The Resident Evil Thread



Capcom Isn’t Charging People For Resident Evil Revelations 2 Episode 1. November 19, 2015 . 9:00am

The first of the four Resident Evil Revelations 2 episodes is now free on consoles.




Unlike the first Resident Evil Revelations, Resident Evil Revelations 2 is divided into four episodes. People can choose how deeply they venture into the story. To help encourage people to take a chance on the series, Capcom has decided to make the Penal Colony, the first episode, free for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.

Resident Evil Revelations 2 Episode 1: Penal Colony stars four characters in two campaigns. In the first half, Claire Redfield and Moira Burton are at a Terra Save anti-bioterrorism event. It’s attacked and the two women are abducted. They find themselves on a remote prison island. Meanwhile, Barry Burton is searching for his missing daughter when he meets Natalia, a little girl who can sense enemies and items. A Raid mode is also available.

In addition to making the first episode free, Capcom has released a $29.99 Resident Evil Revelations 2 Digital Deluxe Edition for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Windows PC. For $29.99, people get the four story episodes, two extra episodes, and all DLC.

Read more stories about Capcom & PlayStation 3 & PlayStation 4 & Resident Evil: Revelations 2 & Xbox 360 & Xbox One on Siliconera.

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PlayStation 4, Xbox One
Resident Evil 6 rated for PS4, Xbox One in Korea
Published 3 hours ago. 47 comments.

2012-launched sequel headed to current-gen?

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The Korean Game Rating Board has rated Resident Evil 6 for PlayStation 4 and Xbox One.



Resident Evil 6 launched for PlayStation 3 and Xbox 360 in October 2012, and for PC in March 2013. Capcom has yet to announce current generation ports.


Back in 2012, the Korean Game Rating Board also leaked the high-definition versions of Resident Evil: Revelations before they were officially announced


source: Siliconera & Gematsu
 
When Capcom said they were going to focus on remasters and ports, they werent kidding
 
If they fix the bugs in RE6, I might play it on PS4.
 
Though only 6 has popped up for ratings, I bet 5 will be remastered as well. Maybe even make a combo pack out of them.
 
If that's the case, I hope they throw in RE4 as well.
 
It's already remastered, and is one of their biggest sellers.
It's highly likely to see it there.
 


Pre-Order Resident Evil 0 For Cheerleader And Wolf Force Costumes. December 8, 2015 . 10:30am

Digital pre-orders of Resident Evil 0 on select platforms will come with extra costumes for Rebecca and Billy.
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Capcom is offering some DLC to entice people into pre-ordering Resident Evil 0 digitally. Wolf Force and Cheerleader costumes will be available for the two lead characters, should people commit to a copy. Billy gets the Wolf Force costume and Rebecca the Cheerleader attire, in case clarification was necessary. Rebecca will also get a Resident Evil 0 shirt to wear.

The pre-order promotion for Resident Evil 0 only applies to four of the five platforms on which the game will be released. PlayStation 3, PlayStation 4, Xbox One, and Windows PC copies will come with the costume pack containing the three alternate looks. The Xbox 360 version has no pre-order incentives.




Resident Evil 0 will come to the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Windows PC on January 19. It will be $19.99 in North America and €19.99/£15.99 in Europe.

Read more stories about Capcom & PlayStation 3 & PlayStation 4 & Resident Evil 0 & Windows PC & Xbox One on Siliconera.
source: Siliconera
 


PlayStation 3, Xbox 360, PlayStation 4, Xbox One, PC
Six minutes of Resident Evil 0 “Wesker Mode” gameplay
Published 4 hours ago. 19 comments.

The HD remaster's new superhuman mode.

RE0-Wesker-Mode-Gameplay-Fami.jpg




The upcoming Resident Evil 0 remaster includes an all-new “Wesker Mode” that lets you play the events leading up to the mansion outbreak as Albert Wesker. Famitsu.com has gone up with six minutes of footage from the new mode.





Resident Evil 0 will launch digitally for PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC on January 19. It will also be bundled with the original Resident Evil at retail for PlayStation 4 and Xbox One.


Watch the footage below.
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PlayStation 3, Xbox 360, PlayStation 4, Xbox One, PC, Capcom, Clips, Gameplay, Horror, Resident Evil 0
source: Gematsu
 
Uh, Rebecca has like 10 alternate costumes as opposed to Billy's 3. Many of them are full body, covered up uniforms just like the alternate T-shirt costume in the exact same link you just quoted. That Cheerleader outfit isn't even all that ****ty looking, it's just a standard cheerleader outfit. And Billy's costume there is silly and not even close to "badass."

Here's all the costumes:

http://residentevil.wikia.com/wiki/Unlockable_costumes_in_Resident_Evil_Zero

There's obviously some cheesecake inspired ones, but the majority are fine. Most of them are just normal T-shirts and jeans.
 
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So the man gets a bad ass soldier costume....and the woman gets dressed up as a ****ty cheerleader? And folks wonder why the video game industry is criticized for being sexist.

She doesnt look sl--tty at all in that outfit. Billy looks more sexualized in his shirtless alternate to be honest
 
https://www.youtube.com/watch?v=ZJHTD4AhWaI

Some my be interested in this. Digital Foundry did their comparison between the remaster (specifically the PS4 version) of Zero to the original (GC version being ran on a Wii). Unlike REMake, there's a pretty large and very noticeable bump in looks. Apparently Capcom actually still had the original high res backgrounds of Zero which allowed them to make a much smoother look to them.

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One big difference though that some are mixed about is the new face models, both of which have been changed for Rebecca and Billy. Billy's change is subtle, but Rebecca looks quite different overall:

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Wow. Looks pretty damn good. I never played Zero. Looking forward to giving it a go.
 
Just go in with a bit of lower expectations and I think you'll enjoy it. It's one of the weaker classic RE games, but it's not bad. The item and buddy system can also be really frustrating at first, it takes a good while to get used to.
 
Thanks for the info Tron Bonne. It seems like a really out of the ordinary style of RE game. Considering the last RE game I played was Revelations 2 (which I really did not like at all) I think Zero might just feel like a breath of fresh air.
 
It's the only Resi game I gave up on. Mainly due to the buddy system.

No, I tell a lie. It's the first. The second was 6.
 
this was just put up with this reporter called Jack's look(impressions really) at the remaster.



Another Round Of Resident Evil 0. January 18, 2016 . 8:01pm

Resident Evil 0 was when I started to lose interest in survival horror games, and while I remember certain sections of the game, as a whole the experience is kind of blurry to me.


Resident Evil 0 marked an interesting point in series, both for me and for the survival horror genre as a whole. I loved the older Resident Evil games growing up; in fact Resident Evil 2 and the Gamecube remake of the first game are among some of my favorites of all time. Resident Evil 0 was when I started to lose interest in survival horror games, and while I remember certain sections of the game, as a whole the experience is kind of blurry to me. With the new remaster, I decided to give the game another chance, and at the very least see if the new high definition graphics could clear up my memory.

The new remaster features two major additions to the game: touched-up graphics, and a new control scheme. I briefly touched the Wii version of Resident Evil 0, which I remember looking pretty bad on my TV and only displaying in the 4:3 aspect ratio, so the changes made to make the game look great at 16:9 are very much appreciated. When it came out, Resident Evil 0 was a pretty impressive looking game, with its main draw being how great the train section looked. Replaying the section in the remaster, all of the little details of the train stood out to me. From being able to see the rainy night speeding by outside the windows to the objects rolling around on various tables, there’s a lot of motion in the backgrounds, which I always thought was impressive in a genre known for pre-rendered static areas. The game looks as good as I remember it looking back on the Gamecube, which is definitely a compliment to the remaster.


I can’t say I’m as fond of the controls. Growing up with tank controls, I’ve never had an issue with them and I would normally want to keep them. I can appreciate that not everyone likes them, though, so I thought I would take a step into modern day and try them out. They’re intuitive at first, you hit the direction on your analog stick and your character will move in that direction.

Resident Evil 0 isn’t really built for these kinds of controls, however, and as a result I found myself accidentally moving back and forth between camera angles as the direction I was supposed to be holding needed to change since my character was now facing things from a different perspective. There’s one nasty hallway in particular where this happened to me at the Training Facility where I was trying to run away from a zombie only for the direction to change and end up with me running directly into it. With tank controls you always have the assurance that holding forward will make your character go forward in the direction they’re facing, no matter what the camera angle is, with the new controls not so much. I will say that the controls mess with the game balance a lot less than they did for the Resident Evil Remaster thatcame out last year. Resident Evil 0 likes to throw a lot of enemies at you in narrow hallways without a lot of maneuverability, so it’s much harder to weave past them with easier controls compared to Resident Evil 1.

While the remastered graphics and additional control scheme are all well and good, little has been altered from the core experience, which is too bad. As I began to make progress in Resident Evil 0, everything came flooding back to me. There are no item boxes in this one, instead replaced by a mechanic where you just drop items on the ground. Things can become messy very quickly, and the absolute worst feeling is dropping a key item somewhere and not remembering which room you put it in. An early puzzle requires you to combine two emblems in order to open a suitcase for a passkey, and by the time I put two and two together to realize that I was supposed to combine those items with the suitcase, I realized I had dropped one of the items somewhere a long time ago. I had to scour about half of the map before I finally found where I left it, only to realize I had to drop something else in order to pick it up to combine it with the suitcase, requiring me to fool around with my inventory even more.

The item system in Resident Evil 0 creates tons of little inconveniences like these that only build and get more complicated as the game goes on. Ultimately your goal is to figure out an ideal room to drop things in each map, preferably a room that you know for a fact you will be passing by multiple times. The problem is you can only really figure these rooms out after you’ve already played the section, as otherwise you’re basically taking a guess, and the only section where this kind of area is really intuitive is the main hall of the Training Facility Mansion. Later maps turn into what are essentially straight lines with no real hub area, making it mandatory to constantly retrace your steps to pick up items. This tedium is only extrapolated when you have to split your characters up, and you have to just hope you brought the right items to the right place.


At this point in the series, the developers likely made so many of these survival horror games that they felt the need to increase the difficulty, but I think they focused on the wrong things. The Resident Evil Remake made the game more difficult by focusing on the creatures, giving you a self-imposed time-limit with the Crimson Heads and adding in the tension of being stalked by Lisa Trevor. Instead of that, Resident Evil 0 focuses on the most tedious aspects of the genre and the game is a pain to play as a result.

With all that said, Resident Evil 0 still has its moments. The opening train section is a pretty great introduction with a lot of interesting scenarios like having to climb along its roof and having to stop it from crashing at the end. The leeches are a genuinely creepy enemy and the first time you see a zombie that doesn’t look quite right only for it to explode into leeches is horrifying. Resident Evil 0 isn’t horrible by any means, but it’s probably my least favorite of the mainline Resident Evil games, and the trip down memory lane thanks to the remaster didn’t do much to change my opinion.

Food for Thought:
My favorite thing about Resident Evil 0 that I totally forgot about was that it mentions the events of Resident Evil Survivor in the introduction. I didn’t think Survivor was supposed to be canonical to the series, but the narrator mentions it in the same breath as Raccoon City!

Read more stories about PC & PlayStation 4 & Xbox One & Resident Evil 0 on Siliconera.
source:Siliconera
 
Yea ill admit, I never did beat 0 and I cant really remember why. I think its because I didnt enjoy playing as Billy and Rebecca as much as I did Chris and Jill and the game just kinda got buried with all the other games I was playing when this originally came out. Im gonna beat it this time though. Got the game downloaded and installed, ready to go at midnight.
 
Here's a review


  • Resident Evil 0 HD Remaster Review

  • GI Rating 8.5

  • Review
    on Jan 18, 2016 at 04:00 PM
    9,805 Views
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    Capcom has given this prequel the same treatment as last year's HD update of the excellent Resident Evil GameCube remake, complete with more accessible control options.
    ... More
source: GI
 
Wow.
It infuriates me today just as much as the last time I gave up on it, which was 12 years ago :)
 
Yep, the inventory system is still kind of fart. Annoying, but I am enjoying it. I had forgotten most of what I've played so far.

They aren't skimping on DLC costumes for this one I see, 4 costumes packs, and I bet they'll sell all the T-shirts too for a $1 a piece at some point. I wasn't aware of the original prototype for Rebecca's Zero outfit. I think I like it better actually, outside the hat which makes her look like a sailor or something.
 
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This game cleaned up incredibly well. Im stunned at how good it looks, which I shouldn't be as I feel the same about the REmaster. The game is still RE 0 though, which IMO was one of the weaker entries. Still cool to have this along side the REmaster on my console though
 

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