Xbox Starfield



That's with the Creation mod kit not yet released. :hehe:
 
Jumped back into Starfield after the new update and am in a new playthrough on NG++++. Having an absolute blast! I still love this game so much. 266 hours strong!
 
Jumped back into Starfield after the new update and am in a new playthrough on NG++++. Having an absolute blast! I still love this game so much. 266 hours strong!
I will hopefully have time to play properly right about when that Shattered Space DLC drops.
 
Creation Kit dropping so soon is the most interesting part of this, it's finally time for the modders to really start digging in.
 
Creation Kit dropping so soon is the most interesting part of this, it's finally time for the modders to really start digging in.
Yep, no Bethesda game reaches its full potential till the modders are in full swing. :cool:

So many are so talented that I hope a bunch of them get big jobs in the industry.
 
Can't stop milking the existing games before you go on to milk a new one.
 
Played a bit of Shattered Space and it’s decent so far. Not having any performance issues at the moment. I do agree with MrMattyPlays’ assessment though that it just feels like a faction quest they left out of the main game rather than a true DLC/expansion. I was hoping that it would be about House Varuun launching a full-scale war on the Settled Systems rather than just an investigation into this weird anomaly on Varuun-Kai but maybe something like that will come later. And even if it doesn’t, I guess it’s important to not hate on something just because it didn’t go in the direction you thought it would. We’ll see.

I think the bigger issue though is that for all of Bethesda’s talk about wanting to create worlds that players want to “live in,” Starfield simply ins’t that for me. I wanted it to be, much in the ways that Skyrim and (to a lesser extent) Fallout 4 were. And to be fair to Starfield, I really do like some of the characters and a lot of the bigger questlines (the main quest, the Terrormorph quest and the Crimson Fleet being the biggest standouts) but it’s not a game that I see my myself constantly returning to. In contrast, I could hop back into Skyrim anytime and either discover something I never noticed before or revisit a quest I loved the first 3 times I’ve done a playthrough. That game is like comfort food for me with its rich lore and fun atmosphere. Starfield just doesn’t have that.
 
Starfield Shattered Space shows Bethesda doesn’t understand its own legacy
Great thinkpiece about why Bethesda has never seemed to reach the same heights as Morrowind since. Todd Howard really doesn't seem to understand why Morrowind was such a massive success and the absence of collaborators like Michael Kirkbride seems to have turned it into an "accidental masterpiece".
 
As a guy who grew up on cRPGs, I've always found Bethesda's take on fantasy to be about as generic as you can possibly get to the point where I've described Skyrim to friends as "legally distinct Dungeons and Dragons." The Elder Scrolls is only interesting if its the only fantasy rpg you play. Almost any other game in the genre does it better.

I found New Atlantis and Neon as compelling as any other Bethesda settlement in the past but unlike previous Bethesda games, I haven't found a handcrafted location in Starfield with nothing of note to do like some of the areas you'll find in Fallout 3,4 and Skyrim.

Bethesda's biggest issue in my opinion is their writing and worldbuilding are overly reliant on pop culture references. You can't go anywhere in these games without it being a reference to some sort of outside media. I went back and played Mass Effect 1 after around 60 hours of Starfield and the difference in the approaches to writing and worldbuilding are night and day.

Starfield is the same game Bethesda has been making since Morrowind, but now that it's in space and feels more segmented, people now have a problem with it. Hell, most of the criticism lobbied at Starfield can found in their previous games and it's arguably worse in those games.

I would still put Oblivion and Fallout 4 as Bethesda's worst post Morrowind releases to date. Starfield is the most polished version of what they do releasesed currently and my personal favorite Bethesda game but don't think I didn't roll my eyes into the back of my head the second they introduced the "starborn."

This is just one jaded 40 something cRPG nerd's opinion lol.
 
Just my two cents but I still feel the Elder Scrolls is a very strong property and Skyrim will always be in my top 5 favorite games. While I can understand the criticisms about pop culture references and all that, I really respect Bethesda’s commitment to crafting a huge world with a ton of lore that can be interpreted in multiple ways. It’s not as obscure as something like Elden Ring where you could draw almost any conclusions you want from it but if you go through the games and read all the books and talk to all the NPCs, you find a ton of (intentional) inconsistencies in the supposed history that allow you to figure it out on your own. I’ve watched wayyyy to many Fudgemuppet and TheEpicNate videos on this stuff and some of the concepts like Dragonbreaks and the Tower theory about how the Thalmor are likely trying to unmake the world (which borrows heavily from The Dark Tower and Tolkien but is still a cool concept on its own) really pull me in.

I think that was one of my chief complaints about Starfield… they weirdly DIDN’T craft a compelling enough story to keep me hooked, or anyone for that matter. Some of the plot threads like House Varuun, the Starborn and what happened to Earth are interesting, but I expected more to dig into because that’s what we’ve come to expect from BGS, especially in a game this huge. Elder Scrolls and Fallout have a ton of lore that you can engage with or ignore, but if you engage with it I think it can really pull you in. Starfield simply doesn’t have enough. Now, to be fair, that’s partially because Starfield is the first (and probably be the only) game in this series, while Elder Scrolls and Fallout have a lot more material out there and the early games weren’t as lore heavy. But I still think they could have done more. I understand finding books like Moby Dick and Dracula lying around but there should have been tons of other material to dig into that actually gave you insights into the game itself. That was such a missed opportunity.
 
Just my two cents but I still feel the Elder Scrolls is a very strong property and Skyrim will always be in my top 5 favorite games. While I can understand the criticisms about pop culture references and all that, I really respect Bethesda’s commitment to crafting a huge world with a ton of lore that can be interpreted in multiple ways. It’s not as obscure as something like Elden Ring where you could draw almost any conclusions you want from it but if you go through the games and read all the books and talk to all the NPCs, you find a ton of (intentional) inconsistencies in the supposed history that allow you to figure it out on your own. I’ve watched wayyyy to many Fudgemuppet and TheEpicNate videos on this stuff and some of the concepts like Dragonbreaks and the Tower theory about how the Thalmor are likely trying to unmake the world (which borrows heavily from The Dark Tower and Tolkien but is still a cool concept on its own) really pull me in.

I think that was one of my chief complaints about Starfield… they weirdly DIDN’T craft a compelling enough story to keep me hooked, or anyone for that matter. Some of the plot threads like House Varuun, the Starborn and what happened to Earth are interesting, but I expected more to dig into because that’s what we’ve come to expect from BGS, especially in a game this huge. Elder Scrolls and Fallout have a ton of lore that you can engage with or ignore, but if you engage with it I think it can really pull you in. Starfield simply doesn’t have enough. Now, to be fair, that’s partially because Starfield is the first (and probably be the only) game in this series, while Elder Scrolls and Fallout have a lot more material out there and the early games weren’t as lore heavy. But I still think they could have done more. I understand finding books like Moby Dick and Dracula lying around but there should have been tons of other material to dig into that actually gave you insights into the game itself. That was such a missed opportunity.
Bethesda's take on Fallout's lore is so slapped together, Fallout 76 spends a great deal of its time retroactively cleaning it up. It's an entire can of worms lol

With Skyrim, it feels almost 1:1 with D&D but Bethesda's version is less interesting and the stuff that isn't 1:1 is pulled from elsewhere. I also get that it's a scope and scale issue too. When you have to populate games this large, you're gonna pull from what you know so you can hammer it out as quickly as possible. My middle ground suggestion would be to widen their reference pool. Let Tolkien, D&D and Lovecraft sit the next one out.

To be fair, I do understand why people love Skyrim. For a lot of people, it was one of their earliest exposures to the genre. Skyrim is Baby's first western RPG by design. Its designed so anyone can pick it up and finish it and a lot folks did. For someone like me who's been playing games like this for decades, I need more. If it's gonna be this generic, it's gotta have compelling characters or at least a decent gameplay loop. Skyrim has neither. Starfield has jetpack firefights and decent combat (finally.)
 

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