The Resident Evil Thread - Part 1

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For once let's see a real, legitimate remake of a game instead of just having them slap on some HD textures.



The orig games were better than anything that has come after them. If anything the new RE games need to be like the orig in as many ways as possible. As good as RE4 is/was, it still pales in comparison to the REmake, which is still the pinnacle of the genre.
 
I think they should continue the way they are going. Again, Revelations gets great reviews and that does both, combine the atmosphere of past games, with gameplay of today.

And I think that's what they should do with the remake of RE2.
 
Agreed. It's like some are masochist. The gameplay from the first couple of games was dreadful. Even though their atmosphere and horror was done better, the later's gameplay is much superior.
 
I'm not. I tried to play Resident Evil 1 some time ago because it was the only I didn't go through. I had to force myself to play it to see a little more of the story, but I just couldn't continue. It's just too bad.

Perhaps I shouldn't say it was dreadful, because I could play RE2, 3 and CV when I got them, but I find it dreadful nowadays.
 
I'm not. I tried to play Resident Evil 1 some time ago because it was the only I didn't go through. I had to force myself to play it to see a little more of the story, but I just couldn't continue. It's just too bad.

Perhaps I shouldn't say it was dreadful, because I could play RE2, 3 and CV when I got them, but I find it dreadful nowadays.
IA with this but only when comparing it to today. The controls make it really hard to go back to. The graphics and especially voice acting were terrible. The series was revolutionary for its time and the games were fun but the PS1 games dont hold up well today. Its really hard to go back to them and accept their flaws when so many improvements have been made since.
 
I'm not. I tried to play Resident Evil 1 some time ago because it was the only I didn't go through. I had to force myself to play it to see a little more of the story, but I just couldn't continue. It's just too bad.

The very first release of Resident Evil on PS1 is rough, but everything after that except maybe RE3 (I wouldn't know, I haven't played it) including the Director's Cut of the first game are great.

I mean, there are things about them like needing ink ribbons to save that feel very dated by today's standards, but the gameplay is fine. For the type of games they were, the gamplay is perfectly serviceable.

I feel like you guys are trying to apply a shooter mindset to games where you spent most of your time wandering around solving environmental puzzles. If you guys are judging the old games as shooters, then yeah, I guess they would seem pretty terrible.
 
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Exactly what you guys have been saying. I think it's much better for the series' future to continue with what they are doing now. They just need to focus more on a survival horror atmosphere than include a lot of action. I haven't played them, but I hear BioShock and Dead Space are good horror games. I see no reason why RE can't have a good horror atmosphere from the original games but still have the control and camera setups of RE4/5. The old games are just too tied down by the outdated technology to be enjoyed today as they once were.
 
I just saw the trailer for RE6. Looks compelling for a fan of the series, but I laughed when Leon said, "It's Raccoon City all over again." Clearly that is what Capcom wants....except with RE5-styled action. But seeing Leon again is awesome. I'm not sure they need Chris Redfield in the same game as Leon, but if he is there, then I hope Jill and Claire for that matter are not far behind.

All that said, Revelations looks the closest to the original 3 games and thus I hope it comes out on Wii. As great as it looks, I'm not going to buy a 3DS just to play it.
 
The funny thing is, is that I'm not even against the current direction of the series. I enjoy the way the series is now. I just feel like I need to defend a style of gameplay that not most people don't appreciate any more.
 
The very first release of Resident Evil on PS1 is rough, but everything after that except maybe RE3 (I wouldn't know, I haven't played it) including the Director's Cut of the first game are great.

I mean, there are things about them like needing ink ribbons to save that feel very dated by today's standards, but the gameplay is fine. For the type of games they were, the gamplay is perfectly serviceable.

I feel like you guys are trying to apply a shooter mindset to games where you spent most of your time wandering around solving environmental puzzles. If you guys are judging the old games as shooters, then yeah, I guess they would seem pretty terrible.
It's not just ink ribbons or fixed camera. It's the gameplay as a whole. It's hard to move the character and do exactly what we want and aim where we want. It's far from serviceable. It was in the past, now it's a whole new deal. Release a game today with that same kind of gameplay and see it bomb. It won't do nothing for us.

Also, it's not like we want it to be shooters. Just because it has a better gameplay, a better camera, better aim and more ammo doesn't automatically make it a shooter. I never thought of RE4 as that. Nathan has been saying time and time again that Revelations has today's gameplay with yesterday's horror, so it can be done. This mindset that RE4's gameplay won't be in a game with the same atmosphere of the old games is dull and makes no sense, as it is, apparently, being proved by Revelations.
 
well even though I sorta did this already .

A Look At Resident Evil 6's New Character

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on Jan 23, 2012 at 05:51 PM
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Capcom has confirmed one of the mystery characters from Resident Evil 6. Her name is Helena Harper, Leon's new partner.
... More



Source: GI
for 14th time if you have time for posting other stuff then you have time to answer this question in this thread of this forum

Nathan what do you think of matt's idea on Nicholai as a villain? or working with Hunk to give the heroes of Res trouble for the foreseeable future?

Answer it nathan answer it . :hehe:


everyone else ignore the latter thing, & enjoy artical and Discussions in session .
 
The very first release of Resident Evil on PS1 is rough, but everything after that except maybe RE3 (I wouldn't know, I haven't played it) including the Director's Cut of the first game are great.

I mean, there are things about them like needing ink ribbons to save that feel very dated by today's standards, but the gameplay is fine. For the type of games they were, the gamplay is perfectly serviceable.

I feel like you guys are trying to apply a shooter mindset to games where you spent most of your time wandering around solving environmental puzzles. If you guys are judging the old games as shooters, then yeah, I guess they would seem pretty terrible.
No I wouldnt say that bc RE remake is nowhere near a shooter and its awesome with great gameplay and very playable by today's standards. It holds up well 10 years later. The original trilogy, not so much. Code Veronica was released in a similar timeframe and playing it recently on PSN, its rought but it still kinda holds up okay. Ive tried the older games back when RE5 was set to release and it was a chore trying to get back into those. I just couldnt. They are just extremely dated and those controls are more of a hassle than anything
 
It's hard to ignore it when you do it Over and over again. It's kinda spamming the thread man.
 
It's hard to ignore it when you do it Over and over again. It's kinda spamming the thread man.
well it's simple then it isn't a over hard thing he's just answer and I can drop it. sidex you all aren't apart of it. so if you look at it compared to other nonsense posters like badgrammer is doing in the Metal Gear thread is doing. it's not as bad. and I'm not acting insane like him ether And it's not in my every post that made or every sentence. that's the difference between mine and what is trully annoying by other posters like badgrammer on others threads.


And look back the rest of the thread justabil. l I'm not doing it with every post make.

Anyway nathan should just answer damn it. it'll be over and as I said i'm not a s bad as what others have been doing who are way more of pain in other threads. dis spite what matt mortem saying.

He ain't nathan, it'll end when nathan wants it too.

And he knows how to freaking end it.
 
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It's not just ink ribbons or fixed camera. It's the gameplay as a whole. It's hard to move the character and do exactly what we want and aim where we want. It's far from serviceable. It was in the past, now it's a whole new deal. Release a game today with that same kind of gameplay and see it bomb. It won't do nothing for us.

Did you play REmake or Resident Evil Zero? I find hard to believe anyone could play those games and still completely write off the older style of Resident Evil.

Also, it's not like we want it to be shooters. Just because it has a better gameplay, a better camera, better aim and more ammo doesn't automatically make it a shooter. I never thought of RE4 as that.

Then you played a different Resident Evil 4 than I did. I'm replaying it right now and probably 95% of my time has been spent shooting dudes.

Nathan has been saying time and time again that Revelations has today's gameplay with yesterday's horror, so it can be done.

The reason they're able to do that is because it's a handheld game. Lower budget, less risk, different expectations. If Capcom did that what they're ostensibly doing in Revelations with a full, big budget, HD console game, then I'll be impressed.

This mindset that RE4's gameplay won't be in a game with the same atmosphere of the old games is dull and makes no sense, as it is, apparently, being proved by Revelations.

I never said it couldn't be done. I said they wouldn't. And if didn't explicitly specify it, then that's what I meant. AAA console games have huge budgets, so they have to take less risks. Shooters are safe.

Resident Evil 4? Shooter.

Resident Evil 5? Shooter.

Resident Evil 6? Too early to say, but most of the trailer looked like Gears of War, so I'm going to go ahead and say shooter.

If they did a remake of Resident Evil 2, or any of the other classic Resident Evil games on console, it's almost a certainty that they would be shooters. Maybe if they did it on handheld, they could do more justice to the original games, but I wouldn't want to play them on a handheld, so it's a moot point for me.
 
Yeah. I disliked RE4 mainly because it became less survival horror and more of an escort game.
 
their allowed to try new things. escort mission or not it's was new and not that Different from Re2 in that respect you were trying to get others out of the Racoon city in that too. which easily translate to leon has done escorte missions before) even if not every one made it. but leon has indeed done that before in an earlier game before res 4.

(And again I'm not doing "you know what "in every sentence with every post. ;))
 
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Did you play REmake or Resident Evil Zero? I find hard to believe anyone could play those games and still completely write off the older style of Resident Evil.
No. I played RE1, 2, 3, 4, 5 and CV. RE1-3 is where the older style of the series lies in. It's about the old games that I was talking about. The games with ''tank'' controls. I thought that was clear.

Then you played a different Resident Evil 4 than I did. I'm replaying it right now and probably 95% of my time has been spent shooting dudes.
Then let me be clear. When I think of shooter, I think of Call of Duty, or Medal of Honor, or Battlefield, or 007 games and many others. RE4 still had the survival horror feeling to it. Saying it is a shooter is kind of misleading. It's hardly about shooting as much as RE5 is.

The reason they're able to do that is because it's a handheld game. Lower budget, less risk, different expectations. If Capcom did that what they're ostensibly doing in Revelations with a full, big budget, HD console game, then I'll be impressed.
You're kidding me? You're telling me the only reason they can possibly do that is because it's a handheld?
RE2 was a commercial success, and is probably the franchise's best selling game. It wasn't in a handheld. It had this same survival-horror feeling. The only thing it doesn't have to it nowadays is the gameplay. I doubt it's about taking risks and more about what they want to do with it on each system.
They can do it and it will still sell. Capcom knows that. Maybe it will sell even more than their current take.

I never said it couldn't be done. I said they wouldn't. And if didn't explicitly specify it, then that's what I meant. AAA console games have huge budgets, so they have to take less risks. Shooters are safe.

Resident Evil 4? Shooter.
Resident Evil 5? Shooter.
Resident Evil 6? Too early to say, but most of the trailer looked like Gears of War, so I'm going to go ahead and say shooter.

If they did a remake of Resident Evil 2, or any of the other classic Resident Evil games on console, it's almost a certainty that they would be shooters. Maybe if they did it on handheld, they could do more justice to the original games, but I wouldn't want to play them on a handheld, so it's a moot point for me.
Resident Evil sells. Also, I doubt they're know for being shooters. There's still a lot of survival and horror aspects in RE4. Even in RE5 there is still some of the horror. The improved gameplay with the survival characteristic can be done on the consoles as well and it will still be a hit. This is RE, after all. Apparently, what they want with the consoles is a blockbuster adventure, since more can be done in those systems. They just need to wise up.
 
RE4 and 5 were both shooter games. Just because it wasn't first person view doesn't make it any less of a shooter.

Dead Aim was a basic shooter too.
 
Yet it is hardly all about shooting. They're not simply shooter games.
 
Resident Evil 4 was both a survival horror and shooter. Yeah, there were points where you spent a lot of time shooting but it wasn't CoD where you just ran around with your guns blazing since you had limited weapons and ammo. Usually you had enough but I remember some key parts where I was low and had to be really precise as not to waste any.

RE5 was different. The inventory was dumbed down to the 9 slots which I hated. It encouraged you to carry more guns than other items whereas RE4 was the reverse and about using what you had carefully. It was more suspense and thriller than horror.
 
Okay, there's some door opening going on too.

Shoot the hidden blue gems, shoot the infected, shoot the bio-weapons, shoot the bosses to get the item to open the door...
 
jicks right and beside if you have forgotten remember that terminator game that was dissed for old school res Evil game play style among others. By both fans and game reviewers. I'm just saying just cause they changed things to be able you to defend you self alittle better with out some annoying hick ups that were in the old school games which used to have them. There was great demand from people telling capcom to change that over the years since that game came out, which they've been doing.

doesn't make any thing less of what the should be.
 
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