The Resident Evil Thread - Part 3

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I haven't play rainbow 6, so i wouldn't know. Same with left for dead etc

What do they do, beside shooting enemies and not get in your way?

The better the AI, the more independent the NPC's are.Meaning, they can do things without your input. They can make their own decisions ( or calculations).Sheva is capable of this to some extents.

Good examples of this is NPC's in bethesda games. All the random NPC's are capable of making their decisions independent from player's input.Most games, once players leaves the cell, everything is 'dead'...not so in FO and Elder Scrolls games.
hmm with the Rain bow six ones like with vegas 1-2 and the one prior. they did think for them selves and they'd move in to clear a room do certain action with out you have to tell them and when your down and your in a team of say 3 they try to help you rez you up with a med kit Adrenaline needle and fend off the enemy AI. you'd have to try it for your self to see though. but you don't always have to control them with orders.

left 4 dead it's almost similar with resident evil and they do smart things say if one's locked in a room like zoey she was one time smart enough to let her self out of where she was trapped from and ran out to help with her med pack and fend the infected away. some times the AI is smart in that game and it surprise's the players and on occasion it does something stupid it depends.

But most of the time it's the former with left 4 dead or it's sequel of 2. well if your one of those that did enjoy it. Not every did.
 
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hmm with the Rain bow six ones like with vegas 1-2 and the one prior. they did think for them selves and they'd move in to clear a room do certain action with out you have to tell them and when your down and your in a team of say 3 they try to help you rez you up with a med kit Adrenaline needle and fend off the enemy AI. you'd have to try it for your self to see though. but you don't always have to control them with orders.

left 4 dead it's almost similar with resident evil and they do smart things say if one's locked in a room like zoey she was one time smart enough to let her self out of where she was trapped from and ran out to help with her med pack and fend the infected away. some times the AI is smart in that game and it surprise's the players and on occasion it does something stupid it depends.

But most of the time it's the former with left 4 dead or it's sequel of 2. well if your one of those that did enjoy it. Not every did.

Sounds interesting, but it's most likely a FPS games , yes? i don't really like playing FPS games.Not my cup o tea

What's your opinion on res evil 6?
 
Sounds interesting, but it's most likely a FPS games , yes? i don't really like playing FPS games.Not my cup o tea

What's your opinion on res evil 6?
yeah it's an FPS but i do like 3 person better these days and my tastes have been changing these days as well where i want more out of things.

umm with res 6 I think that they tried, But they were all over the place. leon's campaign was done the best, I did enjoy ada's but that could have been fleshed out a bit more. alot felt unfinished or unpolished. but I think that was more due to them doing /adding stuff/ elements that they weren't used to doing, that they saw from other games that had done all those elements already . they would have been better off hiring people be it a dev studio or individuals that did do elements in those other games. I don't think they were really bad idea's with in the game play, but there was alot of bad execution. and it has cost them alot cause they chose add that stuff they knew they weren't good at. And I just felt more could have been more done to fix that before they put it out to the public and alot of polish was needed.

A better story is one of those area's where it was needed as well.

One thing I think that is most important here is they lost was identity with adding all that extra stuff. they lost the focus of horror more so then ever, with other characters campaign's like chris's.
 
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^^The mercenaries mode...have you tried it? it's highly addictive!

You did finished the game, right?
 
^^The mercenaries mode...have you tried it? it's highly addictive!

You did finished the game, right?
Don't worry I did. I made it a rule to finish what I start on. it was ok, but felt the same as the other mercenaries modes before it . how ever the recent cross over with left 4dead 2 was interesting.
 
I played the Revelations demo and while a step in the right direction, it felt a bit lacking. The environment and level design felt a bit empty and bland, not to mention pretty tiny. You can tell this was not originally developed for the home consoles in mind. It definetly felt more like oldschool RE which is a good thing. Now if only they could create a console experience more inspired by the direction this was going in.
 
^^ooh...that doesn't sound good. I was actually looking forward to this.

How long is the overall gameplay?

And what do you mean by tiny? are the locations smaller? meaning that there's not much room to walk around?
 
To be fair, the demo was a very short amount of gameplay. The actual game has you roaming around and doing stuff. Also, Jill's section is on a boat. Boat's aren't terribly roomy.
 
Resident Evil 4 is one of the best games of all time. The gameplay is incredibly well designed and infectiously fun. It has some of the best pacing of any modern game; it's 20+ hours and the game continually introduces new wrinkles to the core gameplay every step of the way and practically every "room" has a unique challenge. It has several great boss fights and other set pieces as well. RE4 is pretty much the blueprint for all third person shooters that followed in its wake. It's just too bad that so few of them even approach it's quality, let alone surpass it. :o

ALL TIME!!!

RE4 is basically the best thing Resident Evil ever did. It took a clunky ass but cool game, polished it, gave a different storyline while keeping it similar in tone to older games, and it was full of extras that kept me playing multiple times over. That game is the best example of giving you your money's worth with the PS2 extras. Assignment Ada, Separate Ways, extra costumes with kick ass infinite ammo having weapons, and Mercenaries. It also gave a far better villain than the typical zombie. Seriously. The plagas infected villain is much better because of the variation. I love zombies too, but they were improved.
 
Making me play RE4 enough times to get the Chicago Typewriter which then made me want to play through the game a dozen more times was very smart of Capcom. Sneaky, sneaky, Capcom
 
ALL TIME!!!

RE4 is basically the best thing Resident Evil ever did. It took a clunky ass but cool game, polished it, gave a different storyline while keeping it similar in tone to older games, and it was full of extras that kept me playing multiple times over. That game is the best example of giving you your money's worth with the PS2 extras. Assignment Ada, Separate Ways, extra costumes with kick ass infinite ammo having weapons, and Mercenaries. It also gave a far better villain than the typical zombie. Seriously. The plagas infected villain is much better because of the variation. I love zombies too, but they were improved.

It also took a pure survival horror game and turned it into an incredibly linear action title(granted it still had scares a plenty)

The REmake is still the high point of the series and the genre
 
It also took a pure survival horror game and turned it into an incredibly linear action title(granted it still had scares a plenty)

The REmake is still the high point of the series and the genre

It wasn't any more linear than the other Resident Evil games before then. As for the survival horror aspect of it RE4 had the perfect setting for a series like that. You're all alone in this village full of monsters and looking for a girl and way out. That's pretty Lovecraftian right there, and just a little different in tone from the older games where you're fighting zombies in a mansion, city, etc. As a matter of fact, RE pretty much sticks to horror the whole way through while the previous games seem to take a turn into sci-fi a bit. Sure RE4 has a sci-fi element to it, but I think the other games have more sci-fi in them with Umbrella being a huge part of things.
 
It wasn't any more linear than the other Resident Evil games before then. As for the survival horror aspect of it RE4 had the perfect setting for a series like that. You're all alone in this village full of monsters and looking for a girl and way out. That's pretty Lovecraftian right there, and just a little different in tone from the older games where you're fighting zombies in a mansion, city, etc. As a matter of fact, RE pretty much sticks to horror the whole way through while the previous games seem to take a turn into sci-fi a bit. Sure RE4 has a sci-fi element to it, but I think the other games have more sci-fi in them with Umbrella being a huge part of things.

It's far more linear than the original game. The sense of exploration was reduced significantly in comparison.

I agree with the setting tho, I loved it, but my issue is unlike the orig games, combat is encouraged. Enemies drop ammo, you can visit merchants any time to greatly enhance your weapons. It really lost that sense of "ok should I shoot or run away".
 
^^ooh...that doesn't sound good. I was actually looking forward to this.

How long is the overall gameplay?

And what do you mean by tiny? are the locations smaller? meaning that there's not much room to walk around?
I'd wait for the full game alot of demo's of late haven't been what the full games look like and the latter turns out way better then what the demos shows these days from the dev studio's. Not to mention the 3d's game of which this is ported from was awesome and they redid and added to it .

So I'd wait for the full retail one and not put over all too much stock in demo's since of late alot of them have been poor representatives of late especially of the past 2 years.
 
When is the full game?

When you say poor representatives, you mean like what happened with Alien; colonnial marines? does this kinda thing happened often? never really tried demo of any games... and i'm a casual gamer.
 
When is the full game?

When you say poor representatives, you mean like what happened with Alien; colonnial marines? does this kinda thing happened often? never really tried demo of any games... and i'm a casual gamer.
that was a different deal and made to lie to the public. one of which I won't touch up on til alot of things are cleared up on.


but what I speak of has been happening alot of late in recent years Deus Ex human Revolutions had a poor demo for one which was talked about in the news of video games sites. but the full retail game was way better. Kingdoms of Amular Reckoning had this problem as well which a poster on here named Socool almost passed on it til he found out the full title was way better then demo ever showed.

But his reaction with the demo was too memorable for me.

And a few other games have fallowed this pattern too. kinda like why the people that made the tomb raider reboot skipped it, in a way.


And before I forget this Resident Evil: Revelations will be released on May 21st in North America and May 24th in Europe
 
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The demo was too small to represent the game. I was fine with the demo, but it's because I played the 3DS version so I know what else awaits. All the demo did for me was show me how it plays on a Wii U.
 
RE4 is what ruined Re for me... It's what got us in this direction. I didn't mind it until it became a stupid escort mission.

I really have NOTHING for that game.

I also get amused when people said it fixed the tank control... When all it really did was create a new format of tank control with an overly close over the shoulder view.
 
IDK, Its not my fav in the series(and i feel its less RE than any of the games save for 5 or 6), but its one of em. It had some of the most grotesque monsters the series has ever seen. I also loved how the Las Plagas kinda resembled The Thing. Poppin heads only to expose this ugly ass 'thing' was always awesome. I also love Leon Scott Kennedy. I played RE2 before the orig so Leon was always high on my list of RE heroes.
 
I also get amused when people said it fixed the tank control... When all it really did was create a new format of tank control with an overly close over the shoulder view.

We can aim in RE4. That alone was a huge advance, to me.
 
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