The Resident Evil Thread - Part 1

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Okay, there's some door opening going on too.

Shoot the hidden blue gems, shoot the infected, shoot the bio-weapons, shoot the bosses to get the item to open the door...
Protect the girl, try not to avoid much attention, survive, avoid the bigger threats, find a way around them, find the mechanisms to go through the enviroments, be cautious, save ammo...
 
RE5 was different. The inventory was dumbed down to the 9 slots which I hated. It encouraged you to carry more guns than other items whereas RE4 was the reverse and about using what you had carefully. It was more suspense and thriller than horror.

I actually tried to make a pro run with only a regular gun and a machine gun. After a while I said "F**k it.", because my friend would use a Magnum, Hydra shotgun and rocket launcher.
 
Protect the girl, try not to avoid much attention, survive, avoid the bigger threats, find a way around them, find the mechanisms to go through the enviroments, be cautious, save ammo...
Sounds like a shooter to me.

Best thing about RE4 was the new inventory, and then they undid it in 5. :(
 
But it doesn't prevent you from trying to just play it with 1-2 weapons.
 
Sounds like a shooter to me.

Best thing about RE4 was the new inventory, and then they undid it in 5. :(

that's due to them thinking they have to be different every time. they should have stuck to that mechanic. they know better now though. every things a learning experience.
 
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I hope they bring it back in 6. And I personally like the 6 player co-op rumor(?) and hope it wouldn't just be for a mercenary mode.
 
zenith16 said:
Anyway nathan should just answer damn it. it'll be over and as I said i'm not a s bad as what others have been doing who are way more of pain in other threads. dis spite what matt mortem saying.

It's a stupid question anyway. The answer doesn't even matter, it seems like all you're looking for is approval.
 
His approval, Maybe. and yes . I just want to know his thoughts on it. And it does matter to me, to capcom and for the future to anyone that wants an new villain besides it being "Albert wesker". And it has nothing to do with ya, Wolvie. Stay outta it. I answered yours(question), so stay out.

especially since I'm not doing it with in every post on here on this thread. As I stated many times already.
 
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In fact, it has nothing to do with anyone on here except you and Nathan, so might I suggest you contain it to private messages? I'm sure I'm not the only one who would prefer that.
 
wolvie seeing a good lot of the other posts that have been here by me before you arrived suddenly and have nothing to do with that til you brought it up and your causing the issue now. it's best you let go. stay out.

pay attention and stay out it. or I'm gonna make sure I'll put it in every other thread and every freaking sentence of each post I make cause you did this. stay out.
 
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Actually, it's only one page over and I was just nipping it in the bud since it was only a matter of time before you did it again.

Also, I have no idea exactly what you're trying to say in that second sentence, but asking me to 'pay attention AND stay out' kinda seems like a contradiction.
 
What in the holy hell is going on in here? Zenith your posts are making less and less sense. ANYWHO about the whole inventory system with RE4-5 I liked them both. RE4 gave you more freedom to fit things in creative ways and RE5 was cool because I could auto-select certain items with the directional pad. Combine the two systems and you gotta winner.
 
I think in this case, it's actually up to grammar and the english language.
 
Unfortunately there are some things even an edit can't fix.
 
No. I played RE1, 2, 3, 4, 5 and CV. RE1-3 is where the older style of the series lies in. It's about the old games that I was talking about. The games with ''tank'' controls. I thought that was clear.

It's obvious you haven't played them, because if you had, you would know that REmake and Resident Evil Zero were both made in the classic style and they were awesome.

resident-evil-remake.jpg

Resident_Evil_Archives_Resident_Evil_Zero-3.jpg


Also, as you can see, a very beneficial side effect of fixed camera angles is that you get to use prerendered backgrounds which make the games look amazing.

Then let me be clear. When I think of shooter, I think of Call of Duty, or Medal of Honor, or Battlefield, or 007 games and many others. RE4 still had the survival horror feeling to it. Saying it is a shooter is kind of misleading. It's hardly about shooting as much as RE5 is.

Shooters don't have to be from the first-person perspective.

And a "feeling" is not gameplay. That's the trouble with talking about horror games, because "horror" isn't as much a genre as it is a theme.

You're kidding me? You're telling me the only reason they can possibly do that is because it's a handheld?
RE2 was a commercial success, and is probably the franchise's best selling game. It wasn't in a handheld. It had this same survival-horror feeling. The only thing it doesn't have to it nowadays is the gameplay. I doubt it's about taking risks and more about what they want to do with it on each system.
They can do it and it will still sell. Capcom knows that. Maybe it will sell even more than their current take.

Resident Evil 2 came out in 1998 when horror games were still novel. Being the best in its day in the first notable horror franchise in gaming, of course it was going to sell well.

And as I said earlier, the old Resident Evil games were adventure games at their core, the new ones are shooters. In terms of sales, shooters>>>>>>adventure games. That means it absolutely would be a risk to put a big budget behind an adventure game when shooters are significantly more popular.

Why do you think classic games like XCOM, Syndicate, Fallout to a lesser extent, and others have been revitalized as shooters? Hmm? XCOM and Syndicate were strategy games. Why are they now shooters? Because putting a big budget behind something that isn't super popular and mainstream, like shooters, is a risk.
 
Resident Evil: Revelations Development Began By Running Resident Evil 5 On A 3DS

January 20, 2012 . 2:00pm Prior to starting development of Resident Evil: Revelations and The Mercenaries 3D, Capcom tried running Resident Evil 5 on the 3DS.

Hiroyuki Kobayashi Is The Executive Producer Of Resident Evil 6

January 19, 2012 . 2:07pm Resident Evil 6 is coming… soon. Capcom set the game’s release date on November 20 for PlayStation 3 and Xbox 360 with a PC version to follow at a later date.


Source:siliconera

enjoy and discussions in session
 
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You know all this talk about control schemes, I really don't think it's the control schemes that made RE 4 and 5 not as strong as previous titles. This talk of fixed camera and over the shoulder shouldn't really matter because one does not lend to better atmosphere than the other. I have played plenty of scary games in both types. What was lacking from RE 4 and 5 was the usage of the camera angles. It lost a lot of the great cinematic techniques from previous games as far as building up atmosphere. I think Lost in Nightmares is a great example of how the same level of disease can be achieved with the modern controls scheme.

Things like zooming in on the doors as you open them was a great addition. Also, plenty of 3rd person games still play with the view perspective in order to create tension. Plenty of games like God of War and Uncharted will have fixed camera in certain scenes in order to play with the gamer. Think of the ice caves in Uncharted 2, when Nate is climbing the ladder and you get a first and terrifying glimpse of the Yeti.

Interesting cinematic techniques is what was most noticeably absent from RE 5. They were very formulaic with cutscenes and full monster reveals, rather than playing with that tension building. The first time you encounter one of the zombie people, it's a 'panic and shoot him moment' instead of the creepy, eerie build up it should be.

Even RE 4 made more use of cinematic technique than 5 did. The scene where Salazar's monster Assassin is chasing you comes to mind, where every so often you see the POV of the beast as it's chasing you. That was great. Also there were still plenty of RE style scares in that game. The regenerator monster in the medical labs still creeps the everloving crap out of me. Just thinking of the noise it makes and how it slowly jiggle walks towards you. That felt like a monster that could have been in the original RE games.

That's what the series needs more of, in order to make it feel more like Resident Evil. The control scheme isn't what stops the game from being scary and feeling authentic.
 
Yea I agree with that. I popped in RE5 today and I noticed how tame all the enemies are. None of them were reslly that creepy. Uroburos sucked on so many different levels. The giant bat was lame. Nothing really stood out like the Hunters or Lisa Trevor from the REmake or the GVirus infected Birkin from re2 or the U3 monster from RE4. Hope this game gets back to some of those really creepy grotesque monsters.
 
It's obvious you haven't played them, because if you had, you would know that REmake and Resident Evil Zero were both made in the classic style and they were awesome.

resident-evil-remake.jpg

Resident_Evil_Archives_Resident_Evil_Zero-3.jpg


God those games are gorgeous. I really need to put 0 back in, iv still yet to complete it.
 
I'm playing Resident Evil 4, and I totally forgot how ****ing annoying Ashley is.

HeeeeEEEeeelp! Leon! HAAAAAAAAAALP!!!
Why she's only good when you hide her, or when she's in armor
:lmao: when ganados pick her up to fall
God those games are gorgeous. I really need to put 0 back in, iv still yet to complete it.
I still don't have those, they need to do what Konami did with Metal Gear and make an HD RE collection including those two

RE2 and RE3 are the PS1 games I play the most, even to this day
 
REmake to date is still one of the best looking games ever. And for those who haven't played it, the atmosphere is off the charts in that game.

I do think the original three games (5-6 if you count CV, REmake and 0) do suffer from dated tank controls. But the overall gaming experiences are so fun, addictive and great to revisit that it is a small obstacle to get over. If you can, REmake, RE2 (which has full range control on N64) and RE3 are very rewarding games. Moreso, than RE5, IMO (though I still liked RE5 quite a lot).

RE4 found a way to make a very suspenseful and addictive shooter. It was like Mario Bros. with a shotgun in terms of addiction level....but while intense and suspenseful, it was never scary per se. The franchise has lost that and I don't think it will be coming back in future games.
 
Aside from Amnesia: The Dark Decent and Penumbra (similar games same developer) their doesn't seem to be any survival horror games in recent years I can think of. Action games with horror elements. I suppose you could say Silent Hill but the quility seems to have nose dived with the glory of 2 long behind. These days chances are you are more likely to get a better horror expereince from an indie game than a "aaa" game. Some games that aren't technically survival horror can be very effective at being creepy. "the path" is a good example as is (the now dead) stalker games.


I think the problem with Resident Evil 5 isn't so much the action, it's that big monsters with blood are no longer scary as they once were. It's the same with movies. If you want to see real blood and guts you can just jump onto google for cheap shock value. I'm sure it's scary for younger kids playing the game but for young adults, very doubtful. There are plenty of other tricks to use.
 
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I would say Alan Wake was a survival horror game.
 
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