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Starcraft 2!

from IGN.com:

"StarCraft 2 will have no unit selection limit, which should please or enrage StarCraft purists. The game has been in development since 2003, and may have been further along had World of Warcraft not impacted the development process to a degree. Today, StarCraft 2's development team is around 40 members strong, with several other teams around Blizzard helping out here and there."

http://pc.ign.com/articles/790/790158p1.html
 
I think it is better if they make the food cap as an option.

By that, you can choose to have 100, 200, 300, ..etc. to 600. But I think they'll have to adjust the AI for this.

Well for me 100 or 200 food limit is good enough. I don't find greater than 200 cap fun to play, like in warcraft 3. But I guess the starcraft map editor is a good tool to do many things. And I hope the editor can open and modify campaign missions dirrectly and do more than the world editor of warcraft 3 or WOW.

I do my own customs maps since the start of warcraft 2 and starcraft but I no longer played those since 2004.
 
the least they could do is increase it by a hundred
 
:D

20070523.jpg
lol
 
Been waiting for a new Starcraft :woot:. This is (hopefully) going to be great. It is my fave RTS game, I've played Ages of Empires, Warcraft, and Command and Conquer, but none of them could give me as fun or satisfying of a match as Starcraft could.

I hope they don't tweak the fundamental gameplay too much as it was pretty near perfect IMO. Increasing or removing unit limit's would be fine, but I think the overall roles of the 3 races need to stay the same. Creating new units is a must tho, and maybe some different multiplayer options.
 
Maybe it's because I haven't played Starcraft in just shy of forever, but the Starcraft 2 vids on Gametrailers.com don't look like they have much in the way of significant graphical improvements over Starcraft 1. I imagine they're 3D models instead of sprites now, but at that size, they don't really look that different. I hope there's something like Warcraft III's ability to zoom in and out so that I can drool over how badass my Colossi and Dragoons are...
 
you do realize that this is still in the beta stage, right?

of course they're not gonna have special stuff to show yet, because most of it is still under lock and key...
 
Although it has been in development since 2003, and I imagine that there will be a lot of stuff released over the next few months.
 
I can't wait for more Blizzard stuff. I wonder if this will break WoW addictions all over the world. After this they should do Diablo 3 all WoW 3D style.
 
The graphics suck but what can you expect from Blizzard... still should be great... the wait is finally over
 
The graphics suck but what can you expect from Blizzard... still should be great... the wait is finally over

Ya, Blizzard always seems to be more about the art style than overall pixel counts. Like how WoW looks decent despite not being overall graphics intensive.
 
It's official, this game has become even more closely "linked" to WH40k :rolleyes:
 
That this game resembles Warhammer 40k even more than it did in Starcraft. In some way, that's good, in other more creativity/IP-related ways, it's not so good.
That just isn't making any sense. How, exactly, has Starcraft become closer to 40K?

And remember, the 'Nids are rip offs of the Zerg, not the other way round.

So, please explain.
 
That just isn't making any sense. How, exactly, has Starcraft become closer to 40K?

And remember, the 'Nids are rip offs of the Zerg, not the other way round.

So, please explain.

Want to bet? Genestealers were introduced in the 80s, 'Nid warriors in 1990, and the Tyranids appeared in supplemental books in '93. Yeah, Starcraft didn't come out until.. what.. '98? Good luck explaining that one, chief.

And how exactly? Well considering that lore-wise.. the Protoss "Immortals" (a "new" unit) are a complete rip-off of the IoM Dreadnoughts, and the Marines in the trailer had a knack for looking even more like SM, yeah. Nothing at all. :o
 
My understanding of the 'Nids was that they were relatively recently added to 40K (ie last 10 or so years) - it seems I was wrong (I'm a Fantasy nut, so leave me alone).

And the two examples you quoted were there to begin with - when did Marines NOT look like their WH40K counterparts? And what the hell are you on about with the Immortals - they're just a revamped Dragoon (from the original game)? Same goes for the Stalker.

So you haven't actually answered the question - I asked how it has moved closer to Wh40K. What you just provided were two things that were already there.

So, again, please explain.
 
If the owners behind Warhammer hadn't stupidly pulled the agreement out from underneath the financially weak Blizzard in the 11th hour, Blizzard never would have taken their completed Warhammer RTS that for some reason the owners of the Warhammer IP weren't happy with, retooled all the units and game world, and released a little known game called Warcraft.

While Blizzard without a doubt is HEAVILY influenced by Warhammer, they do still make it their own (More so with each sucessive itteration) to a large degree and their quality is without peer in the industry.

The main inspiration for Blizzards two Craft series is Warhammer, understandable considering Warcraft was originally suppose to be a Warhammer game.

Now bow down to your queen

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