The Amazing Spider-Man: The Game - Part 2

Status
Not open for further replies.
Imitation is the greatest compliment. I'd like to think that Beenox took ideas from Arkham and not only used those ideas but improved upon them. I mean, if there were no repeated animations during combat while taking on 20 enemies, and that info is true, man, it already sounds like it could be better that AC. That's just my opinion of course, but an improved Arkham combat system and also using Spidey's unique abilities, i.e. agility, webs, spider sense, would be epic.
 
Imitation is the greatest compliment. I'd like to think that Beenox took ideas from Arkham and not only used those ideas but improved upon them. I mean, if there were no repeated animations during combat while taking on 20 enemies, and that info is true, man, it already sounds like it could be better that AC. That's just my opinion of course, but an improved Arkham combat system and also using Spidey's unique abilities, i.e. agility, webs, spider sense, would be epic.

hah, slow down partner. lets not get carried away. I'm not ready to say they are doing anything better than AA/AC.
 
hah, slow down partner. lets not get carried away. I'm not ready to say they are doing anything better than AA/AC.

I know, lol, I can get carried away. Of course it's way too early to say they are doing things better than AC. I can dream though :woot:
 
They got a sneak peek at the other villains! And one that could be an ally?
Thoughts?
 
I'm kinda hoping Tombstone shows up. Maybe in a side mission or something. I think he could be a pretty cool character adapted to this more 'realistic' take.
 
I don't think it'll be better than the Arkham games, but I would be glad if it is, because the better the games are, the happier I am. (even if i'm more a batfan than a spiderfan)
 
Wait what? Confirmed for PC?
If this is true, then this is doing it right
 
So combat will have too many moves to remember which is done when?

You may not have to remember the moves. If they are using a freeflow type system, then the combat moves are generated for you based on different factors.
 
They got a sneak peek at the other villains! And one that could be an ally?
Thoughts?

They said that Spidey fans shouldn't worry about classic villains, which is good news. I wonder how many villains there will end up being? Then they mention the part about one being an ally...this makes me think of Black Cat, although she isn't technically a villain. Then at the bottom of the article it mentions "upping the ante considerably with the help of more Marvel guest stars." Could that mean we'll see the Hulk, or Capt America? Hmmm.

I'm kinda hoping Tombstone shows up. Maybe in a side mission or something. I think he could be a pretty cool character adapted to this more 'realistic' take.

Yes, and for the crime element I'd prefer to see a story with Tombstone rather than Kingpin.
 
So combat will have too many moves to remember which is done when?

Not necessarily, it just means their won't be too many instances where Spidey will perform the same animations during combat. Instead of memorizing combos to defeat enemies, all attacks from Spidey will be randomized meaning that you won't have full control over what specific attack is being done, similar to Arkham Asylum. Pressing the attack button results in a number of different attacks Spidey could perform. I'm hoping the controls are like this

X - Attack
Y- Counter
B- Web attack (takedown)
A- Jump/dodge

RB- Web Rush
LB- Spider-Sense/ Slow mo

Triggers for web zipping and swinging
 
Léo Ho Tep;22877947 said:
I don't think it'll be better than the Arkham games, but I would be glad if it is, because the better the games are, the happier I am. (even if i'm more a batfan than a spiderfan)

I definitely don't think it will be as good as the Arkham games, but if this game is successful, it'll definitely open up some doors and it would be 10 steps in the right direction for Beenox. The game has alot going for it at this point, a good "hands on" video would really seal the deal.
 
Not necessarily, it just means their won't be too many instances where Spidey will perform the same animations during combat. Instead of memorizing combos to defeat enemies, all attacks from Spidey will be randomized meaning that you won't have full control over what specific attack is being done, similar to Arkham Asylum. Pressing the attack button results in a number of different attacks Spidey could perform. I'm hoping the controls are like this

X - Attack
Y- Counter
B- Web attack (takedown)
A- Jump/dodge

RB- Web Rush
LB- Spider-Sense/ Slow mo

Triggers for web zipping and swinging

I agree that the combat will be like you said and doesn't require to memorize combat moves. I tried posting the same thing above but you did it better than me :woot:

The layout of the controls looks pretty good but one thing that has been basically confirmed is the Web Rush button. Both the regular time and the slow-mo time effect will be with the same button. RB. According to what I've read, to use the regular time Rush you 'tap' RB, and to use the slow-mo effect you have to 'hold down' RB.

If there is going to be a counter/dodge button, what will they use the Spider sense for? What I mean is, how do you think they will integrate the Spider sense into the game? Will it be like it was in EoT, and show you the way to go and where the enemies are? Or will it have a greater power?
 
I agree that the combat will be like you said and doesn't require to memorize combat moves. I tried posting the same thing above but you did it better than me :woot:

The layout of the controls looks pretty good but one thing that has been basically confirmed is the Web Rush button. Both the regular time and the slow-mo time effect will be with the same button. RB. According to what I've read, to use the regular time Rush you 'tap' RB, and to use the slow-mo effect you have to 'hold down' RB.

If there is going to be a counter/dodge button, what will they use the Spider sense for? What I mean is, how do you think they will integrate the Spider sense into the game? Will it be like it was in EoT, and show you the way to go and where the enemies are? Or will it have a greater power?


I would say if you choose to go into battle using stealth, the Spider-Sense can make you aware of enemy locations, also enabling you to see if they are armed. If you choose to go in and fight everyone hand to hand, there should be some indicator (wavering lines above Spidey's head) to indicate that an enemy is trying to attack you from behind.
 
I would say if you choose to go into battle using stealth, the Spider-Sense can make you aware of enemy locations, also enabling you to see if they are armed. If you choose to go in and fight everyone hand to hand, there should be some indicator (wavering lines above Spidey's head) to indicate that an enemy is trying to attack you from behind.

Yea i think thats prob the best way to handle it.
 
Not necessarily, it just means their won't be too many instances where Spidey will perform the same animations during combat.
It's kinda what I meant with that question
I'm hoping the controls are like this

X - Attack
Y- Counter
B- Web attack (takedown)
A- Jump/dodge

RB- Web Rush
LB- Spider-Sense/ Slow mo
I'm all game for the return of slo mo
 
Not necessarily, it just means their won't be too many instances where Spidey will perform the same animations during combat. Instead of memorizing combos to defeat enemies, all attacks from Spidey will be randomized meaning that you won't have full control over what specific attack is being done, similar to Arkham Asylum. Pressing the attack button results in a number of different attacks Spidey could perform. I'm hoping the controls are like this

X - Attack
Y- Counter
B- Web attack (takedown)
A- Jump/dodge

RB- Web Rush
LB- Spider-Sense/ Slow mo

Triggers for web zipping and swinging

I like that control scheme. I would point out that the Web Rush button is basically the new web zip, so I don't think there will be a separate button for that. Also, a couple of articles I read about the GDC demo mentioned the LB button being used for a "Web Zip Back" move to help hide and escape a fight that's not going well. I wonder what that move would do during normal open world gameplay.
 
I would say if you choose to go into battle using stealth, the Spider-Sense can make you aware of enemy locations, also enabling you to see if they are armed. If you choose to go in and fight everyone hand to hand, there should be some indicator (wavering lines above Spidey's head) to indicate that an enemy is trying to attack you from behind.

So, basically the spider sense is going to be a replica of Bats' Detective mode during stealth and provide an opportunity to dodge and/or counter during combat, in your guess-timation. I'd be OK with that.
 
I like that control scheme. I would point out that the Web Rush button is basically the new web zip, so I don't think there will be a separate button for that. Also, a couple of articles I read about the GDC demo mentioned the LB button being used for a "Web Zip Back" move to help hide and escape a fight that's not going well. I wonder what that move would do during normal open world gameplay.

Hmmm. I'd imagine that the "Web Rush Back" with LB would be the same for both combat and during open world gameplay. It essentially takes you back to the last "spidey silhouette" marker that you last occupied when you hit LB during an indoor mission, so I don't see why that same effect wouldn't be applied to the open world as well.
 
Hmmm. I'd imagine that the "Web Rush Back" with LB would be the same for both combat and during open world gameplay. It essentially takes you back to the last "spidey silhouette" marker that you last occupied when you hit LB during an indoor mission, so I don't see why that same effect wouldn't be applied to the open world as well.

Hmm, that's interesting, I hadn't thought of the feature like that. My interpretation of the move was that you'd web rush behind you to a safe location, not necessarily your previous location. Another article called the move "Reverse Web Rush" and one article said it was a temporary name. Either way would be interesting, but the articles made it sound more like the move was to web rush behind you to a safe location that you could hide. I'm just wondering if that move will make any sense while you're not fighting in the open world, and thus tweaked to do something similar but a little different.

EDIT: One thing that I like is that we'll be able to tackle fights in a stealthy or regular combat style. One thing I don't like about the Arkham games is that they essentially force you to do one or the other in different locations. Sure you can try to take on enemies with guns through combat, and can beat one or two that way, but it's not really a viable strategy. And worse, it's hard to use stealth on most enemies that don't have guns when they're in rooms that weren't designed as predator rooms. Hopefully Spidey can use stealth more often even when it's not completely designed for that.

I'm still just glad that they put stealth in the game. It was a nice kernel of an idea for Spider-Man Noir in Shattered Dimensions, and I immediately thought that should go into a regular Spider-Man game since he uses that technique often enough in the comics.
 
Last edited:
Hmm, that's interesting, I hadn't thought of the feature like that. My interpretation of the move was that you'd web rush behind you to a safe location, not necessarily your previous location. Another article called the move "Reverse Web Rush" and one article said it was a temporary name. Either way would be interesting, but the articles made it sound more like the move was to web rush behind you to a safe location that you could hide. I'm just wondering if that move will make any sense while you're not fighting in the open world, and thus tweaked to do something similar but a little different.

EDIT: One thing that I like is that we'll be able to tackle fights in a stealthy or regular combat style. One thing I don't like about the Arkham games is that they essentially force you to do one or the other in different locations. Sure you can try to take on enemies with guns through combat, and can beat one or two that way, but it's not really a viable strategy. And worse, it's hard to use stealth on most enemies that don't have guns when they're in rooms that weren't designed as predator rooms. Hopefully Spidey can use stealth more often even when it's not completely designed for that.

I'm still just glad that they put stealth in the game. It was a nice kernel of an idea for Spider-Man Noir in Shattered Dimensions, and I immediately thought that should go into a regular Spider-Man game since he uses that technique often enough in the comics.

The impression that I got about the "Web Rush Back" was that it took you to your previous spot during the indoor missions and once you did that move, you were back into the stealth mode and even though the enemies were surrounding you during a normal straight ahead combat, they "lost" you and can't find you. Like I said, that's my interpretation.

I think it would be interesting though to change up that mechanic during the free roam bits and have it do something slightly different.

I agree man, about the stealth. It was one of my favorite things about SD and I'm very glad to see those mechanics return. It's a great idea to be able to choose between either mowing dudes down with your combat muscle or slyly take them down based upon the situation and what would be best.
 
In essence, I'm thinking the Web Rush is gonna be similar to Batman's grappling hook during stealth missions. IMO it sounds like a mechanic that would strategically place Spidey where you want him to be, in this instance, vantage points. Hell, I'd be game if they implement takedowns within a Web Rush, but that might make the stealth a little bit too easy
 
In essence, I'm thinking the Web Rush is gonna be similar to Batman's grappling hook during stealth missions. IMO it sounds like a mechanic that would strategically place Spidey where you want him to be, in this instance, vantage points. Hell, I'd be game if they implement takedowns within a Web Rush, but that might make the stealth a little bit too easy

You use web rush for stealth. From what I understand, if you hold web rush, they game goes into first person (where you see the outline of the lenses and everything) and if you are hidden, all visible enemies get little alert meters over their heads that tell of there...well, alertness of you. If you web rush to an unalert enemy, Spider-Man does a stealth takedown.
 
You use web rush for stealth. From what I understand, if you hold web rush, they game goes into first person (where you see the outline of the lenses and everything) and if you are hidden, all visible enemies get little alert meters over their heads that tell of there...well, alertness of you. If you web rush to an unalert enemy, Spider-Man does a sexy stealth takedown.

:woot:
 
Status
Not open for further replies.

Users who are viewing this thread

Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"