The Official Mass Effect Thread

Status
Not open for further replies.
Agreed. Citadel is one piece of DLC that you just can't miss out on.

It's very tongue and cheek, but it's a celebration of the whole series. Like a love-letter to the player.
 
I thought Citadel looked super dumb.

Yes but its a good kind of intentional dumb. The entire first half is played up as a action comedy.

The best description that I've heard is Citadel is essentially Shepard's loyalty mission.
 
Last edited:
Citadel is great. I played it with my perfect run through. Everyone who could be alive and well is, all loyalty missions done for the best and everyone happy with Shepard. It was really amazing.

It's a fun DLC with all sorts of call backs to everything you've done in the series and everyone arguing with everyone else over everything. I actually got it on sale a while back and finished ME3 then went back to play it. I found that with the ending being ambiguous I wanted to have a happy ending. I just ignored people talking about the reapers and the war and just head canoned it into being afterwards, it made it much more fun. Just a huge party after saving the galaxy.
 
I like to think that with my Shepard gasp of breath at the end.. That he was granted immortality. :)
 
I like to think that with my Shepard gasp of breath at the end.. That he was granted immortality. :)

That's why I save Citadel for after I beat it. I was told from how I'd played I should get that scene so make it the after party.
 
That's why I save Citadel for after I beat it. I was told from how I'd played I should get that scene so make it the after party.

Interesting. I might do that when I finally get around to playing it.
 
Don't read too much int to this title .




  • The Next Mass Effect Game Is Playable Right Now

    News
    hot-post.png

    on Dec 18, 2013 at 04:28 PM
    16,072 Views

    27
    The next Mass Effect game is far enough along to warrant words like "ambitious" and "beautiful."
    ... More
source:GI
 
Wow, if this lives up to my hopes it will be very close to and possibly even no.1 on my anticipated game list. I really hope it feels next gen as it will be far enough from console launch.
 
Yep, this is one game that has to push the boundaries, not be held back by anything.
 
a next-gen Mass Effect game would be EPIC!!!
 
Well it's happening!
 
As in upgraded next gen versions of Mass Effect 1 -3? Wow, I'd buy those full price retail.

I'd buy it IF they updated the graphics on all three games to surpass the original PC at max settings and perhaps fixed some things in the first game (reducing elevator time)
 
I'd buy it IF they updated the graphics on all three games to surpass the original PC at max settings and perhaps fixed some things in the first game (reducing elevator time)
Sounds good. I look for any reason (excuse) to replay them again really.
 
Yup, I would LOVE "Trilogy of the Generation" edition of the ME Trilogy to land on the PS4 before this one hit.
 
I'd buy it IF they updated the graphics on all three games to surpass the original PC at max settings and perhaps fixed some things in the first game (reducing elevator time)

I don't know if they would just cut the elevator time. They'd have to get rid of all the dialogue that normally takes place as you ride the Elevator.
 
Will never get enough of playing the end of Mass Effect 2 if they want to keep upgrading the visuals for that. The new Mass Effect game needs sections like that where you are in overall control of more than just your current squad with other leaders from your party leading other squads and communicating throughout. And who you choose as leaders and the makeup of each squad making a big difference to mission success likelihood (& survival rates of squadmates). Ideally that could take place over most of the game.
 
Will never get enough of playing the end of Mass Effect 2 if they want to keep upgrading the visuals for that. The new Mass Effect game needs sections like that where you are in overall control of more than just your current squad with other leaders from your party leading other squads and communicating throughout. And who you choose as leaders and the makeup of each squad making a big difference to mission success likelihood (& survival rates of squadmates). Ideally that could take place over most of the game.
That sounds like what was supposedly experimented with ME3 with kinect only with what you said to a more better degree the way with what was done with the squad mates you had with you.

I'm not sure how that will be done with other consoles though. Or if they'd(fan base) want or more to it care for that feature. sounds like a lot of work too. but ME2 has a nice set up of delegating with it.
 
Last edited:
Will never get enough of playing the end of Mass Effect 2 if they want to keep upgrading the visuals for that. The new Mass Effect game needs sections like that where you are in overall control of more than just your current squad with other leaders from your party leading other squads and communicating throughout. And who you choose as leaders and the makeup of each squad making a big difference to mission success likelihood (& survival rates of squadmates). Ideally that could take place over most of the game.
The end mission setup for 2 was epic. Shep truly felt like a leader and I loved how they let you direct how the various parts of the mission proceeded. So many variables and one persons final outcome could be very different from another's
 
Last edited:
Definitely. It's weird how the suicide mission seemed way more epic and there was more at stake then the end of Mass Effect 3. At least that's how it felt to me.
 
The end mission setup for 2 was epic. Shep truly felt like a leader and I loved how the gave let you direct how the various parts of the mission proceeded. So many variables and one persons final outcome could be very different from another's
Exactly. And so many possible outcomes gave it awesome replay value.

Definitely. It's weird how the suicide mission seemed way more epic and there was more at stake then the end of Mass Effect 3. At least that's how it felt to me.
I think it's like the stakes in many novels that go for big stakes. It feels a lot bigger when the main character is central, very influential and competely emotionally invested in those stakes (aside from his own life and the fate of the universe, everyone Shepherd knows is on the line right there with him and their fates are very much dependant on his choices) like this gameplay makes happen unlike just big things happening.
 
Status
Not open for further replies.

Users who are viewing this thread

Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"