The Amazing Spider-Man: The Game - Part 2

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Well we know Spidey pulls off crazy stunts within his web rush. He'll do plenty of spidey like things.

too bad those movements are automatically generated and controlled by the game...meaning you aren't actually pulling them off, the game is doing it for you.

hopefully this isn't their answer to not giving the person actually playing the game much variety of abilities to move Spidey about the vast environment. Because if moving spider-man around the city is limited at all much like how catwoman was in Arkham City (the "scales walls" mini games)...that'll be some serious B.S.
 
The whole point isn't that air tricks are silly, it's that having a button and gameplay feature JUST for them is pointless.

If there are a variety of cool, authentically Spidey acrobatic moves built into the swing and jump buttons AS WELL as the Web Rush, why do we need anything more than that? It's not the game 'controlling' the tricks, you're still the holding the swings, timing the jumps and choosing when and how to web rush. Why do we need a gimmicky 'tricky' button?

Look at Arkham Asylum. You counter and attack normally, but the animations are bad ass, authentic Batman moves. When you glide, the way he lands is how he lands in the comics, with the cape billowing out. What's wrong with that? Do you need an extra 'Batman' button? What's wrong with already having the style built into the gameplay?

The whole point was that having tricks or speed boosts as a seperate gameplay function takes you OUT of the moment. Having it built into the gameplay makes it look effortless and normal in Spidey's regular movement, which it is supposed to be. Spidey doesn't go "Hmmmm, 2 minute swing from here to the Daily Bugle. Might bust some sweet tricks". He just DOES them. It's how he moves. The tricks and acrobatics should be in EVERYTHING he does.
 
Eh id argue pressing a button makes me interact with the game further. it's my choice to do it when and where and how id like. Puts me in the game more, not out. What takes me out is "auto pilot"

Id also add that i'm kinda sad they took out the L and R for Web swinging. And just made it a single button. The two made me feel like I was "thwiping" with my left and right arm to swing. I loved that aspect
 
Go onto gametrailers.com right now and look up spider-man 2 for PS2...you'll find a trailer entitled "Gameplay" (...which shows gameplay) 5 months before the game was released!

spooky stuff...

I honestly would've liked to see some gameplay sooner than what's coming but my vote doesn't count. The good thing is that most of what we've seen in the trailers so far has been actual gameplay footage.
 
The whole point isn't that air tricks are silly, it's that having a button and gameplay feature JUST for them is pointless.

If there are a variety of cool, authentically Spidey acrobatic moves built into the swing and jump buttons AS WELL as the Web Rush, why do we need anything more than that? It's not the game 'controlling' the tricks, you're still the holding the swings, timing the jumps and choosing when and how to web rush. Why do we need a gimmicky 'tricky' button?

Look at Arkham Asylum. You counter and attack normally, but the animations are bad ass, authentic Batman moves. When you glide, the way he lands is how he lands in the comics, with the cape billowing out. What's wrong with that? Do you need an extra 'Batman' button? What's wrong with already having the style built into the gameplay?

The whole point was that having tricks or speed boosts as a seperate gameplay function takes you OUT of the moment. Having it built into the gameplay makes it look effortless and normal in Spidey's regular movement, which it is supposed to be. Spidey doesn't go "Hmmmm, 2 minute swing from here to the Daily Bugle. Might bust some sweet tricks". He just DOES them. It's how he moves. The tricks and acrobatics should be in EVERYTHING he does.

If you're aiming that comment at me: I never said there should be a button designated only for air tricks. That would be pointless, you're right. In SM2 you just hit the jump button in mid air to trigger them and in SM3 you...did some other combination of buttons that are escaping me.

Really, I almost completely agree with what you're saying in your post there.

But what I want do want is freedom to choose how to move spider-man about. If I want to bust out some sweet moves on my way somewhere, I'd rather choose what moves those are instead of the game choosing for me.

Eh id argue pressing a button makes me interact with the game further. it's my choice to do it when and where and how id like. Puts me in the game more, not out. What takes me out is "auto pilot"

Bingo. And what I'm starting to get is web rush pretty much = auto pilot...or at least auto pilot in the way of catwoman traversing walls in AA (which was one of the only aspects of that game I didn't care for).
 
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too bad those movements are automatically generated and controlled by the game...meaning you aren't actually pulling them off, the game is doing it for you.

hopefully this isn't their answer to not giving the person actually playing the game much variety of abilities to move Spidey about the vast environment. Because if moving spider-man around the city is limited at all much like how catwoman was in Arkham City (the "scales walls" mini games)...that'll be some serious B.S.

From the sound of it the web rush will give the player the ability to perform what we've always wanted in a Spider-man game. Not only will you be able to pull off some very cool acrobatic manuevers but you will be able to do it with precision and accuracy. Like Pat once said, Spidey can move from the floor to the ceiling to the wall in the blink of an eye. From what we know so far about the web rush mechanic, it will give the player the controls to make it happen. You aren't in complete control of the animations that Spidey performs but that doesn't necessarily mean you will be taken out of the game.

If TASM ends up being anywhere near the level of Arkham, I'll be satisfied. I never had complete and total control over every single animation that Batman did in that game but I've never felt more like Bats.
 
too bad those movements are automatically generated and controlled by the game...meaning you aren't actually pulling them off, the game is doing it for you.

hopefully this isn't their answer to not giving the person actually playing the game much variety of abilities to move Spidey about the vast environment. Because if moving spider-man around the city is limited at all much like how catwoman was in Arkham City (the "scales walls" mini games)...that'll be some serious B.S.

There isn't a system out there capable of delivering Spideys movements while being controlled by the user. He just moves way too fast. Web Rush is a way to get from point a to b in a way only Spider-Man can. If you feel thats auto pilot, oh well. Outside of 'bullet time', the user and the camera just couldn't keep up with Spidey.
 
From the sound of it the web rush will give the player the ability to perform what we've always wanted in a Spider-man game. Not only will you be able to pull off some very cool acrobatic manuevers but you will be able to do it with precision and accuracy. Like Pat once said, Spidey can move from the floor to the ceiling to the wall in the blink of an eye. From what we know so far about the web rush mechanic, it will give the player the controls to make it happen. You aren't in complete control of the animations that Spidey performs but that doesn't necessarily mean you will be taken out of the game.

If TASM ends up being anywhere near the level of Arkham, I'll be satisfied. I never had complete and total control over every single animation that Batman did in that game but I've never felt more like Bats.

Agreed, but they are 2 characters whose locomotive movements should be handled completely differently to give the right feeling of "I am (insert character's name here)!" Batman's grappling hook was handled perfectly...now we need Spidey's webslinging, which should handle with WAAAAAAAAAAAAAAAAAAY more flexibility. It's almost unfair to compare the 2 forms of getting around because they should be handled so differently.

If too much of Spider-Man's moves and abilities are too automated, it'll take me out of the experience and I'll be turned off. And all I want is for this game to...uh...turn me on...:ninja:
 
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I never said there should be a button designated only for air tricks. That would be pointless



If I want to bust out some sweet moves on my way somewhere, I'd rather choose what moves those are instead of the game choosing for me.

.

How is that not a contradiction? You dont want a control scheme designed for web tricks, but yet if you want Spidey to bust out sweet Spidey like moves, you want to choose those moves?

Its just like Wolvieboy said, those 'tricks' or maneuvers should come along with Spideys movements, they should be organic to the character. They dont need to be dictated to by the user.
 
Agreed, but they are 2 characters whose locomotive movements should be handled completely differently to give the right feeling of "I am (insert character's name here)!" Batman's grappling hook was handled perfectly...now we need Spidey's webslinging, which should handle with WAAAAAAAAAAAAAAAAAAY more flexibility. It's almost unfair to compare the 2 forms of getting around because they should be handled so differently.

If too much of Spider-Man's moves and abilities are too automated, it'll take me out of the experience and I'll be turned off. And all I want is for this game to...uh...turn me on...:ninja:

We aren't comparing how they move through their environment, the comparisons come with the, style, so to speak that they exhibit. Wolvieboy stated it perfectly:

Look at Arkham Asylum. You counter and attack normally, but the animations are bad ass, authentic Batman moves. When you glide, the way he lands is how he lands in the comics, with the cape billowing out. What's wrong with that? Do you need an extra 'Batman' button? What's wrong with already having the style built into the gameplay?

There doesnt need to be added buttons to have Spider-Man do what he does naturally, which is get from point a to b in a really kick ass, unique fashion.
 
Agreed, but they are 2 characters whose locomotive movements should be handled completely differently to give the right feeling of "I am (insert character's name here)!" Batman's grappling hook was handled perfectly...now we need Spidey's webslinging, which should handle with WAAAAAAAAAAAAAAAAAAY more flexibility. It's almost unfair to compare the 2 forms of getting around because they should be handled so differently.

If too much of Spider-Man's moves and abilities are too automated, it'll take me out of the experience and I'll be turned off. And all I want is for this game to...uh...turn me on...:ninja:

It's really difficult for us to either bash or praise the web rush without truly seeing it in action. The next trailer is supposed to have the web rush mechanic displayed in some good gameplay clips. I agree that Bats and Spidey are two different characters that move very differently but that's where the web rush is different from the grapnel gun. In AC, Bats had the same movement whenever he was using the gun. The web rush movements will vary based upon what is in the environment. Dee Brown has said that in one instance, if you click to web rush onto a specific location the animations to get there may be different depending on what is in between. One time you might run across the top of a bus and then do a few flips on a flag pole and jump thru the air to land at your destination. The next time you do it there may not be a bus there so the animations will change up based on that. The main thing is that it will give you the ability to be very precise and accurate with where you want to go and when.

You can bash it by saying because you aren't in control so therefore it will take you out of the game. But who knows, you may end up liking it and it may do Spidey some serious justice. Let's wait til we get some better looks at the mechanics first.
 
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How is that not a contradiction? You dont want a control scheme designed for web tricks, but yet if you want Spidey to bust out sweet Spidey like moves, you want to choose those moves?

You've taken me out of context...try reading it again:

"I never said there should be a button designated only for air tricks. That would be pointless, you're right. In SM2 you just hit the jump button in mid air to trigger them and in SM3 you...did some other combination of buttons that are escaping me."

Translation: 1 single button should not be designated for air tricks alone, meaning there's no other use for the button but air tricks. The air trick button could also be the jump button, the sprint button, etc.

Its just like Wolvieboy said, those 'tricks' or maneuvers should come along with Spideys movements, they should be organic to the character. They dont need to be dictated to by the user.

sure...too a point. I want to choose if I want spider-man to run along a wall, jump off the wall, web pull myself mid-air towards a pole, and land on said pole...with my own skill of maneuvering the character. You could do that in several other spider-man free roam games with complete freedom and skill of your own doing and movement...not the game doing it for you, which takes you away from getting the feeling of "hey...I did that...I'm freaking spider-man! Who wants to touch me?!?"
 
It's really difficult for us to either bash or praise the web rush without truly seeing it in action. The next trailer is supposed to have the web rush mechanic displayed in some good gameplay clips. I agree that Bats and Spidey are two different characters that move very differently but that's where the web rush is different from the grapnel gun. In AC, Bats had the same movement whenever he was using the gun. The web rush movements will vary based upon what is in the environment. Dee Brown has said that in one instance, if you click to web rush onto a specific location the animations to get there may be different depending on what is in between. One time you might run across the top of a bus and then do a few flips on a flag pole and jump thru the air to land at your destination. The next time you do it there may not be a bus there so the animations will change up based on that. The main thing is that it will give you the ability to be very precise and accurate with where you want to go and when.

You can bash it by saying because you aren't in control so therefore it will take you out of the game. But who knows, you may end up liking it and it may do Spidey some serious justice. Let's wait til we get some better looks at the mechanics first.

Well...if the web rush is the way i'm thinking it might be (catwoman wall mini-game in AA, not the grapnel gun) then it doesn't sound like the type of freedom of roaming I want and have had in previous SM games. But then again that freedom of movement might also be in the game and the web rush might just be an added bonus.

We'll all figure out soon enough. But until then I'm going to use this thread as it is intended: to speculate and add opinion. I want this game to be amazing just like everyone else and as the title of the game would make you believe...but i am definitely skeptical given what we've seen, what we've had in other free roam Spider-Man games, and what Beenox has produced so far.
 
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Leg positioning while swinging can factor into his speed too though. I wouldn't be opposed to a boost button if his body positioning changed to account for it
You reminded me of that thing I had in mind about DareDevil's billy club and forgot, so thanks

too bad those movements are automatically generated and controlled by the game...meaning you aren't actually pulling them off, the game is doing it for you.

hopefully this isn't their answer to not giving the person actually playing the game much variety of abilities to move Spidey about the vast environment. Because if moving spider-man around the city is limited at all much like how catwoman was in Arkham City (the "scales walls" mini games)...that'll be some serious B.S.
Maybe you worry too much, but it reminds me why I should restrain my enthusiasm and don't go all out with "I can't wait for this game, it will be stunning"
 
Maybe you worry too much, but it reminds me why I should restrain my enthusiasm and don't go all out with "I can't wait for this game, it will be stunning"

Could be...but I believe that restraint you speak of is a smart idea. IMO, it's better to go about things with more of a healthy skepticism then the "it will be stunning!" attitude when there is some possible evidence that the game might be contrary to what you would consider "stunning" in several key areas. That way if it turns out to be ok then you're even happier...where as if it turns out to be not so ok, you don't feel as burned.
 
I'm hardly worried about anything I like everything this game has shown me and nother thing reserve judgement criticism or worries when a demo comes around and that will be that. I'm really squirming and impatient now for a new trailer, hope it comes out today or midnight, the wait is killer lol
 
I'm hardly worried about anything I like everything this game has shown me and nother thing reserve judgement criticism or worries when a demo comes around and that will be that. I'm really squirming and impatient now for a new trailer, hope it comes out today or midnight, the wait is killer lol

Yea i agree. Iv liked everything iv seen and heard as well. The only thing keeping me back from dropping a preorder is the past history of Spider-Man video games and the past 2 Beenox games. SD was ok but EoT flat out sucked. I also haven't really enjoyed a free roam Spidey title since Ultimate and even that game had its problems.
 
I basically liked all the spidey games except 3 and some of WOS , i think they could improve on most of it, as for SD and EoT I only watched others play, the last game i got was WOS and i have SM2 for gamecube which I liked and played, but the track record never bothers me, im very happy to have free roam again, but i had a feeling SD and EoT was testing what works and what doesn't for Spidey building up to this. I also did play USM but didnt like it soo much, it was my first introduction to USM so i wasa pretty confused and I didn't like the game play very much so yeah. Im in opinion I believe they wont disappoint but im not much of a hard person to please as long as they have the elements of Spidey and the graphics and stuff of that nature im all set and I preordered as soon as I got the chance to.
 
I'm in GameStop and the preorder bonus says u get to play as Rhino and rampage through NYC. Says "preorder and receive the Rhino Challenge. Rampage through NYC as Rhino"
 
I went to GameStop also, I didnt know that and anything else im hoping some cotsumes and stuff along with it
 
I'm in GameStop and the preorder bonus says u get to play as Rhino and rampage through NYC. Says "preorder and receive the Rhino Challenge. Rampage through NYC as Rhino"

:dry:

HOLY ****... :wow:

That's not as cool as it sounds.... :o
 
Could be really cool or it could get boring fast. Hopefully, cool.
 
I'm in GameStop and the preorder bonus says u get to play as Rhino and rampage through NYC. Says "preorder and receive the Rhino Challenge. Rampage through NYC as Rhino"
That sounds fun. I hope every villain has a different kind of challenge.
 
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