The Official LittleBigPlanet Thread

The cuteness in this game is amazing. :awesome: It's pretty good so far.
 
I need the Ace the levels and 160 yays/nays for the platinum. Getting Ace for levels in the last world is soo frustrating
 
I actually want to play this. I bought the first one for my wife and when I started playing with her I couldn't put it down!
 
Just a heads up for anyone playing: I played LBP1 and was able to successfully update my found items from that game to my LBP2 profile. I did that a couple times (I have a friend who I was helping complete the first game before he moved on to #2) but last night when I tried it I had to start story mode from the beginning. I was at like 98% done too. :argh:

My moon, costumes, and community items were intact but everything you get in story mode is now gone. :waa:
 
I need to find some folks to partner up with to get some of the 2x, 3x, and 4x items. If anyone is interested, message me.

PSN ID: autobot_hotwire
 
Just when I thought LBP couldn't get cuter... I get introduced to the SackBots.
 
Move Pack info!

You'll all be glad to hear that the NDA has finally been lifted from the Community GameJam Move Edition!
So I can now tell you all about the new contents to be found within the upcoming Move Pack!
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To begin with, here's a rundown of the highlights of the pack!

New Power-Up - Brain Crane

The Brain Crane is a new hat that Sackboy can wear that whilst active will allow him to pick up and move any grabbable object using the PlayStation Move, provided that the object is not too heavy and that Sackboy himself is not standing on the object.

New Tool - The Movinator

Essentially the PlayStation Move equivilant of The Controlinator.

Contains a fully customisable layout of the PlayStation Move that can be used to map your own controls and functions to it, in exactly the same way as you would with the DualShock and The Controlinator.

New Tool - Move Cursor

This new tool allows a creator to create their own custom in-game cursors whilst using the PlayStation Move.

You can use any in-game, DLC or custom Sticker during your cursor creation and you can also toggle whether the cursor can pick things up, can move in and out, whether grabbable objects will be highlighted upon hovering over them and whether the cursor requires a tag to be active.

New Tool - Move Paint

This is a big one!
Move Paint will allow you to create your own custom stickers using the PlayStation Move!
There's an assortment of brush types and a wide colour palette available whilst painting.

These Stickers will also have transparent backgrounds, so you're no longer restricted to the same old rectangular custom stickers! Additionally you can paste in other Stickers during your creation and edit them accordingly.

This Tool can infact be used during Create Mode and Single Player Play Mode.

New Tool - Material Slicer

Using this tool, you can cut through any object. It works much like "connect the dots", where you are in control over where the dots appear, and then the game slices the object accordingly.
Sliced pieces continue to be glued together after the slice, but their complexity can hereby easily reduced. This is very useful for those objects who have become "too complex" or are nearing that state.

New Tool - Move Recorder

Much like the previous Sackbot Recording tools, this tool will allow you to record any motion caused by using the PlayStation Move and then can be set to playback for your movie-making, level creation purposes.
Similarly these recordings can be set to loop and and have their speeds adjusted.

New Sensor - Speed Sensor

Can sense speed and you can toggle whether to sense the speed of only one direction or to allow all directions.

New Sensor - Rotation Sensor

Can sense rotations and again you can toggle whether to sense rotation in only one direction or in both directions.

New Sensor - Angle Sensor

Can be set to sense something within a specified angle.

New Material Type - Sticker Panel Material

This is another huge addition to the PlayStation Move Create DLC Pack!
You can set the colour and transparency of this Material.

So ssentially you can use this is an opaque version of the Hologram Material.
Meaning that no longer will your in-game sprites and other Hologram-based creations will have that semi-transparent look about them.

On top of that though, you can set the Mateiral to be completely transparent too.
Which makes it perfect for some aspects of Sticker placement.

New Score Giver Tweak - Score Multiplier

In the Score Giver, you can now tweak to enable or disable multipliers for your creation.

New Player Sensor Tweak - Detect Unspawned Players

Player Sensors can now be set to "Detect Unspawned Players". This can be very useful for triggering opening cinematics, only when every player in a session has successfully entered the level.

New Grab Sensor Tweaks

You can now choose to tweak whether the sensor activates when grabbed by a Sackperson/Sackbot, by the Move Wand or both.
You can also cause objects carrying the Sensor to glow slightly when you hover the Move Cursor over said object.

New Material Tweaker Tweak

The Material Tweaker can now select whether an object is grabable by a Sackperson/Sackbot, by the Move Wand or by both.

Other Notable Highlights From The Community GameJame

In-Game Store Overhaul

The in-game Store has had a major overhaul and DLC is now arranged in the order of Level Packs, Downloaded Packs and Outfits. In turn, each of these tabs are now listed alphabetically.

Selecting a Level Pack will open that Pack's level selection.

Selecting a Downloaded Pack will display a list of all the costume pieces, stickers and objects contained within the pack.
Each costume piece can be individually selected from this list and placed on your Sackboy.

Outfits is the recognisable list of complete Outfits for your Sackboy to wear.

Finally you can also Text Search the in-game Store.

Move Pack Level Rundown

This is just a quick count of the levels contained within the Move Pack, although please be aware that since I was playing an earlier version of the pack, this could still be subject to some change before release.

1 x Introduction Level
4 x Main Story Levels
1 x Boss Level
7 x Side Levels
1 x Tutorial Level for one of the above mention Side Levels
2 x Versus Levels
2 x Cutscene Levels

Total New Levels = 18

New Music Sequencer Instruments

At the Community GameJam, there were an additional 17 new Music Sequencer Instruments.
However again, these were very much in a developmental stage still and may be subject to some change before release.
http://www.lbpcentral.com/forums/sh...igPlanet-Move-Pack-DLC-Contents-The-Full-List

and we will be seeing this soon

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LittleBigPlanet 2: Special Edition = LBP2 + Move + over $35 of bonus goodies

If you’re reading this, we know all/most of you already have LittleBigPlanet 2, but for those of you who don’t, or if you have friends who don’t, this is the perfect time to get your hands on the latest Sackboy adventure. Not just because it’s been one of the most popular games on PS3 in 2011, but because it includes tons and tons of bonus content, including:
  • PlayStation Move support: Now you can choose to play LittleBigPlanet 2 with all new Move controls and enjoy the over 6,000 Move games created by fans like you…FOR FREE! Endless Fun!
  • LittleBigPlanet 2 Move Pack: Rise of the Cakeling: A whole new adventure in which a rogue cake threatens doom and destruction, and you Sackfolk must once again attempt to restore peace to Craftworld, featuring 5 new levels + 7 mini-levels, and tons of goodies. Plus, all of the cool new Move tools to let you Create and Share your own “Move” games for the rest of the community to Play! This suite of new creative tools give you the power to create your own Move games, record fluid motions, and paint your own stickers, while using a boatload of new stickers, materials, decorations, costumes, music, sound and sequencer objects that will vastly broaden your creative palette, and make your Popit burst at the seams.
  • Disney/Pixar’s Toy Story Level Pack – five new levels + two mini-levels + one Alien costume and more goodies.
  • Disney/Pixar’s Toy Story Costume Pack – Buzz Lightyear, Slinky Dog, Hamm, and Rex costumes for Sackboy!
  • Pets Costumes — The full line of costumes (12) from the Cats Costume Pack, Dogs Costume Pack, and Even More Animals Costume Pack
The LittleBigPlanet 2: Special Edition will be available at select retailers on November 15th, just in time for the holidays. Tell your friends!

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LittleBigPlanet 2 PlayStation Move Bundle



It’s everything you need to get Sackboy Moving! The LBP2 PS Move bundle, includes everything you need to enjoy LBP2 in a whole different way, including:
  • LittleBigPlanet 2: Special Edition
  • 1 PlayStation Move Motion Controller
  • 1 PlayStation Move Navigation Controller
  • 1 PlayStation Eye Camera
Be on the look out for the LittleBigPlanet 2: Special Edition and LittleBigPlanet 2 PlayStation Move Bundle available at select retailers on November 15th!

UNCHARTED 3 Nathan Drake costume next week

Next week’s release of UNCHARTED 3 is something we’ve all been waiting for. And to keep you in the Nathan Drake mood, next week you’ll be able to download the brand, spanking new, Nathan Drake costume.

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The UNCHARTED 3 costume will be available on PSN beginning November 1st.

http://blog.us.playstation.com/2011...dle-lbp2-special-edition-uncharted-3-costume/
 
Awesome, I hope this all gets a the game a lot more players. I still play this game a lot.
 
I made a batman inspired leve, it's called "the sack knight". I would like to know what you guys think about it!
 
"We can confirm that LittleBigPlanet Karting is in fact in development and we look forward to sharing details on this exciting new game in the near future," a statement from Sony said. "Stay tuned for more info."

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Hey, guys! Remember us? Remember? No? Okay...well...okay.... :[


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I hope its easier than MNR. The difficulty curve on that game was a turn off for me
 
I loved MNR,I'd like it to be like that..Which most likely it will,I'm just hoping for bigger vehicles(bigger sack boys than even LBP2 would be a bonus)!!!
 
The creation stuff in MNR is fantastic, the racing was ok.
 
It was the ridiculous load time that killed MNR for me. Here's hoping they've fixed
that.
 
Its the difficulty that killed it for me. The game was way too hard and the AI was incredibly cheap
 

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