Agreed. Citadel is one piece of DLC that you just can't miss out on.
I thought Citadel looked super dumb.
I like to think that with my Shepard gasp of breath at the end.. That he was granted immortality.![]()
That's why I save Citadel for after I beat it. I was told from how I'd played I should get that scene so make it the after party.
As in upgraded next gen versions of Mass Effect 1 -3? Wow, I'd buy those full price retail.
Sounds good. I look for any reason (excuse) to replay them again really.I'd buy it IF they updated the graphics on all three games to surpass the original PC at max settings and perhaps fixed some things in the first game (reducing elevator time)
I'd buy it IF they updated the graphics on all three games to surpass the original PC at max settings and perhaps fixed some things in the first game (reducing elevator time)
That sounds like what was supposedly experimented with ME3 with kinect only with what you said to a more better degree the way with what was done with the squad mates you had with you.Will never get enough of playing the end of Mass Effect 2 if they want to keep upgrading the visuals for that. The new Mass Effect game needs sections like that where you are in overall control of more than just your current squad with other leaders from your party leading other squads and communicating throughout. And who you choose as leaders and the makeup of each squad making a big difference to mission success likelihood (& survival rates of squadmates). Ideally that could take place over most of the game.
The end mission setup for 2 was epic. Shep truly felt like a leader and I loved how they let you direct how the various parts of the mission proceeded. So many variables and one persons final outcome could be very different from another'sWill never get enough of playing the end of Mass Effect 2 if they want to keep upgrading the visuals for that. The new Mass Effect game needs sections like that where you are in overall control of more than just your current squad with other leaders from your party leading other squads and communicating throughout. And who you choose as leaders and the makeup of each squad making a big difference to mission success likelihood (& survival rates of squadmates). Ideally that could take place over most of the game.
Exactly. And so many possible outcomes gave it awesome replay value.The end mission setup for 2 was epic. Shep truly felt like a leader and I loved how the gave let you direct how the various parts of the mission proceeded. So many variables and one persons final outcome could be very different from another's
I think it's like the stakes in many novels that go for big stakes. It feels a lot bigger when the main character is central, very influential and competely emotionally invested in those stakes (aside from his own life and the fate of the universe, everyone Shepherd knows is on the line right there with him and their fates are very much dependant on his choices) like this gameplay makes happen unlike just big things happening.Definitely. It's weird how the suicide mission seemed way more epic and there was more at stake then the end of Mass Effect 3. At least that's how it felt to me.