Brainiac 8
Clark Smash!
- Joined
- Aug 8, 2005
- Messages
- 15,845
- Reaction score
- 2
- Points
- 58
I want this game, but I'm too busy playing the wii.

Victor Von Doom said:Man the voice acting for this game just blows me away the further I progress.
Substance D said:Except for Al-Cid's voice.
Substance D said:It's funny how you're all ****s and giggles over a game with no storyline and only 10 hours of gameplay, but suddenly FF12 doesn't meet YOUR expectations, so everyone is a Sony fanboy.
Fenrir said:I don't think anyone honestly expected the story in Gears of War to be something mega spectacular. We've known long since before the game was released that it's neck deep in cliches and will probably be a throwback to the 80's action era. Even the reviewers unanimously agreed that Gears was particularly weak on plot, but where it faltered, it more than delivered with it's unmatchable presentation. "only 10 hours of gameplay"? You do know that Gears has got a *gasp* fantastic multiplayer mode that has dethroned Halo 2 over Xbox Live, doncha bubby? I started Gears of War expecting a great game, not a great story and that's exactly what I got.
But FFXII had been herailed as the best FF since the very first Japanese Famitsu review hit the net. And from there onwards, just about everyone praised the game for it's twist n' turn ridden storyline and intriguing characters and whatnot and the game barely managed to deliver even half of those promises. And then there was Zenien adding more fuel to the hype machine over here posting even more reviews and going all ga-ga over it. For such a lengthy game, FFXII sure does feel hollow when it comes to the overall story. My expectations for FFXII were no different than what I (or anyone else for that matter) expect from any Final Fantasy.
Oh and it's funny how you chose to compensate for the inadequacies of FFXII by questioning my preference for another game instead of actually responding to the points of criticism that I raised. Sony fanboy indeed.
Exactly. I honestly think people who say Gears does not have much of a plot and is riddled with cliches like it is a bad thing are morons.
Substance D said:Okay, so you admit that it has a crappy story, but then label anyone who thinks it's crappy as a moron? So you're a moron then?
Fenrir said:Exactly. I honestly think people who say Gears does not have much of a plot and is riddled with cliches like it is a bad thing are morons. Thanks to the game's high production values and awesome presentation, even though many feel the story was lacking, cinematically speaking it was still presented extremely well that really made it seem reminiscent of the many great 80's action movies.
And Gamespot summed up on thing excellently in their review regarding what "sophisticated" jackasses say about the "poor" dialogue in Gears - the heroes in Gears of War are grunts, they are hardened soldiers, they are trained to kick ass and take names and in Gears, they talked exactly how one would realisitically expect them to. And I really cherished that element in the game. Gears is never afraid to be "dumb", if contextually speaking that is the best option.
And seriously, with every game there's always some over eager fanboy posting rave reviews and saying it's the second coming. You learn to ignore them.
There might not be as many character moments, but I feel this is a good case of quality over quantity.
The characters get their feelings out, make their decisions and then move on. They don't sit around and act like drama queens like in previous FF games. The dialogue is sharp and decisive. The character's histories are integrated organically into the storyline.
In most FFs, character development usually happens this way: Character runs into something/someone from his/her past, or you visit that character's hometown. **** goes down, and the character is forced to confront his past. Character triumphs and grows, determined to see the main quest through to the end.
In FF12, the characters don't have time to pursue their own agendas, the main conflict is always the center of the narrative.
And I found Balthier very memorable. He's a great character, and he steals most of the scenes he's in.
Personally, I feel that FF12 deserves around a 9.4. Like YOU said before, the gameplay is a blast.
And when you say the story isn't up to par, what other games are you comparing it to? The storyline is still better than 90% of the other RPGs out there.
(I heard Oblivion is famous for it's memorable characters and emotionally charged storylines...)
And it's funny that you point out the Famistu score as being the exception, when it averages above a 90% in most reviews:
GameSpot
10/31/2006
9 out of 10
90.0%
GameSpy
10/30/2006
5 out of 5
100.0%
IGN
10/27/2006
9.5 out of 10
95.0%
Official Playstation Magazine
11/1/2006
10 out of 10
100.0%
Electronic Gaming Monthly
11/1/2006
9 out of 10
90.0%
Game Informer
11/1/2006
9.25 out of 10
92.5%
GamePro
10/31/2006
5 out of 5
100.0%
PSM Magazine
10/1/2006
9.5 out of 10
95.0%
Worth Playing
11/21/2006
9.8 out of 10
98.0%
Gaming Target
11/17/2006
10 out of 10
100.0%
Fenrir said:But FFXII had been herailed as the best FF since the very first Japanese Famitsu review hit the net.
So in the end, you're more than welcome to your opinion, but don't try to pass it off as the majority's. And I'm not a Sony fanboy. I rarely play videogames at all...
Fenrir said:No, you are the moron here for his apparent failure to read such a simple thing. What I said was - " I honestly think people who say Gears does not have much of a plot and is riddled with cliches like it is a bad thing are morons". I've acknowledged that Gears has cliches and not much of plot, but it still works great because of the awesome presentation. Really, it doesn't make you look good when you take words out of context from my post like that. Such diseased dishonesty will get you nowhere. This is my post in question in it's entirety:
Okay, but you can't understand why people would think those things are bad? Sometimes people want something that is original and fresh. And you acuse me of having low standards? Let's just forget that the story is unoriginal, the character's backgrounds and actions are never explained, etc etc. You're basically listing what makes a story bad, but then you call anyone who actually says it's bad a moron. That makes sense. As long as it's pretty and flashy, it's good to me.![]()
And I didn't call you a moron, I was just pointing out that by your own logic, you called yourself one.
I don't see anything wrong there. Would you mind pointing it out?
I couldn't because I'm a FF fanboy myself. Pity you have such low standards but I'm not surprised really. Since you claim to be not much of a gamer, you don't have a clue as to how storylines are so much better in other games that are in the same class as FFXII.
I've played enough games, read enough books, seen enough movies to know what works. Or at least works for me. I really could care less what you think.
No, it's not. None of the characters recieved sufficient exposition. It's called lazy writing.
I already agreed with that.
There are many different things that are barely even touched by the storyline in FF12. For example, if Balthier was a judge, why didn't Gabranth or Bergan recognize him? Surely the only son of the very own Doctor Cid wouldn't have been such an obscure personality in Archadia. We know that there's bad blood between father and son, but what exactly happened between them? Why did he become a sky pirate and when? How long was he a judge? How did he meet Fran?
I agree, alot was left untouched. Some of it can be attributed to keeping the characters mysterious and keeping players guessing. Alot of what you brought up isn't integral to the plot and you can fill in the gaps yourself. Personally, I prefer it that way. But it's true, they left alot out and that can be seen as a flaw. Again, I agree with you that the plot was weak and things could have been fleshed out more. But it was pretty clear why Cid and Balthier had a falling out.
Why exactly is Vayne so much more ruthless and malicious than his younger brother who is the exact opposite? Why was Venat helping Cid and Vayne? What was she getting out of it? What really happened between her and the other gods?
Sorry, but you're making yourself look like a fool here. Pay attention. He wanted house Solider to survive. He was fulfilling the role the gods gave him as well. Alot of this is easy to figure out if you actually listened. Larsa obviously took after his father, who seemed more compassionate and honorable than Vayne. Who knows how long Vayne was being influenced by Vanar? And it doesn't matter, he saw what he was doing as the best for his people. He wasn't totally evil, and he made his motives clear. The story gives you what you need and moves on. It doesn't dwell on things and continually hit you over the head with it like the previous titles.
Similarly, why did the game gloss over the brotherly relationship between Basch and Gabranth? Why wasn't it looked at in more detail? Why does Basch serve Dalmasca so emphatically? What's his complete story? It's not a fact unknown that Basch characteristically resembles Auron in a lot of ways, but Auron was simply a much more stronger character because he was fleshed out so well.
Please, the only reason Basch resembles Auron is because people thought he was going to be the badass of the team and he's always pictured holding a twohanded sword. Basche is way different from Auron. Auron is more of a utilitarian, take no names leader type. He doesn't care about your feelings, and his mind is situated solely on the mission. Sure, he has his soft side, but it's hidden under layers of badassery and arrogance. Bashe is humble, and a bit of a martyr. He's not afraid to show his feelings, and he helps others at the cost of his own well-bring. He's not gruff and aloof like Auron. He's actually very polite and well-spoken.
Seriously, why do you need everything spelled out for you? And how was Auron any more fleshed out? Why did he become a gaurdian? Where was he born? How exactly was he involved with raising Tidus? How was he able to slip into Tidus's world and back into the present time? What's his complete story? What about Lulu? Where did she train at? Etc, etc. None of that matters, and it leaves things to the player's imagination.
And from what I gathered, Gabranth felt that Basch abandoned their homeland of Landis. I imagine Basch joining Dalmasca because he beleived in their cause more than the Empire's (since they did invade his homeland). And Gabranth joined the Empire to get back at Basch, and because they were the garaunteed winners. It's really not that hard to grasp. Try using your imagination, it's fun.
And that's exactly what I'm talking about - character development, something that is lacking in FF12.
But the characters are always driven by their agendas. It's their primary motivation that gives them the will to see their quest to the end. They may have a common goal but every character is in the fray for his own reasons and his own purposes. It's a pretty basic element of storytelling that applies to FF12 as well. Only difference is FF12 doesn't place satisfactory emphasis on it's characters.
FF12 is no different, the writing just doesn't hit you over the head with it repeatedly. They give you all you need, for the most part. I agree that they should have developed Penelo and Vaan more. The rest were fine and received about the same amount of attention as any other FF. Either way, it was enough to make you feel attached and know their objectives.
Yet he was quite underdeveloped and could have been so much better. A perfect example of wasted potential. Same goes for Basch too.
Han Solo is one of the most popular characters in pop culture. When did the movies ever dwell on his past?
Unfortunately storyline is significantly more important in an RPG than in other genres which is why FF12 loses points. The gameplay is great sure, but I don't play RPGs to fight Bahamuts and complete side-quests. It's for the story, everything else is just icing on the cake. If a story isn't compelling enough, there is simply no motivation for me to invest my time in RPGs like Final Fantasy. Unless of course it is a true RPG like Oblivion or Neverwinter Nights that are not completely driven by the story but rather the actions of the player.
The story worked well enough for me. Sorry you didn't feel the same way. And games like Oblivion get boring, because after awhile you realize that you're just running around in a sandbox. You don't care about the characters or the world. Running around setting cows on fire and stomping on soldier's dinners gets old. Games like Oblivion are on the total opposite end of the spectrum. I'm not saying that makes either type better than the other. They're just different experiences and you play them for different reasons.
Yes, compared to all RPGs that also includes crap titles, yes it is better. But "better" does not necessarily mean great. Despite it's superior dialogue, the plot of FF12 pales in comparison to FFVI, FFVII, FFIX, FFX, Chrono Trigger, Chrono Cross and Xenogears, all of which have been made by the very same company.
It's healthy that you have your own opinion. Have fun with that.
Which consequently brings me to another problem I have with the storyline in FFXII. From the beginning of the game, it's all about overthrowing the Archadian Empire and despite some startling revelations, there are no real twists or turns in the actual storyline. For example, FFVII starts with fighting the Shinra, then it slowly diverts towards Cloud's personal Vendetta against Sephiroth which then turns into a quest to save the planet, and that too giving sufficient time for each and every major character to develop and grown on his own. See how the game keeps interesting by spicing the storyline and then intertwining all of those into a single objective?
Even in FFX, it starts with Tidus' arrival into a new world and from there onwards, proceeds to tell his tale as a guardian on his quest to defeat Sin. Then there is an extensive telling of his relationship with Auron and Jecht. Add to that the love story with Yuna and his attempt to get back to his own time. See that there are several different subplots at work here that form together to become a coherent, immersive storyline?
Again, FF12 has those things. They just aren't as obvious, because instead of worrying about banging Yuna, the characters are more concerned with this whole continent engulfing war. The element that Ashe might have a thing for Bashe isn't important. Seriously, if you like the main characters acting like highschoolers that's cool. I enjoyed FFX too, FF12 is just different. The characters in FF12 just have their priorities straight.
And in case you haven't figured it out, the whole main character learning about his secret origins and then having his world turned upside down was really getting old in FF to the point where they weren't even trying anymore and it just felt tacked on. Suddenly Zidane is a clone. Suddenly Tidus is from a dream. *Yawn* I was waiting for the point where you learn that Vaan is really Rasler's brother. LOL.
But FF12 did have a twist. You learn that their gods are secretly supressing mankind's evolution. You can take it as you will, but at least the writers didn't resort to cheap shock tactics like previous FF games.
And my personal favorite example - Xenogears, that still holds the crown for the best and deepest storyline in a game, ever. There are so many different subplots, it's amazing how the game keeps track of them and ties them with each other.
The story of FFXII can be summed up best as a one-way street with no crossings or intersections. It is like I said, monotonous and too focused on a singular goal. Even the individual storylines of many major characters have a noticeably lighter impact on the overall plot than it should.
Oblivion is famous for being a true RPG where the player drives the game instead of being driven by the storyline. In Oblivion you're not stuck with multiple characters with singular roles. Rather you have a single character that can play multiple roles, even at the same time. It's all about choice and experimentation.
You can be a badass assassin who kill targets with his blade, staged "accidents" or even paranoia.
You can be an noble knight that chooses to defend the Emperor.
You can be the honorable thief that steals from the rich and gives to the poor.
You can be the mage whose tales of power, knowledge and wisdom travel to the farthest reaches of the land.
You can be the prophesized hero whose advent will hope to bring peace and tranquility to the kingdom.
You can be the necromancer who awakens the dead and summons unimaginable abominations.
You can be the stealthy archer who can hit the eye of a bird from half-a-mile away without making a sound.
You can be the monk who breaks his enemies with his bare hands.
You can be the vampire who preys on unwary bystanders to quench his nightly bloodlust and fears the rays of dawn.
You can be a legend whose very mention demands admiration and envy.
You can be one and/or all of the above.
Yeah, I'd love to a Final Fantasy try and pull that off.
That's not the point of FF. Never has been. I'm sure Square could do something like that though. The art design, writing and huge worlds in FF12 are a testament to that. But they have no reason to because people don't play FF for that. They play for the characters and story, like you said above.
Why don't the creators of Oblivion try creating memorable characters, or riveting plots like FF? Or better yet, start small by hiring better concept artists and making their worlds look unique instead of the next D&d/Tolkien ripoff? What's stopping them from combining the best of both worlds?
Please, take a reading comprehension class:
I never stated the Famitsu score (which if I remember correctly, was the highest score ever given to a Final Fantasy by the publication and it most certainly doesn't deserve it) as being the exception, but rather one that started the whole unabashful praise machine for this game. Besides, didn't I already state that I agreed with Gamespot's verdict of the game?
My opinion is right, justified and well articulated on all points unless of course, you prove otherwise. And majority opinion always has little relevance to the merits and demerits of anything.
XwolverineX said:FF games NEED storylines though, they're character driven RPG's. Gears is a shooting game.
Substance D said:Okay, but you can't understand why people would think those things are bad? Sometimes people want something that is original and fresh.
And you acuse me of having low standards? Let's just forget that the story is unoriginal, the character's backgrounds and actions are never explained, etc etc. You're basically listing what makes a story bad, but then you call anyone who actually says it's bad a moron. That makes sense. As long as it's pretty and flashy, it's good to me.![]()
And I didn't call you a moron, I was just pointing out that by your own logic, you called yourself one.
I've played enough games, read enough books, seen enough movies to know what works. Or at least works for me. I really could care less what you think.
I agree, alot was left untouched. Some of it can be attributed to keeping the characters mysterious and keeping players guessing.
Alot of what you brought up isn't integral to the plot and you can fill in the gaps yourself.
Again, I agree with you that the plot was weak and things could have been fleshed out more.
But it was pretty clear why Cid and Balthier had a falling out.
Sorry, but you're making yourself look like a fool here. Pay attention.
He wanted house Solider to survive. He was fulfilling the role the gods gave him as well. Alot of this is easy to figure out if you actually listened.
Larsa obviously took after his father, who seemed more compassionate and honorable than Vayne.
Who knows how long Vayne was being influenced by Vanar?
And it doesn't matter, he saw what he was doing as the best for his people.
He wasn't totally evil, and he made his motives clear.
The story gives you what you need and moves on. It doesn't dwell on things and continually hit you over the head with it like the previous titles.
Please, the only reason Basch resembles Auron is because people thought he was going to be the badass of the team and he's always pictured holding a twohanded sword.
Basche is way different from Auron.
Auron is more of a utilitarian, take no names leader type.
He doesn't care about your feelings, and his mind is situated solely on the mission.
Sure, he has his soft side, but it's hidden under layers of badassery and arrogance.
Bashe is humble, and a bit of a martyr.
He's not afraid to show his feelings, and he helps others at the cost of his own well-bring.
He's not gruff and aloof like Auron.
He's actually very polite and well-spoken.
Seriously, why do you need everything spelled out for you? And how was Auron any more fleshed out?
Why did he become a gaurdian?
Where was he born?
How exactly was he involved with raising Tidus?
How was he able to slip into Tidus's world and back into the present time?
What's his complete story?
And from what I gathered, Gabranth felt that Basch abandoned their homeland of Landis. I imagine Basch joining Dalmasca because he beleived in their cause more than the Empire's (since they did invade his homeland). And Gabranth joined the Empire to get back at Basch, and because they were the garaunteed winners. It's really not that hard to grasp. Try using your imagination, it's fun.
FF12 is no different, the writing just doesn't hit you over the head with it repeatedly. They give you all you need, for the most part. I agree that they should have developed Penelo and Vaan more. The rest were fine and received about the same amount of attention as any other FF. Either way, it was enough to make you feel attached and know their objectives.
Han Solo is one of the most popular characters in pop culture. When did the movies ever dwell on his past?
The story worked well enough for me. Sorry you didn't feel the same way. And games like Oblivion get boring, because after awhile you realize that you're just running around in a sandbox. You don't care about the characters or the world. Running around setting cows on fire and stomping on soldier's dinners gets old.
Games like Oblivion are on the total opposite end of the spectrum. I'm not saying that makes either type better than the other. They're just different experiences and you play them for different reasons.
It's healthy that you have your own opinion. Have fun with that.
Again, FF12 has those things. They just aren't as obvious, because instead of worrying about banging Yuna, the characters are more concerned with this whole continent engulfing war. The element that Ashe might have a thing for Bashe isn't important. Seriously, if you like the main characters acting like highschoolers that's cool. I enjoyed FFX too, FF12 is just different. The characters in FF12 just have their priorities straight.
And in case you haven't figured it out, the whole main character learning about his secret origins and then having his world turned upside down was really getting old in FF to the point where they weren't even trying anymore and it just felt tacked on. Suddenly Zidane is a clone. Suddenly Tidus is from a dream. *Yawn* I was waiting for the point where you learn that Vaan is really Rasler's brother. LOL.
But FF12 did have a twist. You learn that their gods are secretly supressing mankind's evolution. You can take it as you will, but at least the writers didn't resort to cheap shock tactics like previous FF games.
That's not the point of FF. Never has been. I'm sure Square could do something like that though. The art design, writing and huge worlds in FF12 are a testament to that. But they have no reason to because people don't play FF for that. They play for the characters and story, like you said above.
Why don't the creators of Oblivion try creating memorable characters, or riveting plots like FF? Or better yet, start small by hiring better concept artists and making their worlds look unique instead of the next D&d/Tolkien ripoff? What's stopping them from combining the best of both worlds?
You're opinion isn't right or wrong. It's just your opinion. Look at your post. It's basically saying,"I like this, and you're wrong for thinking differently." It's not presenting any facts.
No one is calling you an Xbox fanboy because you like Gears of War. So why are you labeling anyone who likes FF12 as a Sony fanboy, which would be the majority of gaming publications and gamers in general? Grow up.
Substance D said:Oh, and what made Seymour so evil?
Substance D said:FF12 does, Fenrir just doesn't like the way it's presented. It's funny, I read that Gamespot review and it doesn't mention anything bad about the story.
Mr. Credible said:this is better than anything on the wii so far.
Mr. Credible said:thanks for all the spoilers, you jerks.
some of us haven't finished the game yet.