word, yeah. i've used photo mode in tlour quite a few timesUnfortunately it wasn't sarcastic. I'm just a pretty big fan of photo modes in games. Adds a fun new layer for a guy who loves to take pictures in real life.
Photo mode+the game can be gotten for around 25 now makes it a lot more attractive to me. lol. But I'll still probably wait for it to go down in price.
this guy said the order could sell 5m by the end of the year.
http://gamingbolt.com/pachter-the-o...d-10-12-million-if-sony-opts-for-a-ps4-bundle
These two sentences seem to be in... conflict.Sorry for bumping this thread but, I've been having an itch to play/experience this game again.
Wow this game, in my eyes, is still quite exceptional. Obviously it has it's shortcomings/things it could improve on but, for the most part, I find the universe quite fascinating. I love the characters, the setting, the story...everything was kind of top notch in regards to production.
I think if RAD could just perfect the gameplay formula and give players a bit more control, rather than a spectating movie feel, this game would be exceptional. I feel like visually and story wise it has business being in the same league as the Uncharted series. While Ready At Dawn went with a very cinematic approach to their game, I think that's where they kind of lost sight of the video game aspects.
There is so much left to tell in this story & universe. I really hope this doesn't get shelved due to poor sales. I know it's a business and you obviously want to make a return. They probably, at least from what I'm surmising, didn't make back what was put into this production. It's unfortunate but, I feel the ground work is already laid out. Most of the hurdles have been traversed and they have room to expand.
Just my two cents. I guess the TL;DR version of this post is...would anyone else like to see a sequel to this franchise?
I it on a 4 dollar flash sale. Played it for about 3 hours.. Deleted it. Incredibly meh to blah IMHO.
That's exactly how I see it too, Spider-Who.
I know RAD, before anyone really saw anything on the game/gave critical feedback, they were having trouble developing the engine. They also ran into numerous deadline problems/delays. They were under pressure to release and were having a hard time perfecting the engine and getting it to maintain fluidity/quality during gameplay.
That was a tremendous hurdle they had to overcome and, if a sequel were to be picked up, they stated they're able to now focus on other elements now that the engine is in place.
I hope they get a shot to get their full vision out there. I'm enjoying the story/all the little subtleties I hadn't noticed my first couple of playthroughs.
Like finding a vampire carcass in the White Chapel hospital, only to believe it to be the charred remains of a Lycan corpse. That's a nice touch.
I think the hate was it was too short and it was mostly about the gaming looking pleasing to the eye then it was game play. which isn't good in this day and age. it's sapposed equal part game play a good story and looks fallow or game good quality play , story and the rest of the other's are just iceing that add to it like looks and music. if you the basic parts down and it's fun you good. if the game play is done well next to the story. if the basic stuff falls short or isn't good and you were overly focus on making the game look pretty the games dead .Just finished playing this game once again and I don't get the hate for it. Hopefully we do get a sequel to this game.
david jaffe always been a jerk he's what start the war between the console gamers and pc ones that should have never happened.I also think it was just the "cool" thing to do to bash this game. I remember David Jaffe and his studio going around the office talking crap about this game and, when one of the staff members asked, "Did you even play it?" everyone said no. Kind of stupid to judge something dead to rights before even playing it.
Yeah, that's fair. I know people had legitimate reasons to dislike this game. Frankly, it just came down to "it wasn't their cup of tea". I don't mind quick time games like this. Ready at Dawn did some incredible work with the cinematography of this game. Easily, it's one of the most "cinematic" games I've ever played. I know they studied film extensively and I think it pulled off what they wanted to achieve.
Like I said, I'm still holding out hope that there is going to be a sequel. RAD hasn't "officially" made an announcement saying they aren't working on this franchise anymore. At least, from my google searches, I didn't come across anything.
They definitely learned a valuable lesson and I'd really like to see that make its way into the sequel. (Again, if they were to do one.)