Well, I was talking about the entirety of the experience with this, clearly throwing in this controversial and rumored runtime along with how linear or boring it supposedly is.I'm not trying to ignore logic, I'm just trying to ignore rumors. You say those people with the longer playthroughs were gathering collectibles and such and so that potentially adds 10hrs of playing time? How does it not classify as a speedrun in the first place if he doesn't stop to explore the areas he's in? How is that any different from the Far Cry speed run? Yes, I know there are tons of side missions and whatnot but essentially it's the same thing, beginning to end, if you don't want to explore all these other collectibles, side-missions, mini-games, the finish line is straight ahead.
No, it potentially adds 3-5 hours of gameplay. If you consider walking around areas picking up trinkets gameplay. I do not. But then again I spent way to much time in Uncharted, Tomb Raider and Gears picking up crap because of my completest OCD. But even those saying they beat it in 10 hours also say that was 10 hours real time. As in eating, using the bathroom, etc. The person who got the platinum I believe said they did it in 10 hours, 38 minutes in real time. This included taking photos.
And it is very different, as side missions and such integrate gameplay beyond walking around picking things up. What we are talking about is the equivalent of the fetch missions at the start of an MMO, except there is no where else to actually go in this game.
I'm not denying that this game may end up being a bit short because a lot of rumors are based off of some small truth, but some are making this Order game out to be running down hallways the entire time and I doubt it. I'll reserve judgement until I play it myself because it sounds all over the place right now, but not everyone's playthrough is going to be the exact same as someone's on YouTube.
It is in fact that. You don't have to believe me, it is on YT. No one, even those who have played it and liked it, are denying that. The only other gameplay element is QTEs.
What exactly do you think happens in this game? It is a corridor shooter, and not one with gameplay that is going to rival Max Payne 3 here. There is no exploring, there is no platforming. What else do you think there is to do?
And the only thing I was trying to say about him getting through the game quickly on his channel is because not every walkthrough you watch on YouTube takes their time, they're not trying to waste anyone's. They want to see the gameplay and move on. If anything, this guy on YouTube was probably playing on the easiest setting for crying out loud. Any game can look godawful short as well on lower difficulty.
He played the game on "normal". I watched a lot of the walkthrough. Did he avoid collecting? Yes. But the 5 hour playthrough also included deaths. So it wasn't like it was sliced up to be as short as possible.
Everything you are questioning can and has been answered. The videos exist and people, including myself, have watched them. That is what is bothering me about this. It is known, you just haven't seen it. Which is your choice, but all the reasoning has concrete answers.
I have nothing against "short" games. Portal, Onimusha, MGS, Vanquish, Revengeance, Braid, the first two Max Payne games, all some of my absolute favorite games of all time. That is before we get into classics like Mega Man X.
But if you are going to make a rather short game, you need to make something with great or at least innovative gameplay. The games I listed are ones I played multiple times do to the quality of the gameplay. Fun, fun, fun and thus plenty of incentive to go back and enjoy them again and again. Also, that meager runtime shouldn't be full of fluff, or in this case cutscenes.