's not like Bioware only had 14 months to work on Anthem. They'd been working on it for 5-6 years already but spun their wheels due to their own internal problems.

That doesn't excuse EA's faults in mandating a problematic game engine in Frostbite or mandating a game-as-service with micro transactions. That stuff is on EA, but not all of the blame lies with them.
 
reading those reports on Anthem and MEA, it's clear Bioware has its own issues aside from EA.

so, imo, the blame's not entirely on EA. Bioware had 5 or 6 years of unproductive work on Anthem where they jerked the project around due to bad management and indecision. That wasn't all EA's fault. EA was promised a "ground breaking" game (Dylan) all those years ago. When expectations weren't being met, they enforced a deadline based on their fiscal calendar, telling Bioware to deliver on the game they promised EA by March 2019.

If anything, you could say enforcing that deadline actually helped Bioware get their **** together in that last 14 months. It's not like Bioware only had 14 months to work on Anthem. They'd been working on it for 5-6 years already but spun their wheels due to their own internal problems.

That doesn't excuse EA's faults in mandating a problematic game engine in Frostbite or mandating a game-as-service with micro transactions. That stuff is on EA, but not all of the blame lies with them.
Miyamoto put it best. A delayed game is eventually good, a bad game is bad forever.

Here is the general issue with this argument. This continues to happen, no matter the studio with EA. A lot of the talent leaves because of it, and then when they are forced to rush the second attempt at a game that a studio hasn't even made before, that is down to EA. A lot of Bioware's internal strife is down to EA.

What they wanted from Anthem wasn't achievable, especially when you consider that they wanted them to make it a live service based game during development. That it came after what happened with Andromeda is unforgivable.

No game at Bioware is in actual development for the stated amount of time. Announcing Anthem years ago is meaningless. Because as the studio is structured a lot of games have small teams working, as the rest of the studio is forced to crunch on the newest release, that is being rushed out the door.

Look at the development of Dragon Age 4. Which has technically been in development since 2014. The original game was scrapped while the entire crew was forced to work on both Andromeda and Anthem to make sure they made their shipping date. So they are still very early into development on a second version of the game.

Using your general argument, if EA owned CDPR, it would have been fine to just cut off development of the Witcher 3 or now Cyberpunk to "make a date". The last thing I want is for any of these games to become assembly line products.
 
Miyamoto put it best. A delayed game is eventually good, a bad game is bad forever.

Here is the general issue with this argument. This continues to happen, no matter the studio with EA. A lot of the talent leaves because of it, and then when they are forced to rush the second attempt at a game that a studio hasn't even made before, that is down to EA. A lot of Bioware's internal strife is down to EA.

What they wanted from Anthem wasn't achievable, especially when you consider that they wanted them to make it a live service based game during development. That it came after what happened with Andromeda is unforgivable.

No game at Bioware is in actual development for the stated amount of time. Announcing Anthem years ago is meaningless. Because as the studio is structured a lot of games have small teams working, as the rest of the studio is forced to crunch on the newest release, that is being rushed out the door.

Look at the development of Dragon Age 4. Which has technically been in development since 2014. The original game was scrapped while the entire crew was forced to work on both Andromeda and Anthem to make sure they made their shipping date. So they are still very early into development on a second version of the game.

Using your general argument, if EA owned CDPR, it would have been fine to just cut off development of the Witcher 3 or now Cyberpunk to "make a date". The last thing I want is for any of these games to become assembly line products.

again, not excusing EA. it has its own share of blames and faults. But not all of Anthem's problems were EA. Bioware had its own share of internal issues.

EA didn't tell Bioware leadership to hold a creative meeting, fail to reach a conclusion, end meeting, and still leave the issues unresolved for a year. EA didn't cause the strife amongst the various Bioware studios. EA didn't tell Bioware to take flying out, put flying back in, take it out again, etc. EA didn't tell Bioware to change the name of the game at the last minute before E3 unveiling.

A lot of that **** was on Bioware.

As for the deadline, could EA have extended the deadline to Fall of 2019? Perhaps. Would it have helped? Maybe, maybe not. It might have given Bioware just enough time to iron out and polish the game more and release it in a better state. OTOH, extending the deadline could have just given Bioware more room to spin its wheels and not get anything done.

In regards to Witcher 3 or Cyberpunk, I don't know the developmental state of those games or how well the studio is functioning. If the game's coming together nicely, I don't think it would have been unreasonable for EA ( if they owned CDPR ) to "make a date."

I think a better example than Anthem would be DA 2. From my understanding, that game was "fast tracked" by EA and you can tell how different DA 2 felt compared to DAO. So in that case, I would put more of the blame on EA.
 
again, not excusing EA. it has its own share of blames and faults. But not all of Anthem's problems were EA. Bioware had its own share of internal issues.

EA didn't tell Bioware leadership to hold a creative meeting, fail to reach a conclusion, end meeting, and still leave the issues unresolved for a year. EA didn't cause the strife amongst the various Bioware studios. EA didn't tell Bioware to take flying out, put flying back in, take it out again, etc. EA didn't tell Bioware to change the name of the game at the last minute before E3 unveiling.

A lot of that **** was on Bioware.

As for the deadline, could EA have extended the deadline to Fall of 2019? Perhaps. Would it have helped? Maybe, maybe not. It might have given Bioware just enough time to iron out and polish the game more and release it in a better state. OTOH, extending the deadline could have just given Bioware more room to spin its wheels and not get anything done.

In regards to Witcher 3 or Cyberpunk, I don't know the developmental state of those games or how well the studio is functioning. If the game's coming together nicely, I don't think it would have been unreasonable for EA ( if they owned CDPR ) to "make a date."

I think a better example than Anthem would be DA 2. From my understanding, that game was "fast tracked" by EA and you can tell how different DA 2 felt compared to DAO. So in that case, I would put more of the blame on EA.
They changed the name over copyright issues. Which I would think would be down to EA in the end.

Everything you just described is how creative work happens. You let it happen. But what you don't do is suddenly decide well, the game isn't close to done, but we need to ship it by a certain date anyways. So finish it. Anthem is empty game because of this. Andromeda is an empty game because of this. Hell, Inquisition was a pretty empty game because of this. If they want to make something genuine good, different, they need time. Especially when you are trying to create it from pretty much scratch.

The Witcher 3 is considered one of the best games of all time, and instead of rushing to a date, they simply delayed it to make sure it was the quality it should be. Cyberpunk 2077 was announced in 2012. Still no release date. Would it be better if they just said, "that's too long, you just have to release it now". Because the anticipation for that game says no.

I don't understand how any fan of game would prefer a rushed product, obviously effect by a big publishers bottom line, over the game releasing when it is ready. We need stuff like Nintendo scrapping Metroid 4 and starting over. Not rushing it out of the door to make a fiscal report. What is the benefit of that for consumers?
 
They changed the name over copyright issues. Which I would think would be down to EA in the end.

Everything you just described is how creative work happens. You let it happen. But what you don't do is suddenly decide well, the game isn't close to done, but we need to ship it by a certain date anyways. So finish it. Anthem is empty game because of this. Andromeda is an empty game because of this. Hell, Inquisition was a pretty empty game because of this. If they want to make something genuine good, different, they need time. Especially when you are trying to create it from pretty much scratch.

The Witcher 3 is considered one of the best games of all time, and instead of rushing to a date, they simply delayed it to make sure it was the quality it should be. Cyberpunk 2077 was announced in 2012. Still no release date. Would it be better if they just said, "that's too long, you just have to release it now". Because the anticipation for that game says no.

I don't understand how any fan of game would prefer a rushed product, obviously effect by a big publishers bottom line, over the game releasing when it is ready. We need stuff like Nintendo scrapping Metroid 4 and starting over. Not rushing it out of the door to make a fiscal report. What is the benefit of that for consumers?

again, I'm not disagreeing with you. I'm just saying not all of the blame falls on EA, at least in Anthem's case. Even without EA's mandates and deadlines, I think Bioware's own internal issues and strife would have had a negative effect on its most recent games. And Bioware needs to address those internal issues going forward ( for DA 4 and future games ) regardless of EA's overall influences.

we shall see how this new SW games turns out. If Respawn can pull off a hit and create an exciting new franchise, then that would be great. And it will be very interesting to learn how much influence EA had on Respawn.
 
Given what I have observed happening in their mobile game, Galaxy of Heroes, I think EA is getting desperate. With a LOT of bad press over Star Wars games, in addition to LFL explicitly bringing back a group to have more control over licensing, their license is absolutely at stake. But the thing that is clear about EA, they don't view quality as success, they only view success as $$$. So, with all of that coming in, how much do you want to bet that EA isn't going to try to monetize this as much as possible.
 
Apparently this was leaked by amazon

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Fits in with the timeline of after Sith and before ANH because that definitely is a Venator Star Destroyer from the opening space battle in Sith
 
looks good. guess it confirms we have a robot companion...…...

but hard to tell if MC is male or female.
 
The main character is most likely Kanan.
 
Well, I guess the droid campanion confirms the leaks from the other day.
 
I hope it's a character we can create but I wouldn't mind it likely being a new character they made for the game
 
Star Wars Celebration started today. Is the game panel tommow or day 3?
 

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