Capcom The Resident Evil Thread

I've been saying reboot it for years. The series has gotten pretty convoluted and expanded far beyond its original premise. I'd throw away all the continuity and go back to basics with a brand new story
 
Silent Hill needed rebooting.

Resi? I'm not so sure.
But I admit, it has gotten too jammed-pack with its increase in imagination and action-oriented machinations.
 
I just don't see the point in putting money, time and effort for the remaster of RE1 remake, RE0 and now making a remake of RE2 then start from scratch? They are also doing that new Resident Evil CGI movie.

and they could easily come up with a new story without throwing the past continuity.
 
Just to make easy mone because people will buy them? It's not like RE's story is so deep and good that we need a refresher.

I just don't see RE7 being RE7. It could have all the characters we know and love.. But a better, more connected story.
 
I've been saying reboot it for years. The series has gotten pretty convoluted and expanded far beyond its original premise. I'd throw away all the continuity and go back to basics with a brand new story

Yup, just go back to basics. I mean it's something fans have been asking for a long time.
 
I just don't see the point in putting money, time and effort for the remaster of RE1 remake, RE0 and now making a remake of RE2 then start from scratch? They are also doing that new Resident Evil CGI movie.

and they could easily come up with a new story without throwing the past continuity.
Capcom wasn't remastering bc the games will tie into 7. It was easy money, plain and simple. They've been remastering and re-releasing games across the board as that's been their strategy this gen bc their AAA development hasn't been strong

FYI, Capcom remastered DMC 1-3 and then rebooted the series 9 months later. I really wouldn't put much weight into RE
 
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At this point, a reboot wouldn't make sense. Like if they are gonna reboot, are they gonna rehash the story from the 90s videogames? There's already the Umbrella Chronicles and Darkside Chronicles which covered the early chapters of the franchise, no need to retell that. Then we already got a remaster of a remaster of RE1. Then RE2's remaster is already in the works and if it becomes a success, I wouldn't be surprised if RE3 gets one too. While RE0 also recently got a remastered version. For the people who are new to the series, they could just pick up the remaster edition of the videogames that I just mentioned.

Story-wise and gameplay wise, they just need to go back to basics - survival horror, lots of puzzles to solve and keys to find and enough with these corporations/organizations that are only important in 1 videogame. Personally I would like them to drop the co-op feature and they need to introduce someone that can be as popular as Leon, Chris and Jill, that we would see that person in multiple chapters of the series. Also build a trilogy for a new Umbrella or something, not like one-offs like Tricell. Like seriously every time there's a new game, there's a new corporation taking advantage of these G-viruses and there's a new squad hunting these bio terrorists. It was much simplier before when it was only Umbrella with the Stars officers from Raccoon City taking them down. For RE7 to RE9, they need to center around a corporation as the new big bad and center around an organization or a squad that tracks down these bio terrorists and IMO, that could be more interesting to see how the story moves forward.... unlike in RE4/RE5/RE6 and the Revelations game, where main antagonist is dead by the end of the game and you have these people working for different organizations and agencies which is harder to track of.

I started one of the Revelation games. The one with Barry Burton's daughter and Claire. Did that game's main villain have ties to a new corporation?

I would keep the seemingly random terrorist groups like we had in RE6; it feels right that you'd have these things coming out of the woodwork once they got their hands on the viruses. But there does need to be some kind of unifying organization working behind the scenes.

I suggest a twist where we learn that Saddler usurped the Los Illuminados and used their secret knowledge of the Plagas and discontent within the organization to take control. In contrast to Saddler, the leader of his new faction of the Illuminados can be very tech savvy, business savvy.

Reboot - I'd start focusing on Jake, Sherry, Moira. And go from there, slowly phasing out the older cast.
 
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I'd put money on a reboot. Say what you want but the vast majority panned 6. I myself don't mind it.. But I fully expect them to start back at one. They'll give us a brand new version of RE1.. The RE2 remake will pick up from that I'd bet.

Maybe not and I honestly don't care either way... But if I was a betting man I'd say Capcom won't care about continuing a story from a game that most people didn't like.. And instead will try to win back the original back bon fans of the series.

RE6 is the second highest selling entry in the franchise. It was panned by a very vocal internet minority. There's no indication that the majority hated it. In fact, its sales tell a different story. The sales started slowly, but built with time to where it did, showing a case more for people liking what the game offered more than not.

I've been saying reboot it for years. The series has gotten pretty convoluted and expanded far beyond its original premise. I'd throw away all the continuity and go back to basics with a brand new story

The series isn't even that convoluted, and unlike most series, the story has shown a natural evolution with its story and world. There's no reason to reboot outside a wet dream of going back to the mansion. Play REMake for that, let the series keep moving forward like it always has. Refine the gameplay all you need, but just like RE4, there's no point in throwing out all the lore.

Yup, just go back to basics. I mean it's something fans have been asking for a long time.

A small vocal minority has been asking for this. The series has reached a new level of heights sales-wise ever since RE4 (with RE5 being the biggest tipping point). What "fans" want doesn't always equate to what is financially good for a series. I'm a long time fan, and I have no issue with the series as either, so it's a false assumption that all "fans" want the series to revert "back to basics."

I started one of the Revelation games. The one with Barry Burton's daughter and Claire. Did that game's main villain have ties to a new corporation?

No, she seemed to be going solo, although there's some documents that show she may have, at one point, been part of Wesker's attempt at resurrecting Umbrella.

RE6 sets up The Family, which seems to be an Illumanti type group that is trying to control the world's infrastructure through controlled Biohazards and BOWs, but we don't know much about them at this point.
 
RE6 is the second highest selling entry in the franchise. It was panned by a very vocal internet minority. There's no indication that the majority hated it. In fact, its sales tell a different story. The sales started slowly, but built with time to where it did, showing a case more for people liking what the game offered more than not..

It's the lowest rated RE title in the main line, it was much more than a vocal minority who panned that game. Anyone who had any sense, panned that game. It sold well for the same reasons Call of Duty sells so well, it was a mindless, simplistic action romp.
 
It's the lowest rated RE title in the main line, it was much more than a vocal minority who panned that game. Anyone who had any sense, panned that game. It sold well for the same reasons Call of Duty sells so well, it was a mindless, simplistic action romp.

And just like COD, the majority of people liked it then to have it sell so well, thus proving my point. In general, the internet is a vocal minority that, occasionally, does have influence, but overall is exactly what I just said: a vocal minority.

I also enjoyed RE6, despite its flaws, and I have plenty of sense.
 
I'm going to have to say that he is speaking for a fan like me; I'm not into the RE series for survival horror, I'm into the RE series for action horror. Some people complain about not being threatened by run of the mill zombies and of having too great of an arsenal; I'd be complaining about why there aren't more "shoot that meat T-Rex in the face" moments if they "took it back to basics."

I honestly don't care about the first two games that much; to me, the series took off after 4.
 
Resident Evil 6's strengths:

- Best BOW designs since...I would say Resident Evil 2 or ReMake
- Pulling off Jake's character; when I read about him, he seemed like one of those that's doomed to be a bore or a cheap source of conflict. I loved how the meeting between him and Chris panned out.
-Bringing Sherry back into the fold
-Fallout from the collapse of Umbrella and dissemination of their projects, presumably by disgruntled researchers

Where it fails:
-At times it felt like an arcade game
-So-so graphics; I think 5's were better
- Haos - terrible idea for a boss and a terrible design

It hit more sweet spots for me than 5, so I liked it all in all.
 
they say it's 7 and it's headed back to it's roots as a survival horror game . we'll see about that. again this is a rumor though.,


Industry
Rumor: Resident Evil 7 to be announced at E3, returns to horror roots

Published 7 hours ago. 327 comments.

Former Kojima Productions staff working with dev team.

Resident-Evil-7-Rumor_05-17-16.jpg

Resident Evil 7 is in development and will be announced at E3 in Los Angeles next month, according to Dr. Serkan Toto, CEO of Tokyo-based games industry consultancy Kantan Games.


Toto describes the game as a “clean slate,” returning to the series’ horror roots. The team developing it is reported to have hired Jordan Amaro, a designer who previously worked on Metal Gear Solid V and P.T.



Capcom announced yesterday that it is planning the launch of a major title by March 2017 that is expected to sell approximately four million units. Resident Evil 7 would certainly fit that bill. And let’s not forget that 2016 marks the series’ 20th anniversary.
Thanks, @SerkanToto (2).




Read More

Industry, Capcom, Dr. Serkan Toto, Horror, Resident Evil 7, Rumors



source: Gematsu
 
Yeah, it does need to go back to the horror aspect. The last two were more action thriller.
 
I'm going to have to say that he is speaking for a fan like me; I'm not into the RE series for survival horror, I'm into the RE series for action horror. Some people complain about not being threatened by run of the mill zombies and of having too great of an arsenal; I'd be complaining about why there aren't more "shoot that meat T-Rex in the face" moments if they "took it back to basics."

I honestly don't care about the first two games that much; to me, the series took off after 4.

That's where the series died for me. RE1-3 are the best.. After that, it wasn't really RE. Sure RE4 is a good game.. But it's not a GOOD RE game. IMHO.

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That's where the series died for me. RE1-3 are the best.. After that, it wasn't really RE. Sure RE4 is a good game.. But it's not a GOOD RE game. IMHO.

Only dogmatism could try and get anyone to believe a turd like RE3 is better than RE4 in any context.


This could be fine, but I think anyone who seriously thinks they're going to go full on back to the old style of RE is going to be disappointed.
 
Of course they won't... sigh.

But even if they want to keep 4's style, I hope they at least imitate The Evil Within. That had some excellent moments of horror, and I feel it's style of graphics and atmosphere was more Resident Evil than anything after 4.
 
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I would be okay with that really, I enjoyed Evil Within a good deal. But there's no way they'll drop co-op, though.
 
I don't understand why the partner system even exists in the games. It cripples a lot of the horror and atmosphere. We were all fine without it in previous games.

Co-op is fine, but not for the main game.
 
Because it's insanely popular, and is part of the reason the series has taken off to such an incredible degree. A lot of people have fun with that. I, personally, could do without it, but as long as the AI partner isn't an obstacle (like RE5, urgh) I don't care. I've never really felt that having a partner cripples anything. You can have a good atmosphere. Horror is harder, admittedly, but I think it can be done, too. I don't think the isolation aspect of RE was super important, to be honest. You always had teammates in the narrative, it wasn't like Metroid were you literally alone in most of the early games.
 
Resident Evil relied heavily on the atmosphere and tension of being alone in total uncertainty. That was for the old games, where the action was less focused on.

I would've hated having Rebecca following Chris around, or Barry accompanying Jill everywhere in that mansion.
 
Resident Evil relied heavily on the atmosphere and tension of being alone in total uncertainty. That was for the old games, where the action was less focused on.

I would've hated having Rebecca following Chris around, or Barry accompanying Jill everywhere in that mansion.

I've played all the old games, from the beginning, I'm by no means new to the franchise. I just don't think that was all that important honestly. The overall atmosphere of those games can be replicated with a partner. Zero did a pretty good job of that, as did Claire and Moira's campaign in Revelations 2.
 
Feeling isolated and alone in the mansion in 1, and the station in 2, would have obviously been ruined with a partner. The camera angles, the music, the tension of the unknown, all this and more, invoked feelings of dread in the player, because you had only your own bullets and bravery to push you forward.

Now, it's okay to move forward because your partner has your back, or will give you a hint or a quick bit of friendly chat/joke/quip to help ease your tension in the middle of all the horror :/
 
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Feeling isolated and alone in the mansion in 1, and the station in 2, would have obviously been ruined with a partner. The camera angles, the music, the tension of the unknown, all this and more, invoked feelings of dread in the player, because you had only your own bullets and bravery to push you forward.

Now, it's okay to move forward because your partner has your back, or will give you a hint or a quick bit of friendly chat/joke/quip to help ease your tension in the middle of all the horror :/

Eh, overall, I'd say you're overselling it. It can be done, as shown in the examples I mentioned above. Creativity will always trump absolutes.

EDIT: I guess I should clarify that I'm not dismissing that isolation played a part in those games, but I don't think it's as essential as something like Metroid or Alien Isolation.
 
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The isolation never really factored in for me as much. Atmosphere is what did it...specifically, the path in ReMake that takes you to Lisa's shack. The ambient noise, the fog and feeling that a Hunter or hound could come at you at any second...that's what I loved about the older games.
 

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