Haha, easy money there as some of those games are quite old, the younger generation might not have played them at all. I'd definitely get them. One thing about survival horror, would you be cool them taking out co-op? I think co-op lends better to action while solo fits better with survival horror.
I understand the case for wanting RE4 to be a spin off, but I think "old school" fans either underplay or just don't get the fact that the formula was getting old for a lot of people. Things like fixed camera angles, for instance, may have been fresh and served a good purpose at the time, but they overstayed their welcome. As early as RE3, I think a lot o f people were beginning to wear on it, since none of the games seemed to ever try to address or update it. I will say REMake did these things really well, but I think even there, they was a degree of a dated feeling that lingered. RE really needed a fresh direction, and maybe RE4 went farther off from the original than needed (though I think it's often not given fair credit for things it did keep intact), but I think had it not happened, the series probably wouldn't have survived the jump to this ending gen. It probably would've been another IP that Capcom would've just dropped altogether.
Fixed camera angles definitely had to go. The gameplay certainly needed/needs to evolve and improve. With RE5 (& even more so Raccoon City), if you want to be pretty much a shooter you need to have gameplay that can compete with top shooters.I understand the case for wanting RE4 to be a spin off, but I think "old school" fans either underplay or just don't get the fact that the formula was getting old for a lot of people. Things like fixed camera angles, for instance, may have been fresh and served a good purpose at the time, but they overstayed their welcome. As early as RE3, I think a lot o f people were beginning to wear on it, since none of the games seemed to ever try to address or update it. I will say REMake did these things really well, but I think even there, they was a degree of a dated feeling that lingered. RE really needed a fresh direction, and maybe RE4 went farther off from the original than needed (though I think it's often not given fair credit for things it did keep intact), but I think had it not happened, the series probably wouldn't have survived the jump to this ending gen. It probably would've been another IP that Capcom would've just dropped altogether.
Fixed camera angles definitely had to go. The gameplay certainly needed/needs to evolve and improve. With RE5 (& even more so Raccoon City), if you want to be pretty much a shooter you need to have gameplay that can compete with top shooters.
Having its own flair is competing with top shooters in my book. I don't mean they need to be similar in any way. Just that if 2 people try out only the gameplay of both (no story or anything else) they won't be able to point to RE as being the obviously inferior gameplay experience as I believe is the case for 5. There's plenty of good shooter campaigns that have tight controls and gameplay suited to a slow-paced story campaign with less action & less suited to a CoD or Halo style multiplayer. RE5 & RE6 have less than stellar gameplay and only the rest of the ResidentEvilness of those titles makes me want to play them.I'd still want Capcom to try and do its own thing. Even with the more action oriented games, I don't really want them to be able to compete with the top shooters. I want RE to have it's own flair. Instead of having dual wielding dude bros, I'd want them to make the weapon wielding as realistic as possible. And go back to the item limitations, and not have players run around with ridiculous amounts of weapons and ammunition.
What I think would be great, is if Capcom could manage to make you able to interact with literally everything in the environment. I want to be able to misuse all sorts of desk utensils, when I run out of ammo or weapons. Pick up a lamp and smash it across a Zombies face, use a pen to stab it through the eye socket, misuse a trophy that someone has on the shelve, pick up a goddamn chair to smash a zombie, then misuse the broken off and pointy chair leg as a stake. Let me use everything in the room to barricade a door if I desire.
I want the ability to literally use everything I can find to fend for my life.
I'm not a fan of the silliness of that game.