No. I played RE1, 2, 3, 4, 5 and CV. RE1-3 is where the older style of the series lies in. It's about the old games that I was talking about. The games with ''tank'' controls. I thought that was clear.
It's obvious you haven't played them, because if you had, you would know that REmake and Resident Evil Zero were both made in the classic style and they were
awesome.
Also, as you can see, a very beneficial side effect of fixed camera angles is that you get to use prerendered backgrounds which make the games look
amazing.
Then let me be clear. When I think of shooter, I think of Call of Duty, or Medal of Honor, or Battlefield, or 007 games and many others. RE4 still had the survival horror feeling to it. Saying it is a shooter is kind of misleading. It's hardly about shooting as much as RE5 is.
Shooters don't
have to be from the first-person perspective.
And a "feeling" is not gameplay. That's the trouble with talking about horror games, because "horror" isn't as much a genre as it is a theme.
You're kidding me? You're telling me the only reason they can possibly do that is because it's a handheld?
RE2 was a commercial success, and is probably the franchise's best selling game. It wasn't in a handheld. It had this same survival-horror feeling. The only thing it doesn't have to it nowadays is the gameplay. I doubt it's about taking risks and more about what they want to do with it on each system.
They can do it and it will still sell. Capcom knows that. Maybe it will sell even more than their current take.
Resident Evil 2 came out in 1998 when horror games were still novel. Being the best in its day in the first notable horror franchise in gaming, of course it was going to sell well.
And as I said earlier, the old Resident Evil games were adventure games at their core, the new ones are shooters. In terms of sales, shooters>>>>>>adventure games. That means it absolutely would be a risk to put a big budget behind an adventure game when shooters are significantly more popular.
Why do you think classic games like XCOM, Syndicate, Fallout to a lesser extent, and others have been revitalized as
shooters? Hmm? XCOM and Syndicate were strategy games. Why are they now shooters? Because putting a big budget behind something that isn't super popular and mainstream,
like shooters, is a
risk.