The Order: 1886

You are ignoring the point. You claim speed run, and yet what fail to constitute what would make this a speed run. You can't skip the cutscenes. The game is very, very linear. It is nothing like Far Cry, with all the other side stuff to pass the time. The only other thing to do in the Order is to find all the collectables. So what makes this a speed run? Not finding all the collectables?
I'm not ignoring the point, I just don't really care. If I feel like the game is garbage when I play it, I'll say it.

I don't care what ONE guy says. If he's trying to skip cutscenes in the first place that must mean he's trying to get through it as quickly as possible for his channel. I've read some users had 9hr playthroughs and others 15hr playthroughs. I really don't give a s**t. This game looks fantastic and I can't wait to play it.
 
I'm not ignoring the point, I just don't really care. If I feel like the game is garbage when I play it, I'll say it.
That is nice. What we are talking about is the length of the game.

I don't care what ONE guy says. If he's trying to skip cutscenes in the first place that must mean he's trying to get through it as quickly as possible for his channel. I've read some users had 9hr playthroughs and others 15hr playthroughs. I really don't give a s**t. This game looks fantastic and I can't wait to play it.
I am glad you don't care about logic. Makes this much easier.

I always see if I can skip cutscenes. I also always watch cutscenes. The vast majority of games now don't skip on one press of a button. Thus showing you if you want to skip, here is how.

Your point makes no sense. Trying to get through the game as quick as possible for his channel? Doesn't that defeat the purpose? Especially when you want to put up the cutscenes? :funny:

And I am over at Neogaf. The "longer" playthroughs are just that, collecting crap. Which I do, so that is cool for me. But that doesn't change the insanely linear nature of a game, that has 2+ hours of cutscenes. If you can platinum the game in around 10 hours, real time, that is an incredibly short game. Especially pre-release, without any guides.
 
I watched some of a walkthrough of the game on Youtube. While a game shouldn't be completely judged by only watching the game, I think it's fair to say that it doesn't look very fun. It's filled with cutscenes that interrupt the gameplay constantly. During most of the cutscenes I kept thinking "Is this really necessary?", because most of them could be handled much better as actual gameplay parts rather than cutscenes, like most games these days do. I don't need to be interrupted just to see the main character waver into a wall in a different camera angle, or look out of a window. I hate to use the word "lazy" because it's most often arrogant to say, but I honestly feel the game feels put together in a lazy way when they rely on cutscenes when they shouldn't have to. There are too many parts where you simply walk from point A to point B for a while without really doing anything whatsoever, only to trigger long cutscenes. Also, why even bother trying to make some cutscenes interactive when they only consist of "Press (button)". Such gameplay mechanics hardly make cutscenes feel interactive. I'd say the only game franchise that has succeeded in making Quick time events an enjoyable part of a game is God of War, because they don't interrupt the gameplay and they fit naturally in combat as finishers, lifting heavy objects etc. or in cutscenes where Kratos actually does something spectacular and the Quick time event doesn't feel forced (except for in Ascension).

I had hopes for this game but it looks boring, easy, short and lazy. It's unfortunate because PS4 needs some good exclusives by now.
 
If you are ok with spoilers, look up the video entitled, "The Order 1886- How Original". A very good laugh. :funny:
 
Oh you're rich. Alright then, carry on.

Haha nah, I wish. If I were rich I wouldn't have crappy Internet. I just have minimal expenses and don't spend all that much money outside of games, so to me 60 bux here or there for a game really is nothing.
 
If you are ok with spoilers, look up the video entitled, "The Order 1886- How Original". A very good laugh. :funny:

Haha thanks for the suggestion! I'm watching it right now.

I must say I am getting pretty sick of every villain these days going "I'm doing it for the greater good!" to the point of becoming a cliché. It's like a cheap attempt to make villains "deep" nowadays because other successful villains share that motivation.
 
Haha nah, I wish. If I were rich I wouldn't have crappy Internet. I just have minimal expenses and don't spend all that much money outside of games, so to me 60 bux here or there for a game really is nothing.
I'm far from rich as well and $60 is expensive to me. Lately I've bought games used.
 
The game sounds great...BUT I never buy a game that's less than 10 hours long for full price. (I don't count collection side things as part of the hours)

I'll wait till it drops half price. Which will likely happen very quickly for used copies.
 
I'm far from rich as well and $60 is expensive to me. Lately I've bought games used.

Well, I'm prob richer than U, but still poorer than most haha.

I still gotta figure out what's up with my net tho. Still can't connect to the ps store so I can pre purchase/download this
 
That is nice. What we are talking about is the length of the game.
Well, I was talking about the entirety of the experience with this, clearly throwing in this controversial and rumored runtime along with how linear or boring it supposedly is.
I am glad you don't care about logic. Makes this much easier.

I always see if I can skip cutscenes. I also always watch cutscenes. The vast majority of games now don't skip on one press of a button. Thus showing you if you want to skip, here is how.

Your point makes no sense. Trying to get through the game as quick as possible for his channel? Doesn't that defeat the purpose? Especially when you want to put up the cutscenes? :funny:

And I am over at Neogaf. The "longer" playthroughs are just that, collecting crap. Which I do, so that is cool for me. But that doesn't change the insanely linear nature of a game, that has 2+ hours of cutscenes. If you can platinum the game in around 10 hours, real time, that is an incredibly short game. Especially pre-release, without any guides.
I'm not trying to ignore logic, I'm just trying to ignore rumors. You say those people with the longer playthroughs were gathering collectibles and such and so that potentially adds 10hrs of playing time? How does it not classify as a speedrun in the first place if he doesn't stop to explore the areas he's in? How is that any different from the Far Cry speed run? Yes, I know there are tons of side missions and whatnot but essentially it's the same thing, beginning to end, if you don't want to explore all these other collectibles, side-missions, mini-games, the finish line is straight ahead.

I'm not denying that this game may end up being a bit short because a lot of rumors are based off of some small truth, but some are making this Order game out to be running down hallways the entire time and I doubt it. I'll reserve judgement until I play it myself because it sounds all over the place right now, but not everyone's playthrough is going to be the exact same as someone's on YouTube.

And the only thing I was trying to say about him getting through the game quickly on his channel is because not every walkthrough you watch on YouTube takes their time, they're not trying to waste anyone's. They want to see the gameplay and move on. If anything, this guy on YouTube was probably playing on the easiest setting for crying out loud. Any game can look godawful short as well on lower difficulty.
 
Uncharted 3's average single campaign length was eight hours.

Just saying.
 
Well, I was talking about the entirety of the experience with this, clearly throwing in this controversial and rumored runtime along with how linear or boring it supposedly is.I'm not trying to ignore logic, I'm just trying to ignore rumors. You say those people with the longer playthroughs were gathering collectibles and such and so that potentially adds 10hrs of playing time? How does it not classify as a speedrun in the first place if he doesn't stop to explore the areas he's in? How is that any different from the Far Cry speed run? Yes, I know there are tons of side missions and whatnot but essentially it's the same thing, beginning to end, if you don't want to explore all these other collectibles, side-missions, mini-games, the finish line is straight ahead.
No, it potentially adds 3-5 hours of gameplay. If you consider walking around areas picking up trinkets gameplay. I do not. But then again I spent way to much time in Uncharted, Tomb Raider and Gears picking up crap because of my completest OCD. But even those saying they beat it in 10 hours also say that was 10 hours real time. As in eating, using the bathroom, etc. The person who got the platinum I believe said they did it in 10 hours, 38 minutes in real time. This included taking photos.

And it is very different, as side missions and such integrate gameplay beyond walking around picking things up. What we are talking about is the equivalent of the fetch missions at the start of an MMO, except there is no where else to actually go in this game.

I'm not denying that this game may end up being a bit short because a lot of rumors are based off of some small truth, but some are making this Order game out to be running down hallways the entire time and I doubt it. I'll reserve judgement until I play it myself because it sounds all over the place right now, but not everyone's playthrough is going to be the exact same as someone's on YouTube.
It is in fact that. You don't have to believe me, it is on YT. No one, even those who have played it and liked it, are denying that. The only other gameplay element is QTEs.

What exactly do you think happens in this game? It is a corridor shooter, and not one with gameplay that is going to rival Max Payne 3 here. There is no exploring, there is no platforming. What else do you think there is to do?

And the only thing I was trying to say about him getting through the game quickly on his channel is because not every walkthrough you watch on YouTube takes their time, they're not trying to waste anyone's. They want to see the gameplay and move on. If anything, this guy on YouTube was probably playing on the easiest setting for crying out loud. Any game can look godawful short as well on lower difficulty.
He played the game on "normal". I watched a lot of the walkthrough. Did he avoid collecting? Yes. But the 5 hour playthrough also included deaths. So it wasn't like it was sliced up to be as short as possible.

Everything you are questioning can and has been answered. The videos exist and people, including myself, have watched them. That is what is bothering me about this. It is known, you just haven't seen it. Which is your choice, but all the reasoning has concrete answers.

I have nothing against "short" games. Portal, Onimusha, MGS, Vanquish, Revengeance, Braid, the first two Max Payne games, all some of my absolute favorite games of all time. That is before we get into classics like Mega Man X.

But if you are going to make a rather short game, you need to make something with great or at least innovative gameplay. The games I listed are ones I played multiple times do to the quality of the gameplay. Fun, fun, fun and thus plenty of incentive to go back and enjoy them again and again. Also, that meager runtime shouldn't be full of fluff, or in this case cutscenes.
 
I dunno. I bet you could speed run though Uncharted 3 in less than 5 hours if you aren't looking for collectibles.
 
but it also included a multiplayer component. i'm not saying every game needs to come packaged with that, but a lack thereof and a shorter than usual campaign makes it not worth a full retail price imo.
 
but it also included a multiplayer component.

The first one didn't. It was a pretty short game, but man was it melt your face amazing and impossible to argue it wasn't worth the price of admission. I don't expect the Order to be as good, but I'm still quite looking forward to it.
 
The first one didn't. It was a pretty short game, but man was it melt your face amazing and impossible to argue it wasn't worth the price of admission. I don't expect the Order to be as good, but I'm still quite looking forward to it.
i'm aware the first one didn't but i'm guessing the campaign was longer than the third if you could get through that in 5 hours. but uncharted's had a multiplayer component since its second iteration and it's pretty much mandatory (Uc4 confirmed mp already)
 
I dunno. I bet you could speed run though Uncharted 3 in less than 5 hours if you aren't looking for collectibles.
You can speed run UC3 in two and half hours. You can then go play the MP. :cwink:

The first one didn't. It was a pretty short game, but man was it melt your face amazing and impossible to argue it wasn't worth the price of admission. I don't expect the Order to be as good, but I'm still quite looking forward to it.
UC is alright. Among Thieves is the face melter. :yay:
 
No, it potentially adds 3-5 hours of gameplay. If you consider walking around areas picking up trinkets gameplay. I do not. But then again I spent way to much time in Uncharted, Tomb Raider and Gears picking up crap because of my completest OCD. But even those saying they beat it in 10 hours also say that was 10 hours real time. As in eating, using the bathroom, etc. The person who got the platinum I believe said they did it in 10 hours, 38 minutes in real time. This included taking photos.

And it is very different, as side missions and such integrate gameplay beyond walking around picking things up. What we are talking about is the equivalent of the fetch missions at the start of an MMO, except there is no where else to actually go in this game.


It is in fact that. You don't have to believe me, it is on YT. No one, even those who have played it and liked it, are denying that. The only other gameplay element is QTEs.

What exactly do you think happens in this game? It is a corridor shooter, and not one with gameplay that is going to rival Max Payne 3 here. There is no exploring, there is no platforming. What else do you think there is to do?


He played the game on "normal". I watched a lot of the walkthrough. Did he avoid collecting? Yes. But the 5 hour playthrough also included deaths. So it wasn't like it was sliced up to be as short as possible.

Everything you are questioning can and has been answered. The videos exist and people, including myself, have watched them. That is what is bothering me about this. It is known, you just haven't seen it. Which is your choice, but all the reasoning has concrete answers.

I have nothing against "short" games. Portal, Onimusha, MGS, Vanquish, Revengeance, Braid, the first two Max Payne games, all some of my absolute favorite games of all time. That is before we get into classics like Mega Man X.

But if you are going to make a rather short game, you need to make something with great or at least innovative gameplay. The games I listed are ones I played multiple times do to the quality of the gameplay. Fun, fun, fun and thus plenty of incentive to go back and enjoy them again and again. Also, that meager runtime shouldn't be full of fluff, or in this case cutscenes.
Only speaking for myself of course but I've never had any interest in watching a full walkthrough of a game I haven’t played and am looking forward to. The most I’ll do is watch a video review or two or some gameplay trailers. Now that I’m looking up walkthroughs of games because of this discussion if someone would have told me Last Of Us can be done in 6hrs without exploring your surroundings I doubt anything would have changed at the time and I’d still be excited for it (yes, it has multiplayer but I can’t stand mp half the time. I’ll admit LoU had an exceptional mp though). So that's the main reason why I choose not to watch any of the walkthrough videos.

If I'm just in the minority, that's perfectly fine, but not much has changed in my anticipation for the game. I don't think this game was ever being marketed as an open world Victorian shooter MMO etc. adventure. I saw it as a single player shooter with a strong emphasis on a cinematic experience. I think my expectations were from the start that it’d probably be about 8-10hrs. The length of time I spend in this game is still up for debate because I haven't played it, and whether or not I enjoy it enough to wanna press the restart button is also up for debate. Everyone’s experience with it will be different. Because I don’t want to watch these walkthroughs to spoil myself of the experience doesn’t mean I don’t agree with you or the evidence that it’s a shorter game by average (is there actually an average out there for every genre or does every studio decide for themselves what they’re striving to do with their own vision and goals? AAA or not?) but I just won’t let it devalue my upcoming excitement or anticipation for it. So I can’t answer your question of what else there is to do in the game because I haven’t played it, there might be mini-games like rock-paper-scissors you can play with your comrades in the game for all I know. All I know is that it’s a single player Victorian steampunk-ish shooter.

If I started reading that Uncharted 4 or Batman Arkham Knight can be done in 5hrs I find it highly unlikely that it’d keep from getting the game either. In the end, this conversation is about value though, right? I know our chat started mainly from me calling the walkthrough a relative speedrun, which it essentially was, considering he didn’t spend anytime exploring his surroundings or collecting items and you yourself agree that the longer playthroughs are collectible runs or I suppose “no rush” playthroughs if you’d like to call it that. In the end, I think everyone will have their own kind of value they see in the game. You’re obviously not in the camp that sees the value in paying full price for this and that’s fine. I’m alright with putting the money down for it because I was interested in it from the start and I want to play it day one, not everyone else is in that camp so whatever.

I’ve read some of these early impressions of the game that you mentioned that talk about the lack of innovation or fun which you basically consider unacceptable for a short game. But what if I call the game fun or innovative in some sense when I play it? Or some other person who rates and reviews it? Again, other people will have a different experience with it when they play it. Sorry you don’t seem to find the game worth buying after watching the walkthroughs or reading the news of it’s length but I’ve been excited and looking forward to it for months, I’ve liked what I’ve seen and nothing much has changed. I myself am a completionist as well, heck I just nabbed my 71st platinum a couple nights ago so I’m sure I’ll play this game inside out. So the rumors of the length don’t bother me as much because I know the odds are I’ll play it thoroughly but it’s too bad I’m going into this game now with this newfound attitude of “I'm going to be letdown because it’s too short”, not because that’s what she said, but because I suppose to some people out there this game was marketed as something else from the start.
 
Did the talk of this being a short game start over on /v/?
 


  • Behind The Scenes Video Goes In-Depth With The Knights Of The Order: 1886

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source: GI
 
Only speaking for myself of course but I've never had any interest in watching a full walkthrough of a game I haven’t played and am looking forward to. The most I’ll do is watch a video review or two or some gameplay trailers. Now that I’m looking up walkthroughs of games because of this discussion if someone would have told me Last Of Us can be done in 6hrs without exploring your surroundings I doubt anything would have changed at the time and I’d still be excited for it (yes, it has multiplayer but I can’t stand mp half the time. I’ll admit LoU had an exceptional mp though). So that's the main reason why I choose not to watch any of the walkthrough videos.

If I'm just in the minority, that's perfectly fine, but not much has changed in my anticipation for the game. I don't think this game was ever being marketed as an open world Victorian shooter MMO etc. adventure. I saw it as a single player shooter with a strong emphasis on a cinematic experience. I think my expectations were from the start that it’d probably be about 8-10hrs. The length of time I spend in this game is still up for debate because I haven't played it, and whether or not I enjoy it enough to wanna press the restart button is also up for debate. Everyone’s experience with it will be different. Because I don’t want to watch these walkthroughs to spoil myself of the experience doesn’t mean I don’t agree with you or the evidence that it’s a shorter game by average (is there actually an average out there for every genre or does every studio decide for themselves what they’re striving to do with their own vision and goals? AAA or not?) but I just won’t let it devalue my upcoming excitement or anticipation for it. So I can’t answer your question of what else there is to do in the game because I haven’t played it, there might be mini-games like rock-paper-scissors you can play with your comrades in the game for all I know. All I know is that it’s a single player Victorian steampunk-ish shooter.

If I started reading that Uncharted 4 or Batman Arkham Knight can be done in 5hrs I find it highly unlikely that it’d keep from getting the game either. In the end, this conversation is about value though, right? I know our chat started mainly from me calling the walkthrough a relative speedrun, which it essentially was, considering he didn’t spend anytime exploring his surroundings or collecting items and you yourself agree that the longer playthroughs are collectible runs or I suppose “no rush” playthroughs if you’d like to call it that. In the end, I think everyone will have their own kind of value they see in the game. You’re obviously not in the camp that sees the value in paying full price for this and that’s fine. I’m alright with putting the money down for it because I was interested in it from the start and I want to play it day one, not everyone else is in that camp so whatever.

I’ve read some of these early impressions of the game that you mentioned that talk about the lack of innovation or fun which you basically consider unacceptable for a short game. But what if I call the game fun or innovative in some sense when I play it? Or some other person who rates and reviews it? Again, other people will have a different experience with it when they play it. Sorry you don’t seem to find the game worth buying after watching the walkthroughs or reading the news of it’s length but I’ve been excited and looking forward to it for months, I’ve liked what I’ve seen and nothing much has changed. I myself am a completionist as well, heck I just nabbed my 71st platinum a couple nights ago so I’m sure I’ll play this game inside out. So the rumors of the length don’t bother me as much because I know the odds are I’ll play it thoroughly but it’s too bad I’m going into this game now with this newfound attitude of “I'm going to be letdown because it’s too short”, not because that’s what she said, but because I suppose to some people out there this game was marketed as something else from the start.
I am not telling you what to do with your money, I am not telling you what to do with your excitement. I am stating what is known on objective subjects. You bring up other games like Arkham, or UC4, you talk about speed runs. But you are clearly comparing apples to oranges. This game doesn't have a variety of things to do, that is fact. This game is very linear. That is fact. This game has somewhere around 2 hours worth of cutscenes. That is fact. About one third of the games chapters are cutscenes only. That is fact. And you may love that, which is your personal preference.

But you continue to try and act like the game isn't what it is. We know now, it isn't a mystery. And I respect your choice not to check it out before release, but that doesn't mean it isn't out in the wild. It is.

One more thing, innovation really isn't subjective. You can have fun with anything, that is clearly a personal thing. Innovation is more factual then that. A game like Gears, was a great example of innovation inside this genre. To the point that it became the template.
 
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Over at Neogaf, there is a breakdown of the final boss and a boss from earlier in the game. They are very similar. Well, if you can call them bosses. They are [BLACKOUT]QTEs[/BLACKOUT]. The final boss of the game is a [BLACKOUT]QTE[/BLACKOUT], and is a copy of a fight you have earlier in the game. There are also only two enemy types. What did they do all those years they were making this game?

I was going to get this no matter what. The setting and style appealed to me a great deal, but now I am going to wait. There is another playthrough out there with someone who picked up everything, went about checking all the nooks, and it was only 18mins longer then the "speed demon's" run. That is less then 6 hours. That just doesn't work for me. Maybe I will pick up Zelda or Monster Hunter. Maybe Kirby, to go along with DOA5. Then wait for Bloodborne.
 
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I'll just have to wait for this to go way down in price.(since you can't rent PS4 games)
Shame about the length and variety of enemies. Even those things could be forgiven if the gameplay is really fun. But it doesn't look to be that fun to play.
And I was really lookin forward to this! Man
 

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