Low on ammo only works in the context of the story and character. A soldier with minuscule ammo doesn't make sense, but a police unit that's just called in to investigate a mansion? Yeah, they wouldn't have too much ammo.
Cool, thanks for the tipJake and Sherry campaign is by far my fav.part of the game! enjoy!
One tip: learn everything about what Jake is capable of! he can do more, combat wise, than what you learn from the tutorials on the screen.
RE6? Wasn't Resident Evil. Here's my wish list for RE7
Stop with this campaign ****.
Stop the multiple characters. RE4-5 showed us that you can do all the things as 3 characters in just one.
Stop the partners following you. Didn't need one in RE4, don't need them at all. Takes away the fear factor.
Stop the COD ****. Because this attempt at making it like COD - Gears Of War is just a waste.
Make it more like RE1. Low on bullets. No more partner to make you feel safe. Pitch black spooky place. ****ting yourself because you hear a zombie around the corner and don't want to venture round...just for a zombie of all things!![]()
My mind is programmed to think of "God of War" seeing this, it took me a while to remember "Gears of War"Capcom is going to do something different with Resident Evil. RE6 more or less bombing guarantees that. The question is what? I feel like that depends heavily on another game....The Evil Within. If that game sells well, it could show that pure survival horror is still viable. The problem is, after RE and Silent Hill became mainstream, we saw a ****load of copy cats that basically oversaturated the market, resulting in Capcom moving away from Survival Horror to the next big thing (GOW type shooters).
I'm driving after Ada, and no matter what, she keeps going faster, too fast for me to follow
Do I need to take a different route that is hard to see? I took the only route in view
I know what every one here want's but what capcom's concerned with right now is how this doesCapcom is going to do something different with Resident Evil. RE6 more or less bombing guarantees that. The question is what? I feel like that depends heavily on another game....The Evil Within. If that game sells well, it could show that pure survival horror is still viable. The problem is, after RE and Silent Hill became mainstream, we saw a ****load of copy cats that basically oversaturated the market, resulting in Capcom moving away from Survival Horror to the next big thing (GOW type shooters). If The Evil Within shows that survival horror is ready to return to mainstream success, Capcom may try to move the franchise back in that direction. If it doesn't....my guess is we are looking at a pure GOW knock-off as the next RE game with a VERY heavy focus on multiplayer.
Hmm, Unlike other dev studio's and publishers, capcom doesn't have people roam forum's like the hype here. your better off letting them know on their forum instead. And now that they are actually communicating with their fan's for a change you 'll be heard and might likely see that happen.Unsolicited advice to Capcom:
More randomly generated areas/rooms/monster placement, less scripted events for the next RE.
This was also another of my few issues with RE6.Unsolicited advice to Capcom:
More randomly generated areas/rooms/monster placement, less scripted events for the next RE.
Did just that, the ***** distance increases more and moreThat part is VERY tricky. You need to keep up at certain speed, avoid getting hit by missiles or bumping into things. Accelerate immidiately when you see the prompt.
The move towards more action oriented games COULD'VE worked...look at res evil 4.
They just can't seem to find the right way to do it as of now.
In some way the move to that direction has made the franchise more popular-recent sales of res 6 notwithstanding-as oppose to, say, Silent Hill, who sticks to the original premise and now seems to be stuck in limbo becaue of it.
RE4 was highly overrated and the beginning of the end for this series IMOThe move towards more action oriented games COULD'VE worked...look at res evil 4.
They just can't seem to find the right way to do it as of now.
In some way the move to that direction has made the franchise more popular-recent sales of res 6 notwithstanding-as oppose to, say, Silent Hill, who sticks to the original premise and now seems to be stuck in limbo becaue of it.
RE4 was highly overrated and the beginning of the end for this series IMO
Played the entire Revelations demo (it's short). The graphics looked pretty decent for a 3DS -> 720p upgrade. The FOV still needs to be dialed back more if I had my way but it's tolerable. I played on the normal difficulty and could have went higher in hindsight as normal is easy. Using the scanner there's tons of ammo lying around everywhere. I wonder if there's puzzles in the game but somehow I doubt it. Overall it seems a respectable entry, like Resident Evil 4-lite. I'll wait for a sale but I'll get through it eventually.
RE4 was highly overrated and the beginning of the end for this series IMO
Im not saying its a bad game but I kinda wish they had just made it a spinoff instead of the next numbered main entry in the series, which the subsequent titles followed.RE4 is still a great game, but yea, imo it was responsible for moving RE in a direction it had no business going in.