Was i one of the only people who remember pulling air tricks between weblines in SM2 and 3 and making you feel more like spidey traveling in style? Or how about holding a trick until right before you hit the pavement in the middle of traffic and then shooting a webline at the last minute and continuing on webslinging?
That's freaking fun.
It's something that spider-man does, this game is supposed to make you feel like spider-man, it would only be a benefit to the game with its inclusion. It can't take much time to create in development, that argument is ridiculous IMO. It doesn't have to have major depth to it, just something fun to trigger in between weblines or while hanging onto one. I don't understand the argument against it...
The boost has been in every free roam spidey game and has worked great.
When you are street level, if you shoot a line and you can't boost, you aren't going anywhere fast at all...even if you jump off the street and then cast a line you won't get far fast without it . So you are telling me you want to have to climb or web up a wall to get altitude and then have nothing but momentum move you?
I guess you could jump, toss a line straight ahead and pull yourself forward and then cast another line to get you moving...It is more realistic...sure. And hell it could work just fine or even great...but realistic doesn't always = fun. We've seen the boost work just fine. So, again, I don't see how it's "stupid" all the sudden because it's not hardcore physics abiding. Like not having 100% realistic physics makes a game dumb...give me a break.
I don't know about you people, but I play games to be entertained...not to go "wow...that's really realistic physics, that's great...looks very good...people who don't normally play video games would even agree that looks fantastic...now if only it were fun to play...hmmm"
Again, i'm all for realistic physics, and the game doesn't have to have a boost to be fun...but it's worked fine in the past, it's fun, and it adds to strategy while swinging...it's just blowing my mind all the backlash against it all the sudden.
But in any case, I demand awesome webslinging while free roaming...and awesome webslinging is something that Beenox has yet to produce in one of their Spidey games. And showing a control schema with only one webswing button and no sprint button (if only for my beloved wall sprinting) is doing nothing to shake my skepticism. Hopefully there's more to the buttons than just what's shown...