The Amazing Spider-Man: The Game - Part 4

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I get what you mean about it feeling too slow at times. But I also found that it relies on some good physics too which imo is how the swinging should be. If you do a fall from a large distance you build up speed and it carries thru the swing even if you let go early and go forward. I also don't ever really just swing cause I'm constantly mixing up the swinging with the web rush...the locomotion is just spot on for Spidey when you get proficient at using the combined efforts of both.

There isn't much of anything wrong or negative about the swing system, anyone thinking differently just has nostalgia glasses on. Lucky for me, mine broke a long, long time ago. Im able to look at this from an untainted perspective and this is the best system we have been given. Both in visual style and performance. Sure it could use tweaks, but no other Spidey dev has topped it.
 
No. But there are a lot of hidden magazines and tech pieces and photos you have to take during each mission.

Thanks. I hope its alot better than EoT, bc Im playing that right now and so far Im in Chapter 3 and dissapointed. This game has the WORST intro in any Spidey game. I wonder who's bright idea was to start the game off with you crawling through 20 minutes of credits. That right there was a turn off that set the stage for how one would feel going into it
 
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I get what you mean about it feeling too slow at times. But I also found that it relies on some good physics too which imo is how the swinging should be. If you do a fall from a large distance you build up speed and it carries thru the swing even if you let go early and go forward. I also don't ever really just swing cause I'm constantly mixing up the swinging with the web rush...the locomotion is just spot on for Spidey when you get proficient at using the combined efforts of both.

The web rush is a great addition but I haven't mastered it truly yet, I often get that weird thing going on where Spidey just changes destination mid-air which often looks weird. But that's totally my own fault. Though, I still think the web swinging needs a little work on.


It's kind of disappointing about the boss fights cause Beenox has done so well with them in their past games. They're not terrible by any means in ASM, imo, but like you say, they're quite easy...even on superhero mode.

Yeah that's why I got so disappointed too. I often said before the release that if there's one thing they will nail, it's the boss fights. I was surprised at how uninspired those felt.

This is one of those things were the game is held back by the rules of a movie-tie in game. Beenox did what they could but unfortunately they had to stick to the cross-species and no A list villains. The next game should be good and we'll get GG, maybe Morbius too.

Yeah I totally get that, but as I said, they could easily have the classic Scorpion and make him fit perfectly in the story. To make him another cross-species was lazy and disappointing for me. I rank Scorpion too high to like him get treated like that, when, as I said, they could have kept him just as he is.

I'm confused by your wording here for some reason. Probably just me reading it weird but you mean that the combat in ASM is close to Arkham or far from it?

Yeah I didn't word that perfectly haha! I mean that it's not nearly as fluid as the free flow in the Arkham games. And that's not to do with my skills because I get high combos almost every time. It's definitely not bad, I actually think it looks good, but not as great as in AA and AC.
 
There isn't much of anything wrong or negative about the swing system, anyone thinking differently just has nostalgia glasses on. Lucky for me, mine broke a long, long time ago. Im able to look at this from an untainted perspective and this is the best system we have been given. Both in visual style and performance. Sure it could use tweaks, but no other Spidey dev has topped it.

I don't have nostalgia glasses on since I've always thought Spider-Man 2 is heavily overrated.

I think the web swinging is too slow and that's just my opinion. Also, like somebody else said, the look of the web swinging is a little boring as well as it looks pretty much the same all the time. But except for that, the overall look with the close camera, while annoying at times when you want to swing to the sides, makes it look very good and you can almost feel the wind.
 
There isn't much of anything wrong or negative about the swing system, anyone thinking differently just has nostalgia glasses on. Lucky for me, mine broke a long, long time ago. Im able to look at this from an untainted perspective and this is the best system we have been given. Both in visual style and performance. Sure it could use tweaks, but no other Spidey dev has topped it.

I don't think there is anything negative or wrong with the swing system in ASM. I know we've talked about this before but I'm one of those peeps that doesn't care that much for the SM2 style of web swinging. Sure, I guess it has the realism of attaching to buildings but that's about it. ASM beats it in terms of visuals, animations, physics in motion, and imo the most important part...the fun factor. And with the inclusion of the web rush, the swinging has the key element...being able to actually feel like Spidey and be as accurate as he can be when navigating the city.
 
is Shattered Dimensions supposed to be better than Edge of Time?

I guess so. SD is pretty much a fan service giving you 4 different Spider-men to choose from and a slew of boss fights. It's got some pretty neat visuals and presentation but not much in the way of a story. EoT on the other hand focuses on the story, has fewer boss fights (though a couple are done incredibly well), yet the gameplay suffers, mostly due to a very short development time frame and also only a small portion of the team @ Beenox working on it (since the majority of the team, as we found out later, were working on ASM).
 
ah, thanks. :(

since the webshooters are mechanical now, does Spidey have to worry about running out of web fluid, like in the old Spider-man games?

No. The webbing is unlimited and occassionally you'll see Spidey do a quick reload animation.
 
I don't think there is anything negative or wrong with the swing system in ASM. I know we've talked about this before but I'm one of those peeps that doesn't care that much for the SM2 style of web swinging. Sure, I guess it has the realism of attaching to buildings but that's about it. ASM beats it in terms of visuals, animations, physics in motion, and imo the most important part...the fun factor. And with the inclusion of the web rush, the swinging has the key element...being able to actually feel like Spidey and be as accurate as he can be when navigating the city.

What about the fact that you can't hold on to your webbing since Spidey automatically lets go at the end of the animation? I feel if you could hold on it would help banking around corners without a stop in the action and would also help turning around. Maybe beenox will release an advanced web swinging DLC. We can only hope lol.
 
Yeah, no idea how people could NOT enjoy the combat and over all feeling you get from this game. To me, that would be like getting a great Superman game and then having someone say...

"You know what guys.. I just really don't like how powerful you feel in this game. Also.. What's up with having to fly all over the place."
"What's with Spider-Man? He uses webs, sucks" :P

Thanks. I hope its alot better than EoT, bc Im playing that right now and so far Im in Chapter 3 and dissapointed. This game has the WORST intro in any Spidey game. I wonder who's bright idea was to start the game off with you crawling through 20 minutes of credits. That right there was a turn off that set the stage for how one would feel going into it
It starts with a boss fight, and then the detested forced slow moving sequence (I hate that stuff), later I do like this one more than SD, minus boss fights
BTW, you quoted the wrong guy
 
What about the fact that you can't hold on to your webbing since Spidey automatically lets go at the end of the animation? I feel if you could hold on it would help banking around corners without a stop in the action and would also help turning around. Maybe beenox will release an advanced web swinging DLC. We can only hope lol.

Well don't put that much hope into it. Beenox is proud of the system that's in place and I'd be very surprised if they did anything to change it up. Plus, I'm not sure how difficult it would be to rewrite programming for the web swinging and that kind of thing can be implemented with just a simple patch update. Not to mention, I doubt that kind of thing is in their budget. But who knows. Maybe.
 
There isn't much of anything wrong or negative about the swing system, anyone thinking differently just has nostalgia glasses on

That's not a fair statement. Just because you think it's flawless doesn't mean everyone who doesn't isn't making an objective assessment. Seems kind of arrogant.

Although I would have preferred anchored swinging, there are problems aside from that.
*Too often I am flung way too high and have to wait until I fall back to a reasonable level, causing delay.
*While the falling speed is decent, gravity can take too long to kick in which makes it look like you're floating. It would often cause me to drift over my desired destination and have to circle around it (which is physically impossible) where I should have just dropped straight down.
*Short range swinging (outdoors) is insanely difficult due to the fact that essentially all webs are of equal length. Play one of the police deadlocks and attempt to swing between enemies to see what I mean.

Even if it were possible to swing kick someone, it'd be virtually impossible to coordinate with this system, whereas I could just fine with others.
With an anchored system, your distance from a building will determine the length of your webline which will effect your swing arch. Long line= large slow arch. Short line=small fast arch.
There are times when I see a guy by a wall, judging by my distance from the wall I intuitively feel that I'll be able to swing right into him but instead go sailing past him at ridiculous speed.

My understanding is that an anchored system was too difficult for some people to master, but I don't think that's any excuse npw that you the web rush for making precise movements.
 
Does it have to be a certain time of day/night or point in the story mode to take the photos for alternate costumes?

I found the locations of the Spider marks, but only the first one (Scarlet Spider) was there and the other marks don't show up. Do I need to do anything extra for them to show up?
 
Just take photos of them, even if they don't show, some stated they unlocked costumes that way
 
Does it have to be a certain time of day/night or point in the story mode to take the photos for alternate costumes?

I found the locations of the Spider marks, but only the first one (Scarlet Spider) was there and the other marks don't show up. Do I need to do anything extra for them to show up?

This was mentioned in literally every video I've seen showing the location of the Spider marks, but you have to set your console's date to September or later.
 
I think it has to be in an specific day of real life.
 
This was mentioned in literally every video I've seen showing the location of the Spider marks, but you have to set your console's date to September or later.

Oh, thanks. The video I found did mention something about setting the date for December 2012, but I thought that was just for the Birthday Hat costume and didn't matter with the rest. I was able to unlock the Scarlet Spider costume without changing the date. I'll go change the date next time I boot up the game.

Thanks.
 
That's not a fair statement. Just because you think it's flawless doesn't mean everyone who doesn't isn't making an objective assessment. Seems kind of arrogant.

Although I would have preferred anchored swinging, there are problems aside from that.
*Too often I am flung way too high and have to wait until I fall back to a reasonable level, causing delay.
*While the falling speed is decent, gravity can take too long to kick in which makes it look like you're floating. It would often cause me to drift over my desired destination and have to circle around it (which is physically impossible) where I should have just dropped straight down.
*Short range swinging (outdoors) is insanely difficult due to the fact that essentially all webs are of equal length. Play one of the police deadlocks and attempt to swing between enemies to see what I mean.

Even if it were possible to swing kick someone, it'd be virtually impossible to coordinate with this system, whereas I could just fine with others.
With an anchored system, your distance from a building will determine the length of your webline which will effect your swing arch. Long line= large slow arch. Short line=small fast arch.
There are times when I see a guy by a wall, judging by my distance from the wall I intuitively feel that I'll be able to swing right into him but instead go sailing past him at ridiculous speed.

My understanding is that an anchored system was too difficult for some people to master, but I don't think that's any excuse npw that you the web rush for making precise movements.
Again I agree 100%. How there is no webcombat (something we've had since spidey 2) blows my mind. Then I realize that It's just not possible with the existing swing system.
 
No. The webbing is unlimited and occassionally you'll see Spidey do a quick reload animation.

I noticed when you use one of the extra skins, he doesn't do the animation.

I was using the Scarlet Spider costume, and had Spider-Man just stand there for mintes, never did it. Even after I used webbing.
 
I guess so. SD is pretty much a fan service giving you 4 different Spider-men to choose from and a slew of boss fights. It's got some pretty neat visuals and presentation but not much in the way of a story. EoT on the other hand focuses on the story, has fewer boss fights (though a couple are done incredibly well), yet the gameplay suffers, mostly due to a very short development time frame and also only a small portion of the team @ Beenox working on it (since the majority of the team, as we found out later, were working on ASM).

No. The webbing is unlimited and occassionally you'll see Spidey do a quick reload animation.

thanks.
 
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