Spider Edge
Civilian
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so is there a demo on this for the 360?
I get what you mean about it feeling too slow at times. But I also found that it relies on some good physics too which imo is how the swinging should be. If you do a fall from a large distance you build up speed and it carries thru the swing even if you let go early and go forward. I also don't ever really just swing cause I'm constantly mixing up the swinging with the web rush...the locomotion is just spot on for Spidey when you get proficient at using the combined efforts of both.
so is there a demo on this for the 360?
No. But there are a lot of hidden magazines and tech pieces and photos you have to take during each mission.
I get what you mean about it feeling too slow at times. But I also found that it relies on some good physics too which imo is how the swinging should be. If you do a fall from a large distance you build up speed and it carries thru the swing even if you let go early and go forward. I also don't ever really just swing cause I'm constantly mixing up the swinging with the web rush...the locomotion is just spot on for Spidey when you get proficient at using the combined efforts of both.
It's kind of disappointing about the boss fights cause Beenox has done so well with them in their past games. They're not terrible by any means in ASM, imo, but like you say, they're quite easy...even on superhero mode.
This is one of those things were the game is held back by the rules of a movie-tie in game. Beenox did what they could but unfortunately they had to stick to the cross-species and no A list villains. The next game should be good and we'll get GG, maybe Morbius too.
I'm confused by your wording here for some reason. Probably just me reading it weird but you mean that the combat in ASM is close to Arkham or far from it?
There isn't much of anything wrong or negative about the swing system, anyone thinking differently just has nostalgia glasses on. Lucky for me, mine broke a long, long time ago. Im able to look at this from an untainted perspective and this is the best system we have been given. Both in visual style and performance. Sure it could use tweaks, but no other Spidey dev has topped it.
From what Ive played of EoT so far, yes in so many waysis Shattered Dimensions supposed to be better than Edge of Time?
There isn't much of anything wrong or negative about the swing system, anyone thinking differently just has nostalgia glasses on. Lucky for me, mine broke a long, long time ago. Im able to look at this from an untainted perspective and this is the best system we have been given. Both in visual style and performance. Sure it could use tweaks, but no other Spidey dev has topped it.
is Shattered Dimensions supposed to be better than Edge of Time?
ah, thanks.
since the webshooters are mechanical now, does Spidey have to worry about running out of web fluid, like in the old Spider-man games?
I don't think there is anything negative or wrong with the swing system in ASM. I know we've talked about this before but I'm one of those peeps that doesn't care that much for the SM2 style of web swinging. Sure, I guess it has the realism of attaching to buildings but that's about it. ASM beats it in terms of visuals, animations, physics in motion, and imo the most important part...the fun factor. And with the inclusion of the web rush, the swinging has the key element...being able to actually feel like Spidey and be as accurate as he can be when navigating the city.
"What's with Spider-Man? He uses webs, sucks" :PYeah, no idea how people could NOT enjoy the combat and over all feeling you get from this game. To me, that would be like getting a great Superman game and then having someone say...
"You know what guys.. I just really don't like how powerful you feel in this game. Also.. What's up with having to fly all over the place."
It starts with a boss fight, and then the detested forced slow moving sequence (I hate that stuff), later I do like this one more than SD, minus boss fightsThanks. I hope its alot better than EoT, bc Im playing that right now and so far Im in Chapter 3 and dissapointed. This game has the WORST intro in any Spidey game. I wonder who's bright idea was to start the game off with you crawling through 20 minutes of credits. That right there was a turn off that set the stage for how one would feel going into it
What about the fact that you can't hold on to your webbing since Spidey automatically lets go at the end of the animation? I feel if you could hold on it would help banking around corners without a stop in the action and would also help turning around. Maybe beenox will release an advanced web swinging DLC. We can only hope lol.
There isn't much of anything wrong or negative about the swing system, anyone thinking differently just has nostalgia glasses on
Does it have to be a certain time of day/night or point in the story mode to take the photos for alternate costumes?
I found the locations of the Spider marks, but only the first one (Scarlet Spider) was there and the other marks don't show up. Do I need to do anything extra for them to show up?
This was mentioned in literally every video I've seen showing the location of the Spider marks, but you have to set your console's date to September or later.
Again I agree 100%. How there is no webcombat (something we've had since spidey 2) blows my mind. Then I realize that It's just not possible with the existing swing system.That's not a fair statement. Just because you think it's flawless doesn't mean everyone who doesn't isn't making an objective assessment. Seems kind of arrogant.
Although I would have preferred anchored swinging, there are problems aside from that.
*Too often I am flung way too high and have to wait until I fall back to a reasonable level, causing delay.
*While the falling speed is decent, gravity can take too long to kick in which makes it look like you're floating. It would often cause me to drift over my desired destination and have to circle around it (which is physically impossible) where I should have just dropped straight down.
*Short range swinging (outdoors) is insanely difficult due to the fact that essentially all webs are of equal length. Play one of the police deadlocks and attempt to swing between enemies to see what I mean.
Even if it were possible to swing kick someone, it'd be virtually impossible to coordinate with this system, whereas I could just fine with others.
With an anchored system, your distance from a building will determine the length of your webline which will effect your swing arch. Long line= large slow arch. Short line=small fast arch.
There are times when I see a guy by a wall, judging by my distance from the wall I intuitively feel that I'll be able to swing right into him but instead go sailing past him at ridiculous speed.
My understanding is that an anchored system was too difficult for some people to master, but I don't think that's any excuse npw that you the web rush for making precise movements.
No. The webbing is unlimited and occassionally you'll see Spidey do a quick reload animation.
I guess so. SD is pretty much a fan service giving you 4 different Spider-men to choose from and a slew of boss fights. It's got some pretty neat visuals and presentation but not much in the way of a story. EoT on the other hand focuses on the story, has fewer boss fights (though a couple are done incredibly well), yet the gameplay suffers, mostly due to a very short development time frame and also only a small portion of the team @ Beenox working on it (since the majority of the team, as we found out later, were working on ASM).
No. The webbing is unlimited and occassionally you'll see Spidey do a quick reload animation.