Starcraft 2!

I was originally placed in Silver 1vs1, was doing pretty good had about a 6 win lead over defeats (most of which I got learning the MP) made it into Gold (game ranked me at 14) when I got there and I am absolutely getting my arse handed over to me. Oof, I hope this matchmaking system drops my ranking score a bit. I'm an average skilled player - these dudes are a bit out of my league all things considered. :(
 
Why is EVERY Protoss player I am fighting either sneaking in Gateways into my base or Cannon rushing me. This is getting a bit tiresome.
 
Here is a site to find our where exactly you rank world wide, not sure how inclusive it is but I think it includes every major server:

http://sc2ranks.com/

I'm tearing it up... top 13,000 1v1, top 800 2v2, top 200 3v3. Might just have to move to Korea... :woot:
 
1vs1 #8,656

My team scores are awful
#27,774
#18,812 (with my brother)
 
Last edited:
Why is EVERY Protoss player I am fighting either sneaking in Gateways into my base or Cannon rushing me. This is getting a bit tiresome.

I've had two separate Terran players immediately fly their command center into my base and build a planetary fortress. They unload SCV's to repair any damage to the CC, so if you only have a few units up, you're boned. First time it happened, I lost. The second time I was prepared.
 
Wow, I haven't had anyone CC drop me yet.

The first time I countered a cannon push I was like... WAIT DERP, I can just lift off. So I ended up landing two Barracks outside his base and pushing some Marines/Marauders with stim in and finishing him up while I moved my CC to a gold and started mining. Generally, I can spot it now that I know what to watch out for.

I really don't like these all-in strats, I mean I'd actually like to PLAY the game. Rushes are one thing, if you can't fight the rush off them's the breaks, but proxy building is just a bit too underhanded for my liking.
 
Last edited:
Wow, I haven't had anyone CC drop me yet.

The first time I countered a cannon push I was like... WAIT DERP, I can just lift off. So I ended up landing two Barracks outside his base and pushing some Marines/Marauders with stim in and finishing him up while I moved my CC to a gold and started mining. Generally, I can spot it now that I know what to watch out for.

I really don't like these all-in strats, I mean I'd actually like to PLAY the game. Rushes are one thing, if you can't fight the rush off them's the breaks, but proxy building is just a bit too underhanded for my liking.

I agree. Unfortunately, it seems the further up the ranks I move, the more cheese I encounter. I was playing a 2v2 where the enemy team just rushed in with their workers in an attempt to kill all of our workers before we knew what was happening. Didn't work.

Another guy tried to pull a marine proxy on me, and quit when he saw my zealots (upgraded with charge) heading for his barracks. Weak.
 
I really suck at this game.
Totally lack the brains or pace for the multiplayer like a chicken without a head most of the time.

Takes time, I played some pro wc3, and when I first started I was slow. After watching a couple FPVoD's and a couple lans, you get quicker a lot faster.

I have some friends who are already on pro sc teams (european based ones sRs gaming if anyone is a fellow e-sporter). I can promise you there not any smarter than you, they just dedicate the time and have a good practice regimen to understanding what works, when it works, and why it works.
 
Zerg are tricky to play. Once I survive the early game I can get going but damn Zerg early game is HARD, there's just so many little things to be keeping your attention on at all times.
 
Blizzard eyes StarCraft movie... :woot:

Blizzard exec Rob Pardo has expressed interest in creating a StarCraft movie - as long as the right person got on board.

"We probably could have made a 'StarCraft' movie or something on TV years and years ago, but it's really important to us that we find creative people that are really talented but also really excited about our properties," he said. "That's always been the challenge for us."

According to Pardo the right man for Blizzard is Avatar director, James Cameron. He said that if Cameron expressed an interest in the property, Blizzard would sign up for a movie.


"I think if Jim Cameron came to us tomorrow and said, 'You want to make a StarCraft movie?' we'd probably sign that." However, Blizzard is currently focused on the World of Warcraft movie, he added.

"We're still super-excited about it but it's still in that story-development phase," said Pardo.

Blizzard is gearing up for the launch of Cataclysm, the next World of Warcraft expansion. It recently detailed the Collector's Edition for the game.
http://www.computerandvideogames.com/article.php?id=260367
 
To be honest, I don't feel the need for a SC movie or even understand how it could work in any coherent sort of fashion.
 
A SC movie would be amazing.

It's easy. The game has a basic storyline that was extremely engaging despite it being a RTS. Start it like the game, with the Zerg starting to show up taking over planets. Follow Raynor and his relationship with Kerrigan, their ultimate betrayal and her being left for dead, Raynor defecting and starting his own rag tag group and bringing together both Terran and Protoss forces to defeat the Zerg and save the day. Final reel twist? The reveal that Kerrigan is alive, but now belongs to the Zerg... the Queen of Blades.

Make it large scale and epic, with a structure and scope similar to that of say, Starship Troopers, which the game already emulated. Play it a little more serious and you could easily bang out an epic trilogy of films.
 
Last edited:
If they do it, start with the foundation of the colony. My trilogy, which wouldn't follow game continuity exactly, would be something like this:

Starcraft: Open the movie with some zerg slaughtering some human settlers. Colonies are already established while the mysterious threat of the zerg loom, sort of like Starship troopers in that regard. Special strike force led by Mengsk is created to defeat the zerg. Mengsk uses the psi emitter to wipe out his human rivals and then seizes power Palpatine style. Raynor defects and meets the Protoss. Raynor learn that Protoss plan an invasion on human settlements. Feeling guilty, Raynor warns Mengsk and forms a rag tag group with rogue protoss allies to defend the human settlements. Humans drive back Protoss in final battle while the zerg regroup.

Starcraft 2: Several years after SC1. An uneasy truce remains between terran and protoss. Mengsk believes the protoss can not be trusted and must be dealt with. He also becomes aware that the zerg Overmind is fully operational and ready to strike. He sends Kerrigan to gather the remaining psi emitters to control the Overmind. Kerrigan meets up with Raynor, who warns her not to trust Mengsk. She is sent on a mission to Auir to occupy the Protoss, unaware that another terran unit on the other side of the planet is using Kerrigan as a decoy to activate the psi emitters on Auir. Zerg are lured to Auir shortly thereafter and destroy the Protoss, but before Kerrigan can evacuate, she is abandoned by Mengsk, who distances himself from the incident, placing the blame soley on the zerg. Raynor can do nothing but watch. He joins Fenix and Tassadar to gather the last remaining protoss forces along with his rag tag rebels. Tassadar sacrifices himself to destroy the Overmind, but Kerrigan lives on as the Queen of Blades.

Starcraft 3: Mengsk's brief rule over the sector is short lived as the United Earth Directorate (UED) seize control of the situation, some years after Earth receives the news about human contact with E.T. Even worse, the Overmind has almost completely regenerated. Raynor still has nightmares about Kerrigan. War ensues as Mengsk's Terran Dominion battle the invading UED to little avail. Meanwhile, Raynor and the remaining protoss forces are couped up in the Dark Templar homeland with Zeratul, who has detected a new zerg presence independent of the Overmind. The new presence is obviously Kerrigan, who has taken control of the remaining broods. The UED arrests Mengsk and disband his army. The UED also assume control of the psi emitters, which they believe will allow them to control new Overmind. Turns out the zerg, lead by Kerrigan, have evolved and can no longer be manipulated by the psi emitters. Hell is unleashed as the Zerg wage an all out war and the UED. The UED looses complete control of the situation and need all the help they can get. They release Mengsk and broker a deal with him, allowing him to assume command of his army. They are joined by Artanis and the remaining protoss/dark templar and the last UED fleet. They invade Kerrigan's main stronghold, but they are all defeated once Mengsk and his army abandons the offensive. Zerg reign supreme, but Raynor still finds himself jacking off to Kerrigan every night before he goes to sleep.

Starcraft 4-6... Starcraft 2 storyline, probably a Xel Naga invasion and whatnot. Guess we'll find out where the game goes from here.
 
Last edited:
anyone here have any good strategies for when using protoss? I have a 2 that i can think off of the top of my head:

- 4 warpgate build to mass produce infantry.
- load 4 templar in a drop ship, unload them in the back of enemy base where their resource collecting units gathering are and proceed to kill them all with their area lightning attack (really messes up your enemy's economy for awhile...it's a fun technique).

Upset Spideyfan said:
Why is EVERY Protoss player I am fighting either sneaking in Gateways into my base or Cannon rushing me. This is getting a bit tiresome.

how does that work? what does sneaking a gateway into your base do? don't you notice and just rush it? also, what's a cannon rush?
 
Cannon rush is when the enemy devotes all resources to immediately building cannons within your base. They start just out of sight, so you don't notice, and build increasingly closer to your nexus--so by the time you notice them or have units up to deal with the cannons, some have already been warped in to defend the news one warping in closer to your nexus.
 
Cannon rush is when the enemy devotes all resources to immediately building cannons within your base. They start just out of sight, so you don't notice, and build increasingly closer to your nexus--so by the time you notice them or have units up to deal with the cannons, some have already been warped in to defend the news one warping in closer to your nexus.

That's pretty evil...that's why you need to have scouts out and about so you are aware of your surroundings.
 
anyone know of some good youtube strategy videos for mutli in SC2. I hear of all of these strategies and find it overwhelming at times to find one that would work well for me. I play toss but now have been recently playing terran. Just trying to get some good advice on early builds and whats most efficient/effective ways to go about playing.
 
He tends to ramble a bit at the start of every video but Day9's series is VERY helpful as he tends to explain concepts and ideas in a very common sense sort of way.

http://www.youtube.com/watch?v=zPEqn7heTq0

While not comprehensive this is a good source for some basic stats concepts and counters.

http://wiki.teamliquid.net/starcraft2/Main_Page

Lastly, here is HDStarCraft who has a few tutorials (under his playlist) for some basic strats.

http://www.youtube.com/user/HDstarcraft#p/c/C4C7530679745694

I'm far from a pro (I'd call myself above average at this point) SC player but I've seriously been improving since watching these.

Also the challenge modes are helpful for learning how to expand and macro under pressure, defending against a rush and using hotkeys as well as getting the hang of micro.

I recommend playing a HARD or INSANE AI until you've got the hang of a strat/BO and then taking it online.
 
Last edited:
How the HELL! did Blizzard let that leak. I mean wow.

I don't like the idea of the Zerg turning good.
 

Users who are viewing this thread

Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"