The Amazing Spider-Man: The Game - Part 2

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Why not just have the direction you push the left stick affect where you're leaning with your body? So lean forwards, the swing has a little more oomph, lean back and it's a slightly slower speed.
 
Why not just have the direction you push the left stick affect where you're leaning with your body? So lean forwards, the swing has a little more oomph, lean back and it's a slightly slower speed.

And something like this may very well be the case. Unfortunately at this point we don't know exactly how the controls will function before, during and after web swinging. I do remember that Dee said on his Twitter that Spider-man's movements when he lets go of a web line will be automatic...meaning that he'll do whatever makes sense for that moment. Hopefully it will be something that is in line with some realistic physics.

I agree with those that feel the 'boost' button while swinging is not needed. I would much rather have a more realistic feel to the swing that is more grounded upon actual physics and momentum. Beenox has completely revamped their engines for this game and redesigned the web swinging.
 
And something like this may very well be the case. Unfortunately at this point we don't know exactly how the controls will function before, during and after web swinging. I do remember that Dee said on his Twitter that Spider-man's movements when he lets go of a web line will be automatic...meaning that he'll do whatever makes sense for that moment. Hopefully it will be something that is in line with some realistic physics.

I agree with those that feel the 'boost' button while swinging is not needed. I would much rather have a more realistic feel to the swing that is more grounded upon actual physics and momentum. Beenox has completely revamped their engines for this game and redesigned the web swinging.

I agree, the swing boost is cool from a visual standpoint and does add a sense of speed, but when you really think about it, it doesn't make too much sense as to how he would be able to boost himself, especially during mid-swing. If anything, I would rather the speed be calculated from the angle and altitude, for example, freefalling 20 feet then swinging will add more speed to his swing since he gained velocity from traveling downward. If you're swinging in a straight line and let go of a web and allow him to descend could add more speed when he shoots his next line. If they are taking a more realistic approach to Spidey's movement, I think his gravity defying attributes will be more in line with how he moves in the upcoming film.
 
If there is a realistic way for Spidey to build momentum when swinging, then fine, but pressing a button just to make him instantly speed up is beyond stupid. Its doesnt fit in this more realistic/grounded world Beenox(and Sony/Marvel) are trying to create.

As for the air tricks, they're unnecessary. Period. I dont care if they're "fun", they dont add anything to the gameplay. You dont see Rocksteady giving Batman any gameplay elements that dont tie directly into the game itself. Dev time doesnt need to be wasted on adding a user generated feature like that, when it could be context based. Having Spidey flip off his web line, or do a very "Spider-Man like move" off a car or flag pole is all the air tricks you need and thats covered in the web rush mechanic. The mechanic gets you from point a to b in a Spider-Man like fashion where as 'air tricks' are there just for show and add nothing to the game.
Agreed, the 'boost' should only really work depending on your timing of when/how you swing your legs to build extra momentum. (If you're having trouble picturing it, it's similar to how you can propel yourself on a swing by moving your legs from back to front.)

Completely disagree with you on the 'air trick's. They could be useful dodge mechanics that double as fun **** to do while you're messing around. They add a huge thing to gameplay, namely being FUN, which is once again, the point of the game, and huge plus for tons of people. Just because you wouldn't enjoy it doesn't mean it doesn't deserve to be in there. Just don't do it if you don't want to, but why deprive fans of something, that to my knowledge, is a huge part of the Spidey character. He's a fun character who WOULD have fun while flying around. He might not do it during a chase, but I'm sure he does periodically if he's just zipping around having a good day and wanting to have fun.
 
Completely disagree with you on the 'air trick's. They could be useful dodge mechanics that double as fun **** to do while you're messing around. They add a huge thing to gameplay, namely being FUN, which is once again, the point of the game, and huge plus for tons of people. Just because you wouldn't enjoy it doesn't mean it doesn't deserve to be in there. Just don't do it if you don't want to, but why deprive fans of something, that to my knowledge, is a huge part of the Spidey character. He's a fun character who WOULD have fun while flying around. He might not do it during a chase, but I'm sure he does periodically if he's just zipping around having a good day and wanting to have fun.

Dev time doesnt need to be wasted on adding in nonsense like that, when all they need to do is just tie in his 'air tricks' to his momentum while swinging or using web rush, which appears to be what Beenox is doing. Its just a useless gameplay element that doesnt need to be given player control. Its a waste of resources.
 
I don't want them wasting dev time with multiplayer crap. That is something that is truly a waste of resources for a game like this.
But air tricks? While not mandatory, they're certainly welcomed. It's not like they'll lose weeks doing something as trivial as this, specially since the game is already done and they're going through polishing.
 
Dev time doesnt need to be wasted on adding in nonsense like that, when all they need to do is just tie in his 'air tricks' to his momentum while swinging or using web rush, which appears to be what Beenox is doing. Its just a useless gameplay element that doesnt need to be given player control. Its a waste of resources.

Very true, his acrobatics while swinging is something that should come natural and not be a forced gameplay element that offers next to nothing other than the fact that it "looks cool". Stuff like that is what got to Devil May Cry 2, Dante was given moves that were practically useless and offered no real advantage to the character. The air tricks with Spidey could be implemented in a minigame, but then again, its not like he's doing the tricks to earn some sort of credibility. The primary focus at this point should be just delivering the basics, good gameplay, graphics, story, and controls. I wouldn't even consider his air tricks as bells and whistles, it's just..........there.
 
Why can't these 'air tricks' look natural and do exactly what you're saying, except be in player control? Honestly, I don't get it. Make it an option in the menu or something: Auto-fun-swinging ON/OFF. Easy peasy.

A cool function I doubt they'd have time to implement would just act as an acrobatic move that works dependent on the context and allows you to dodge in the air and avoid things contextually if there is stuff around, but just do acrobatic moves when there's nothing else there. it could be very useful. Having said that, I have a feeling their Web Rush feature kind of covers these contextual motions, but in theory, I feel like I'm going to end up watching the game do **** for me a lot. It'll probably be a lot more fun than that, but that's how I'm imagining it. I really wanna see some gameplay.
 
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Why can't these 'air tricks' look natural and do exactly what you're saying, except be in player control? Honestly, I don't get it. Make it an option in the menu or something: Auto-fun-swinging ON/OFF. Easy peasy.

A cool function I doubt they'd have time to implement would just act as an acrobatic move that works dependent on the context and allows you to dodge in the air and avoid things contextually if there is stuff around, but just do acrobatic moves when there's nothing else there. it could be very useful. Having said that, I have a feeling their Web Rush feature kind of covers these contextual motions, but in theory, I feel like I'm going to end up watching the game do **** for me a lot. It'll probably be a lot more fun than that, but that's how I'm imagining it. I really wanna see some gameplay.

Well, I would assume for Beenox, you gotta look at it from a developers POV, what's gonna appeal more to the casual player versus what's gonna appeal to the hardcore Spidey fans. The air tricks IMO are something that I would think a fan of Spider-Man would want to see due to the fact that they have expansive knowledge on how he moves, for the casual player who may know very little of Spider-Man and to an extent his abilities, they may find controllable stunts as something of a nuisance. I'm not saying his tricks are what not are dumb, I just don't see what real importance it plays in the overall game.
 
Well, I would assume for Beenox, you gotta look at it from a developers POV, what's gonna appeal more to the casual player versus what's gonna appeal to the hardcore Spidey fans. The air tricks IMO are something that I would think a fan of Spider-Man would want to see due to the fact that they have expansive knowledge on how he moves, for the casual player who may know very little of Spider-Man and to an extent his abilities, they may find controllable stunts as something of a nuisance. I'm not saying his tricks are what not are dumb, I just don't see what real importance it plays in the overall game.

I don't know... I think anyone who knows anything about Spider-Man likes his tricks
 
I don't know... I think anyone who knows anything about Spider-Man likes his tricks

But what's so important about it that it just HAS to be in the game? it serves no real advantage to the character. Honestly, if you look at Max Payne, his bulletime is not just implemented to be "cinematic flair", it gives the player an advantage over his opponents, all while looking stylish in the process. Spider-Man's tricks are something that can be done while swinging, but if they were to implement it into something like a random crime, it would be nothing more than a QTE, I think the Web Rush is gonna deliver more of what some fans are looking for in that aspect.
 
Why does it have to be important? It doesn't HAVE to be in the game, but if it is, more to us. It's such a minor detail and something that is fun to do. It keeps our fingers busy when we let go of the web, at the highest point, and just enjoy the momentum. It only adds to the gameplay, not subtract it.

Spidey has fun while swinging. It's one of the coolest abilities to have, so let's enjoy it to the fullest extent. He's a flexible and articulated character, so let's explore that. It's not like SM2 had less quality because of the air tricks implemented in that game.
 
Was i one of the only people who remember pulling air tricks between weblines in SM2 and 3 and making you feel more like spidey traveling in style? Or how about holding a trick until right before you hit the pavement in the middle of traffic and then shooting a webline at the last minute and continuing on webslinging?

That's freaking fun.

It's something that spider-man does, this game is supposed to make you feel like spider-man, it would only be a benefit to the game with its inclusion. It can't take much time to create in development, that argument is ridiculous IMO. It doesn't have to have major depth to it, just something fun to trigger in between weblines or while hanging onto one. I don't understand the argument against it...

The boost has been in every free roam spidey game and has worked great.

When you are street level, if you shoot a line and you can't boost, you aren't going anywhere fast at all...even if you jump off the street and then cast a line you won't get far fast without it . So you are telling me you want to have to climb or web up a wall to get altitude and then have nothing but momentum move you?

I guess you could jump, toss a line straight ahead and pull yourself forward and then cast another line to get you moving...It is more realistic...sure. And hell it could work just fine or even great...but realistic doesn't always = fun. We've seen the boost work just fine. So, again, I don't see how it's "stupid" all the sudden because it's not hardcore physics abiding. Like not having 100% realistic physics makes a game dumb...give me a break.

I don't know about you people, but I play games to be entertained...not to go "wow...that's really realistic physics, that's great...looks very good...people who don't normally play video games would even agree that looks fantastic...now if only it were fun to play...hmmm"

Again, i'm all for realistic physics, and the game doesn't have to have a boost to be fun...but it's worked fine in the past, it's fun, and it adds to strategy while swinging...it's just blowing my mind all the backlash against it all the sudden.

But in any case, I demand awesome webslinging while free roaming...and awesome webslinging is something that Beenox has yet to produce in one of their Spidey games. And showing a control schema with only one webswing button and no sprint button (if only for my beloved wall sprinting) is doing nothing to shake my skepticism. Hopefully there's more to the buttons than just what's shown...
 
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Was i one of the only people who remember pulling air tricks between weblines in SM2 and 3 and making you feel more like spidey traveling in style? Or how about holding a trick until right before you hit the pavement in the middle of traffic and then shooting a webline at the last minute and continuing on webslinging?

That's freaking fun.

It's something that spider-man does, this game is supposed to make you feel like spider-man, it would only be a benefit to the game with its inclusion. It can't take much time to create in development, that argument is ridiculous IMO. It doesn't have to have major depth to it, just something fun to trigger in between weblines or while hanging onto one. I don't understand the argument against it...

The boost has been in every free roam spidey game and has worked great.

When you are street level, if you shoot a line and you can't boost, you aren't going anywhere fast at all...even if you jump off the street and then cast a line you won't get far fast without it . So you are telling me you want to have to climb or web up a wall to get altitude and then have nothing but momentum move you?

I guess you could jump, toss a line straight ahead and pull yourself forward and then cast another line to get you moving...It is more realistic...sure. And hell it could work just fine or even great...but realistic doesn't always = fun. We've seen the boost work just fine. So, again, I don't see how it's "stupid" all the sudden because it's not hardcore physics abiding. Like not having 100% realistic physics makes a game dumb...give me a break.

I don't know about you people, but I play games to be entertained...not to go "wow...that's really realistic physics, that's great...looks very good...people who don't normally play video games would even agree that looks fantastic...now if only it were fun to play...hmmm"

Again, i'm all for realistic physics, and the game doesn't have to have a boost to be fun...but it's worked fine in the past, it's fun, and it adds to strategy while swinging...it's just blowing my mind all the backlash against it all the sudden.

But in any case, I demand awesome webslinging while free roaming...and awesome webslinging is something that Beenox has yet to produce in one of their Spidey games. And showing a control schema with only one webswing button and no sprint button (if only for my beloved wall sprinting) is doing nothing to shake my skepticism. Hopefully there's more to the buttons than just what's shown...

this!
 
Was i one of the only people who remember pulling air tricks between weblines in SM2 and 3 and making you feel more like spidey traveling in style? Or how about holding a trick until right before you hit the pavement in the middle of traffic and then shooting a webline at the last minute and continuing on webslinging?

That's freaking fun.

It's something that spider-man does, this game is supposed to make you feel like spider-man, it would only be a benefit to the game with its inclusion. It can't take much time to create in development, that argument is ridiculous IMO. It doesn't have to have major depth to it, just something fun to trigger in between weblines or while hanging onto one. I don't understand the argument against it...

The boost has been in every free roam spidey game and has worked great.

When you are street level, if you shoot a line and you can't boost, you aren't going anywhere fast at all...even if you jump off the street and then cast a line you won't get far fast without it . So you are telling me you want to have to climb or web up a wall to get altitude and then have nothing but momentum move you?

I guess you could jump, toss a line straight ahead and pull yourself forward and then cast another line to get you moving...It is more realistic...sure. And hell it could work just fine or even great...but realistic doesn't always = fun. We've seen the boost work just fine. So, again, I don't see how it's "stupid" all the sudden because it's not hardcore physics abiding. Like not having 100% realistic physics makes a game dumb...give me a break.

I don't know about you people, but I play games to be entertained...not to go "wow...that's really realistic physics, that's great...looks very good...people who don't normally play video games would even agree that looks fantastic...now if only it were fun to play...hmmm"

Again, i'm all for realistic physics, and the game doesn't have to have a boost to be fun...but it's worked fine in the past, it's fun, and it adds to strategy while swinging...it's just blowing my mind all the backlash against it all the sudden.

But in any case, I demand awesome webslinging while free roaming...and awesome webslinging is something that Beenox has yet to produce in one of their Spidey games. And showing a control schema with only one webswing button and no sprint button (if only for my beloved wall sprinting) is doing nothing to shake my skepticism. Hopefully there's more to the buttons than just what's shown...


You're not the only one, I agree with everything you've said. Out of this entire thread this post is my favorite because you've pretty much articulated every thing i've been feeling about this game and past games in relation to web-swinging. We're not talking about swimming mechanics, it's web swinging , and it's one of the most important parts about spider-man games. The more advanced/upgradeable webswinging is the better, it would NEVER be a waste of development time. I loved doing combo tricks in sm2 while swinging and getting bonus points that let me upgrade my swinging speed.
 
Was i one of the only people who remember pulling air tricks between weblines in SM2 and 3 and making you feel more like spidey traveling in style? Or how about holding a trick until right before you hit the pavement in the middle of traffic and then shooting a webline at the last minute and continuing on webslinging?

That's freaking fun.

It's something that spider-man does, this game is supposed to make you feel like spider-man, it would only be a benefit to the game with its inclusion. It can't take much time to create in development, that argument is ridiculous IMO. It doesn't have to have major depth to it, just something fun to trigger in between weblines or while hanging onto one. I don't understand the argument against it...

The boost has been in every free roam spidey game and has worked great.

When you are street level, if you shoot a line and you can't boost, you aren't going anywhere fast at all...even if you jump off the street and then cast a line you won't get far fast without it . So you are telling me you want to have to climb or web up a wall to get altitude and then have nothing but momentum move you?

I guess you could jump, toss a line straight ahead and pull yourself forward and then cast another line to get you moving...It is more realistic...sure. And hell it could work just fine or even great...but realistic doesn't always = fun. We've seen the boost work just fine. So, again, I don't see how it's "stupid" all the sudden because it's not hardcore physics abiding. Like not having 100% realistic physics makes a game dumb...give me a break.

I don't know about you people, but I play games to be entertained...not to go "wow...that's really realistic physics, that's great...looks very good...people who don't normally play video games would even agree that looks fantastic...now if only it were fun to play...hmmm"

Again, i'm all for realistic physics, and the game doesn't have to have a boost to be fun...but it's worked fine in the past, it's fun, and it adds to strategy while swinging...it's just blowing my mind all the backlash against it all the sudden.

But in any case, I demand awesome webslinging while free roaming...and awesome webslinging is something that Beenox has yet to produce in one of their Spidey games. And showing a control schema with only one webswing button and no sprint button (if only for my beloved wall sprinting) is doing nothing to shake my skepticism. Hopefully there's more to the buttons than just what's shown...


The difference here is Beenox is trying to create a more realistic experience and world. They have said this on multiple occasions. The swing boost, as its been seen in past spidey games is a ludicrous game mechanic. Its unnatural, it feels fake and it looks really, really stupid. It has no business showing up here unless Beenox can find a way to make it look and feel natural, something EVERY past Spidey dev has completely fallen flat on their faces trying to do.

As for the air tricks, again, i go back to the game Rocksteady has made for Batman. Can you find any "fluff" game mechanics in those two titles? Im sure there are people out there who wanted the ability to spread Batmans cape to cast a giant bat shadow over unaware thugs. Same thing here. Theres no need for the player to have control over such a mindless gameplay element when the character could do acrobatic moves himself. Time spent working on nonsense like that can go to something else, anything else, regardless of how little time it'd take to implement. I dont care if it takes 5 minutes to implement air tricks, i rather them spend 5 minutes polishing the game than to waste time with that.
 
You're not the only one, I agree with everything you've said. Out of this entire thread this post is my favorite because you've pretty much articulated every thing i've been feeling about this game and past games in relation to web-swinging. We're not talking about swimming mechanics, it's web swinging , and it's one of the most important parts about spider-man games. The more advanced/upgradeable webswinging is the better, it would NEVER be a waste of development time. I loved doing combo tricks in sm2 while swinging and getting bonus points that let me upgrade my swinging speed.

Thats is just really stupid though. Why do you need to be able to unlock speed? Just so you can feel cool when that little prompt pops up saying "You've unlocked air speed level 2"? I mean really? If the web swinging is done correctly from the get go, you shouldn't need to unlock more speed.
 
i like to have fun when i play a game. I don't really care if it's 110% realistic. He's a man webswinging. I get that you have to have some believability. But I'd rather it not strip away the fun of the game.

this is actually the first time i've ever heard anyone B&M about the boosts in spidey 2. It's so trivial, i'd much rather them actually pay more attention to the story telling and the re-playability.
 
The difference here is Beenox is trying to create a more realistic experience and world. They have said this on multiple occasions. The swing boost, as its been seen in past spidey games is a ludicrous game mechanic. Its unnatural, it feels fake and it looks really, really stupid. It has no business showing up here unless Beenox can find a way to make it look and feel natural, something EVERY past Spidey dev has completely fallen flat on their faces trying to do.

As for the air tricks, again, i go back to the game Rocksteady has made for Batman. Can you find any "fluff" game mechanics in those two titles? Im sure there are people out there who wanted the ability to spread Batmans cape to cast a giant bat shadow over unaware thugs. Same thing here. Theres no need for the player to have control over such a mindless gameplay element when the character could do acrobatic moves himself. Time spent working on nonsense like that can go to something else, anything else, regardless of how little time it'd take to implement. I dont care if it takes 5 minutes to implement air tricks, i rather them spend 5 minutes polishing the game than to waste time with that.

...how in the hell has the boost LOOKED stupid? Nothing changes during the very short boost except the speed of the character. Nothing stupid looking about it. Also, once again with your realism crap...you know what almost every other developer has been has been able to pull off and what Beenox has fallen flat on their face on...only one of the most important parts of the freaking character: WEBSLINGING!

and I could give 2 piles of spider crap about the mechanics in the Batman games compared to this game. Sure, those games have been great...for that character. The mobility of Spider-Man in a free roam environment is completely different. And being able to do that with batman's cape would be fine? i doesn't hurt anything, for christ sake! Your ***** for polish (don't say that sentence wrong...) at the level you're speaking of it at is bizarre.
 
Here's the thing...we haven't really seen any unedited gameplay yet including the web swinging. That combined with a look at the layout of controls and now we begin to speculate. Beenox has revamped their entire engine to make the web swinging so that the player will actually feel like Spidey. They've scrapped the system that was in place for both SD and EoT for something that will provide better mechanics. If Beenox has succeeded here in making a swinging system that has a 'real' quality to it and it functions more along the lines of actual physics, you won't miss the swing boost one bit. Many reviewers have stated that the web swinging is something that will give you vertigo and may make you dizzy.
 
It's so trivial, i'd much rather them actually pay more attention to the story telling and the re-playability.


So would i, by not focusing their attention on adding dumb web tricks and speed boosts. Let that stuff come organically from a more physics based swinging mechanic.
 
Thats is just really stupid though. Why do you need to be able to unlock speed? Just so you can feel cool when that little prompt pops up saying "You've unlocked air speed level 2"? I mean really? If the web swinging is done correctly from the get go, you shouldn't need to unlock more speed.

really stupid? seriously? swing speed? It helps you get around the environment faster! IT'S IMPORTANT ON A MASSIVE MAP WHEN YOU CAN'T STEAL CARS!!!
 
In TASM, there will not be an unlock for more swing speed. You get Spidey's full swing capabilities from the start of the game and honestly this makes the most sense. It's not something like his web shooters or combat that would make sense to upgrade.
 
i like to have fun when i play a game. I don't really care if it's 110% realistic. He's a man webswinging. I get that you have to have some believability. But I'd rather it not strip away the fun of the game.

this is actually the first time i've ever heard anyone B&M about the boosts in spidey 2. It's so trivial, i'd much rather them actually pay more attention to the story telling and the re-playability.

Exactly. It's trivial. It's such a simple thing. I never saw anyone complaining about it before.

Spidey is an acrobatic character. It's only natural to behave like that.
 
Here's the thing...we haven't really seen any unedited gameplay yet including the web swinging. That combined with a look at the layout of controls and now we begin to speculate. Beenox has revamped their entire engine to make the web swinging so that the player will actually feel like Spidey. They've scrapped the system that was in place for both SD and EoT for something that will provide better mechanics. If Beenox has succeeded here in making a swinging system that has a 'real' quality to it and it functions more along the lines of actual physics, you won't miss the swing boost one bit. Many reviewers have stated that the web swinging is something that will give you vertigo and may make you dizzy.

Good grief, that sounds like a blast. I love feeling like vomiting whilst webslinging about...
 
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